geforkt von Mirrors/FastAsyncWorldEdit
Further work on this. Currently fast mode breaks doors, gotta work out why applying physics to doors breaks them.
Dieser Commit ist enthalten in:
Ursprung
618cbd2250
Commit
5f2c77b719
@ -120,6 +120,7 @@ import java.util.HashSet;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.Map;
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import java.util.Optional;
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import java.util.Set;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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@ -161,23 +162,23 @@ public class EditSession implements Extent, AutoCloseable {
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FAST("fast"),
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NONE("none");
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private String name;
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private String displayName;
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ReorderMode(String name) {
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this.name = name;
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ReorderMode(String displayName) {
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this.displayName = displayName;
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}
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public String getName() {
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return this.name;
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public String getDisplayName() {
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return this.displayName;
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}
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public static ReorderMode getFromName(String name) {
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public static Optional<ReorderMode> getFromDisplayName(String name) {
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for (ReorderMode mode : values()) {
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if (mode.getName().equalsIgnoreCase(name)) {
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return mode;
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if (mode.getDisplayName().equalsIgnoreCase(name)) {
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return Optional.of(mode);
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}
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}
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return null;
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return Optional.empty();
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}
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}
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@ -202,7 +203,7 @@ public class EditSession implements Extent, AutoCloseable {
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private final Extent bypassHistory;
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private final Extent bypassNone;
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private ReorderMode reorderMode = ReorderMode.FAST;
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private ReorderMode reorderMode = ReorderMode.MULTI_STAGE;
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private Mask oldMask;
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@ -260,6 +261,8 @@ public class EditSession implements Extent, AutoCloseable {
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this.bypassHistory = extent;
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this.bypassNone = extent;
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}
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setReorderMode(this.reorderMode);
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}
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private Extent wrapExtent(Extent extent, EventBus eventBus, EditSessionEvent event, Stage stage) {
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@ -285,11 +288,10 @@ public class EditSession implements Extent, AutoCloseable {
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/**
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* Turns on specific features for a normal WorldEdit session, such as
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* {@link #setReorderMode(ReorderMode)} reordering} and {@link #setBatchingChunks(boolean)
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* {@link #setBatchingChunks(boolean)
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* chunk batching}.
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*/
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public void enableStandardMode() {
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setReorderMode(ReorderMode.MULTI_STAGE);
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setBatchingChunks(true);
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}
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@ -305,7 +307,9 @@ public class EditSession implements Extent, AutoCloseable {
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if (reorderMode == ReorderMode.MULTI_STAGE && reorderExtent == null) {
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throw new IllegalArgumentException("An EditSession without a reorder extent tried to use it for reordering!");
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}
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if (commitRequired()) {
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flushSession();
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}
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this.reorderMode = reorderMode;
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switch (reorderMode) {
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@ -229,6 +229,7 @@ public class LocalSession {
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EditSession newEditSession = WorldEdit.getInstance().getEditSessionFactory()
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.getEditSession(editSession.getWorld(), -1, newBlockBag, player);
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newEditSession.enableStandardMode();
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newEditSession.setReorderMode(reorderMode);
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newEditSession.setFastMode(fastMode);
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editSession.undo(newEditSession);
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return editSession;
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@ -252,6 +253,7 @@ public class LocalSession {
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EditSession newEditSession = WorldEdit.getInstance().getEditSessionFactory()
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.getEditSession(editSession.getWorld(), -1, newBlockBag, player);
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newEditSession.enableStandardMode();
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newEditSession.setReorderMode(reorderMode);
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newEditSession.setFastMode(fastMode);
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editSession.redo(newEditSession);
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++historyPointer;
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@ -854,6 +856,7 @@ public class LocalSession {
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.getEditSession(player.isPlayer() ? player.getWorld() : null,
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getBlockChangeLimit(), blockBag, player);
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editSession.setFastMode(fastMode);
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editSession.setReorderMode(reorderMode);
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Request.request().setEditSession(editSession);
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editSession.setMask(mask);
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@ -19,14 +19,9 @@
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package com.sk89q.worldedit.blocks;
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import com.sk89q.worldedit.world.block.BlockCategories;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import com.sk89q.worldedit.world.block.BlockType;
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import com.sk89q.worldedit.world.block.BlockTypes;
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import java.util.Collection;
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import java.util.HashSet;
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import java.util.Set;
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/**
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* Block-related utility methods.
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@ -36,143 +31,6 @@ public final class Blocks {
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private Blocks() {
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}
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/**
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* HashSet for shouldPlaceLate.
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*/
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private static final Set<BlockType> shouldPlaceLate = new HashSet<>();
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static {
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shouldPlaceLate.add(BlockTypes.WATER);
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shouldPlaceLate.add(BlockTypes.LAVA);
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shouldPlaceLate.add(BlockTypes.GRAVEL);
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shouldPlaceLate.add(BlockTypes.SAND);
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}
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/**
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* Checks to see whether a block should be placed in the final queue.
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*
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* This applies to blocks that can be attached to other blocks that have an attachment.
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*
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* @param type the type of the block
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* @return whether the block is in the late queue
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*/
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public static boolean shouldPlaceLate(BlockType type) {
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return shouldPlaceLate.contains(type);
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}
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/**
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* HashSet for shouldPlaceLast.
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*/
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private static final Set<BlockType> shouldPlaceLast = new HashSet<>();
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static {
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shouldPlaceLast.addAll(BlockCategories.SAPLINGS.getAll());
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shouldPlaceLast.addAll(BlockCategories.FLOWER_POTS.getAll());
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shouldPlaceLast.addAll(BlockCategories.BUTTONS.getAll());
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shouldPlaceLast.addAll(BlockCategories.ANVIL.getAll()); // becomes relevant with asynchronous placement
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shouldPlaceLast.addAll(BlockCategories.WOODEN_PRESSURE_PLATES.getAll());
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shouldPlaceLast.addAll(BlockCategories.CARPETS.getAll());
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shouldPlaceLast.addAll(BlockCategories.RAILS.getAll());
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shouldPlaceLast.add(BlockTypes.BLACK_BED);
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shouldPlaceLast.add(BlockTypes.BLUE_BED);
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shouldPlaceLast.add(BlockTypes.BROWN_BED);
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shouldPlaceLast.add(BlockTypes.CYAN_BED);
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shouldPlaceLast.add(BlockTypes.GRAY_BED);
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shouldPlaceLast.add(BlockTypes.GREEN_BED);
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shouldPlaceLast.add(BlockTypes.LIGHT_BLUE_BED);
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shouldPlaceLast.add(BlockTypes.LIGHT_GRAY_BED);
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shouldPlaceLast.add(BlockTypes.LIME_BED);
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shouldPlaceLast.add(BlockTypes.MAGENTA_BED);
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shouldPlaceLast.add(BlockTypes.ORANGE_BED);
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shouldPlaceLast.add(BlockTypes.PINK_BED);
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shouldPlaceLast.add(BlockTypes.PURPLE_BED);
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shouldPlaceLast.add(BlockTypes.RED_BED);
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shouldPlaceLast.add(BlockTypes.WHITE_BED);
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shouldPlaceLast.add(BlockTypes.YELLOW_BED);
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shouldPlaceLast.add(BlockTypes.GRASS);
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shouldPlaceLast.add(BlockTypes.TALL_GRASS);
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shouldPlaceLast.add(BlockTypes.ROSE_BUSH);
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shouldPlaceLast.add(BlockTypes.DANDELION);
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shouldPlaceLast.add(BlockTypes.BROWN_MUSHROOM);
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shouldPlaceLast.add(BlockTypes.RED_MUSHROOM);
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shouldPlaceLast.add(BlockTypes.FERN);
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shouldPlaceLast.add(BlockTypes.LARGE_FERN);
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shouldPlaceLast.add(BlockTypes.OXEYE_DAISY);
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shouldPlaceLast.add(BlockTypes.AZURE_BLUET);
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shouldPlaceLast.add(BlockTypes.TORCH);
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shouldPlaceLast.add(BlockTypes.WALL_TORCH);
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shouldPlaceLast.add(BlockTypes.FIRE);
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shouldPlaceLast.add(BlockTypes.REDSTONE_WIRE);
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shouldPlaceLast.add(BlockTypes.CARROTS);
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shouldPlaceLast.add(BlockTypes.POTATOES);
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shouldPlaceLast.add(BlockTypes.WHEAT);
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shouldPlaceLast.add(BlockTypes.BEETROOTS);
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shouldPlaceLast.add(BlockTypes.COCOA);
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shouldPlaceLast.add(BlockTypes.LADDER);
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shouldPlaceLast.add(BlockTypes.LEVER);
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shouldPlaceLast.add(BlockTypes.REDSTONE_TORCH);
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shouldPlaceLast.add(BlockTypes.REDSTONE_WALL_TORCH);
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shouldPlaceLast.add(BlockTypes.SNOW);
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shouldPlaceLast.add(BlockTypes.NETHER_PORTAL);
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shouldPlaceLast.add(BlockTypes.END_PORTAL);
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shouldPlaceLast.add(BlockTypes.REPEATER);
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shouldPlaceLast.add(BlockTypes.VINE);
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shouldPlaceLast.add(BlockTypes.LILY_PAD);
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shouldPlaceLast.add(BlockTypes.NETHER_WART);
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shouldPlaceLast.add(BlockTypes.PISTON);
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shouldPlaceLast.add(BlockTypes.STICKY_PISTON);
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shouldPlaceLast.add(BlockTypes.TRIPWIRE_HOOK);
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shouldPlaceLast.add(BlockTypes.TRIPWIRE);
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shouldPlaceLast.add(BlockTypes.STONE_PRESSURE_PLATE);
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shouldPlaceLast.add(BlockTypes.HEAVY_WEIGHTED_PRESSURE_PLATE);
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shouldPlaceLast.add(BlockTypes.LIGHT_WEIGHTED_PRESSURE_PLATE);
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shouldPlaceLast.add(BlockTypes.COMPARATOR);
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shouldPlaceLast.add(BlockTypes.IRON_TRAPDOOR);
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shouldPlaceLast.add(BlockTypes.ACACIA_TRAPDOOR);
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shouldPlaceLast.add(BlockTypes.BIRCH_TRAPDOOR);
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shouldPlaceLast.add(BlockTypes.DARK_OAK_TRAPDOOR);
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shouldPlaceLast.add(BlockTypes.JUNGLE_TRAPDOOR);
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shouldPlaceLast.add(BlockTypes.OAK_TRAPDOOR);
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shouldPlaceLast.add(BlockTypes.SPRUCE_TRAPDOOR);
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shouldPlaceLast.add(BlockTypes.DAYLIGHT_DETECTOR);
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}
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/**
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* Checks to see whether a block should be placed last (when reordering
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* blocks that are placed).
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*
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* @param type the block type
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* @return true if the block should be placed last
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*/
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public static boolean shouldPlaceLast(BlockType type) {
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return shouldPlaceLast.contains(type);
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}
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/**
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* HashSet for shouldPlaceLast.
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*/
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private static final Set<BlockType> shouldPlaceFinal = new HashSet<>();
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static {
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shouldPlaceFinal.addAll(BlockCategories.DOORS.getAll());
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shouldPlaceFinal.addAll(BlockCategories.BANNERS.getAll());
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shouldPlaceFinal.add(BlockTypes.SIGN);
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shouldPlaceFinal.add(BlockTypes.WALL_SIGN);
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shouldPlaceFinal.add(BlockTypes.CACTUS);
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shouldPlaceFinal.add(BlockTypes.SUGAR_CANE);
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shouldPlaceFinal.add(BlockTypes.CAKE);
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shouldPlaceFinal.add(BlockTypes.PISTON_HEAD);
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shouldPlaceFinal.add(BlockTypes.MOVING_PISTON);
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}
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/**
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* Checks to see whether a block should be placed in the final queue.
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*
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* This applies to blocks that can be attached to other blocks that have an attachment.
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*
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* @param type the type of the block
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* @return whether the block is in the final queue
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*/
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public static boolean shouldPlaceFinal(BlockType type) {
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return shouldPlaceFinal.contains(type);
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}
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/**
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* Checks whether a given block is in a list of base blocks.
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*
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@ -126,16 +126,17 @@ public class GeneralCommands {
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public void reorderMode(Player player, LocalSession session, EditSession editSession, CommandContext args) throws WorldEditException {
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String newState = args.getString(0, null);
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if (newState == null) {
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player.print("The reorder mode is " + session.getReorderMode().getName());
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player.print("The reorder mode is " + session.getReorderMode().getDisplayName());
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} else {
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EditSession.ReorderMode reorderMode = EditSession.ReorderMode.getFromName(newState);
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if (reorderMode == null) {
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java.util.Optional<EditSession.ReorderMode> reorderModeOptional = EditSession.ReorderMode.getFromDisplayName(newState);
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if (!reorderModeOptional.isPresent()) {
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player.printError("Unknown reorder mode!");
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return;
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}
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EditSession.ReorderMode reorderMode = reorderModeOptional.get();
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session.setReorderMode(reorderMode);
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player.print("The reorder mode is now " + session.getReorderMode().getName());
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player.print("The reorder mode is now " + session.getReorderMode().getDisplayName());
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}
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}
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@ -20,7 +20,6 @@
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package com.sk89q.worldedit.extent.reorder;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.Blocks;
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import com.sk89q.worldedit.extent.AbstractDelegateExtent;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.function.operation.Operation;
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@ -34,6 +33,7 @@ import com.sk89q.worldedit.util.collection.LocatedBlockList;
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import com.sk89q.worldedit.world.block.BlockCategories;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import com.sk89q.worldedit.world.block.BlockType;
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import com.sk89q.worldedit.world.block.BlockTypes;
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import java.util.ArrayList;
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@ -50,12 +50,112 @@ import java.util.Set;
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*/
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public class MultiStageReorder extends AbstractDelegateExtent implements ReorderingExtent {
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private static final int STAGE_COUNT = 4;
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private static Map<BlockType, PlacementPriority> priorityMap = new HashMap<>();
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private List<LocatedBlockList> stages = new ArrayList<>();
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static {
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// Late
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priorityMap.put(BlockTypes.WATER, PlacementPriority.LATE);
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priorityMap.put(BlockTypes.LAVA, PlacementPriority.LATE);
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priorityMap.put(BlockTypes.SAND, PlacementPriority.LATE);
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priorityMap.put(BlockTypes.GRAVEL, PlacementPriority.LATE);
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// Late
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BlockCategories.SAPLINGS.getAll().forEach(type -> priorityMap.put(type, PlacementPriority.LAST));
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BlockCategories.FLOWER_POTS.getAll().forEach(type -> priorityMap.put(type, PlacementPriority.LAST));
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BlockCategories.BUTTONS.getAll().forEach(type -> priorityMap.put(type, PlacementPriority.LAST));
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BlockCategories.ANVIL.getAll().forEach(type -> priorityMap.put(type, PlacementPriority.LAST));
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BlockCategories.WOODEN_PRESSURE_PLATES.getAll().forEach(type -> priorityMap.put(type, PlacementPriority.LAST));
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BlockCategories.CARPETS.getAll().forEach(type -> priorityMap.put(type, PlacementPriority.LAST));
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BlockCategories.RAILS.getAll().forEach(type -> priorityMap.put(type, PlacementPriority.LAST));
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priorityMap.put(BlockTypes.BLACK_BED, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.BLUE_BED, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.BROWN_BED, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.CYAN_BED, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.GRAY_BED, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.GREEN_BED, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.LIGHT_BLUE_BED, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.LIGHT_GRAY_BED, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.LIME_BED, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.MAGENTA_BED, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.ORANGE_BED, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.PINK_BED, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.PURPLE_BED, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.RED_BED, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.WHITE_BED, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.YELLOW_BED, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.GRASS, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.TALL_GRASS, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.ROSE_BUSH, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.DANDELION, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.BROWN_MUSHROOM, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.RED_MUSHROOM, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.FERN, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.LARGE_FERN, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.OXEYE_DAISY, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.AZURE_BLUET, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.TORCH, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.WALL_TORCH, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.FIRE, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.REDSTONE_WIRE, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.CARROTS, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.POTATOES, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.WHEAT, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.BEETROOTS, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.COCOA, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.LADDER, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.LEVER, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.REDSTONE_TORCH, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.REDSTONE_WALL_TORCH, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.SNOW, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.NETHER_PORTAL, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.END_PORTAL, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.REPEATER, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.VINE, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.LILY_PAD, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.NETHER_WART, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.PISTON, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.STICKY_PISTON, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.TRIPWIRE_HOOK, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.TRIPWIRE, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.STONE_PRESSURE_PLATE, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.HEAVY_WEIGHTED_PRESSURE_PLATE, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.LIGHT_WEIGHTED_PRESSURE_PLATE, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.COMPARATOR, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.IRON_TRAPDOOR, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.ACACIA_TRAPDOOR, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.BIRCH_TRAPDOOR, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.DARK_OAK_TRAPDOOR, PlacementPriority.LAST);
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priorityMap.put(BlockTypes.JUNGLE_TRAPDOOR, PlacementPriority.LAST);
|
||||
priorityMap.put(BlockTypes.OAK_TRAPDOOR, PlacementPriority.LAST);
|
||||
priorityMap.put(BlockTypes.SPRUCE_TRAPDOOR, PlacementPriority.LAST);
|
||||
priorityMap.put(BlockTypes.DAYLIGHT_DETECTOR, PlacementPriority.LAST);
|
||||
|
||||
// Final
|
||||
BlockCategories.DOORS.getAll().forEach(type -> priorityMap.put(type, PlacementPriority.FINAL));
|
||||
BlockCategories.BANNERS.getAll().forEach(type -> priorityMap.put(type, PlacementPriority.FINAL));
|
||||
priorityMap.put(BlockTypes.SIGN, PlacementPriority.FINAL);
|
||||
priorityMap.put(BlockTypes.WALL_SIGN, PlacementPriority.FINAL);
|
||||
priorityMap.put(BlockTypes.CACTUS, PlacementPriority.FINAL);
|
||||
priorityMap.put(BlockTypes.SUGAR_CANE, PlacementPriority.FINAL);
|
||||
priorityMap.put(BlockTypes.CAKE, PlacementPriority.FINAL);
|
||||
priorityMap.put(BlockTypes.PISTON_HEAD, PlacementPriority.FINAL);
|
||||
priorityMap.put(BlockTypes.MOVING_PISTON, PlacementPriority.FINAL);
|
||||
}
|
||||
|
||||
private Map<PlacementPriority, LocatedBlockList> stages = new HashMap<>();
|
||||
|
||||
private boolean enabled;
|
||||
|
||||
public enum PlacementPriority {
|
||||
CLEAR_FINAL,
|
||||
CLEAR_LAST,
|
||||
CLEAR_LATE,
|
||||
FIRST,
|
||||
LATE,
|
||||
LAST,
|
||||
FINAL
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new instance when the re-ordering is enabled.
|
||||
*
|
||||
@ -75,8 +175,8 @@ public class MultiStageReorder extends AbstractDelegateExtent implements Reorder
|
||||
super(extent);
|
||||
this.enabled = enabled;
|
||||
|
||||
for (int i = 0; i < STAGE_COUNT; ++i) {
|
||||
stages.add(new LocatedBlockList());
|
||||
for (PlacementPriority priority : PlacementPriority.values()) {
|
||||
stages.put(priority, new LocatedBlockList());
|
||||
}
|
||||
}
|
||||
|
||||
@ -99,7 +199,7 @@ public class MultiStageReorder extends AbstractDelegateExtent implements Reorder
|
||||
}
|
||||
|
||||
public boolean commitRequired() {
|
||||
return enabled && stages.stream().anyMatch(stage -> stage.size() > 0);
|
||||
return enabled && stages.values().stream().anyMatch(stage -> stage.size() > 0);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -108,18 +208,8 @@ public class MultiStageReorder extends AbstractDelegateExtent implements Reorder
|
||||
* @param block The block
|
||||
* @return The priority
|
||||
*/
|
||||
public int getPlacementPriority(BlockStateHolder block) {
|
||||
if (Blocks.shouldPlaceLate(block.getBlockType())) {
|
||||
return 1;
|
||||
} else if (Blocks.shouldPlaceLast(block.getBlockType())) {
|
||||
// Place torches, etc. last
|
||||
return 2;
|
||||
} else if (Blocks.shouldPlaceFinal(block.getBlockType())) {
|
||||
// Place signs, reed, etc even later
|
||||
return 3;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
private PlacementPriority getPlacementPriority(BlockStateHolder block) {
|
||||
return priorityMap.getOrDefault(block.getBlockType(), PlacementPriority.FIRST);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -129,13 +219,27 @@ public class MultiStageReorder extends AbstractDelegateExtent implements Reorder
|
||||
}
|
||||
|
||||
BlockState existing = getBlock(location);
|
||||
int priority = getPlacementPriority(block);
|
||||
int srcPriority = getPlacementPriority(existing);
|
||||
PlacementPriority priority = getPlacementPriority(block);
|
||||
PlacementPriority srcPriority = getPlacementPriority(existing);
|
||||
|
||||
if (srcPriority == 1 || srcPriority == 2) {
|
||||
// Destroy torches, etc. first
|
||||
super.setBlock(location, BlockTypes.AIR.getDefaultState());
|
||||
return super.setBlock(location, block);
|
||||
if (srcPriority != PlacementPriority.FIRST) {
|
||||
BlockStateHolder replacement = block.getBlockType().getMaterial().isAir() ? block : BlockTypes.AIR.getDefaultState();
|
||||
|
||||
switch (srcPriority) {
|
||||
case FINAL:
|
||||
stages.get(PlacementPriority.CLEAR_FINAL).add(location, replacement);
|
||||
break;
|
||||
case LATE:
|
||||
stages.get(PlacementPriority.CLEAR_LATE).add(location, replacement);
|
||||
break;
|
||||
case LAST:
|
||||
stages.get(PlacementPriority.CLEAR_LAST).add(location, replacement);
|
||||
break;
|
||||
}
|
||||
|
||||
if (block.getBlockType().getMaterial().isAir()) {
|
||||
return !existing.equalsFuzzy(block);
|
||||
}
|
||||
}
|
||||
|
||||
stages.get(priority).add(location, block);
|
||||
@ -144,9 +248,14 @@ public class MultiStageReorder extends AbstractDelegateExtent implements Reorder
|
||||
|
||||
@Override
|
||||
public Operation commitBefore() {
|
||||
if (!enabled) {
|
||||
return null;
|
||||
}
|
||||
List<Operation> operations = new ArrayList<>();
|
||||
for (int i = 0; i < stages.size() - 1; ++i) {
|
||||
operations.add(new SetLocatedBlocks(getExtent(), stages.get(i)));
|
||||
for (PlacementPriority priority : PlacementPriority.values()) {
|
||||
if (priority != PlacementPriority.FINAL) {
|
||||
operations.add(new SetLocatedBlocks(getExtent(), stages.get(priority)));
|
||||
}
|
||||
}
|
||||
|
||||
operations.add(new FinalStageCommitter());
|
||||
@ -160,7 +269,7 @@ public class MultiStageReorder extends AbstractDelegateExtent implements Reorder
|
||||
private final Map<BlockVector3, BlockStateHolder> blockTypes = new HashMap<>();
|
||||
|
||||
public FinalStageCommitter() {
|
||||
for (LocatedBlock entry : stages.get(stages.size() - 1)) {
|
||||
for (LocatedBlock entry : stages.get(PlacementPriority.FINAL)) {
|
||||
final BlockVector3 pt = entry.getLocation();
|
||||
blocks.add(pt);
|
||||
blockTypes.put(pt, entry.getBlock());
|
||||
@ -171,9 +280,6 @@ public class MultiStageReorder extends AbstractDelegateExtent implements Reorder
|
||||
public Operation resume(RunContext run) throws WorldEditException {
|
||||
while (!blocks.isEmpty()) {
|
||||
BlockVector3 current = blocks.iterator().next();
|
||||
if (!blocks.contains(current)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
final Deque<BlockVector3> walked = new LinkedList<>();
|
||||
|
||||
@ -224,16 +330,12 @@ public class MultiStageReorder extends AbstractDelegateExtent implements Reorder
|
||||
}
|
||||
}
|
||||
|
||||
if (blocks.isEmpty()) {
|
||||
for (LocatedBlockList stage : stages) {
|
||||
for (LocatedBlockList stage : stages.values()) {
|
||||
stage.clear();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void cancel() {
|
||||
}
|
||||
|
@ -114,11 +114,14 @@ public class FastModeExtent extends AbstractDelegateExtent {
|
||||
}
|
||||
|
||||
public boolean commitRequired() {
|
||||
return !dirtyChunks.isEmpty() || !positions.isEmpty();
|
||||
return (enabled && !dirtyChunks.isEmpty()) || (postEditSimulation && !positions.isEmpty());
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Operation commitBefore() {
|
||||
if (!enabled && !postEditSimulation) {
|
||||
return null;
|
||||
}
|
||||
return new Operation() {
|
||||
@Override
|
||||
public Operation resume(RunContext run) throws WorldEditException {
|
||||
|
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