That issue was actually a NoSuchElementException.
Dieser Commit ist enthalten in:
MattBDev 2020-04-02 15:51:55 -04:00
Ursprung dded68e071
Commit 5cc7a09769

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@ -84,7 +84,7 @@ public class ParallelQueueExtent extends PassthroughExtent implements IQueueWrap
// Get a pool, to operate on the chunks in parallel // Get a pool, to operate on the chunks in parallel
final int size = Math.min(chunks.size(), Settings.IMP.QUEUE.PARALLEL_THREADS); final int size = Math.min(chunks.size(), Settings.IMP.QUEUE.PARALLEL_THREADS);
if (size <= 1) { if (size <= 1 && chunksIter.hasNext()) {
BlockVector2 pos = chunksIter.next(); BlockVector2 pos = chunksIter.next();
getExtent().apply(null, filter, region, pos.getX(), pos.getZ(), full); getExtent().apply(null, filter, region, pos.getX(), pos.getZ(), full);
} else { } else {
@ -237,33 +237,4 @@ public class ParallelQueueExtent extends PassthroughExtent implements IQueueWrap
Mask mask = filter == null ? new ExistingBlockMask(this) : new BlockMask(this, filter); Mask mask = filter == null ? new ExistingBlockMask(this) : new BlockMask(this, filter);
return replaceBlocks(region, mask, pattern); return replaceBlocks(region, mask, pattern);
} }
/*
Don't need to optimize these
*/
// /**
// * Sets the blocks at the center of the given region to the given pattern.
// * If the center sits between two blocks on a certain axis, then two blocks
// * will be placed to mark the center.
// *
// * @param region the region to find the center of
// * @param pattern the replacement pattern
// * @return the number of blocks placed
// * @throws MaxChangedBlocksException thrown if too many blocks are changed
// */
// @Override
// public int center(Region region, Pattern pattern) throws MaxChangedBlocksException {
// checkNotNull(region);
// checkNotNull(pattern);
//
// Vector3 center = region.getCenter();
// Region centerRegion = new CuboidRegion(
// this instanceof World ? (World) this : null, // Causes clamping of Y range
// BlockVector3.at(((int) center.getX()), ((int) center.getY()), ((int) center.getZ())),
// BlockVector3.at(MathUtils.roundHalfUp(center.getX()),
// center.getY(), MathUtils.roundHalfUp(center.getZ())));
// return setBlocks(centerRegion, pattern);
// }
} }