geforkt von Mirrors/FastAsyncWorldEdit
Merge pull request #442 from sk89q/feature/fuzzier-fuzzies
Refactor the Fuzzy system to be immutable
Dieser Commit ist enthalten in:
Commit
59f78b3cdf
@ -43,6 +43,7 @@ import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockType;
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import com.sk89q.worldedit.world.block.BlockTypes;
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import com.sk89q.worldedit.world.block.FuzzyBlockState;
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import com.sk89q.worldedit.world.registry.LegacyMapper;
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import java.util.HashMap;
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@ -268,12 +269,14 @@ public class DefaultBlockParser extends InputParser<BaseBlock> {
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// No wildcards allowed => eliminate them. (Start with default state)
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state = blockType.getDefaultState();
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} else {
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state = blockType.getDefaultState().toFuzzy();
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FuzzyBlockState.Builder fuzzyBuilder = FuzzyBlockState.builder();
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fuzzyBuilder.type(blockType);
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for (Map.Entry<Property<?>, Object> blockState : blockStates.entrySet()) {
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@SuppressWarnings("unchecked")
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Property<Object> objProp = (Property<Object>) blockState.getKey();
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state = state.with(objProp, blockState.getValue());
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fuzzyBuilder.withProperty(objProp, blockState.getValue());
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}
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state = fuzzyBuilder.build();
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}
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state = applyProperties(state, stateProperties);
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@ -142,7 +142,7 @@ public class BaseBlock implements BlockStateHolder<BaseBlock>, TileEntityBlock {
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final BaseBlock otherBlock = (BaseBlock) o;
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return this.toImmutableState().equalsFuzzy(otherBlock.toImmutableState()) && Objects.equals(getNbtData(), otherBlock.getNbtData());
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return this.blockState.equalsFuzzy(otherBlock.blockState) && Objects.equals(getNbtData(), otherBlock.getNbtData());
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}
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/**
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@ -153,7 +153,7 @@ public class BaseBlock implements BlockStateHolder<BaseBlock>, TileEntityBlock {
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*/
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@Override
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public boolean equalsFuzzy(BlockStateHolder<?> o) {
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return this.toImmutableState().equalsFuzzy(o);
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return this.blockState.equalsFuzzy(o);
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}
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@Override
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@ -30,7 +30,6 @@ import com.sk89q.worldedit.registry.state.Property;
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import java.util.Collections;
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import java.util.Comparator;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.LinkedHashMap;
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import java.util.List;
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@ -46,30 +45,16 @@ public class BlockState implements BlockStateHolder<BlockState> {
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private final BlockType blockType;
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private final Map<Property<?>, Object> values;
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private final boolean fuzzy;
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private BaseBlock emptyBaseBlock;
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// Neighbouring state table.
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private Table<Property<?>, Object, BlockState> states;
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private BlockState(BlockType blockType) {
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BlockState(BlockType blockType) {
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this.blockType = blockType;
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this.values = new LinkedHashMap<>();
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this.emptyBaseBlock = new BaseBlock(this);
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this.fuzzy = false;
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}
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/**
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* Creates a fuzzy BlockState. This can be used for partial matching.
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*
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* @param blockType The block type
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* @param values The block state values
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*/
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private BlockState(BlockType blockType, Map<Property<?>, Object> values) {
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this.blockType = blockType;
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this.values = values;
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this.fuzzy = true;
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}
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static Map<Map<Property<?>, Object>, BlockState> generateStateMap(BlockType blockType) {
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@ -144,12 +129,7 @@ public class BlockState implements BlockStateHolder<BlockState> {
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@Override
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public <V> BlockState with(final Property<V> property, final V value) {
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if (fuzzy) {
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return setState(property, value);
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} else {
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BlockState result = states.get(property, value);
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return result == null ? this : result;
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}
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return states.row(property).getOrDefault(value, this);
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}
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@Override
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@ -162,10 +142,6 @@ public class BlockState implements BlockStateHolder<BlockState> {
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return Collections.unmodifiableMap(this.values);
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}
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public BlockState toFuzzy() {
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return new BlockState(this.getBlockType(), new HashMap<>());
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}
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@Override
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public boolean equalsFuzzy(BlockStateHolder<?> o) {
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if (this == o) {
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@ -207,9 +183,6 @@ public class BlockState implements BlockStateHolder<BlockState> {
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@Override
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public BaseBlock toBaseBlock() {
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if (this.fuzzy) {
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throw new IllegalArgumentException("Can't create a BaseBlock from a fuzzy BlockState!");
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}
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return this.emptyBaseBlock;
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}
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@ -230,7 +203,7 @@ public class BlockState implements BlockStateHolder<BlockState> {
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* @param value The value
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* @return The blockstate, for chaining
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*/
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private BlockState setState(final Property<?> property, final Object value) {
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BlockState setState(final Property<?> property, final Object value) {
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this.values.put(property, value);
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return this;
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}
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@ -251,6 +224,6 @@ public class BlockState implements BlockStateHolder<BlockState> {
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@Override
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public int hashCode() {
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return Objects.hash(blockType, values, fuzzy);
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return Objects.hash(blockType, values);
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}
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}
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@ -48,6 +48,7 @@ public class BlockType {
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private final String id;
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private final Function<BlockState, BlockState> values;
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private final AtomicReference<BlockState> defaultState = new AtomicReference<>();
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private final AtomicReference<FuzzyBlockState> emptyFuzzy = new AtomicReference<>();
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private final AtomicReference<Map<String, ? extends Property<?>>> properties = new AtomicReference<>();
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private final AtomicReference<BlockMaterial> blockMaterial = new AtomicReference<>();
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private final AtomicReference<Map<Map<Property<?>, Object>, BlockState>> blockStatesMap = new AtomicReference<>();
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@ -156,6 +157,10 @@ public class BlockType {
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});
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}
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public FuzzyBlockState getFuzzyMatcher() {
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return updateField(emptyFuzzy, () -> new FuzzyBlockState(this));
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}
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/**
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* Gets a list of all possible states for this BlockType.
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*
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@ -0,0 +1,144 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.world.block;
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import static com.google.common.base.Preconditions.checkNotNull;
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import com.sk89q.worldedit.registry.state.Property;
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import java.util.HashMap;
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import java.util.Map;
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/**
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* A Fuzzy BlockState. Used for partial matching.
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*
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* Immutable, construct with {@link FuzzyBlockState.Builder}.
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*/
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public class FuzzyBlockState extends BlockState {
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FuzzyBlockState(BlockType blockType) {
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super(blockType);
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}
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private FuzzyBlockState(BlockType blockType, Map<Property<?>, Object> values) {
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this(blockType);
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for (Map.Entry<Property<?>, Object> entry : values.entrySet()) {
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setState(entry.getKey(), entry.getValue());
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}
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}
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/**
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* Gets a full BlockState from this fuzzy one, filling in
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* properties with default values where necessary.
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*
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* @return The full BlockState
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*/
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public BlockState getFullState() {
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BlockState state = getBlockType().getDefaultState();
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for (Map.Entry<Property<?>, Object> entry : getStates().entrySet()) {
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@SuppressWarnings("unchecked")
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Property<Object> objKey = (Property<Object>) entry.getKey();
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state = state.with(objKey, entry.getValue());
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}
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return getBlockType().getDefaultState();
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}
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/**
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* Gets an instance of a builder.
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*
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* @return The builder
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*/
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public static Builder builder() {
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return new Builder();
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}
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/**
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* Builder for FuzzyBlockState
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*/
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public static class Builder {
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private BlockType type;
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private Map<Property<?>, Object> values = new HashMap<>();
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/**
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* The type of the Fuzzy BlockState
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*
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* @param type The type
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* @return The builder, for chaining
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*/
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public Builder type(BlockType type) {
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checkNotNull(type);
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this.type = type;
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return this;
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}
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/**
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* The type of the Fuzzy BlockState
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*
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* @param state The state
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* @return The builder, for chaining
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*/
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public Builder type(BlockState state) {
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checkNotNull(state);
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this.type = state.getBlockType();
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return this;
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}
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/**
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* Adds a property to the fuzzy BlockState
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*
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* @param property The property
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* @param value The value
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* @param <V> The property type
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* @return The builder, for chaining
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*/
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public <V> Builder withProperty(Property<V> property, V value) {
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checkNotNull(property);
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checkNotNull(value);
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checkNotNull(type, "The type must be set before the properties!");
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type.getProperty(property.getName()); // Verify the property is valid for this type
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values.put(property, value);
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return this;
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}
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/**
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* Builds a FuzzyBlockState from this builder.
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*
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* @return The fuzzy BlockState
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*/
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public FuzzyBlockState build() {
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checkNotNull(type);
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if (values.isEmpty()) {
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return type.getFuzzyMatcher();
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}
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return new FuzzyBlockState(type, values);
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}
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/**
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* Resets the builder.
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*
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* @return The builder, for chaining
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*/
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public Builder reset() {
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this.type = null;
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this.values.clear();
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return this;
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}
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}
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}
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