geforkt von Mirrors/FastAsyncWorldEdit
Ursprung
188e4b6215
Commit
563ad7761a
@ -72,10 +72,10 @@ public class LocalBlockVectorSet implements Set<BlockVector3> {
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int b2 = (index >> 8) & 0xff;
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int b2 = (index >> 8) & 0xff;
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int b3 = (index >> 15) & 0xFF;
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int b3 = (index >> 15) & 0xFF;
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int b4 = (index >> 23) & 0xFF;
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int b4 = (index >> 23) & 0xFF;
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int ix = (offsetX + (b3 + (((b2 & 0x7)) << 8)) << 21) >> 21;
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int ix = offsetX + (((b3 + (((b2 & 0x7)) << 8)) << 21) >> 21);
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// Add 128 as we shift y by 128 to fit -256<y<255
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// Add 128 as we shift y by 128 to fit -256<y<255
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int iy = 128 + b1 * (((b2 >> 6) & 0x1) == 0 ? 1 : -1);
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int iy = 128 + b1 * (((b2 >> 6) & 0x1) == 0 ? 1 : -1);
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int iz = (offsetZ + (b4 + (((b2 >> 3) & 0x7) << 8)) << 21) >> 21;
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int iz = offsetZ + (((b4 + (((b2 >> 3) & 0x7) << 8)) << 21) >> 21);
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if (Math.abs(ix - x) <= radius && Math.abs(iz - z) <= radius && Math.abs(iy - y) <= radius) {
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if (Math.abs(ix - x) <= radius && Math.abs(iz - z) <= radius && Math.abs(iy - y) <= radius) {
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return true;
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return true;
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}
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}
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@ -118,10 +118,10 @@ public class LocalBlockVectorSet implements Set<BlockVector3> {
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int b2 = (index >> 8) & 0xff;
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int b2 = (index >> 8) & 0xff;
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int b3 = (index >> 15) & 0xFF;
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int b3 = (index >> 15) & 0xFF;
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int b4 = (index >> 23) & 0xFF;
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int b4 = (index >> 23) & 0xFF;
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int x = (offsetX + (b3 + (((b2 & 0x7)) << 8)) << 21) >> 21;
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int x = offsetX + (((b3 + (((b2 & 0x7)) << 8)) << 21) >> 21);
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// Add 128 as we shift y by 128 to fit -256<y<255
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// Add 128 as we shift y by 128 to fit -256<y<255
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int y = 128 + b1 * (((b2 >> 6) & 0x1) == 0 ? 1 : -1);
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int y = 128 + b1 * (((b2 >> 6) & 0x1) == 0 ? 1 : -1);
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int z = (offsetZ + (b4 + (((b2 >> 3) & 0x7) << 8)) << 21) >> 21;
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int z = offsetZ + (((b4 + (((b2 >> 3) & 0x7) << 8)) << 21) >> 21);
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return MutableBlockVector3.get(x, y, z);
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return MutableBlockVector3.get(x, y, z);
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}
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}
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return null;
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return null;
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@ -152,10 +152,10 @@ public class LocalBlockVectorSet implements Set<BlockVector3> {
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int b2 = (index >> 8) & 0xff;
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int b2 = (index >> 8) & 0xff;
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int b3 = (index >> 15) & 0xFF;
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int b3 = (index >> 15) & 0xFF;
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int b4 = (index >> 23) & 0xFF;
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int b4 = (index >> 23) & 0xFF;
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int x = (offsetX + (b3 + (((b2 & 0x7)) << 8)) << 21) >> 21;
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int x = offsetX + (((b3 + (((b2 & 0x7)) << 8)) << 21) >> 21);
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// Add 128 as we shift y by 128 to fit -256<y<255
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// Add 128 as we shift y by 128 to fit -256<y<255
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int y = 128 + b1 * (((b2 >> 6) & 0x1) == 0 ? 1 : -1);
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int y = 128 + b1 * (((b2 >> 6) & 0x1) == 0 ? 1 : -1);
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int z = (offsetZ + (b4 + (((b2 >> 3) & 0x7) << 8)) << 21) >> 21;
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int z = offsetZ + (((b4 + (((b2 >> 3) & 0x7) << 8)) << 21) >> 21);
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mutable.mutX(x);
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mutable.mutX(x);
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mutable.mutY(y);
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mutable.mutY(y);
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mutable.mutZ(z);
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mutable.mutZ(z);
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@ -188,10 +188,10 @@ public class LocalBlockVectorSet implements Set<BlockVector3> {
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int b2 = (index >> 8) & 0xff;
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int b2 = (index >> 8) & 0xff;
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int b3 = (index >> 15) & 0xFF;
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int b3 = (index >> 15) & 0xFF;
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int b4 = (index >> 23) & 0xFF;
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int b4 = (index >> 23) & 0xFF;
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int x = (offsetX + (b3 + (((b2 & 0x7)) << 8)) << 21) >> 21;
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int x = offsetX + (((b3 + (((b2 & 0x7)) << 8)) << 21) >> 21);
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// Add 128 as we shift y by 128 to fit -256<y<255
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// Add 128 as we shift y by 128 to fit -256<y<255
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int y = 128 + b1 * (((b2 >> 6) & 0x1) == 0 ? 1 : -1);
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int y = 128 + b1 * (((b2 >> 6) & 0x1) == 0 ? 1 : -1);
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int z = (offsetZ + (b4 + (((b2 >> 3) & 0x7) << 8)) << 21) >> 21;
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int z = offsetZ + (((b4 + (((b2 >> 3) & 0x7) << 8)) << 21) >> 21);
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array[i] = (T) BlockVector3.at(x, y, z);
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array[i] = (T) BlockVector3.at(x, y, z);
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index++;
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index++;
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}
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}
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@ -305,10 +305,10 @@ public class LocalBlockVectorSet implements Set<BlockVector3> {
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int b2 = (index >> 8) & 0xff;
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int b2 = (index >> 8) & 0xff;
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int b3 = (index >> 15) & 0xFF;
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int b3 = (index >> 15) & 0xFF;
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int b4 = (index >> 23) & 0xFF;
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int b4 = (index >> 23) & 0xFF;
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int x = (offsetX + (b3 + (((b2 & 0x7)) << 8)) << 21) >> 21;
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int x = offsetX + (((b3 + (((b2 & 0x7)) << 8)) << 21) >> 21);
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// Add 128 as we shift y by 128 to fit -256<y<255
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// Add 128 as we shift y by 128 to fit -256<y<255
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int y = 128 + b1 * (((b2 >> 6) & 0x1) == 0 ? 1 : -1);
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int y = 128 + b1 * (((b2 >> 6) & 0x1) == 0 ? 1 : -1);
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int z = (offsetZ + (b4 + (((b2 >> 3) & 0x7) << 8)) << 21) >> 21;
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int z = offsetZ + (((b4 + (((b2 >> 3) & 0x7) << 8)) << 21) >> 21);
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mVec.mutX(x);
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mVec.mutX(x);
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mVec.mutY(y);
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mVec.mutY(y);
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mVec.mutZ(z);
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mVec.mutZ(z);
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@ -338,10 +338,10 @@ public class LocalBlockVectorSet implements Set<BlockVector3> {
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int b2 = (index >> 8) & 0xff;
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int b2 = (index >> 8) & 0xff;
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int b3 = (index >> 15) & 0xFF;
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int b3 = (index >> 15) & 0xFF;
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int b4 = (index >> 23) & 0xFF;
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int b4 = (index >> 23) & 0xFF;
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int x = (offsetX + (b3 + (((b2 & 0x7)) << 8)) << 21) >> 21;
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int x = offsetX + (((b3 + (((b2 & 0x7)) << 8)) << 21) >> 21);
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// Add 128 as we shift y by 128 to fit -256<y<255
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// Add 128 as we shift y by 128 to fit -256<y<255
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int y = 128 + b1 * (((b2 >> 6) & 0x1) == 0 ? 1 : -1);
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int y = 128 + b1 * (((b2 >> 6) & 0x1) == 0 ? 1 : -1);
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int z = (offsetZ + (b4 + (((b2 >> 3) & 0x7) << 8)) << 21) >> 21;
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int z = offsetZ + (((b4 + (((b2 >> 3) & 0x7) << 8)) << 21) >> 21);
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visitor.run(x, y, z, index);
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visitor.run(x, y, z, index);
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}
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}
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}
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}
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