Don't consider global region for blacklisting WG regions

Dieser Commit ist enthalten in:
dordsor21 2021-10-25 14:12:21 +01:00
Ursprung 75be38925f
Commit 4e6aee6bfb
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: 1E53E88969FFCF0B

Datei anzeigen

@ -88,13 +88,13 @@ public class WorldGuardFeature extends BukkitMaskManager implements Listener {
LOGGER.info("Region capability is not enabled for that world.");
return Collections.emptySet();
}
final ProtectedRegion global = manager.getRegion("__global__");
// If they're allowed and it's a whitelist return, else if they're not allowed and it's a blacklist, return
if (global != null && isAllowed(player, global) == isWhitelist) {
return Collections.singleton(global);
}
//Merge WorldGuardFlag
if (isWhitelist) {
// Only consider global when whitelisting
final ProtectedRegion global = manager.getRegion("__global__");
if (global != null && isAllowed(player, global)) {
return Collections.singleton(global);
}
final ApplicableRegionSet regions = manager.getApplicableRegions(BlockVector3.at(
location.getX(),
location.getY(),
@ -119,6 +119,9 @@ public class WorldGuardFeature extends BukkitMaskManager implements Listener {
final Collection<ProtectedRegion> regions = manager.getRegions().values();
Set<ProtectedRegion> protectedRegions = new HashSet<>();
for (ProtectedRegion region : regions) {
if (region.getId().equals("__global__")) {
continue;
}
if (!isAllowed(player, region)) {
protectedRegions.add(region);
}