geforkt von Mirrors/FastAsyncWorldEdit
Fix loading and converting signs in old schematics
* Sign texts not starting with { are never valid json objects, so don't try to parse * Else try to parse as json, but fall back to read sign text as string if not parseable
Dieser Commit ist enthalten in:
Ursprung
52263ac3b7
Commit
4d2fe62d97
@ -23,6 +23,7 @@ import com.google.gson.JsonElement;
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import com.google.gson.JsonObject;
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import com.google.gson.JsonParser;
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import com.google.gson.JsonPrimitive;
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import com.google.gson.JsonSyntaxException;
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import com.sk89q.jnbt.StringTag;
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import com.sk89q.jnbt.Tag;
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import com.sk89q.worldedit.blocks.BaseBlock;
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@ -43,7 +44,17 @@ public class SignCompatibilityHandler implements NBTCompatibilityHandler {
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Tag value = values.get(key);
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if (value instanceof StringTag) {
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String storedString = ((StringTag) value).getValue();
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JsonElement jsonElement = new JsonParser().parse(storedString);
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JsonElement jsonElement = null;
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if (storedString != null && storedString.startsWith("{")) {
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try {
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jsonElement = new JsonParser().parse(storedString);
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} catch (JsonSyntaxException ex) {
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// ignore: jsonElement will be null in the next check
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}
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}
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if (jsonElement == null) {
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jsonElement = new JsonPrimitive(storedString == null ? "" : storedString);
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}
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if (jsonElement.isJsonObject()) {
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continue;
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}
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