geforkt von Mirrors/FastAsyncWorldEdit
Removed edit scripts.
Dieser Commit ist enthalten in:
Ursprung
a5ac9514ab
Commit
4715a733c9
@ -1,100 +0,0 @@
|
||||
// $Id$
|
||||
/*
|
||||
* Rudimentary ugly pine tree forest generator
|
||||
* Copyright (c) 2010 sk89q <http://www.sk89q.com>
|
||||
* Licensed under the terms of GNU General Public License v3
|
||||
*/
|
||||
|
||||
/*
|
||||
|
||||
Usage:
|
||||
/editscript forestgen
|
||||
/editscript forestgen 20
|
||||
|
||||
The first and only argument is the size of the square forest to
|
||||
create as the distance away from your current position. Default 30 if
|
||||
unspecified.
|
||||
|
||||
*/
|
||||
|
||||
var size = args.length > 0 ? Math.max(2, parseInt(args[0])) : 30;
|
||||
var affected = 0;
|
||||
|
||||
function chanceBlock(x, y, z, t, c) {
|
||||
if (Math.random() <= c) {
|
||||
minecraft.setBlock(x, y, z, t);
|
||||
}
|
||||
}
|
||||
|
||||
function makeTree(x, y, z) {
|
||||
var trunkHeight = Math.floor(Math.random() * 2) + 3;
|
||||
var height = Math.floor(Math.random() * 5) + 8;
|
||||
|
||||
// Create trunk
|
||||
for (i = 0; i < trunkHeight; i++) {
|
||||
minecraft.setBlock(x, y + i, z, 17);
|
||||
}
|
||||
|
||||
// Move up
|
||||
y = y + trunkHeight;
|
||||
|
||||
var pos2 = [-2, 2];
|
||||
|
||||
// Create tree + leaves
|
||||
for (i = 0; i < height; i++) {
|
||||
minecraft.setBlock(x, y + i, z, 17);
|
||||
|
||||
// Less leaves at these levels
|
||||
var chance = (i == 0 || i == height - 1) ? 0.6 : 1
|
||||
|
||||
// Inner leaves
|
||||
chanceBlock(x - 1, y + i, z, 18, chance);
|
||||
chanceBlock(x + 1, y + i, z, 18, chance);
|
||||
chanceBlock(x, y + i, z - 1, 18, chance);
|
||||
chanceBlock(x, y + i, z + 1, 18, chance);
|
||||
chanceBlock(x + 1, y + i, z + 1, 18, chance);
|
||||
chanceBlock(x - 1, y + i, z + 1, 18, chance);
|
||||
chanceBlock(x + 1, y + i, z - 1, 18, chance);
|
||||
chanceBlock(x - 1, y + i, z - 1, 18, chance);
|
||||
|
||||
if (!(i == 0 || i == height - 1)) {
|
||||
for (var j = -2; j <= 2; j++) {
|
||||
chanceBlock(x - 2, y + i, z + j, 18, 0.6);
|
||||
}
|
||||
for (var j = -2; j <= 2; j++) {
|
||||
chanceBlock(x + 2, y + i, z + j, 18, 0.6);
|
||||
}
|
||||
for (var j = -2; j <= 2; j++) {
|
||||
chanceBlock(x + j, y + i, z - 2, 18, 0.6);
|
||||
}
|
||||
for (var j = -2; j <= 2; j++) {
|
||||
chanceBlock(x + j, y + i, z + 2, 18, 0.6);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
minecraft.setBlock(x, y + height, z, 18);
|
||||
}
|
||||
|
||||
for (var x = player.blockX - size; x <= player.blockX + size; x++) {
|
||||
for (var z = player.blockZ - size; z <= player.blockZ + size; z++) {
|
||||
// Don't want to be in the ground
|
||||
if (minecraft.getBlock(x, player.blockY, z) != 0) { continue; }
|
||||
// The gods don't want a tree here
|
||||
if (Math.random() < 0.95) { continue; }
|
||||
|
||||
for (var y = player.blockY; y >= player.blockY - 10; y--) {
|
||||
// Check if we hit the ground
|
||||
var t = minecraft.getBlock(x, y, z);
|
||||
if (t == 2 || t == 3) {
|
||||
makeTree(x, y + 1, z);
|
||||
affected++;
|
||||
break;
|
||||
} else if (t != 0) { // Trees won't grow on this!
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
context.print(affected + " created tree(s)");
|
@ -1,48 +0,0 @@
|
||||
// $Id$
|
||||
/*
|
||||
* Meteor shower generator
|
||||
* Copyright (c) 2010 sk89q <http://www.sk89q.com>
|
||||
* Licensed under the terms of GNU General Public License v3
|
||||
*/
|
||||
|
||||
/*
|
||||
|
||||
Usage:
|
||||
/editscript meteorshower
|
||||
/editscript meteorshower 20
|
||||
|
||||
The first and only argument is the size of the square area to use. Default
|
||||
to 30 if unspecified.
|
||||
|
||||
*/
|
||||
|
||||
var size = args.length > 0 ? Math.max(2, parseInt(args[0])) : 30;
|
||||
|
||||
var fallenTypes = [1, 20, 15, 16];
|
||||
|
||||
function makeMeteorite(x, y, z) {
|
||||
minecraft.setBlock(x, y, z, fallenTypes[Math.floor(Math.random() * fallenTypes.length)]);
|
||||
minecraft.setBlock(x, y + 1, z, 17);
|
||||
minecraft.setBlock(x, y + 2, z, 51);
|
||||
}
|
||||
|
||||
var initialBlockY = Math.min(63, player.blockY + 10);
|
||||
|
||||
for (var x = player.blockX - size; x <= player.blockX + size; x++) {
|
||||
for (var z = player.blockZ - size; z <= player.blockZ + size; z++) {
|
||||
// Don't want to be in the ground
|
||||
if (minecraft.getBlock(x, player.blockY, z) != 0) { continue; }
|
||||
if (Math.random() < 0.994) { continue; }
|
||||
|
||||
for (var y = player.blockY; y >= player.blockY - 10; y--) {
|
||||
// Check if we hit the ground
|
||||
var t = minecraft.getBlock(x, y, z);
|
||||
if (t != 0) {
|
||||
makeMeteorite(x, y + 1, z);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
context.print("Ruuuuuuuuun!");
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren