Fixed infinite loop. Just because it's unused in worldedit doesn't mean you should break it -.-

Dieser Commit ist enthalten in:
Wizjany 2011-10-12 17:47:26 -04:00
Ursprung 050eef8dc7
Commit 467cc4dd14

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@ -436,8 +436,7 @@ public class WorldEdit {
return getBlock(player, id, false);
}
public Set<BaseBlock> getBlocks (LocalPlayer player, String list,
boolean allAllowed, boolean allowNoData)
public Set<BaseBlock> getBlocks (LocalPlayer player, String list, boolean allAllowed, boolean allowNoData)
throws DisallowedItemException, UnknownItemException {
String[] items = list.split(",");
Set<BaseBlock> blocks = new HashSet<BaseBlock>();
@ -449,7 +448,7 @@ public class WorldEdit {
public Set<BaseBlock> getBlocks(LocalPlayer player, String list, boolean allAllowed)
throws DisallowedItemException, UnknownItemException {
return getBlocks(player, list, allAllowed);
return getBlocks(player, list, allAllowed, false);
}
public Set<BaseBlock> getBlocks(LocalPlayer player, String list)