Fix console command usage.

Dieser Commit ist enthalten in:
wizjany 2019-09-19 20:53:47 -04:00
Ursprung 23ca70e49a
Commit 44dc926c49

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@ -28,6 +28,7 @@ import com.sk89q.worldedit.extension.platform.Actor;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.world.World;
import org.enginehub.piston.CommandParameters;
import org.enginehub.piston.exception.CommandException;
import org.enginehub.piston.gen.CommandCallListener;
import org.enginehub.piston.inject.Key;
@ -73,15 +74,23 @@ public class CommandLoggingHandler implements CommandCallListener, AutoCloseable
logMode = loggingAnnotation.value();
}
Optional<Actor> playerOpt = parameters.injectedValue(Key.of(Actor.class));
Optional<World> worldOpt = parameters.injectedValue(Key.of(World.class));
Optional<Actor> actorOpt = parameters.injectedValue(Key.of(Actor.class));
if (!playerOpt.isPresent() || !worldOpt.isPresent()) {
if (!actorOpt.isPresent()) {
return;
}
Actor actor = actorOpt.get();
Actor actor = playerOpt.get();
World world = worldOpt.get();
World world;
try {
Optional<World> worldOpt = parameters.injectedValue(Key.of(World.class));
if (!worldOpt.isPresent()) {
return;
}
world = worldOpt.get();
} catch (CommandException ex) {
return;
}
builder.append("WorldEdit: ").append(actor.getName());
builder.append(" (in \"").append(world.getName()).append("\")");