geforkt von Mirrors/FastAsyncWorldEdit
BlockType adjustments
- Flagged all snow layers except single layers (data values 0 and 8) as "cannot be passed through". - Fixed centralTopLimit for trap doors and fence gates and cake blocks with data values 6..15.
Dieser Commit ist enthalten in:
Ursprung
1ec17b5a44
Commit
43f9e517e7
@ -437,7 +437,8 @@ public enum BlockType {
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canPassThrough.add(BlockID.REDSTONE_TORCH_OFF);
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canPassThrough.add(BlockID.REDSTONE_TORCH_ON);
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canPassThrough.add(BlockID.STONE_BUTTON);
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canPassThrough.add(BlockID.SNOW);
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canPassThrough.add(-16*BlockID.SNOW-0);
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canPassThrough.add(-16*BlockID.SNOW-8);
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canPassThrough.add(BlockID.REED);
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canPassThrough.add(BlockID.PORTAL);
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canPassThrough.add(BlockID.REDSTONE_REPEATER_OFF);
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@ -512,6 +513,9 @@ public enum BlockType {
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centralTopLimit.put(BlockID.BED, 0.5625);
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centralTopLimit.put(BlockID.BREWING_STAND, 0.875);
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centralTopLimit.put(BlockID.CAKE_BLOCK, 0.4375);
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for (int data = 6; data < 16; ++data) {
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centralTopLimit.put(-16*BlockID.CAKE_BLOCK-data, 0.0);
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}
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centralTopLimit.put(BlockID.CAULDRON, 0.3125);
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centralTopLimit.put(BlockID.COCOA_PLANT, 0.750);
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centralTopLimit.put(BlockID.ENCHANTMENT_TABLE, 0.75);
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@ -524,13 +528,10 @@ public enum BlockType {
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}
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centralTopLimit.put(-16*BlockID.HEAD-data, 0.75);
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}
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// Default value to be used if no data value is given
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centralTopLimit.put(BlockID.HEAD, 0.75);
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// Heads on the floor are lower
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centralTopLimit.put(-16*BlockID.HEAD-1, 0.5);
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centralTopLimit.put(-16*BlockID.HEAD-9, 0.5);
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centralTopLimit.put(BlockID.FENCE, 1.5);
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centralTopLimit.put(BlockID.FENCE_GATE, 1.5);
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for (int data = 0; data < 8; ++data) {
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centralTopLimit.put(-16*BlockID.STEP-data, 0.5);
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centralTopLimit.put(-16*BlockID.WOODEN_STEP-data, 0.5);
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@ -540,13 +541,28 @@ public enum BlockType {
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centralTopLimit.put(BlockID.LILY_PAD, 0.015625);
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centralTopLimit.put(BlockID.REDSTONE_REPEATER_ON, .125);
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centralTopLimit.put(BlockID.REDSTONE_REPEATER_OFF, .125);
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centralTopLimit.put(BlockID.TRAP_DOOR, 0.1875);
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for (int data = 0; data < 4; ++data) {
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centralTopLimit.put(-16*BlockID.TRAP_DOOR-(data+ 0), 0.1875); // closed lower trap doors
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centralTopLimit.put(-16*BlockID.TRAP_DOOR-(data+ 4), 0.0); // opened lower trap doors
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centralTopLimit.put(-16*BlockID.TRAP_DOOR-(data+ 8), 1.0); // closed upper trap doors
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centralTopLimit.put(-16*BlockID.TRAP_DOOR-(data+12), 0.0); // opened upper trap doors
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centralTopLimit.put(-16*BlockID.FENCE_GATE-(data+ 0), 1.5);
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centralTopLimit.put(-16*BlockID.FENCE_GATE-(data+ 4), 0.0);
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centralTopLimit.put(-16*BlockID.FENCE_GATE-(data+ 8), 1.5);
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centralTopLimit.put(-16*BlockID.FENCE_GATE-(data+12), 0.0);
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}
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centralTopLimit.put(BlockID.SLOW_SAND, 0.875);
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centralTopLimit.put(BlockID.COBBLESTONE_WALL, 1.5);
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centralTopLimit.put(BlockID.FLOWER_POT, 0.375);
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centralTopLimit.put(BlockID.COMPARATOR_OFF, .125);
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centralTopLimit.put(BlockID.COMPARATOR_ON, .125);
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centralTopLimit.put(BlockID.DAYLIGHT_SENSOR, 0.375);
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// Some default values to be used if no data value is given
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centralTopLimit.put(BlockID.HEAD, 0.75);
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centralTopLimit.put(BlockID.TRAP_DOOR, 1.0);
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centralTopLimit.put(BlockID.FENCE_GATE, 1.5);
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}
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/**
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