geforkt von Mirrors/FastAsyncWorldEdit
Now /jumpto and /thru works.
Dieser Commit ist enthalten in:
Ursprung
dd15705cd6
Commit
3e912bf644
@ -20,10 +20,12 @@
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package com.sk89q.worldedit.bukkit;
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import org.bukkit.*;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import com.sk89q.worldedit.*;
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import com.sk89q.worldedit.bags.BlockBag;
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import com.sk89q.worldedit.blocks.BlockType;
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public class BukkitPlayer extends LocalPlayer {
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private Player player;
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@ -37,15 +39,26 @@ public class BukkitPlayer extends LocalPlayer {
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@Override
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public WorldVector getBlockTrace(int range) {
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// TODO Auto-generated method stub
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TargetBlock tb = new TargetBlock(player, range, 0.2);
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Block block = tb.getTargetBlock();
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if (block == null) {
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return null;
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}
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return new WorldVector(getWorld(), block.getX(), block.getY(), block.getZ());
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}
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@Override
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public WorldVector getSolidBlockTrace(int range) {
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// TODO Auto-generated method stub
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TargetBlock tb = new TargetBlock(player, range, 0.2);
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tb.reset();
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while (tb.getNextBlock() != null
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&& BlockType.canPassThrough(tb.getCurrentBlock().getTypeId()));
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Block block = tb.getCurrentBlock();
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if (block == null) {
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return null;
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}
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return new WorldVector(getWorld(), block.getX(), block.getY(), block.getZ());
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}
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@Override
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public int getItemInHand() {
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@ -78,13 +91,33 @@ public class BukkitPlayer extends LocalPlayer {
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@Override
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public void giveItem(int type, int amt) {
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player.getWorld().dropItem(player.getLocation(), new ItemStack(type, amt));
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// TODO Auto-generated method stub
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// TODO: Make this actually give the item
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}
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@Override
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public boolean passThroughForwardWall(int range) {
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// TODO Auto-generated method stub
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boolean foundNext = false;
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int searchDist = 0;
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TargetBlock hitBlox = new TargetBlock(player, range, 0.2);
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LocalWorld world = getPosition().getWorld();
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Block block;
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while ((block = hitBlox.getNextBlock()) != null) {
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searchDist++;
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if (searchDist > 20) {
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return false;
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}
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if (BlockType.canPassThrough(block.getTypeId())) {
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if (foundNext) {
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Vector v = new Vector(block.getX(), block.getY() - 1, block.getZ());
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if (BlockType.canPassThrough(world.getBlockType(v))) {
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setPosition(v.add(0.5, 0, 0.5));
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return true;
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}
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}
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} else {
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foundNext = true;
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}
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}
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return false;
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}
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625
src/com/sk89q/worldedit/bukkit/TargetBlock.java
Normale Datei
625
src/com/sk89q/worldedit/bukkit/TargetBlock.java
Normale Datei
@ -0,0 +1,625 @@
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package com.sk89q.worldedit.bukkit;
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import java.util.ArrayList;
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import org.bukkit.block.Block;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.util.Vector;
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/**
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* @author toi Thanks to Raphfrk for optimization of this class.
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*/
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public class TargetBlock {
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private Location loc;
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private double viewHeight;
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private int maxDistance;
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private int[] blockToIgnore;
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private double checkDistance, curDistance;
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private double xRotation, yRotation;
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private Vector targetPos = new Vector();
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private Vector targetPosDouble = new Vector();
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private Vector prevPos = new Vector();
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private Vector offset = new Vector();
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/**
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* Constructor requiring a player, uses default values
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*
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* @param player
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* Player to work with
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*/
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public TargetBlock(Player player) {
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this.setValues(player.getLocation(), 300, 1.65, 0.2, null);
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}
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/**
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* Constructor requiring a location, uses default values
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*
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* @param loc
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* Location to work with
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*/
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public TargetBlock(Location loc) {
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this.setValues(loc, 300, 0, 0.2, null);
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}
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/**
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* Constructor requiring a player, max distance and a checking distance
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*
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* @param player
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* Player to work with
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* @param maxDistance
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* How far it checks for blocks
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* @param checkDistance
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* How often to check for blocks, the smaller the more precise
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*/
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public TargetBlock(Player player, int maxDistance, double checkDistance) {
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this.setValues(player.getLocation(), maxDistance, 1.65, checkDistance,
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null);
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}
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/**
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* Constructor requiring a location, max distance and a checking distance
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*
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* @param loc
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* What location to work with
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* @param maxDistance
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* How far it checks for blocks
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* @param checkDistance
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* How often to check for blocks, the smaller the more precise
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*/
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public TargetBlock(Location loc, int maxDistance, double checkDistance) {
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this.setValues(loc, maxDistance, 0, checkDistance, null);
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}
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/**
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* Constructor requiring a player, max distance, checking distance and an
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* array of blocks to ignore
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*
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* @param player
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* What player to work with
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* @param maxDistance
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* How far it checks for blocks
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* @param checkDistance
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* How often to check for blocks, the smaller the more precise
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* @param blocksToIgnore
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* Integer array of what block ids to ignore while checking for
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* viable targets
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*/
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public TargetBlock(Player player, int maxDistance, double checkDistance,
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int[] blocksToIgnore) {
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this.setValues(player.getLocation(), maxDistance, 1.65, checkDistance,
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blocksToIgnore);
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}
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/**
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* Constructor requiring a location, max distance, checking distance and an
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* array of blocks to ignore
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*
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* @param loc
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* What location to work with
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* @param maxDistance
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* How far it checks for blocks
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* @param checkDistance
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* How often to check for blocks, the smaller the more precise
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* @param blocksToIgnore
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* Array of what block ids to ignore while checking for viable
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* targets
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*/
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public TargetBlock(Location loc, int maxDistance, double checkDistance,
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int[] blocksToIgnore) {
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this.setValues(loc, maxDistance, 0, checkDistance, blocksToIgnore);
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}
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/**
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* Constructor requiring a player, max distance, checking distance and an
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* array of blocks to ignore
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*
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* @param player
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* What player to work with
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* @param maxDistance
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* How far it checks for blocks
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* @param checkDistance
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* How often to check for blocks, the smaller the more precise
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* @param blocksToIgnore
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* String ArrayList of what block ids to ignore while checking
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* for viable targets
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*/
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public TargetBlock(Player player, int maxDistance, double checkDistance,
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ArrayList<String> blocksToIgnore) {
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int[] bti = this.convertStringArraytoIntArray(blocksToIgnore);
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this.setValues(player.getLocation(), maxDistance, 1.65, checkDistance,
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bti);
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}
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/**
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* Constructor requiring a location, max distance, checking distance and an
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* array of blocks to ignore
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*
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* @param loc
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* What location to work with
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* @param maxDistance
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* How far it checks for blocks
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* @param checkDistance
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* How often to check for blocks, the smaller the more precise
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* @param blocksToIgnore
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* String ArrayList of what block ids to ignore while checking
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* for viable targets
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*/
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public TargetBlock(Location loc, int maxDistance, double checkDistance,
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ArrayList<String> blocksToIgnore) {
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int[] bti = this.convertStringArraytoIntArray(blocksToIgnore);
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this.setValues(loc, maxDistance, 0, checkDistance, bti);
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}
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/**
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* Set the values, all constructors uses this function
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*
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* @param loc
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* Location of the view
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* @param maxDistance
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* How far it checks for blocks
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* @param viewPos
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* Where the view is positioned in y-axis
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* @param checkDistance
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* How often to check for blocks, the smaller the more precise
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* @param blocksToIgnore
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* Ids of blocks to ignore while checking for viable targets
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*/
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private void setValues(Location loc, int maxDistance, double viewHeight,
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double checkDistance, int[] blocksToIgnore) {
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this.loc = loc;
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this.maxDistance = maxDistance;
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this.viewHeight = viewHeight;
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this.checkDistance = checkDistance;
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this.blockToIgnore = blocksToIgnore;
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this.curDistance = 0;
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xRotation = (loc.getYaw() + 90) % 360;
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yRotation = loc.getPitch() * -1;
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double h = (checkDistance * Math.cos(Math.toRadians(yRotation)));
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offset.setY((checkDistance * Math.sin(Math.toRadians(yRotation))));
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offset.setX((h * Math.cos(Math.toRadians(xRotation))));
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offset.setZ((h * Math.sin(Math.toRadians(xRotation))));
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targetPosDouble = new Vector(loc.getX(), loc.getY() + viewHeight,
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loc.getZ());
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targetPos = new Vector(targetPosDouble.getBlockX(),
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targetPosDouble.getBlockY(), targetPosDouble.getBlockZ());
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prevPos = targetPos.clone();
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}
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/**
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* Call this to reset checking position to allow you to check for a new
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* target with the same TargetBlock instance.
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*/
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public void reset() {
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targetPosDouble = new Vector(loc.getX(), loc.getY() + viewHeight,
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loc.getZ());
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targetPos = new Vector(targetPosDouble.getBlockX(),
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targetPosDouble.getBlockY(), targetPosDouble.getBlockZ());
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prevPos = targetPos.clone();
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this.curDistance = 0;
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}
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/**
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* Gets the distance to a block. Measures from the block underneath the
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* player to the targetblock Should only be used when passing player as an
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* constructor parameter
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*
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* @return double
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*/
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public double getDistanceToBlock() {
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Vector blockUnderPlayer = new Vector(
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(int) Math.floor(loc.getX() + 0.5),
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(int) Math.floor(loc.getY() - 0.5),
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(int) Math.floor(loc.getZ() + 0.5));
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Block blk = getTargetBlock();
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double x = blk.getX() - blockUnderPlayer.getBlockX();
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double y = blk.getY() - blockUnderPlayer.getBlockY();
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double z = blk.getZ() - blockUnderPlayer.getBlockZ();
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return Math.sqrt((Math.pow(x, 2) + Math.pow(y, 2) + Math.pow(z, 2)));
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}
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/**
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* Gets the rounded distance to a block. Measures from the block underneath
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* the player to the targetblock Should only be used when passing player as
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* an constructor parameter
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*
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* @return int
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*/
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public int getDistanceToBlockRounded() {
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Vector blockUnderPlayer = new Vector(
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(int) Math.floor(loc.getX() + 0.5),
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(int) Math.floor(loc.getY() - 0.5),
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(int) Math.floor(loc.getZ() + 0.5));
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Block blk = getTargetBlock();
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double x = blk.getX() - blockUnderPlayer.getBlockX();
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double y = blk.getY() - blockUnderPlayer.getBlockY();
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double z = blk.getZ() - blockUnderPlayer.getBlockZ();
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return (int) Math
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.round((Math.sqrt((Math.pow(x, 2) + Math.pow(y, 2) + Math.pow(
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z, 2)))));
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}
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/**
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* Gets the floored x distance to a block.
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*
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* @return int
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*/
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public int getXDistanceToBlock() {
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this.reset();
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return (int) Math
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.floor(getTargetBlock().getX() - loc.getBlockX() + 0.5);
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}
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/**
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* Gets the floored y distance to a block
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*
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* @return int
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*/
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public int getYDistanceToBlock() {
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this.reset();
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return (int) Math.floor(getTargetBlock().getY() - loc.getBlockY()
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+ viewHeight);
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}
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/**
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* Gets the floored z distance to a block
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*
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* @return int
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*/
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public int getZDistanceToBlock() {
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this.reset();
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return (int) Math
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.floor(getTargetBlock().getZ() - loc.getBlockZ() + 0.5);
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}
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/**
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* Returns the block at the sight. Returns null if out of range or if no
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* viable target was found
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*
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* @return Block
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*/
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public Block getTargetBlock() {
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this.reset();
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while ((getNextBlock() != null)
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&& ((getCurrentBlock().getTypeId() == 0) || this
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.blockToIgnoreHasValue(getCurrentBlock().getTypeId())))
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;
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return getCurrentBlock();
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}
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/**
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* Sets the type of the block at the sight. Returns false if the block
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* wasn't set.
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*
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* @param typeID
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* ID of type to set the block to
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* @return boolean
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*/
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public boolean setTargetBlock(int typeID) {
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if (Material.getMaterial(typeID) != null) {
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this.reset();
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while (getNextBlock() != null && getCurrentBlock().getTypeId() == 0)
|
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;
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if (getCurrentBlock() != null) {
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Block blk = loc.getWorld().getBlockAt(targetPos.getBlockX(),
|
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targetPos.getBlockY(), targetPos.getBlockZ());
|
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blk.setTypeId(typeID);
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return true;
|
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}
|
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}
|
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return false;
|
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}
|
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|
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/**
|
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* Sets the type of the block at the sight. Returns false if the block
|
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* wasn't set.
|
||||
*
|
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* @param type
|
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* Material to set the block to
|
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* @return boolean
|
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*/
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public boolean setTargetBlock(Material type) {
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this.reset();
|
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while ((getNextBlock() != null)
|
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&& ((getCurrentBlock().getTypeId() == 0) || this
|
||||
.blockToIgnoreHasValue(getCurrentBlock().getTypeId())))
|
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;
|
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if (getCurrentBlock() != null) {
|
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Block blk = loc.getWorld().getBlockAt(targetPos.getBlockX(),
|
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targetPos.getBlockY(), targetPos.getBlockZ());
|
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blk.setType(type);
|
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return true;
|
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}
|
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return false;
|
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}
|
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|
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/**
|
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* Sets the type of the block at the sight. Returns false if the block
|
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* wasn't set. Observe! At the moment this function is using the built-in
|
||||
* enumerator function .valueOf(String) but would preferably be changed to
|
||||
* smarter function, when implemented
|
||||
*
|
||||
* @param type
|
||||
* Name of type to set the block to
|
||||
* @return boolean
|
||||
*/
|
||||
public boolean setTargetBlock(String type) {
|
||||
Material mat = Material.valueOf(type);
|
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if (mat != null) {
|
||||
this.reset();
|
||||
while ((getNextBlock() != null)
|
||||
&& ((getCurrentBlock().getTypeId() == 0) || this
|
||||
.blockToIgnoreHasValue(getCurrentBlock()
|
||||
.getTypeId())))
|
||||
;
|
||||
if (getCurrentBlock() != null) {
|
||||
Block blk = loc.getWorld().getBlockAt(targetPos.getBlockX(),
|
||||
targetPos.getBlockY(), targetPos.getBlockZ());
|
||||
blk.setType(mat);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the block attached to the face at the sight. Returns null if out
|
||||
* of range or if no viable target was found
|
||||
*
|
||||
* @return Block
|
||||
*/
|
||||
public Block getFaceBlock() {
|
||||
while ((getNextBlock() != null)
|
||||
&& ((getCurrentBlock().getTypeId() == 0) || this
|
||||
.blockToIgnoreHasValue(getCurrentBlock().getTypeId())))
|
||||
;
|
||||
if (getCurrentBlock() != null) {
|
||||
return getPreviousBlock();
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the type of the block attached to the face at the sight. Returns
|
||||
* false if the block wasn't set.
|
||||
*
|
||||
* @param typeID
|
||||
* @return boolean
|
||||
*/
|
||||
public boolean setFaceBlock(int typeID) {
|
||||
if (Material.getMaterial(typeID) != null) {
|
||||
if (getCurrentBlock() != null) {
|
||||
Block blk = loc.getWorld().getBlockAt(prevPos.getBlockX(),
|
||||
prevPos.getBlockY(), prevPos.getBlockZ());
|
||||
blk.setTypeId(typeID);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the type of the block attached to the face at the sight. Returns
|
||||
* false if the block wasn't set.
|
||||
*
|
||||
* @param type
|
||||
* @return boolean
|
||||
*/
|
||||
public boolean setFaceBlock(Material type) {
|
||||
if (getCurrentBlock() != null) {
|
||||
Block blk = loc.getWorld().getBlockAt(prevPos.getBlockX(),
|
||||
prevPos.getBlockY(), prevPos.getBlockZ());
|
||||
blk.setType(type);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the type of the block attached to the face at the sight. Returns
|
||||
* false if the block wasn't set. Observe! At the moment this function is
|
||||
* using the built-in enumerator function .valueOf(String) but would
|
||||
* preferably be changed to smarter function, when implemented
|
||||
*
|
||||
* @param type
|
||||
* @return boolean
|
||||
*/
|
||||
public boolean setFaceBlock(String type) {
|
||||
Material mat = Material.valueOf(type);
|
||||
if (mat != null) {
|
||||
if (getCurrentBlock() != null) {
|
||||
Block blk = loc.getWorld().getBlockAt(prevPos.getBlockX(),
|
||||
prevPos.getBlockY(), prevPos.getBlockZ());
|
||||
blk.setType(mat);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get next block
|
||||
*
|
||||
* @return Block
|
||||
*/
|
||||
public Block getNextBlock() {
|
||||
prevPos = targetPos.clone();
|
||||
do {
|
||||
curDistance += checkDistance;
|
||||
|
||||
targetPosDouble.setX(offset.getX() + targetPosDouble.getX());
|
||||
targetPosDouble.setY(offset.getY() + targetPosDouble.getY());
|
||||
targetPosDouble.setZ(offset.getZ() + targetPosDouble.getZ());
|
||||
targetPos = new Vector(targetPosDouble.getBlockX(),
|
||||
targetPosDouble.getBlockY(), targetPosDouble.getBlockZ());
|
||||
} while (curDistance <= maxDistance
|
||||
&& targetPos.getBlockX() == prevPos.getBlockX()
|
||||
&& targetPos.getBlockY() == prevPos.getBlockY()
|
||||
&& targetPos.getBlockZ() == prevPos.getBlockZ());
|
||||
if (curDistance > maxDistance) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return this.loc.getWorld().getBlockAt(this.targetPos.getBlockX(),
|
||||
this.targetPos.getBlockY(), this.targetPos.getBlockZ());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current block along the line of vision
|
||||
*
|
||||
* @return Block
|
||||
*/
|
||||
public Block getCurrentBlock() {
|
||||
if (curDistance > maxDistance) {
|
||||
return null;
|
||||
} else {
|
||||
return this.loc.getWorld().getBlockAt(this.targetPos.getBlockX(),
|
||||
this.targetPos.getBlockY(), this.targetPos.getBlockZ());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets current block type. Returns false if the block wasn't set.
|
||||
*
|
||||
* @param typeID
|
||||
*/
|
||||
public boolean setCurrentBlock(int typeID) {
|
||||
if (Material.getMaterial(typeID) != null) {
|
||||
Block blk = getCurrentBlock();
|
||||
if (blk != null) {
|
||||
blk.setTypeId(typeID);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets current block type. Returns false if the block wasn't set.
|
||||
*
|
||||
* @param type
|
||||
*/
|
||||
public boolean setCurrentBlock(Material type) {
|
||||
Block blk = getCurrentBlock();
|
||||
if (blk != null) {
|
||||
blk.setType(type);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets current block type. Returns false if the block wasn't set. Observe!
|
||||
* At the moment this function is using the built-in enumerator function
|
||||
* .valueOf(String) but would preferably be changed to smarter function,
|
||||
* when implemented
|
||||
*
|
||||
* @param type
|
||||
*/
|
||||
public boolean setCurrentBlock(String type) {
|
||||
Material mat = Material.valueOf(type);
|
||||
if (mat != null) {
|
||||
Block blk = getCurrentBlock();
|
||||
if (blk != null) {
|
||||
blk.setType(mat);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the previous block in the aimed path
|
||||
*
|
||||
* @return Block
|
||||
*/
|
||||
public Block getPreviousBlock() {
|
||||
return this.loc.getWorld().getBlockAt(prevPos.getBlockX(),
|
||||
prevPos.getBlockY(), prevPos.getBlockZ());
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets previous block type id. Returns false if the block wasn't set.
|
||||
*
|
||||
* @param typeID
|
||||
*/
|
||||
public boolean setPreviousBlock(int typeID) {
|
||||
if (Material.getMaterial(typeID) != null) {
|
||||
Block blk = getPreviousBlock();
|
||||
if (blk != null) {
|
||||
blk.setTypeId(typeID);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets previous block type id. Returns false if the block wasn't set.
|
||||
*
|
||||
* @param type
|
||||
*/
|
||||
public boolean setPreviousBlock(Material type) {
|
||||
Block blk = getPreviousBlock();
|
||||
if (blk != null) {
|
||||
blk.setType(type);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets previous block type id. Returns false if the block wasn't set.
|
||||
* Observe! At the moment this function is using the built-in enumerator
|
||||
* function .valueOf(String) but would preferably be changed to smarter
|
||||
* function, when implemented
|
||||
*
|
||||
* @param type
|
||||
*/
|
||||
public boolean setPreviousBlock(String type) {
|
||||
Material mat = Material.valueOf(type);
|
||||
if (mat != null) {
|
||||
Block blk = getPreviousBlock();
|
||||
if (blk != null) {
|
||||
blk.setType(mat);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private int[] convertStringArraytoIntArray(ArrayList<String> array) {
|
||||
if (array != null) {
|
||||
int intarray[] = new int[array.size()];
|
||||
for (int i = 0; i < array.size(); i++) {
|
||||
try {
|
||||
intarray[i] = Integer.parseInt(array.get(i));
|
||||
} catch (NumberFormatException nfe) {
|
||||
intarray[i] = 0;
|
||||
}
|
||||
}
|
||||
return intarray;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private boolean blockToIgnoreHasValue(int value) {
|
||||
if (this.blockToIgnore != null) {
|
||||
if (this.blockToIgnore.length > 0) {
|
||||
for (int i : this.blockToIgnore) {
|
||||
if (i == value)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
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