Add compatibility handlers for beds and banners for MCEdit Schematics (#561)

* Add compatibility handlers for beds and banners

* IntTag#getValue does not return null so do not check that

(cherry picked from commit 53ac21aa8723d71040d580902cfeae551a9cabf6)
Dieser Commit ist enthalten in:
chickeneer 2020-04-23 20:08:59 -05:00 committet von MattBDev
Ursprung 77a2f1bc41
Commit 396b03edf7
3 geänderte Dateien mit 314 neuen und 1 gelöschten Zeilen

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@ -35,6 +35,8 @@ import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.entity.BaseEntity; import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.extent.clipboard.BlockArrayClipboard; import com.sk89q.worldedit.extent.clipboard.BlockArrayClipboard;
import com.sk89q.worldedit.extent.clipboard.Clipboard; import com.sk89q.worldedit.extent.clipboard.Clipboard;
import com.sk89q.worldedit.extent.clipboard.io.legacycompat.BannerBlockCompatibilityHandler;
import com.sk89q.worldedit.extent.clipboard.io.legacycompat.BedBlockCompatibilityHandler;
import com.sk89q.worldedit.extent.clipboard.io.legacycompat.EntityNBTCompatibilityHandler; import com.sk89q.worldedit.extent.clipboard.io.legacycompat.EntityNBTCompatibilityHandler;
import com.sk89q.worldedit.extent.clipboard.io.legacycompat.FlowerPotCompatibilityHandler; import com.sk89q.worldedit.extent.clipboard.io.legacycompat.FlowerPotCompatibilityHandler;
import com.sk89q.worldedit.extent.clipboard.io.legacycompat.NBTCompatibilityHandler; import com.sk89q.worldedit.extent.clipboard.io.legacycompat.NBTCompatibilityHandler;
@ -79,7 +81,9 @@ public class MCEditSchematicReader extends NBTSchematicReader {
new SignCompatibilityHandler(), new SignCompatibilityHandler(),
new FlowerPotCompatibilityHandler(), new FlowerPotCompatibilityHandler(),
new NoteBlockCompatibilityHandler(), new NoteBlockCompatibilityHandler(),
new SkullBlockCompatibilityHandler() new SkullBlockCompatibilityHandler(),
new BannerBlockCompatibilityHandler(),
new BedBlockCompatibilityHandler()
); );
private static final ImmutableList<EntityNBTCompatibilityHandler> ENTITY_COMPATIBILITY_HANDLERS private static final ImmutableList<EntityNBTCompatibilityHandler> ENTITY_COMPATIBILITY_HANDLERS
= ImmutableList.of( = ImmutableList.of(

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@ -0,0 +1,168 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.extent.clipboard.io.legacycompat;
import com.sk89q.jnbt.CompoundTag;
import com.sk89q.jnbt.CompoundTagBuilder;
import com.sk89q.jnbt.IntTag;
import com.sk89q.jnbt.ListTag;
import com.sk89q.jnbt.Tag;
import com.sk89q.worldedit.registry.state.DirectionalProperty;
import com.sk89q.worldedit.registry.state.IntegerProperty;
import com.sk89q.worldedit.registry.state.Property;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.block.BlockTypes;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
public class BannerBlockCompatibilityHandler implements NBTCompatibilityHandler {
private static final DirectionalProperty FacingProperty;
private static final IntegerProperty RotationProperty;
static {
DirectionalProperty tempFacing;
IntegerProperty tempRotation;
try {
tempFacing = (DirectionalProperty) (Property<?>) BlockTypes.WHITE_WALL_BANNER.getProperty("facing");
tempRotation = (IntegerProperty) (Property<?>) BlockTypes.WHITE_BANNER.getProperty("rotation");
} catch (NullPointerException | IllegalArgumentException | ClassCastException e) {
tempFacing = null;
tempRotation = null;
}
FacingProperty = tempFacing;
RotationProperty = tempRotation;
}
@Override
public <B extends BlockStateHolder<B>> boolean isAffectedBlock(B block) {
return block.getBlockType() == BlockTypes.WHITE_BANNER
|| block.getBlockType() == BlockTypes.WHITE_WALL_BANNER;
}
@Override
public <B extends BlockStateHolder<B>> B updateNBT(B block, Map<String, Tag> values) {
Tag typeTag = values.get("Base");
if (typeTag instanceof IntTag) {
boolean isWall = block.getBlockType() == BlockTypes.WHITE_WALL_BANNER;
String bannerType = convertBannerType(((IntTag) typeTag).getValue(), isWall);
if (bannerType != null) {
BlockType type = BlockTypes.get("minecraft:" + bannerType);
if (type != null) {
BlockState state = type.getDefaultState();
if (isWall) {
Property facingProp = type.getProperty("facing");
state = state.with(facingProp, block.getState(FacingProperty));
} else {
Property rotationProp = type.getProperty("rotation");
state = state.with(rotationProp, block.getState(RotationProperty));
}
values.remove("Base");
Tag patternsTag = values.get("Patterns");
if (patternsTag instanceof ListTag) {
List<Tag> tempList = new ArrayList<>();
for (Tag pattern : ((ListTag) patternsTag).getValue()) {
if (pattern instanceof CompoundTag) {
Map<String, Tag> patternMap = ((CompoundTag) pattern).getValue();
Tag colorTag = patternMap.get("Color");
CompoundTagBuilder builder = CompoundTagBuilder.create();
builder.putAll(patternMap);
if (colorTag instanceof IntTag) {
builder.putInt("Color", 15 - ((IntTag) colorTag).getValue());
}
tempList.add(builder.build());
} else {
tempList.add(pattern);
}
}
values.put("Patterns", new ListTag(((ListTag) patternsTag).getType(), tempList));
}
return (B) state;
}
}
}
return block;
}
private static String convertBannerType(int oldType, boolean isWall) {
String color;
switch (oldType) {
case 0:
color = "black";
break;
case 1:
color = "red";
break;
case 2:
color = "green";
break;
case 3:
color = "brown";
break;
case 4:
color = "blue";
break;
case 5:
color = "purple";
break;
case 6:
color = "cyan";
break;
case 7:
color = "light_gray";
break;
case 8:
color = "gray";
break;
case 9:
color = "pink";
break;
case 10:
color = "lime";
break;
case 11:
color = "yellow";
break;
case 12:
color = "light_blue";
break;
case 13:
color = "magenta";
break;
case 14:
color = "orange";
break;
case 15:
color = "white";
break;
default:
return null;
}
return color + (isWall ? "_wall_banner" : "_banner");
}
}

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@ -0,0 +1,141 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.extent.clipboard.io.legacycompat;
import com.sk89q.jnbt.IntTag;
import com.sk89q.jnbt.Tag;
import com.sk89q.worldedit.registry.state.DirectionalProperty;
import com.sk89q.worldedit.registry.state.EnumProperty;
import com.sk89q.worldedit.registry.state.Property;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.block.BlockTypes;
import java.util.Map;
public class BedBlockCompatibilityHandler implements NBTCompatibilityHandler {
private static final DirectionalProperty FacingProperty;
private static final EnumProperty PartProperty;
static {
DirectionalProperty tempFacing;
EnumProperty tempPart;
try {
tempFacing = (DirectionalProperty) (Property<?>) BlockTypes.RED_BED.getProperty("facing");
tempPart = (EnumProperty) (Property<?>) BlockTypes.RED_BED.getProperty("part");
} catch (NullPointerException | IllegalArgumentException | ClassCastException e) {
tempFacing = null;
tempPart = null;
}
FacingProperty = tempFacing;
PartProperty = tempPart;
}
@Override
public <B extends BlockStateHolder<B>> boolean isAffectedBlock(B block) {
return block.getBlockType() == BlockTypes.RED_BED;
}
@Override
public <B extends BlockStateHolder<B>> B updateNBT(B block, Map<String, Tag> values) {
Tag typeTag = values.get("color");
if (typeTag instanceof IntTag) {
String bedType = convertBedType(((IntTag) typeTag).getValue());
if (bedType != null) {
BlockType type = BlockTypes.get("minecraft:" + bedType);
if (type != null) {
BlockState state = type.getDefaultState();
Property facingProp = type.getProperty("facing");
state = state.with(facingProp, block.getState(FacingProperty));
Property occupiedProp = type.getProperty("occupied");
state = state.with(occupiedProp, false);
Property partProp = type.getProperty("part");
state = state.with(partProp, block.getState(PartProperty));
values.remove("color");
return (B) state;
}
}
}
return block;
}
private String convertBedType(int oldType) {
String color;
switch (oldType) {
case 0:
color = "white";
break;
case 1:
color = "orange";
break;
case 2:
color = "magenta";
break;
case 3:
color = "light_blue";
break;
case 4:
color = "yellow";
break;
case 5:
color = "lime";
break;
case 6:
color = "pink";
break;
case 7:
color = "gray";
break;
case 8:
color = "light_gray";
break;
case 9:
color = "cyan";
break;
case 10:
color = "purple";
break;
case 11:
color = "blue";
break;
case 12:
color = "brown";
break;
case 13:
color = "green";
break;
case 14:
color = "red";
break;
case 15:
color = "black";
break;
default:
return null;
}
return color + "_bed";
}
}