geforkt von Mirrors/FastAsyncWorldEdit
Ursprung
f7a0c14a1b
Commit
39081e62c9
@ -8,7 +8,7 @@ public class ExtentHeightCacher extends PassthroughExtent {
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private transient int cacheBotX = Integer.MIN_VALUE;
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private transient int cacheBotZ = Integer.MIN_VALUE;
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private transient byte[] cacheHeights;
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private transient short[] cacheHeights;
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private transient int lastY;
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public ExtentHeightCacher(Extent extent) {
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@ -19,7 +19,7 @@ public class ExtentHeightCacher extends PassthroughExtent {
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cacheBotX = Integer.MIN_VALUE;
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cacheBotZ = Integer.MIN_VALUE;
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if (cacheHeights != null) {
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Arrays.fill(cacheHeights, (byte) 0);
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Arrays.fill(cacheHeights, (short) 0);
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}
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}
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@ -36,9 +36,10 @@ public class ExtentHeightCacher extends PassthroughExtent {
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rz = z - cacheBotZ + 16;
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index = rx + (rz << 8);
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if (cacheHeights == null) {
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cacheHeights = new byte[65536];
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cacheHeights = new short[65536];
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Arrays.fill(cacheHeights, (short) minY);
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} else {
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Arrays.fill(cacheHeights, (byte) 0);
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Arrays.fill(cacheHeights, (short) minY);
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}
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} else {
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index = rx + (rz << 8);
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@ -24,7 +24,7 @@ public class AngleMask extends AbstractExtentMask implements ResettableMask {
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protected final int distance;
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protected transient int cacheBotX = Integer.MIN_VALUE;
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protected transient int cacheBotZ = Integer.MIN_VALUE;
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protected transient byte[] cacheHeights;
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protected transient short[] cacheHeights;
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protected transient int lastY;
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protected transient int lastX = Integer.MIN_VALUE;
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protected transient int lastZ = Integer.MIN_VALUE;
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@ -65,14 +65,15 @@ public class AngleMask extends AbstractExtentMask implements ResettableMask {
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rz = z - cacheBotZ + 16;
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index = rx + (rz << 8);
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if (cacheHeights == null) {
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cacheHeights = new byte[65536];
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cacheHeights = new short[65536];
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Arrays.fill(cacheHeights, (short) minY);
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} else {
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Arrays.fill(cacheHeights, (byte) 0);
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Arrays.fill(cacheHeights, (short) minY);
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}
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} else {
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index = rx + (rz << 8);
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}
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int result = cacheHeights[index] & 0xFF;
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int result = cacheHeights[index];
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if (y > result) {
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cacheHeights[index] = (byte) (result = lastY = extent.getNearestSurfaceTerrainBlock(x, z, lastY, minY, maxY));
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}
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