ADD: CylinderSelection for worldguard to be able to create regions

MOD: moved polygonize method of CylinderRegion to RegionUtil so it can be
reused later on
Dieser Commit ist enthalten in:
Martin 2014-01-07 01:44:28 +01:00
Ursprung 40e49f7f74
Commit 359b8abfe3
4 geänderte Dateien mit 113 neuen und 17 gelöschten Zeilen

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@ -47,9 +47,11 @@ import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.WorldEditOperation; import com.sk89q.worldedit.WorldEditOperation;
import com.sk89q.worldedit.bags.BlockBag; import com.sk89q.worldedit.bags.BlockBag;
import com.sk89q.worldedit.bukkit.selections.CuboidSelection; import com.sk89q.worldedit.bukkit.selections.CuboidSelection;
import com.sk89q.worldedit.bukkit.selections.CylinderSelection;
import com.sk89q.worldedit.bukkit.selections.Polygonal2DSelection; import com.sk89q.worldedit.bukkit.selections.Polygonal2DSelection;
import com.sk89q.worldedit.bukkit.selections.Selection; import com.sk89q.worldedit.bukkit.selections.Selection;
import com.sk89q.worldedit.regions.CuboidRegion; import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.regions.CylinderRegion;
import com.sk89q.worldedit.regions.Polygonal2DRegion; import com.sk89q.worldedit.regions.Polygonal2DRegion;
import com.sk89q.worldedit.regions.Region; import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.regions.RegionSelector; import com.sk89q.worldedit.regions.RegionSelector;
@ -397,6 +399,8 @@ public class WorldEditPlugin extends JavaPlugin {
return new CuboidSelection(world, selector, (CuboidRegion) region); return new CuboidSelection(world, selector, (CuboidRegion) region);
} else if (region instanceof Polygonal2DRegion) { } else if (region instanceof Polygonal2DRegion) {
return new Polygonal2DSelection(world, selector, (Polygonal2DRegion) region); return new Polygonal2DSelection(world, selector, (Polygonal2DRegion) region);
} else if (region instanceof CylinderRegion) {
return new CylinderSelection(world, selector, (CylinderRegion) region);
} else { } else {
return null; return null;
} }

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@ -0,0 +1,61 @@
package com.sk89q.worldedit.bukkit.selections;
import org.bukkit.World;
import com.sk89q.worldedit.BlockVector2D;
import com.sk89q.worldedit.LocalWorld;
import com.sk89q.worldedit.bukkit.BukkitUtil;
import com.sk89q.worldedit.regions.CylinderRegion;
import com.sk89q.worldedit.regions.CylinderRegionSelector;
import com.sk89q.worldedit.regions.RegionSelector;
/**
* A selection representing a {@link CylinderRegion}
*/
public class CylinderSelection extends RegionSelection {
private CylinderRegion cylRegion;
public CylinderSelection(World world, RegionSelector selector, CylinderRegion region) {
super(world, selector, region);
this.cylRegion = region;
}
public CylinderSelection(World world, BlockVector2D center, BlockVector2D radius, int minY, int maxY) {
super(world);
LocalWorld lWorld = BukkitUtil.getLocalWorld(world);
// Validate input
minY = Math.min(Math.max(0, minY), world.getMaxHeight());
maxY = Math.min(Math.max(0, maxY), world.getMaxHeight());
// Create and set up new selector
CylinderRegionSelector sel = new CylinderRegionSelector(lWorld, center, radius, minY, maxY);
// set up selection
cylRegion = sel.getIncompleteRegion();
// set up RegionSelection
setRegionSelector(sel);
setRegion(cylRegion);
}
/**
* Returns the center vector of the cylinder
*
* @return the center
*/
public BlockVector2D getCenter() {
return cylRegion.getCenter().toVector2D().toBlockVector2D();
}
/**
* Returns the radius vector of the cylinder
*
* @return the radius
*/
public BlockVector2D getRadius() {
return cylRegion.getRadius().toBlockVector2D();
}
}

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@ -22,11 +22,13 @@ package com.sk89q.worldedit.regions;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.Iterator; import java.util.Iterator;
import java.util.List; import java.util.List;
import com.sk89q.worldedit.BlockVector; import com.sk89q.worldedit.BlockVector;
import com.sk89q.worldedit.BlockVector2D; import com.sk89q.worldedit.BlockVector2D;
import com.sk89q.worldedit.LocalWorld; import com.sk89q.worldedit.LocalWorld;
import com.sk89q.worldedit.Vector; import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.Vector2D; import com.sk89q.worldedit.Vector2D;
import com.sk89q.worldedit.util.RegionUtil;
/** /**
* Represents a cylindrical region. * Represents a cylindrical region.
@ -366,22 +368,6 @@ public class CylinderRegion extends AbstractRegion implements FlatRegion {
@Override @Override
public List<BlockVector2D> polygonize(int maxPoints) { public List<BlockVector2D> polygonize(int maxPoints) {
final Vector2D radius = getRadius(); return RegionUtil.polygonizeCylinder(center, radius, maxPoints);
int nPoints = (int) Math.ceil(Math.PI*radius.length());
// These strange semantics for maxPoints are copied from the selectSecondary method.
if (maxPoints >= 0 && nPoints >= maxPoints) {
nPoints = maxPoints - 1;
}
final List<BlockVector2D> points = new ArrayList<BlockVector2D>(nPoints);
for (int i = 0; i < nPoints; ++i) {
double angle = i * (2.0 * Math.PI) / nPoints;
final Vector2D pos = new Vector2D(Math.cos(angle), Math.sin(angle));
final BlockVector2D blockVector2D = pos.multiply(radius).add(center).toBlockVector2D();
points.add(blockVector2D);
}
return points;
} }
} }

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@ -0,0 +1,45 @@
package com.sk89q.worldedit.util;
import java.util.ArrayList;
import java.util.List;
import com.sk89q.worldedit.BlockVector2D;
import com.sk89q.worldedit.Vector2D;
/**
* Helper method for anything related to region calculations.
*/
public class RegionUtil {
private RegionUtil() {
}
/**
* Calculates the polygon shape of a cylinder which can then be used for e.g. intersection detection.
*
* @param center the center point of the cylinder
* @param radius the radius of the cylinder
* @param maxPoints max points to be used for the calculation
* @return a list of {@link BlockVector2D} which resemble the shape as a polygon
*/
public static List<BlockVector2D> polygonizeCylinder(Vector2D center, Vector2D radius, int maxPoints) {
int nPoints = (int) Math.ceil(Math.PI*radius.length());
// These strange semantics for maxPoints are copied from the selectSecondary method.
if (maxPoints >= 0 && nPoints >= maxPoints) {
nPoints = maxPoints - 1;
}
final List<BlockVector2D> points = new ArrayList<BlockVector2D>(nPoints);
for (int i = 0; i < nPoints; ++i) {
double angle = i * (2.0 * Math.PI) / nPoints;
final Vector2D pos = new Vector2D(Math.cos(angle), Math.sin(angle));
final BlockVector2D blockVector2D = pos.multiply(radius).add(center).toBlockVector2D();
points.add(blockVector2D);
}
return points;
}
}