geforkt von Mirrors/FastAsyncWorldEdit
ADD: CylinderSelection for worldguard to be able to create regions
MOD: moved polygonize method of CylinderRegion to RegionUtil so it can be reused later on
Dieser Commit ist enthalten in:
Ursprung
40e49f7f74
Commit
359b8abfe3
@ -47,9 +47,11 @@ import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.WorldEditOperation;
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import com.sk89q.worldedit.WorldEditOperation;
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import com.sk89q.worldedit.bags.BlockBag;
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import com.sk89q.worldedit.bags.BlockBag;
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import com.sk89q.worldedit.bukkit.selections.CuboidSelection;
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import com.sk89q.worldedit.bukkit.selections.CuboidSelection;
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import com.sk89q.worldedit.bukkit.selections.CylinderSelection;
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import com.sk89q.worldedit.bukkit.selections.Polygonal2DSelection;
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import com.sk89q.worldedit.bukkit.selections.Polygonal2DSelection;
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import com.sk89q.worldedit.bukkit.selections.Selection;
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import com.sk89q.worldedit.bukkit.selections.Selection;
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import com.sk89q.worldedit.regions.CuboidRegion;
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import com.sk89q.worldedit.regions.CuboidRegion;
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import com.sk89q.worldedit.regions.CylinderRegion;
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import com.sk89q.worldedit.regions.Polygonal2DRegion;
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import com.sk89q.worldedit.regions.Polygonal2DRegion;
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import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.regions.RegionSelector;
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import com.sk89q.worldedit.regions.RegionSelector;
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@ -397,6 +399,8 @@ public class WorldEditPlugin extends JavaPlugin {
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return new CuboidSelection(world, selector, (CuboidRegion) region);
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return new CuboidSelection(world, selector, (CuboidRegion) region);
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} else if (region instanceof Polygonal2DRegion) {
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} else if (region instanceof Polygonal2DRegion) {
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return new Polygonal2DSelection(world, selector, (Polygonal2DRegion) region);
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return new Polygonal2DSelection(world, selector, (Polygonal2DRegion) region);
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} else if (region instanceof CylinderRegion) {
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return new CylinderSelection(world, selector, (CylinderRegion) region);
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} else {
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} else {
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return null;
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return null;
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}
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}
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@ -0,0 +1,61 @@
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package com.sk89q.worldedit.bukkit.selections;
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import org.bukkit.World;
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import com.sk89q.worldedit.BlockVector2D;
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import com.sk89q.worldedit.LocalWorld;
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import com.sk89q.worldedit.bukkit.BukkitUtil;
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import com.sk89q.worldedit.regions.CylinderRegion;
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import com.sk89q.worldedit.regions.CylinderRegionSelector;
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import com.sk89q.worldedit.regions.RegionSelector;
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/**
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* A selection representing a {@link CylinderRegion}
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*/
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public class CylinderSelection extends RegionSelection {
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private CylinderRegion cylRegion;
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public CylinderSelection(World world, RegionSelector selector, CylinderRegion region) {
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super(world, selector, region);
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this.cylRegion = region;
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}
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public CylinderSelection(World world, BlockVector2D center, BlockVector2D radius, int minY, int maxY) {
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super(world);
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LocalWorld lWorld = BukkitUtil.getLocalWorld(world);
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// Validate input
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minY = Math.min(Math.max(0, minY), world.getMaxHeight());
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maxY = Math.min(Math.max(0, maxY), world.getMaxHeight());
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// Create and set up new selector
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CylinderRegionSelector sel = new CylinderRegionSelector(lWorld, center, radius, minY, maxY);
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// set up selection
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cylRegion = sel.getIncompleteRegion();
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// set up RegionSelection
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setRegionSelector(sel);
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setRegion(cylRegion);
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}
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/**
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* Returns the center vector of the cylinder
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*
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* @return the center
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*/
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public BlockVector2D getCenter() {
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return cylRegion.getCenter().toVector2D().toBlockVector2D();
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}
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/**
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* Returns the radius vector of the cylinder
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*
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* @return the radius
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*/
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public BlockVector2D getRadius() {
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return cylRegion.getRadius().toBlockVector2D();
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}
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}
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@ -22,11 +22,13 @@ package com.sk89q.worldedit.regions;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.Iterator;
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import java.util.List;
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import java.util.List;
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import com.sk89q.worldedit.BlockVector;
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import com.sk89q.worldedit.BlockVector;
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import com.sk89q.worldedit.BlockVector2D;
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import com.sk89q.worldedit.BlockVector2D;
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import com.sk89q.worldedit.LocalWorld;
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import com.sk89q.worldedit.LocalWorld;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector2D;
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import com.sk89q.worldedit.Vector2D;
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import com.sk89q.worldedit.util.RegionUtil;
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/**
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/**
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* Represents a cylindrical region.
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* Represents a cylindrical region.
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@ -366,22 +368,6 @@ public class CylinderRegion extends AbstractRegion implements FlatRegion {
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@Override
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@Override
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public List<BlockVector2D> polygonize(int maxPoints) {
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public List<BlockVector2D> polygonize(int maxPoints) {
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final Vector2D radius = getRadius();
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return RegionUtil.polygonizeCylinder(center, radius, maxPoints);
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int nPoints = (int) Math.ceil(Math.PI*radius.length());
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// These strange semantics for maxPoints are copied from the selectSecondary method.
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if (maxPoints >= 0 && nPoints >= maxPoints) {
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nPoints = maxPoints - 1;
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}
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final List<BlockVector2D> points = new ArrayList<BlockVector2D>(nPoints);
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for (int i = 0; i < nPoints; ++i) {
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double angle = i * (2.0 * Math.PI) / nPoints;
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final Vector2D pos = new Vector2D(Math.cos(angle), Math.sin(angle));
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final BlockVector2D blockVector2D = pos.multiply(radius).add(center).toBlockVector2D();
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points.add(blockVector2D);
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}
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return points;
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}
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}
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}
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}
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45
src/main/java/com/sk89q/worldedit/util/RegionUtil.java
Normale Datei
45
src/main/java/com/sk89q/worldedit/util/RegionUtil.java
Normale Datei
@ -0,0 +1,45 @@
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package com.sk89q.worldedit.util;
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import java.util.ArrayList;
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import java.util.List;
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import com.sk89q.worldedit.BlockVector2D;
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import com.sk89q.worldedit.Vector2D;
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/**
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* Helper method for anything related to region calculations.
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*/
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public class RegionUtil {
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private RegionUtil() {
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}
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/**
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* Calculates the polygon shape of a cylinder which can then be used for e.g. intersection detection.
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*
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* @param center the center point of the cylinder
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* @param radius the radius of the cylinder
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* @param maxPoints max points to be used for the calculation
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* @return a list of {@link BlockVector2D} which resemble the shape as a polygon
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*/
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public static List<BlockVector2D> polygonizeCylinder(Vector2D center, Vector2D radius, int maxPoints) {
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int nPoints = (int) Math.ceil(Math.PI*radius.length());
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// These strange semantics for maxPoints are copied from the selectSecondary method.
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if (maxPoints >= 0 && nPoints >= maxPoints) {
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nPoints = maxPoints - 1;
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}
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final List<BlockVector2D> points = new ArrayList<BlockVector2D>(nPoints);
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for (int i = 0; i < nPoints; ++i) {
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double angle = i * (2.0 * Math.PI) / nPoints;
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final Vector2D pos = new Vector2D(Math.cos(angle), Math.sin(angle));
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final BlockVector2D blockVector2D = pos.multiply(radius).add(center).toBlockVector2D();
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points.add(blockVector2D);
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}
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return points;
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}
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}
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