geforkt von Mirrors/FastAsyncWorldEdit
[ci skip] Rewrite README for modrinth (#1979)
docs: Rewrite README for modrinth
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todo.txt
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docs/
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# i18n
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worldedit-core/src/main/resources/lang/*
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image::https://raw.githubusercontent.com/IntellectualSites/Assets/main/plugins/FastAsyncWorldEdit/FastAsyncWorldEdit.svg[200,200,align=center]
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'''
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FastAsyncWorldEdit is a fork of WorldEdit that has huge speed and memory improvements and considerably more features
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== A Minecraft Map Editor... that runs in-game!
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* With selections, schematics, copy and paste, brushes, and scripting!
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* Use it in creative, survival in single player or on your server.
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* Use it on your Minecraft server to fix grieving and mistakes.
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Java Edition required. FastAsyncWorldEdit is compatible with Bukkit, Spigot and Paper.
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=== Download FastAsyncWorldEdit
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* Snapshot builds: https://ci.athion.net/job/FastAsyncWorldEdit/
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* Spigot: https://www.spigotmc.org/resources/fast-async-worldedit.13932/
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* Older, unsupported, versions: https://intellectualsites.github.io/download/fawe.html
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=== Links
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* link:https://discord.gg/intellectualsites[Discord]
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* link:https://intellectualsites.github.io/fastasyncworldedit-documentation/[Wiki]
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* link:https://github.com/IntellectualSites/FastAsyncWorldEdit/issues[Report Issue]
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* link:https://intellectualsites.github.io/fastasyncworldedit-javadocs/[Javadocs]
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* link:https://intellectualsites.crowdin.com/fastasyncworldedit[Crowdin (Translations)]
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=== Edit The Code
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Want to add new features to FastAsyncWorldEdit or fix bugs yourself? You can get the game running, with FastAsyncWorldEdit, from the code here:
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For additional information about compiling FastAsyncWorldEdit, see link:COMPILING.adoc[COMPILING.adoc].
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=== Submitting Your Changes
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FastAsyncWorldEdit is open source (specifically licensed under GPL v3), so note that your contributions will also be open source. The best way to submit a change is to create a fork on GitHub, put your changes there, and then create a "pull request" on our FastAsyncWorldEdit repository.
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Please read link:https://github.com/IntellectualSites/.github/blob/main/CONTRIBUTING.md[CONTRIBUTING.md] for important guidelines to follow.
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=== Special thanks to:
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image::https://resources.jetbrains.com/storage/products/company/brand/logos/jb_beam.svg[150,150]
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link:https://jb.gg/OpenSourceSupport[JetBrains], creators of the IntelliJ IDEA, supports us with their Open Source Licenses.
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image::https://www.yourkit.com/images/yklogo.png[200,200,align=left]
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Thank you to YourKit for supporting our product by providing us with their innovative and intelligent tools
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for monitoring and profiling Java and .NET applications.
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YourKit is the creator of link:https://www.yourkit.com/java/profiler/[YourKit Java Profiler], link:https://www.yourkit.com/.net/profiler/[YourKit .NET Profiler], and link:https://www.yourkit.com/youmonitor/[YourKit YouMonitor].
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# FastAsyncWorldEdit
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[![Join us on Discord](https://img.shields.io/discord/268444645527126017.svg?label=&logo=discord&logoColor=ffffff&color=7389D8&labelColor=6A7EC2)](https://discord.gg/intellectualsites)
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[![bStats Servers](https://img.shields.io/bstats/servers/1403)](https://bstats.org/plugin/bukkit/FastAsyncWorldEdit/1403)
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[![Crowdin](https://badges.crowdin.net/e/4a5819fae3fd88234a8ea13bfbb072bb/localized.svg)](https://intellectualsites.crowdin.com/fastasyncworldedit)
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## What is FAWE and why should I use it?
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FAWE is designed for efficient world editing.
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* Simple to set up and use
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* Extremely configurable
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* Uses minimal CPU/Memory
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* Safe for many players to use
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* Insanely fast, when using the slowest mode
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FastAsyncWorldEdit is a fork of WorldEdit that has huge speed and memory improvements and considerably more features.
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If you use other plugins which depend on WorldEdit, simply having FAWE installed will boost their performance.
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## Downloads
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Downloads are available either on SpigotMC, Modrinth or on CurseForge.
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- [SpigotMC](https://www.spigotmc.org/resources/13932/)
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- [Modrinth](https://modrinth.com/plugin/fastasyncworldedit/)
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- [CurseForge](https://dev.bukkit.org/projects/fawe)
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Snapshots are available on [Jenkins](https://ci.athion.net/job/FastAsyncWorldEdit/).
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## Features
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* Over 200 Commands
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* Style and translate messages and commands
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* (No setup required) Clipboard web integration (Clipboard)
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* Unlimited //undo, per world history, instant lookups/rollback and cross server clipboards
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* Advanced per player limits (entity, tiles, memory, changes, iterations, regions, inventory)
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* Visualization, targeting modes/masks and scroll actions
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* Adds lots of powerful new //brushes and //tools.
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* Adds a lot more mask functionality. (new mask syntax, patterns, expressions, source masks)
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* Adds a lot more pattern functionality. (a lot of new pattern syntax and patterns)
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* Adds edit transforms (apply transforms to a source, e.g. on //paste)
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* Adds support for new formats (e.g. Structure Blocks)
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* Instant copying of arbitrary size with `//lazycopy`
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* Auto repair partially corrupt schematic files
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* Biome mixing, in-game world painting, dynamic view distance, vanilla cui, off axis rotation, image importing, cave generation,
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multi-clipboards, interactive messages, schematic visualization, lag prevention, persistent brushes + A LOT MORE
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### Performance
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There are several placement modes, each supporting higher throughput than the previous. All editing is processed
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asynchronously, with
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certain tasks being broken up on the main thread. The default mode is chunk placement.
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* Blocks (Bukkit-API) - Only used if chunk placement isn't supported. Still faster than any other plugin on spigot.
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* Chunks (NMS) - Places entire chunk sections
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* World (CFI) - Used to generate new worlds / regions
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### Protection Plugins
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The following plugins are supported with Bukkit:
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* [WorldGuard](https://dev.bukkit.org/projects/worldguard)
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* [PlotSquared](https://www.spigotmc.org/resources/77506/)
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### Logging and Rollback
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By default you can use `//inspect` and `//history rollback` to search and restore changes. To reduce disk usage, increase the
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compression level and buffer size. To bypass logging use `//fast`.
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### Developer API
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FAWE maintains API compatibility with WorldEdit, so you can use the normal WorldEdit API asynchronously.
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FAWE also has some asynchronously wrappers for the Bukkit API.
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The wiki has examples for various things like reading NBT, modifying world files, pasting schematics, splitting up tasks, lighting etc.
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If you need help with anything, hop on discord (link on the left bar).
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## Documentation
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* [Wiki](https://intellectualsites.github.io/fastasyncworldedit-documentation/)
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* [Javadocs](https://intellectualsites.github.io/fastasyncworldedit-javadocs/)
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## Contributing
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Want to add new features to FastAsyncWorldEdit or fix bugs yourself? You can get the game running, with FastAsyncWorldEdit, from the code here:
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For additional information about compiling FastAsyncWorldEdit, read the [compiling documentation](https://github.com/IntellectualSites/FastAsyncWorldEdit/blob/main/COMPILING.adoc).
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## Special thanks
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<a href="https://jb.gg/OpenSourceSupport"><img src="https://resources.jetbrains.com/storage/products/company/brand/logos/jb_beam.svg" width="150">
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</a>
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[JetBrains](https://jb.gg/OpenSourceSupport), creators of the IntelliJ IDEA, supports us with their Open Source Licenses.
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<a href="https://yourkit.com/"><img src="https://www.yourkit.com/images/yklogo.png" width="200">
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</a>
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Thank you to YourKit for supporting our product by providing us with their innovative and intelligent tools
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for monitoring and profiling Java and .NET applications.
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YourKit is the creator of [YourKit Java Profiler](https://www.yourkit.com/java/profiler/), [YourKit .NET Profiler](https://www.yourkit.com/.net/profiler/), and [YourKit YouMonitor](https://www.yourkit.com/youmonitor/).
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loaders.addAll(listOf("paper", "purpur", "spigot"))
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changelog.set("The changelog is available on GitHub: https://github.com/IntellectualSites/" +
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"FastAsyncWorldEdit/releases/tag/${project.version}")
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syncBodyFrom.set(rootProject.file("README.md").readText())
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}
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}
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