geforkt von Mirrors/FastAsyncWorldEdit
EditSession: Split off a queueFinal, which contains only blocks that can be attached to other attached blocks.
This a speed improvement, since the recursive attachment checker turned out to be quite slow.
Dieser Commit ist enthalten in:
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2ee36f7484
Commit
2edf3559d8
@ -56,34 +56,41 @@ public class EditSession {
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* Random number generator.
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*/
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private static Random prng = new Random();
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/**
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* World.
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*/
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protected LocalWorld world;
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/**
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* Stores the original blocks before modification.
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*/
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private DoubleArrayList<BlockVector, BaseBlock> original =
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new DoubleArrayList<BlockVector, BaseBlock>(
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true);
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new DoubleArrayList<BlockVector, BaseBlock>(true);
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/**
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* Stores the current blocks.
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*/
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private DoubleArrayList<BlockVector, BaseBlock> current =
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new DoubleArrayList<BlockVector, BaseBlock>(
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false);
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new DoubleArrayList<BlockVector, BaseBlock>(false);
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/**
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* Blocks that should be placed before last.
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*/
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private DoubleArrayList<BlockVector, BaseBlock> queueAfter =
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new DoubleArrayList<BlockVector, BaseBlock>(
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false);
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new DoubleArrayList<BlockVector, BaseBlock>(false);
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/**
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* Blocks that should be placed last.
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*/
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private DoubleArrayList<BlockVector, BaseBlock> queueLast =
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new DoubleArrayList<BlockVector, BaseBlock>(
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false);
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new DoubleArrayList<BlockVector, BaseBlock>(false);
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/**
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* Blocks that should be placed after all other blocks.
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*/
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private DoubleArrayList<BlockVector, BaseBlock> queueFinal =
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new DoubleArrayList<BlockVector, BaseBlock>(false);
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/**
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* The maximum number of blocks to change at a time. If this number is
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@ -317,13 +324,18 @@ public class EditSession {
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*/
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public boolean smartSetBlock(Vector pt, BaseBlock block) {
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if (queued) {
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// Place torches, etc. last
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if (BlockType.shouldPlaceLast(block.getType())) {
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// Place torches, etc. last
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queueLast.put(pt.toBlockVector(), block);
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return !(getBlockType(pt) == block.getType()
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&& getBlockData(pt) == block.getData());
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// Destroy torches, etc. first
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} else if (BlockType.shouldPlaceFinal(block.getType())) {
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// Place signs, reed, etc even later
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queueFinal.put(pt.toBlockVector(), block);
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return !(getBlockType(pt) == block.getType()
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&& getBlockData(pt) == block.getData());
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} else if (BlockType.shouldPlaceLast(getBlockType(pt))) {
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// Destroy torches, etc. first
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rawSetBlock(pt, new BaseBlock(BlockID.AIR));
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} else {
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queueAfter.put(pt.toBlockVector(), block);
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@ -729,9 +741,19 @@ public class EditSession {
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// We don't want to place these blocks if other blocks were missing
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// because it might cause the items to drop
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if (blockBag == null || missingBlocks.size() == 0) {
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for (Map.Entry<BlockVector, BaseBlock> entry : queueLast) {
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BlockVector pt = (BlockVector) entry.getKey();
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rawSetBlock(pt, (BaseBlock) entry.getValue());
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// TODO: use ChunkStore.toChunk(pt) after optimizing it.
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if (fastMode) {
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dirtyChunks.add(new BlockVector2D(pt.getBlockX() >> 4, pt.getBlockZ() >> 4));
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}
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}
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final Set<BlockVector> blocks = new HashSet<BlockVector>();
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final Map<BlockVector, BaseBlock> blockTypes = new HashMap<BlockVector, BaseBlock>();
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for (Map.Entry<BlockVector, BaseBlock> entry : queueLast) {
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for (Map.Entry<BlockVector, BaseBlock> entry : queueFinal) {
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final BlockVector pt = entry.getKey();
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blocks.add(pt);
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blockTypes.put(pt, entry.getValue());
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@ -802,6 +824,7 @@ public class EditSession {
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queueAfter.clear();
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queueLast.clear();
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queueFinal.clear();
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}
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/**
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@ -303,23 +303,16 @@ public enum BlockType {
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shouldPlaceLast.add(BlockID.FIRE);
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shouldPlaceLast.add(BlockID.REDSTONE_WIRE);
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shouldPlaceLast.add(BlockID.CROPS);
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shouldPlaceLast.add(BlockID.SIGN_POST);
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shouldPlaceLast.add(BlockID.WOODEN_DOOR);
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shouldPlaceLast.add(BlockID.LADDER);
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shouldPlaceLast.add(BlockID.MINECART_TRACKS);
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shouldPlaceLast.add(BlockID.WALL_SIGN);
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shouldPlaceLast.add(BlockID.LEVER);
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shouldPlaceLast.add(BlockID.STONE_PRESSURE_PLATE);
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shouldPlaceLast.add(BlockID.IRON_DOOR);
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shouldPlaceLast.add(BlockID.WOODEN_PRESSURE_PLATE);
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shouldPlaceLast.add(BlockID.REDSTONE_TORCH_OFF);
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shouldPlaceLast.add(BlockID.REDSTONE_TORCH_ON);
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shouldPlaceLast.add(BlockID.STONE_BUTTON);
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shouldPlaceLast.add(BlockID.SNOW);
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shouldPlaceLast.add(BlockID.CACTUS);
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shouldPlaceLast.add(BlockID.REED);
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shouldPlaceLast.add(BlockID.PORTAL);
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shouldPlaceLast.add(BlockID.CAKE_BLOCK);
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shouldPlaceLast.add(BlockID.REDSTONE_REPEATER_OFF);
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shouldPlaceLast.add(BlockID.REDSTONE_REPEATER_ON);
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shouldPlaceLast.add(BlockID.TRAP_DOOR);
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@ -347,6 +340,32 @@ public enum BlockType {
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return shouldPlaceLast.contains(id);
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}
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/**
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* HashSet for shouldPlaceLast.
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*/
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private static final Set<Integer> shouldPlaceFinal = new HashSet<Integer>();
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static {
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shouldPlaceLast.add(BlockID.SIGN_POST);
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shouldPlaceLast.add(BlockID.WOODEN_DOOR);
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shouldPlaceLast.add(BlockID.WALL_SIGN);
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shouldPlaceLast.add(BlockID.IRON_DOOR);
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shouldPlaceLast.add(BlockID.CACTUS);
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shouldPlaceLast.add(BlockID.REED);
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shouldPlaceLast.add(BlockID.CAKE_BLOCK);
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}
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/**
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* Checks to see whether a block should be placed in the final queue.
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*
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* This applies to blocks that can be attached to other blocks that have an attachment.
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*
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* @param id
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* @return
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*/
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public static boolean shouldPlaceFinal(int id) {
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return shouldPlaceFinal.contains(id);
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}
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/**
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* HashSet for canPassThrough.
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*/
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