geforkt von Mirrors/FastAsyncWorldEdit
fix: create single threaded executor for use with non-concurrent generators (#2236)
- Fixes #2228
Dieser Commit ist enthalten in:
Ursprung
3cac28ea84
Commit
2c7b529f67
@ -165,7 +165,11 @@ public abstract class Regenerator<IChunkAccess, ProtoChunk extends IChunkAccess,
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.setNameFormat("fawe-regen-%d")
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.build()
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);
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} // else using sequential chunk generation, concurrent not supported
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} else { // else using sequential chunk generation, concurrent not supported
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executor = Executors.newSingleThreadExecutor(new ThreadFactoryBuilder()
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.setNameFormat("fawe-regen-%d")
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.build());
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}
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//TODO: can we get that required radius down without affecting chunk generation (e.g. strucures, features, ...)?
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//for now it is working well and fast, if we are bored in the future we could do the research (a lot of it) to reduce the border radius
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