geforkt von Mirrors/FastAsyncWorldEdit
Fix BlockData causing unit test to fail
Yes, even though north/south and south/north anvils LOOK the same, they are in fact different data values.
Dieser Commit ist enthalten in:
Ursprung
a28acdd6a8
Commit
2aad68f80d
@ -241,7 +241,14 @@ public final class BlockData {
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return ((data + 1) & 0x3) | (data & ~0x3);
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return ((data + 1) & 0x3) | (data & ~0x3);
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case BlockID.ANVIL:
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case BlockID.ANVIL:
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return data ^ 0x1;
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int damage = data & 0x4;
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switch (data & ~0x4) {
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case 0: return 3 | damage;
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case 2: return 1 | damage;
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case 1: return 0 | damage;
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case 3: return 2 | damage;
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}
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break;
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case BlockID.BED:
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case BlockID.BED:
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return data & ~0x3 | (data + 1) & 0x3;
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return data & ~0x3 | (data + 1) & 0x3;
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@ -471,7 +478,14 @@ public final class BlockData {
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return ((data + 3) & 0x3) | (data & ~0x3);
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return ((data + 3) & 0x3) | (data & ~0x3);
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case BlockID.ANVIL:
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case BlockID.ANVIL:
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return data ^ 0x1;
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int damage = data & 0x4;
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switch (data & ~0x4) {
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case 0: return 1 | damage;
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case 2: return 3 | damage;
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case 1: return 0 | damage;
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case 3: return 2 | damage;
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}
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break;
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case BlockID.BED:
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case BlockID.BED:
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return data & ~0x3 | (data - 1) & 0x3;
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return data & ~0x3 | (data - 1) & 0x3;
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