Finish removal of PlayerDirection, and partially added diagonal support back to commands.

Dieser Commit ist enthalten in:
Matthew Miller 2018-11-12 12:38:13 +10:00
Ursprung bf98dcff09
Commit 24800a662a
7 geänderte Dateien mit 727 neuen und 766 gelöschten Zeilen

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@ -1,59 +0,0 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.util.Direction;
/**
* The player's direction.
*
* <p>In the future, this class will be replaced with {@link Direction}.</p>
*/
public enum PlayerDirection {
NORTH(Vector3.at(0, 0, -1), true),
NORTH_EAST((Vector3.at(1, 0, -1)).normalize(), false),
EAST(Vector3.at(1, 0, 0), true),
SOUTH_EAST((Vector3.at(1, 0, 1)).normalize(), false),
SOUTH(Vector3.at(0, 0, 1), true),
SOUTH_WEST((Vector3.at(-1, 0, 1)).normalize(), false),
WEST(Vector3.at(-1, 0, 0), true),
NORTH_WEST((Vector3.at(-1, 0, -1)).normalize(), false),
UP(Vector3.at(0, 1, 0), true),
DOWN(Vector3.at(0, -1, 0), true);
private final Vector3 dir;
private final boolean isOrthogonal;
PlayerDirection(Vector3 vec, boolean isOrthogonal) {
this.dir = vec;
this.isOrthogonal = isOrthogonal;
}
public Vector3 vector() {
return dir;
}
public boolean isOrthogonal() {
return isOrthogonal;
}
}

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@ -275,7 +275,7 @@ public class RegionCommands {
public void move(Player player, EditSession editSession, LocalSession session, public void move(Player player, EditSession editSession, LocalSession session,
@Selection Region region, @Selection Region region,
@Optional("1") @Range(min = 1) int count, @Optional("1") @Range(min = 1) int count,
@Optional(Direction.AIM) @Direction BlockVector3 direction, @Optional(Direction.AIM) @Direction(includeDiagonals = true) BlockVector3 direction,
@Optional("air") BlockStateHolder replace, @Optional("air") BlockStateHolder replace,
@Switch('s') boolean moveSelection) throws WorldEditException { @Switch('s') boolean moveSelection) throws WorldEditException {
@ -313,7 +313,7 @@ public class RegionCommands {
public void stack(Player player, EditSession editSession, LocalSession session, public void stack(Player player, EditSession editSession, LocalSession session,
@Selection Region region, @Selection Region region,
@Optional("1") @Range(min = 1) int count, @Optional("1") @Range(min = 1) int count,
@Optional(Direction.AIM) @Direction BlockVector3 direction, @Optional(Direction.AIM) @Direction(includeDiagonals = true) BlockVector3 direction,
@Switch('s') boolean moveSelection, @Switch('s') boolean moveSelection,
@Switch('a') boolean ignoreAirBlocks) throws WorldEditException { @Switch('a') boolean ignoreAirBlocks) throws WorldEditException {
int affected = editSession.stackCuboidRegion(region, direction, count, !ignoreAirBlocks); int affected = editSession.stackCuboidRegion(region, direction, count, !ignoreAirBlocks);

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@ -19,13 +19,13 @@
package com.sk89q.worldedit.entity; package com.sk89q.worldedit.entity;
import com.sk89q.worldedit.PlayerDirection;
import com.sk89q.worldedit.WorldEditException; import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseItemStack; import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.extension.platform.Actor; import com.sk89q.worldedit.extension.platform.Actor;
import com.sk89q.worldedit.extent.inventory.BlockBag; import com.sk89q.worldedit.extent.inventory.BlockBag;
import com.sk89q.worldedit.math.BlockVector3; import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3; import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.util.Direction;
import com.sk89q.worldedit.util.HandSide; import com.sk89q.worldedit.util.HandSide;
import com.sk89q.worldedit.util.Location; import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.world.World; import com.sk89q.worldedit.world.World;
@ -60,7 +60,7 @@ public interface Player extends Entity, Actor {
* *
* @return the direction * @return the direction
*/ */
PlayerDirection getCardinalDirection(int yawOffset); Direction getCardinalDirection(int yawOffset);
/** /**
* Get the item that the player is holding. * Get the item that the player is holding.
@ -240,7 +240,7 @@ public interface Player extends Entity, Actor {
* *
* @return the direction * @return the direction
*/ */
PlayerDirection getCardinalDirection(); Direction getCardinalDirection();
/** /**
* Pass through the wall that you are looking at. * Pass through the wall that you are looking at.

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@ -20,13 +20,13 @@
package com.sk89q.worldedit.extension.platform; package com.sk89q.worldedit.extension.platform;
import com.sk89q.worldedit.NotABlockException; import com.sk89q.worldedit.NotABlockException;
import com.sk89q.worldedit.PlayerDirection;
import com.sk89q.worldedit.WorldEditException; import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.entity.Player; import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.extent.Extent; import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.internal.cui.CUIEvent; import com.sk89q.worldedit.internal.cui.CUIEvent;
import com.sk89q.worldedit.math.BlockVector3; import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3; import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.util.Direction;
import com.sk89q.worldedit.util.HandSide; import com.sk89q.worldedit.util.HandSide;
import com.sk89q.worldedit.util.Location; import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.util.TargetBlock; import com.sk89q.worldedit.util.TargetBlock;
@ -61,25 +61,25 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
* @param rot yaw * @param rot yaw
* @return the direction * @return the direction
*/ */
private static PlayerDirection getDirection(double rot) { private static Direction getDirection(double rot) {
if (0 <= rot && rot < 22.5) { if (0 <= rot && rot < 22.5) {
return PlayerDirection.SOUTH; return Direction.SOUTH;
} else if (22.5 <= rot && rot < 67.5) { } else if (22.5 <= rot && rot < 67.5) {
return PlayerDirection.SOUTH_WEST; return Direction.SOUTHWEST;
} else if (67.5 <= rot && rot < 112.5) { } else if (67.5 <= rot && rot < 112.5) {
return PlayerDirection.WEST; return Direction.WEST;
} else if (112.5 <= rot && rot < 157.5) { } else if (112.5 <= rot && rot < 157.5) {
return PlayerDirection.NORTH_WEST; return Direction.NORTHWEST;
} else if (157.5 <= rot && rot < 202.5) { } else if (157.5 <= rot && rot < 202.5) {
return PlayerDirection.NORTH; return Direction.NORTH;
} else if (202.5 <= rot && rot < 247.5) { } else if (202.5 <= rot && rot < 247.5) {
return PlayerDirection.NORTH_EAST; return Direction.NORTHEAST;
} else if (247.5 <= rot && rot < 292.5) { } else if (247.5 <= rot && rot < 292.5) {
return PlayerDirection.EAST; return Direction.EAST;
} else if (292.5 <= rot && rot < 337.5) { } else if (292.5 <= rot && rot < 337.5) {
return PlayerDirection.SOUTH_EAST; return Direction.SOUTHEAST;
} else if (337.5 <= rot && rot < 360.0) { } else if (337.5 <= rot && rot < 360.0) {
return PlayerDirection.SOUTH; return Direction.SOUTH;
} else { } else {
return null; return null;
} }
@ -345,17 +345,17 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
} }
@Override @Override
public PlayerDirection getCardinalDirection() { public Direction getCardinalDirection() {
return getCardinalDirection(0); return getCardinalDirection(0);
} }
@Override @Override
public PlayerDirection getCardinalDirection(int yawOffset) { public Direction getCardinalDirection(int yawOffset) {
if (getLocation().getPitch() > 67.5) { if (getLocation().getPitch() > 67.5) {
return PlayerDirection.DOWN; return Direction.DOWN;
} }
if (getLocation().getPitch() < -67.5) { if (getLocation().getPitch() < -67.5) {
return PlayerDirection.UP; return Direction.UP;
} }
// From hey0's code // From hey0's code

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@ -35,4 +35,5 @@ public @interface Direction {
String AIM = "me"; String AIM = "me";
boolean includeDiagonals() default false;
} }

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@ -264,7 +264,11 @@ public class WorldEditBinding extends BindingHelper {
public BlockVector3 getDirection(ArgumentStack context, Direction direction) public BlockVector3 getDirection(ArgumentStack context, Direction direction)
throws ParameterException, UnknownDirectionException { throws ParameterException, UnknownDirectionException {
Player sender = getPlayer(context); Player sender = getPlayer(context);
return worldEdit.getDirection(sender, context.next()); if (direction.includeDiagonals()) {
return worldEdit.getDiagonalDirection(sender, context.next());
} else {
return worldEdit.getDirection(sender, context.next());
}
} }
/** /**