geforkt von Mirrors/FastAsyncWorldEdit
Update changelog
Dieser Commit ist enthalten in:
Ursprung
c361da11f1
Commit
214af8a535
@ -1,13 +1,84 @@
|
||||
7.0-beta-1
|
||||
- Added support for 1.13.
|
||||
- Removed support for all prior versions.
|
||||
- Added a basic server-only GUI for editing. //drawsel to enable/disable. Requires creative.
|
||||
- Added a tag mask, ##minecraft:tag_name.
|
||||
- Added Sponge Schematic Format to replace MCEdit Schematics.
|
||||
- Added a compatibility layer for old schematics.
|
||||
- Rewrote the block parser, now uses official Minecraft format, minecraft:snow[layers=7]
|
||||
- Removed deprecated code.
|
||||
- Many more major changes! (Read this blog post for more details https://blog.me4502.com/updating-worldedit-to-minecraft-113.html)
|
||||
7.0.0
|
||||
See https://matthewmiller.dev/blog/introducing-worldedit-7/ for a friendlier explanation of some new features
|
||||
|
||||
- Added support for 1.13 and higher versions, and removed support for earlier
|
||||
- Use the official Minecraft format for entering blocks, `minecraft:oak_sign[rotation=7]`
|
||||
- Massively improved the //help command
|
||||
- Added a "##tag" pattern to set random blocks from the tag
|
||||
- Fixed long-range build tool
|
||||
- Fixed generation of hollow shapes
|
||||
- Improve general performance
|
||||
- Fixed some issues with the fuzzy blocks parser
|
||||
- Fixed the clipboard brush description not showing some flags
|
||||
- Added offset to ClipboardPattern, "//set #clipboard@-1,0,1"
|
||||
- Added a "##*tag" pattern that behaves similarly to "##tag" but sets all BlockStates
|
||||
- Added methods to set states and types of blocks independently, explained in this blog post
|
||||
- Fixed an issue with legacy block IDs returning the wrong stair shapes
|
||||
- Added a biome registry to make biomes more modern and stable
|
||||
- Fixed a few issues where WorldEdit will fail to load on versions that it hasn't been updated for yet
|
||||
- Use radius for the clipboard brush rather than diameter
|
||||
- Fixed some utility commands missing radius checks
|
||||
- Re-add mask support to the smooth command, to replace natural smoothing
|
||||
- Fixed some positional issues with craftscripts
|
||||
- Fixed a few issues with using hand/offhand/pos as block parser targets
|
||||
- Improved expression timeouts to reduce overhead
|
||||
- Improved entity conversions with legacy schematics
|
||||
- Fixed a few issues with "//schem save" and certain filesystem setups
|
||||
- Fixed a few issues with the forest commands
|
||||
- Added -f flag to //count to allow fuzzy inputs
|
||||
- Fixed TrueZip region stores
|
||||
- Partial support for CubicChunks, only upwards directions
|
||||
- Update many messages throughout the plugin to use new text features of Minecraft
|
||||
- Added biome and entity storing to the Sponge schematics
|
||||
- Improve TileEntity conversions for legacy schematics
|
||||
- Fixed "//size" on clipboards
|
||||
- Fixed some locale related issues that could occur in some specific circumstances
|
||||
- Switched to a new command system, to allow more modern features such as completions
|
||||
- Fixed an issue with invalid blocks being fuzzy compared
|
||||
- Added proper world conversions for files being loaded with "//restore"
|
||||
- Fixed other small miscellaneous issues
|
||||
- Remove the final stage committer from the MultiStage reorder mode, as it was unnecessary
|
||||
- Added /we report, and move the reporting system into WorldEdit
|
||||
- Update draw.js, roof.js, and maze.js
|
||||
- Allow the 'leave-id' parameter of //move to be a pattern rather than just a block
|
||||
- Modularised masks and patterns, allowing plugins to register their own
|
||||
- Minor improvements to the server side CUI
|
||||
- Cleaned up the fuzzy blocks system
|
||||
- Improved the error shown when WorldEdit doesn't support the platform
|
||||
- Provide better caching with LastAccessExtent
|
||||
- Allow biome changes to be undone
|
||||
- Workaround for a Spigot bug where it incorrectly sends a few commands to the client for tab completion despite permissions
|
||||
- Fixed issue where blockbags were checked for items when a block didn't need to change
|
||||
- Added a "fast" mode for reordering blocks. In the future this will be the default as it is much faster, it just needs more testing.
|
||||
- Reordering blocks is what allows edits to not break signs off walls, or doors off the ground.
|
||||
- To enable, run //reorder fast
|
||||
- To disable, run //reorder multi
|
||||
- This affects all edits
|
||||
- You can disable reordering entirely if you know what you're doing, with //reorder none
|
||||
- Fixed a bug with Entity resolution
|
||||
- More gracefully handle errors if the world's palette is corrupt
|
||||
- Made BlockType lazily-loaded
|
||||
- Properly rotate blocks. This should be fairly future resilient and work with mods
|
||||
- Added a configurable timeout to expression evaluation
|
||||
- Edits are now batched by chunks and ordered by region files, improving performance
|
||||
- Improved the API around flushing edit sessions
|
||||
- Refactored the vector system to prevent bugs caused by confusion, and improve performance due to less memory allocation
|
||||
- Added a debug option to help developers find places they've forgotten to flush sessions that require flushing
|
||||
- Added partial diagonal direction support back to some commands (Was removed in WorldEdit 6)
|
||||
- Added //drawsel, a Server-Side WorldEditCUI for small cuboid selections (< 32x32x32)
|
||||
- Rewrote the block parser, now properly handles Minecraft 1.13 names (See this blog post for more information)
|
||||
- Switched to the Sponge Schematic format, as the MCEdit Schematic Format does not work in 1.13
|
||||
- Old schematics will be loaded and converted as best as possible
|
||||
- Major improvements to the API (See this blog post for more information)
|
||||
- Removal of all old deprecated code
|
||||
- Added /tracemask, to set masks used for brush tracing
|
||||
- Added suggestions to almost all commands
|
||||
- Allowed plugins to register their own masks and patterns
|
||||
- Removed command requirement for CUI
|
||||
- Added a permission node to set NBT data, allowing servers to disallow copying full chests etc
|
||||
- Made a few paged commands use -p for pages
|
||||
- Fixed //restore not working for very old chunks
|
||||
- Massively expanded the capabilities of apply and paint item brushes
|
||||
|
||||
6.1
|
||||
- Added support for Spigot for MC 1.8.3 to 1.8.6.
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren