Converted //overlay to visitors.

Dieser Commit ist enthalten in:
sk89q 2014-03-28 16:49:01 -07:00
Ursprung 77071211f2
Commit 1b6d32ba3a

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@ -27,16 +27,23 @@ import com.sk89q.worldedit.blocks.BlockType;
import com.sk89q.worldedit.expression.Expression; import com.sk89q.worldedit.expression.Expression;
import com.sk89q.worldedit.expression.ExpressionException; import com.sk89q.worldedit.expression.ExpressionException;
import com.sk89q.worldedit.expression.runtime.RValue; import com.sk89q.worldedit.expression.runtime.RValue;
import com.sk89q.worldedit.function.FlatRegionMaskingFilter;
import com.sk89q.worldedit.function.GroundFunction;
import com.sk89q.worldedit.function.RegionMaskingFilter;
import com.sk89q.worldedit.function.block.BlockCount; import com.sk89q.worldedit.function.block.BlockCount;
import com.sk89q.worldedit.function.operation.OperationHelper;
import com.sk89q.worldedit.function.block.BlockReplace; import com.sk89q.worldedit.function.block.BlockReplace;
import com.sk89q.worldedit.function.generator.ForestGenerator; import com.sk89q.worldedit.function.generator.ForestGenerator;
import com.sk89q.worldedit.function.generator.GardenPatchGenerator; import com.sk89q.worldedit.function.generator.GardenPatchGenerator;
import com.sk89q.worldedit.function.operation.OperationHelper;
import com.sk89q.worldedit.function.util.RegionOffset;
import com.sk89q.worldedit.function.visitor.DownwardVisitor;
import com.sk89q.worldedit.function.visitor.FlatRegionVisitor;
import com.sk89q.worldedit.function.visitor.RecursiveVisitor;
import com.sk89q.worldedit.function.visitor.RegionVisitor;
import com.sk89q.worldedit.interpolation.Interpolation; import com.sk89q.worldedit.interpolation.Interpolation;
import com.sk89q.worldedit.interpolation.KochanekBartelsInterpolation; import com.sk89q.worldedit.interpolation.KochanekBartelsInterpolation;
import com.sk89q.worldedit.interpolation.Node; import com.sk89q.worldedit.interpolation.Node;
import com.sk89q.worldedit.masks.*; import com.sk89q.worldedit.masks.*;
import com.sk89q.worldedit.function.*;
import com.sk89q.worldedit.patterns.Pattern; import com.sk89q.worldedit.patterns.Pattern;
import com.sk89q.worldedit.patterns.SingleBlockPattern; import com.sk89q.worldedit.patterns.SingleBlockPattern;
import com.sk89q.worldedit.regions.CuboidRegion; import com.sk89q.worldedit.regions.CuboidRegion;
@ -51,10 +58,6 @@ import com.sk89q.worldedit.shape.RegionShape;
import com.sk89q.worldedit.shape.WorldEditExpressionEnvironment; import com.sk89q.worldedit.shape.WorldEditExpressionEnvironment;
import com.sk89q.worldedit.util.TreeGenerator; import com.sk89q.worldedit.util.TreeGenerator;
import com.sk89q.worldedit.util.noise.RandomNoise; import com.sk89q.worldedit.util.noise.RandomNoise;
import com.sk89q.worldedit.function.visitor.DownwardVisitor;
import com.sk89q.worldedit.function.visitor.FlatRegionVisitor;
import com.sk89q.worldedit.function.visitor.RecursiveVisitor;
import com.sk89q.worldedit.function.visitor.RegionVisitor;
import java.util.*; import java.util.*;
@ -1128,87 +1131,44 @@ public class EditSession {
} }
/** /**
* Overlays a layer of blocks over a cuboid area. * Places a layer of blocks on top of ground blocks in the given region
* (as if it were a cuboid).
* *
* @param region * @param region the region
* @param block * @param block the placed block
* @return number of blocks affected * @return number of blocks affected
* @throws MaxChangedBlocksException * @throws MaxChangedBlocksException thrown if too many blocks are changed
*/ */
public int overlayCuboidBlocks(Region region, BaseBlock block) public int overlayCuboidBlocks(Region region, BaseBlock block) throws MaxChangedBlocksException {
throws MaxChangedBlocksException { checkNotNull(block);
Vector min = region.getMinimumPoint();
Vector max = region.getMaximumPoint();
int upperY = Math.min(world.getMaxY(), max.getBlockY() + 1); return overlayCuboidBlocks(region, new SingleBlockPattern(block));
int lowerY = Math.max(0, min.getBlockY() - 1);
int affected = 0;
int minX = min.getBlockX();
int minZ = min.getBlockZ();
int maxX = max.getBlockX();
int maxZ = max.getBlockZ();
for (int x = minX; x <= maxX; ++x) {
for (int z = minZ; z <= maxZ; ++z) {
for (int y = upperY; y >= lowerY; --y) {
Vector above = new Vector(x, y + 1, z);
if (y + 1 <= world.getMaxY() && !getBlock(new Vector(x, y, z)).isAir()
&& getBlock(above).isAir()) {
if (setBlock(above, block)) {
++affected;
}
break;
}
}
}
}
return affected;
} }
/** /**
* Overlays a layer of blocks over a cuboid area. * Places a layer of blocks on top of ground blocks in the given region
* (as if it were a cuboid).
* *
* @param region * @param region the region
* @param pattern * @param pattern the placed block pattern
* @return number of blocks affected * @return number of blocks affected
* @throws MaxChangedBlocksException * @throws MaxChangedBlocksException thrown if too many blocks are changed
*/ */
public int overlayCuboidBlocks(Region region, Pattern pattern) public int overlayCuboidBlocks(Region region, Pattern pattern) throws MaxChangedBlocksException {
throws MaxChangedBlocksException { checkNotNull(region);
Vector min = region.getMinimumPoint(); checkNotNull(pattern);
Vector max = region.getMaximumPoint();
int upperY = Math.min(world.getMaxY(), max.getBlockY() + 1); int lowerY = region.getMinimumPoint().getBlockY();
int lowerY = Math.max(0, min.getBlockY() - 1); int upperY = region.getMaximumPoint().getBlockY();
int affected = 0; BlockReplace replace = new BlockReplace(this, pattern);
RegionOffset offset = new RegionOffset(new Vector(0, 1, 0), replace);
GroundSearch search = new MaskingGroundSearch(this, new ExistingBlockMask());
GroundFunction groundFunction = new GroundFunction(search, lowerY, upperY, offset);
FlatRegionVisitor operation = new FlatRegionVisitor(region, groundFunction);
OperationHelper.completeLegacy(operation);
int minX = min.getBlockX(); return operation.getAffected();
int minZ = min.getBlockZ();
int maxX = max.getBlockX();
int maxZ = max.getBlockZ();
for (int x = minX; x <= maxX; ++x) {
for (int z = minZ; z <= maxZ; ++z) {
for (int y = upperY; y >= lowerY; --y) {
Vector above = new Vector(x, y + 1, z);
if (y + 1 <= world.getMaxY() && !getBlock(new Vector(x, y, z)).isAir()
&& getBlock(above).isAir()) {
if (setBlock(above, pattern.next(above))) {
++affected;
}
break;
}
}
}
}
return affected;
} }
/** /**