geforkt von Mirrors/FastAsyncWorldEdit
Made BlockBag use WorldVectors for add(Single)SourcePosition
Dieser Commit ist enthalten in:
Ursprung
1f921779fa
Commit
1772d02d80
@ -19,7 +19,7 @@
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package com.sk89q.worldedit.bags;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldVector;
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import com.sk89q.worldedit.blocks.*;
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/**
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@ -189,12 +189,12 @@ public abstract class BlockBag {
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*
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* @param pos
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*/
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public abstract void addSourcePosition(Vector pos);
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public abstract void addSourcePosition(WorldVector pos);
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/**
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* Adds a position to be used a source.
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*
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* @param pos
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*/
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public abstract void addSingleSourcePosition(Vector pos);
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public abstract void addSingleSourcePosition(WorldVector pos);
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}
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@ -19,9 +19,9 @@
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package com.sk89q.worldedit.bukkit;
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import com.sk89q.worldedit.WorldVector;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.bags.*;
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import com.sk89q.worldedit.blocks.BaseItem;
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import com.sk89q.worldedit.blocks.BaseItemStack;
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@ -214,7 +214,7 @@ public class BukkitPlayerBlockBag extends BlockBag {
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* @param pos
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*/
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@Override
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public void addSourcePosition(Vector pos) {
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public void addSourcePosition(WorldVector pos) {
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}
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/**
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@ -223,6 +223,6 @@ public class BukkitPlayerBlockBag extends BlockBag {
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* @param pos
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*/
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@Override
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public void addSingleSourcePosition(Vector pos) {
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public void addSingleSourcePosition(WorldVector pos) {
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}
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}
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@ -19,7 +19,7 @@
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package com.sk89q.worldedit.spout;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldVector;
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import com.sk89q.worldedit.bags.BlockBag;
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import com.sk89q.worldedit.bags.BlockBagException;
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import com.sk89q.worldedit.bags.OutOfBlocksException;
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@ -222,7 +222,7 @@ public class SpoutPlayerBlockBag extends BlockBag {
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* @param pos
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*/
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@Override
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public void addSourcePosition(Vector pos) {
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public void addSourcePosition(WorldVector pos) {
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}
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/**
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@ -231,6 +231,6 @@ public class SpoutPlayerBlockBag extends BlockBag {
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* @param pos
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*/
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@Override
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public void addSingleSourcePosition(Vector pos) {
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public void addSingleSourcePosition(WorldVector pos) {
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}
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}
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