geforkt von Mirrors/FastAsyncWorldEdit
Added GroundFindingFunction.shouldPassThrough().
Dieser Commit ist enthalten in:
Ursprung
31060e1e0c
Commit
0402faa839
@ -29,14 +29,16 @@ import com.sk89q.worldedit.regions.Region;
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/**
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/**
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* An abstract implementation of {@link com.sk89q.worldedit.operation.FlatRegionFunction}
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* An abstract implementation of {@link com.sk89q.worldedit.operation.FlatRegionFunction}
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* that searches for the ground, which is considered to be any non-air block.
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* that searches for the first "ground" block." A ground block is found when the
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* method {@link #shouldPassThrough(Vector, BaseBlock)} returns false, which, by default,
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* does so for all non-air blocks.
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* <p>
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* <p>
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* It functions by starting from the upperY in each column and traversing
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* This function starts from the provided upperY in each block column and traverses
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* down the column until it finds the first non-air block, at which point
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* down the column until it finds the first ground block, at which point
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* {@link #apply(com.sk89q.worldedit.Vector, com.sk89q.worldedit.blocks.BaseBlock)}
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* {@link #apply(Vector, BaseBlock)} is called with the position and the
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* is called on that non-air block. {@link #shouldContinue(com.sk89q.worldedit.Vector2D)}
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* {@link BaseBlock} for the found ground block. Implementations that want
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* is called before each column is traversed, which allows implementations
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* to skip certain columns (and avoid the ground search) can override
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* to "skip" a column and avoid the ground search.
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* {@link #shouldContinue(com.sk89q.worldedit.Vector2D)} and return true as necessary.
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*/
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*/
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public abstract class GroundFindingFunction implements FlatRegionFunction {
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public abstract class GroundFindingFunction implements FlatRegionFunction {
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@ -130,7 +132,7 @@ public abstract class GroundFindingFunction implements FlatRegionFunction {
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Vector testPt = pt.toVector(y);
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Vector testPt = pt.toVector(y);
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BaseBlock block = editSession.getBlock(testPt);
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BaseBlock block = editSession.getBlock(testPt);
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if (block.getType() != BlockID.AIR) {
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if (!shouldPassThrough(testPt, block)) {
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return apply(testPt, block);
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return apply(testPt, block);
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}
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}
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}
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}
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@ -149,20 +151,38 @@ public abstract class GroundFindingFunction implements FlatRegionFunction {
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return true;
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return true;
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}
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}
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/**
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* Returns whether the given block should be "passed through" when
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* conducting the ground search.
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* <p>
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* Examples of blocks where this method could return true include snow, tall
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* grass, shrubs, and flowers. Note that this method will also receive
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* calls on each air block so that condition must be handled. Be aware
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* that blocks passed through are not automatically removed
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* from the world, so implementations may need to remove the block
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* immediately above the ground.
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* <p>
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* The default implementation only returns true for air blocks.
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*
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* @param position the position
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* @param block the block
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* @return true if the block should be passed through during the ground search
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*/
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protected boolean shouldPassThrough(Vector position, BaseBlock block) {
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return block.getType() == BlockID.AIR;
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}
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/**
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/**
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* Apply the function to the given ground block.
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* Apply the function to the given ground block.
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* <p>
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* <p>
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* The block above the given ground block may or may not be air, but it is
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* Naive implementations may provide flowers, tall grass, and other
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* a block that can be replaced. For example, this block may be a tall
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* blocks not often considered to be the ground as the ground block.
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* grass block or a flower. However, the ground block also could be
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* the flower or grass block itself, depending on the configuration of the
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* GroundFindingFunction.
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*
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*
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* @param pt the position
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* @param position the position
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* @param block the block
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* @param block the block
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* @return true if something was changed
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* @return true if something was changed
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* @throws WorldEditException thrown on an error
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* @throws WorldEditException thrown on an error
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*/
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*/
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protected abstract boolean apply(Vector pt, BaseBlock block) throws WorldEditException;
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protected abstract boolean apply(Vector position, BaseBlock block) throws WorldEditException;
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}
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}
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