Tweak removeabove/removebelow commands.

Fix misplaced negative.
Layer 0 will always be the current layer, plus <height> layers
above/below. No longer adds 1 arbitrarily to height.
Dieser Commit ist enthalten in:
wizjany 2019-05-02 18:15:04 -04:00
Ursprung 57c161a602
Commit 018b6bead8

Datei anzeigen

@ -197,10 +197,9 @@ public class UtilityCommands {
size = Math.max(1, size);
we.checkMaxRadius(size);
World world = player.getWorld();
height = height != null ? Math.min((world.getMaxY() + 1), height + 2) : (world.getMaxY() + 1);
height = height != null ? Math.min((world.getMaxY() + 1), height + 1) : (world.getMaxY() + 1);
int affected = editSession.removeAbove(
session.getPlacementPosition(player), size, height);
int affected = editSession.removeAbove(session.getPlacementPosition(player), size, height);
player.print(affected + " block(s) have been removed.");
return affected;
}
@ -220,7 +219,7 @@ public class UtilityCommands {
size = Math.max(1, size);
we.checkMaxRadius(size);
World world = player.getWorld();
height = height != null ? Math.min((-world.getMaxY() + 1), height + 2) : (world.getMaxY() + 1);
height = height != null ? Math.min((world.getMaxY() + 1), height + 1) : (world.getMaxY() + 1);
int affected = editSession.removeBelow(session.getPlacementPosition(player), size, height);
player.print(affected + " block(s) have been removed.");