Networking #2
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package de.steamwar.network.packets.client;
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import de.steamwar.network.packets.server.ServerNetworkHandler;
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import lombok.AllArgsConstructor;
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import lombok.Data;
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@Data
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@AllArgsConstructor
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public class ExecuteCommandPacket extends ClientPacket {
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private static final long serialVersionUID = 6283457297487602016L;
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package de.steamwar.network.packets.client;
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import de.steamwar.network.packets.server.ServerNetworkHandler;
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import lombok.AllArgsConstructor;
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import lombok.Data;
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@Data
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@AllArgsConstructor
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public class ImALobbyPacket extends ClientPacket {
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private static final long serialVersionUID = 8110246509205246654L;
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package de.steamwar.network.packets.client;
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import de.steamwar.network.packets.server.ServerNetworkHandler;
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import lombok.AllArgsConstructor;
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import lombok.Data;
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@Data
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@AllArgsConstructor
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public class InventoryCallbackPacket extends ClientPacket {
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private static final long serialVersionUID = -261823209186008718L;
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private int position;
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package de.steamwar.network.packets.client;
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import de.steamwar.network.packets.server.ServerNetworkHandler;
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import lombok.AllArgsConstructor;
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import lombok.Data;
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@Data
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@AllArgsConstructor
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public class PrepareSchemPacket extends ClientPacket {
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private static final long serialVersionUID = -4798561188105813349L;
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@ -20,11 +20,13 @@
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package de.steamwar.network.packets.common;
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import de.steamwar.network.packets.NetworkHandler;
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import lombok.AllArgsConstructor;
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import lombok.Data;
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import java.util.List;
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@Data
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@AllArgsConstructor
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public class FightEndsPacket extends CommonPacket {
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private static final long serialVersionUID = 1279352415549011332L;
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package de.steamwar.network.packets.common;
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import de.steamwar.network.packets.NetworkHandler;
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import lombok.AllArgsConstructor;
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import lombok.Data;
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import java.util.List;
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@Data
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@AllArgsConstructor
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public class FightInfoPacket extends CommonPacket{
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private static final long serialVersionUID = 7448644597856605853L;
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package de.steamwar.network.packets.server;
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import de.steamwar.network.packets.client.ClientNetworkHandler;
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import lombok.AllArgsConstructor;
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import lombok.Data;
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@Data
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@AllArgsConstructor
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public class BaumemberUpdatePacket extends ServerPacket{
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private static final long serialVersionUID = 6863118892424244051L;
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@ -20,9 +20,11 @@
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package de.steamwar.network.packets.server;
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import de.steamwar.network.packets.client.ClientNetworkHandler;
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import lombok.AllArgsConstructor;
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import lombok.Data;
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@Data
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@AllArgsConstructor
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public class CloseInventoryPacket extends ServerPacket {
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private static final long serialVersionUID = -2191021190060504521L;
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package de.steamwar.network.packets.server;
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import de.steamwar.network.packets.client.ClientNetworkHandler;
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import lombok.AllArgsConstructor;
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import lombok.Data;
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import java.util.Map;
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@Data
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@AllArgsConstructor
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public class InventoryPacket extends ServerPacket {
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private static final long serialVersionUID = 8071052544654047316L;
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package de.steamwar.network.packets.server;
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import de.steamwar.network.packets.client.ClientNetworkHandler;
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import lombok.AllArgsConstructor;
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import lombok.Data;
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@Data
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@AllArgsConstructor
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public class PingPacket extends ServerPacket {
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private static final long serialVersionUID = 714647343959550378L;
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private int id;
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package de.steamwar.network.packets.server;
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import de.steamwar.network.packets.client.ClientNetworkHandler;
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import lombok.AllArgsConstructor;
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import lombok.Data;
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@Data
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@AllArgsConstructor
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public class StartingServerPacket extends ServerPacket {
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private static final long serialVersionUID = 2808607245898121801L;
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private int user;
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Laden…
In neuem Issue referenzieren
Einen Benutzer sperren
Überlegung (nichts für diesen PR, aber potentiell etwas für einen NachfolgePR): CommonGUI?
Möglich, kann ich mich hiernach mal dran setzen