Networking #2
@ -1,36 +0,0 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2022 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.network.packets.client;
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import de.steamwar.network.packets.server.ServerNetworkHandler;
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import lombok.Data;
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@Data
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public class TablistNamePacket extends ClientPacket {
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private static final long serialVersionUID = -1709089784235478752L;
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private int player;
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private String tablistName;
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@Override
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public void handle(ServerNetworkHandler handler) {
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handler.handle(this);
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}
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}
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@ -20,7 +20,9 @@
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package de.steamwar.network.packets.server;
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import de.steamwar.network.packets.client.ClientNetworkHandler;
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import lombok.Data;
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@Data
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public class PingPacket extends ServerPacket {
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private static final long serialVersionUID = 714647343959550378L;
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private int id;
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@ -27,5 +27,4 @@ public abstract class ServerNetworkHandler extends NetworkHandler {
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public void handle(ImALobbyPacket packet) {}
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public void handle(InventoryCallbackPacket packet) {}
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public void handle(PrepareSchemPacket packet) {}
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public void handle(TablistNamePacket packet) {}
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}
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