CommonCore/src/de/steamwar/sql/EventFight.java

73 Zeilen
2.2 KiB
Java

2022-09-08 10:42:57 +02:00
/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.sql;
import de.steamwar.sql.internal.Field;
import de.steamwar.sql.internal.SelectStatement;
import de.steamwar.sql.internal.Statement;
import de.steamwar.sql.internal.Table;
import lombok.AllArgsConstructor;
import lombok.Getter;
@AllArgsConstructor
public class EventFight {
private static final Table<EventFight> table = new Table<>(EventFight.class);
private static final SelectStatement<EventFight> byId = table.select(Table.PRIMARY);
private static final Statement setResult = table.update(Table.PRIMARY, "Ergebnis");
private static final Statement setFight = table.update(Table.PRIMARY, "Fight");
public static EventFight get(int fightID) {
return byId.select(fightID);
}
@Getter
@Field
private final int eventID;
@Getter
@Field(keys = {Table.PRIMARY}, autoincrement = true)
private final int fightID;
@Getter
@Field
private final int teamBlue;
@Getter
@Field
private final int teamRed;
@Getter
@Field
private final int kampfleiter;
@Getter
@Field(def = "0")
private int ergebnis;
@Field(nullable = true)
private int fight;
public void setErgebnis(int winner) {
this.ergebnis = winner;
setResult.update(winner, fightID);
}
public void setFight(int fight) {
//Fight.FightID, not EventFight.FightID
this.fight = fight;
setFight.update(fight, fightID);
}
}