Lixfel
0c3f200a91
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful
Signed-off-by: Lixfel <agga-games@gmx.de>
86 Zeilen
3.5 KiB
Python
Ausführbare Datei
86 Zeilen
3.5 KiB
Python
Ausführbare Datei
#!/usr/bin/env python3
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import datetime
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import os
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import shutil
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import sys
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import tarfile
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from os import path
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# Non stdlib
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import yaml
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from nbt import nbt
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if __name__ == "__main__":
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configfile = f'/configs/GameModes/{sys.argv[1]}'
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version = int(sys.argv[2])
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worldname = sys.argv[3]
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with open(configfile, 'r') as file:
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gamemode = yaml.load(file, Loader=yaml.CLoader)
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builderworld = path.expanduser(f'~/builder{version}/{worldname}')
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arenaworld = f'/servers/{gamemode["Server"]["Folder"]}/arenas/{worldname}'
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if path.exists(arenaworld):
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backupworld = path.expanduser(f'~/backup/arenas/{datetime.datetime.now()}-{worldname}-{version}.tar.xz')
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with tarfile.open(backupworld, 'w:xz') as tar:
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tar.add(arenaworld, arcname=worldname)
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shutil.rmtree(arenaworld)
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else:
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gamemode['Server']['Maps'].append(worldname)
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with open(configfile, 'w') as file:
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yaml.dump(gamemode, file)
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level = nbt.NBTFile(f'{builderworld}/level.dat')
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level['Data']['Difficulty'] = nbt.TAG_Byte(2)
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gameRules = level['Data']['GameRules']
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gameRules['announceAdvancements'] = nbt.TAG_String('false')
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gameRules['disableRaids'] = nbt.TAG_String('true')
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gameRules['doDaylightCycle'] = nbt.TAG_String('false')
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gameRules['doEntityDrops'] = nbt.TAG_String('false')
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gameRules['doFireTick'] = nbt.TAG_String('true')
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gameRules['doImmediateRespawn'] = nbt.TAG_String('true')
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gameRules['doInsomnia'] = nbt.TAG_String('false')
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gameRules['doLimitedCrafting'] = nbt.TAG_String('false')
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gameRules['doMobLoot'] = nbt.TAG_String('false')
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gameRules['doMobSpawning'] = nbt.TAG_String('false')
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gameRules['doPatrolSpawning'] = nbt.TAG_String('false')
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gameRules['doTileDrops'] = nbt.TAG_String('true')
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gameRules['doTraderSpawning'] = nbt.TAG_String('false')
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gameRules['doWardenSpawning'] = nbt.TAG_String('false')
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gameRules['doWeatherCycle'] = nbt.TAG_String('false')
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gameRules['drowningDamage'] = nbt.TAG_String('true')
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gameRules['fallDamage'] = nbt.TAG_String('true')
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gameRules['fireDamage'] = nbt.TAG_String('true')
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gameRules['freezeDamage'] = nbt.TAG_String('true')
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gameRules['keepInventory'] = nbt.TAG_String('true')
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gameRules['lavaSourceConversion'] = nbt.TAG_String('false')
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gameRules['maxEntityCramming'] = nbt.TAG_String('24')
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gameRules['mobGriefing'] = nbt.TAG_String('false')
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gameRules['naturalRegeneration'] = nbt.TAG_String('false')
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gameRules['randomTickSpeed'] = nbt.TAG_String('3')
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gameRules['reducedDebugInfo'] = nbt.TAG_String('true')
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gameRules['snowAccumulationHeight'] = nbt.TAG_String('1')
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gameRules['spawnRadius'] = nbt.TAG_String('0')
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gameRules['spectatorsGenerateChunks'] = nbt.TAG_String('true')
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gameRules['waterSourceConversion'] = nbt.TAG_String('true')
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level.write_file()
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if path.exists(arenaworld):
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shutil.rmtree(arenaworld)
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os.makedirs(f'{arenaworld}/backup')
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shutil.copy2(f'{builderworld}/level.dat', f'{arenaworld}/backup/level.dat')
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shutil.copytree(f'{builderworld}/region', f'{arenaworld}/backup/region')
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shutil.copy2(f'{builderworld}/level.dat', f'{arenaworld}/level.dat')
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shutil.copytree(f'{builderworld}/region', f'{arenaworld}/region')
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shutil.copy2(f'{builderworld}/config.yml', f'{arenaworld}/config.yml')
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if path.exists(f'{builderworld}/paper-world.yml'):
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shutil.copy2(f'{builderworld}/paper-world.yml', f'{arenaworld}/backup/paper-world.yml')
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shutil.copy2(f'{builderworld}/paper-world.yml', f'{arenaworld}/paper-world.yml')
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