Checkpoint support #506
@ -1,12 +1,14 @@
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package de.steamwar.bungeecore;
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import de.steamwar.messages.ChatSender;
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import de.steamwar.sql.EventFight;
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import de.steamwar.sql.SteamwarUser;
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import de.steamwar.sql.Team;
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import de.steamwar.sql.Tutorial;
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import de.steamwar.messages.ChatSender;
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import lombok.Getter;
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import net.md_5.bungee.api.connection.ProxiedPlayer;
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import java.io.DataOutputStream;
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import java.io.File;
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import java.io.IOException;
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import java.net.InetSocketAddress;
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@ -14,6 +16,7 @@ import java.nio.file.Files;
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import java.time.format.DateTimeFormatter;
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import java.util.*;
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import java.util.function.BooleanSupplier;
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import java.util.function.Consumer;
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import java.util.function.Function;
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import java.util.stream.Collectors;
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@ -46,7 +49,9 @@ public class ServerStarter {
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private boolean allowMerge = false;
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private String fightMap = null;
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private String gameMode = null;
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private ServerConstructor constructor = (serverName, port, builder, shutdownCallback) -> new Arenaserver(serverName, gameMode, fightMap, allowMerge, port, builder, shutdownCallback);
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private boolean checkpoint = false;
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private ServerConstructor constructor = (serverName, port, builder, shutdownCallback, failureCallback) -> new Arenaserver(serverName, gameMode, fightMap, allowMerge, port, builder, shutdownCallback);
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private Consumer<Subserver> callback = subserver -> {};
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private final Set<ProxiedPlayer> playersToSend = new HashSet<>();
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private final Map<String, String> arguments = new HashMap<>();
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@ -117,6 +122,7 @@ public class ServerStarter {
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serverJar = version.getServerJar();
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worldDir = version.getWorldFolder(WORLDS_BASE_PATH);
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worldName = version != Version.SPIGOT_12 ? String.valueOf(SteamwarUser.get(owner).getId()) : owner.toString();
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checkpoint = true;
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build(owner);
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@ -128,12 +134,11 @@ public class ServerStarter {
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// Send players to existing server
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startCondition = () -> {
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for(Subserver subserver : Subserver.getServerList()) {
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if(subserver.getType() == Servertype.BAUSERVER && ((Bauserver)subserver).getOwner().equals(owner)) {
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for(ProxiedPlayer p : playersToSend)
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SubserverSystem.sendPlayer(subserver, p);
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return false;
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}
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Bauserver subserver = Bauserver.get(owner);
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if(subserver != null) {
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for(ProxiedPlayer p : playersToSend)
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SubserverSystem.sendPlayer(subserver, p);
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return false;
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}
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return true;
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};
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@ -163,19 +168,16 @@ public class ServerStarter {
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if(startingBau(owner))
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return false;
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for (Subserver subserver : Subserver.getServerList()) {
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if (subserver.getType() == Servertype.BAUSERVER && ((Bauserver) subserver).getOwner().equals(owner.getUniqueId()) && subserver.hasStarted()) {
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subserver.stop();
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break;
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}
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}
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Bauserver subserver = Bauserver.get(owner.getUniqueId());
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if(subserver != null && subserver.isStarted())
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subserver.stop();
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return !startingBau(owner);
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};
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}
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private void build(UUID owner) {
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constructor = (serverName, port, builder, shutdownCallback) -> new Bauserver(serverName, owner, port, builder, shutdownCallback);
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constructor = (serverName, port, builder, shutdownCallback, failureCallback) -> new Bauserver(serverName, owner, port, builder, shutdownCallback, failureCallback);
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serverNameProvider = port -> bauServerName(SteamwarUser.get(owner));
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}
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@ -185,16 +187,16 @@ public class ServerStarter {
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worldDir = version.getWorldFolder(BUILDER_BASE_PATH);
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worldName = map;
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serverNameProvider = port -> "⛏" + map;
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constructor = (serverName, port, builder, shutdownCallback) -> new Builderserver(serverName, worldName, port, builder, shutdownCallback);
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checkpoint = true;
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constructor = (serverName, port, builder, shutdownCallback, failureCallback) -> new Builderserver(serverName, worldName, port, builder, shutdownCallback, failureCallback);
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// Send players to existing server
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startCondition = () -> {
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for(Subserver subserver : Subserver.getServerList()) {
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if(subserver.getType() == Servertype.BUILDER && ((Builderserver)subserver).getMap().equals(worldName)) {
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for(ProxiedPlayer p : playersToSend)
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SubserverSystem.sendPlayer(subserver, p);
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return false;
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}
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Builderserver subserver = Builderserver.get(worldName);
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if(subserver != null) {
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for(ProxiedPlayer p : playersToSend)
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SubserverSystem.sendPlayer(subserver, p);
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return false;
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}
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return true;
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};
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@ -218,9 +220,14 @@ public class ServerStarter {
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return this;
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}
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public Subserver start() {
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public ServerStarter callback(Consumer<Subserver> callback) {
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this.callback = callback;
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return this;
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}
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public boolean start() {
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if(!startCondition.getAsBoolean())
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return null;
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return false;
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int port = portrange.freePort();
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String serverName = serverNameProvider.apply(port);
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@ -231,7 +238,7 @@ public class ServerStarter {
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for (ProxiedPlayer p : playersToSend)
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ChatSender.of(p).system("SERVER_START_OVERLOAD");
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return null;
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return false;
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}
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}
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if(worldName == null)
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@ -240,22 +247,45 @@ public class ServerStarter {
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worldSetup.run();
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arguments.put("logPath", worldName);
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Subserver subserver = constructor.construct(serverName, port, node.startServer(
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serverJar, directory, worldDir, worldName, port, xmx, arguments.entrySet().stream().map(entry -> entry.getKey() + "=" + entry.getValue()).toArray(String[]::new)
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), worldCleanup);
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File checkpointDir = new File("/tmp/" + System.getProperty("user.name") + ".checkpoints/" + directory.getName() + "/" + worldName);
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if(checkpoint)
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arguments.put("checkpoint", checkpointDir.getPath());
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if(checkpoint && checkpointDir.exists()) {
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try {
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new DataOutputStream(Files.newOutputStream(new File(checkpointDir, "port").toPath())).writeInt(port);
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} catch (IOException e) {
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throw new SecurityException(e);
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}
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postStart(constructor.construct(serverName, port, node.prepareExecution(
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"criu", "restore", "-D", checkpointDir.getPath(), "--auto-dedup", "--shell-job", "-v"
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), worldCleanup, e -> regularStart(serverName, port)));
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} else {
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regularStart(serverName, port);
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}
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return true;
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}
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private void regularStart(String serverName, int port) {
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postStart(constructor.construct(serverName, port, node.startServer(
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serverJar, directory, worldDir, worldName, port, xmx, arguments.entrySet().stream().map(entry -> entry.getKey() + "=" + entry.getValue()).toArray(String[]::new)
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), worldCleanup, null));
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}
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private void postStart(Subserver subserver) {
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for(ProxiedPlayer p : playersToSend)
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SubserverSystem.sendPlayer(subserver, p);
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return subserver;
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callback.accept(subserver);
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}
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private static boolean startingBau(ProxiedPlayer p) {
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for (Subserver subserver : Subserver.getServerList()) {
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if (subserver.getType() == Servertype.BAUSERVER && ((Bauserver) subserver).getOwner().equals(p.getUniqueId()) && !subserver.hasStarted()) {
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Message.send("BAU_START_ALREADY", p);
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return true;
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}
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Bauserver subserver = Bauserver.get(p.getUniqueId());
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if(subserver != null && !subserver.isStarted()) {
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ChatSender.of(p).system("BAU_START_ALREADY");
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return true;
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}
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return false;
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}
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@ -273,7 +303,7 @@ public class ServerStarter {
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}
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private interface ServerConstructor {
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Subserver construct(String serverName, int port, ProcessBuilder builder, Runnable shutdownCallback);
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Subserver construct(String serverName, int port, ProcessBuilder builder, Runnable shutdownCallback, Consumer<Exception> failureCallback);
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}
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private static class Portrange {
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@ -312,6 +342,7 @@ public class ServerStarter {
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}
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}
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@Getter
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public enum Version {
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SPIGOT_12("spigot-1.12.2.jar", 12),
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SPIGOT_15("spigot-1.15.2.jar", 15),
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@ -326,14 +357,6 @@ public class ServerStarter {
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this.versionSuffix = versionSuffix;
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}
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public String getServerJar() {
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return serverJar;
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}
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public int getVersionSuffix() {
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return versionSuffix;
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}
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public String getWorldFolder(String base) {
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return base + versionSuffix + "/";
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}
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