Add BauLockState.TEAM_AND_SERVERTEAM and BauLockState.SERVERTEAM as requested by many #504
@ -22,6 +22,7 @@ package de.steamwar.bungeecore.util;
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import de.steamwar.bungeecore.Message;
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import de.steamwar.sql.SteamwarUser;
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import de.steamwar.sql.UserConfig;
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import de.steamwar.sql.UserPerm;
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import lombok.experimental.UtilityClass;
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import net.md_5.bungee.api.connection.ProxiedPlayer;
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@ -43,6 +44,13 @@ public class BauLock {
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switch (state == null ? BauLockState.OPEN : BauLockState.valueOf(state)) {
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case NOBODY:
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return true;
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case SERVERTEAM:
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return !target.hasPerm(UserPerm.TEAM);
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case TEAM_AND_SERVERTEAM:
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if (target.hasPerm(UserPerm.TEAM)) {
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return false;
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}
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return owner.getTeam() != target.getTeam();
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case TEAM:
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return owner.getTeam() != target.getTeam();
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case OPEN:
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@ -22,6 +22,8 @@ package de.steamwar.bungeecore.util;
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public enum BauLockState {
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NOBODY, // Locks the build server for all users
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SERVERTEAM, // opens the build server only for every added user which is a server team member
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TEAM_AND_SERVERTEAM, //opens the build server only for every added user which is in the same team as the buildOwner and every server team member
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TEAM, //opens the build server only for every added user which is in the same team as the buildOwner
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OPEN //unlocks the build server for all users
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}
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