Update BauCommand #428
@ -1 +1 @@
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Subproject commit 9df92595b2f344585bd3e1639cedc761680b7761
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Subproject commit 1dea71993d897354d3f52a705f6e0e1e0c8ec580
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@ -23,8 +23,10 @@ import de.steamwar.bungeecore.*;
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import de.steamwar.bungeecore.inventory.SWInventory;
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import de.steamwar.bungeecore.inventory.SWItem;
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import de.steamwar.bungeecore.network.NetworkSender;
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import de.steamwar.bungeecore.sql.BauLockState;
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import de.steamwar.bungeecore.sql.BauweltMember;
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import de.steamwar.bungeecore.sql.SteamwarUser;
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import de.steamwar.bungeecore.sql.UserConfig;
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import de.steamwar.bungeecore.util.Chat19;
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import de.steamwar.command.SWCommand;
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import de.steamwar.command.TypeMapper;
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@ -171,6 +173,10 @@ public class BauCommand extends SWCommand {
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messageSender.send("BAU_TP_NOALLOWED");
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return false;
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}
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if(isLocked(value, SteamwarUser.get(p))) {
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messageSender.send("BAU_LOCKED_NOALLOWED");
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return false;
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}
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return true;
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};
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}
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@ -288,6 +294,16 @@ public class BauCommand extends SWCommand {
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});
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}
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@Register(value = "lock", description = "BAU_LOCKED_OPTIONS")
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public void lock(ProxiedPlayer p, BauLockState bauLockState) {
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setLocked(p, bauLockState);
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}
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@Register("unlock")
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public void unlock(ProxiedPlayer p) {
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setLocked(p, BauLockState.OPEN);
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}
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private static BauweltMember member(ProxiedPlayer p, SteamwarUser member){
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if (member == null) {
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Message.send("UNKNOWN_PLAYER", p);
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@ -315,4 +331,27 @@ public class BauCommand extends SWCommand {
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Message.send("BAU_MEMBER_TOGGLE_OFF", p, Message.parse(what, p));
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}
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}
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private static final String BAU_LOCK_CONFIG_NAME = "baulockstate";
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private static void setLocked(ProxiedPlayer p, BauLockState state) {
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SteamwarUser owner = SteamwarUser.get(p.getUniqueId());
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UserConfig.updateUserConfig(owner.getId(), BAU_LOCK_CONFIG_NAME, state == BauLockState.OPEN ? null : state.name());
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Message.send("BAU_LOCKED_" + state.name(), owner.getPlayer());
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}
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private static boolean isLocked(SteamwarUser owner, SteamwarUser target) {
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if (owner.getId() == target.getId())
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return false;
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String state = UserConfig.getConfig(owner.getId(), BAU_LOCK_CONFIG_NAME);
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switch (state == null ? BauLockState.OPEN : BauLockState.valueOf(state)) {
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case NOBODY:
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return true;
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case TEAM:
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return owner.getTeam() != target.getTeam();
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case OPEN:
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default:
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return false;
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}
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}
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}
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