Update BauCommand #428
@ -95,7 +95,9 @@ public class TpCommand extends BasicCommand {
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} else {
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sender.system("JOIN_PLAYER_BLOCK");
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}
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} else if (bauserver.getOwner().equals(player.getUniqueId()) || BauweltMember.getBauMember(bauserver.getOwner(), player.getUniqueId()) != null) {
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}else if (BauLock.isLocked(SteamwarUser.get(bauserver.getOwner()), sender.user())) {
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Message.send("BAU_LOCKED_NOALLOWED", player);
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}else if (bauserver.getOwner().equals(player.getUniqueId()) || BauweltMember.getBauMember(bauserver.getOwner(), player.getUniqueId()) != null) {
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SubserverSystem.sendPlayer(subserver, player);
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} else {
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SubserverSystem.sendDeniedMessage(player, bauserver.getOwner());
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58
src/de/steamwar/bungeecore/sql/BauLock.java
Normale Datei
58
src/de/steamwar/bungeecore/sql/BauLock.java
Normale Datei
@ -0,0 +1,58 @@
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/*
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This file is a part of the SteamWar software.
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Copyright (C) 2020 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bungeecore.sql;
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import de.steamwar.bungeecore.Message;
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import net.md_5.bungee.api.connection.ProxiedPlayer;
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public class BauLock {
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private static final String BAU_LOCK_CONFIG_NAME = "baulockstate";
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public static void setLocked(ProxiedPlayer p, String arg) {
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SteamwarUser owner = SteamwarUser.get(p.getUniqueId());
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BauLockState state;
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try {
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state = BauLockState.valueOf(arg);
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} catch (IllegalArgumentException e) {
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Message.send("BAU_LOCKED_OPTIONS", owner.getPlayer());
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return;
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}
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UserConfig.updateUserConfig(owner.getId(), BAU_LOCK_CONFIG_NAME, state == BauLockState.OPEN ? null : state.name());
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Message.send("BAU_LOCKED_" + state.name(), owner.getPlayer());
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}
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public static boolean isLocked(SteamwarUser owner, SteamwarUser target) {
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if (owner.getId() == target.getId())
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return false;
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String state = UserConfig.getConfig(owner.getId(), BAU_LOCK_CONFIG_NAME);
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switch (state == null ? BauLockState.OPEN : BauLockState.valueOf(state)) {
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case NOBODY:
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return true;
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case TEAM:
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return owner.getTeam() != target.getTeam();
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case OPEN:
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default:
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return false;
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}
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}
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}
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