Server start refactoring, Tutorial system #317
@ -69,16 +69,21 @@ public class FightEndsHandler implements SpigotHandler {
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int blueSchemElo = SchemElo.getElo(fightEndsPacket.getBlueSchem());
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int redSchemElo = SchemElo.getElo(fightEndsPacket.getRedSchem());
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calculateEloOfTeam(fightEndsPacket.getBlueSchem(), blueSchemElo, redSchemElo, blueResult, fightEndsPacket.getBluePlayers(), fightEndsPacket.getGameMode());
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calculateEloOfTeam(fightEndsPacket.getRedSchem(), redSchemElo, blueSchemElo, 1 - blueResult, fightEndsPacket.getRedPlayers(), fightEndsPacket.getGameMode());
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int blueTeamElo = fightEndsPacket.getBluePlayers().stream().mapToInt(player -> UserElo.getEloOrDefault(player, fightEndsPacket.getGameMode())).sum();
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int redTeamElo = fightEndsPacket.getRedPlayers().stream().mapToInt(player -> UserElo.getEloOrDefault(player, fightEndsPacket.getGameMode())).sum();
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calculateEloOfTeam(fightEndsPacket.getBlueSchem(), blueSchemElo, redSchemElo, blueTeamElo, redTeamElo, blueResult, fightEndsPacket.getBluePlayers(), fightEndsPacket.getGameMode());
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calculateEloOfTeam(fightEndsPacket.getRedSchem(), redSchemElo, blueSchemElo, redTeamElo, blueTeamElo, 1 - blueResult, fightEndsPacket.getRedPlayers(), fightEndsPacket.getGameMode());
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}
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private void calculateEloOfTeam(int schemId, int eloOwn, int eloEnemy, double result, List<Integer> players, String gameMode) {
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double winExpectation = 1 / (1 + Math.pow(10, (eloEnemy - eloOwn) / 600f));
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SchemElo.setElo(schemId, (int) Math.round(eloOwn + K * (result - winExpectation)));
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private void calculateEloOfTeam(int schemId, int eloSchemOwn, int eloSchemEnemy, int eloTeamOwn, int eloTeamEnemy, double result, List<Integer> players, String gameMode) {
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double winSchemExpectation = 1 / (1 + Math.pow(10, (eloSchemEnemy - eloSchemOwn) / 600f));
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SchemElo.setElo(schemId, (int) Math.round(eloSchemOwn + K * (result - winSchemExpectation)));
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double winTeamExpectation = 1 / (1 + Math.pow(10, (eloTeamEnemy - eloTeamOwn) / 600f));
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for (int player : players) {
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int playerElo = UserElo.getEloOrDefault(player, gameMode);
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UserElo.setElo(player, gameMode, (int) Math.round(playerElo + K * (result - winExpectation)));
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UserElo.setElo(player, gameMode, (int) Math.round(playerElo + K * (result - winTeamExpectation)));
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}
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}
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}
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