See Security-Breach issue #209
@ -24,6 +24,7 @@ import de.steamwar.bungeecore.inventory.SWInventory;
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import de.steamwar.bungeecore.inventory.SWItem;
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import de.steamwar.bungeecore.sql.BauweltMember;
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import de.steamwar.bungeecore.sql.SteamwarUser;
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import java.util.Collection;
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import net.md_5.bungee.api.ProxyServer;
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import net.md_5.bungee.api.connection.ProxiedPlayer;
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import net.md_5.bungee.api.event.ChatEvent;
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@ -220,9 +221,10 @@ public class BauCommand {
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ProxiedPlayer z = ProxyServer.getInstance().getPlayer(SteamwarUser.get(target.getMemberID()).getUuid());
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if(z != null){
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Message.send("BAU_DELMEMBER_DELETED_TARGET", z, p.getName());
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Subserver server = Subserver.getSubserver(z);
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if(server != null && server.getType() == Servertype.BAUSERVER && ((Bauserver)server).getOwner().equals(p.getUniqueId()))
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Collection<Subserver> servers = Subserver.getAllServers(z);
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if (!servers.isEmpty() && servers.stream().filter(server -> server.getType() == Servertype.BAUSERVER).anyMatch(server -> ((Bauserver) server).getOwner().equals(p.getUniqueId()))) {
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z.connect(ProxyServer.getInstance().getServerInfo(BungeeCore.LOBBY_SERVER));
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}
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}
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Message.send("BAU_DELMEMBER_DELETED", p);
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}
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In neuem Issue referenzieren
Einen Benutzer sperren
Du möchtest wissen, ob der Spieler derzeit auf dem Bauserver ist?
Keine Änderung im PersistentBungeeCore nötig? (Glaube)