More MultiLang #169
@ -20,6 +20,7 @@
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package de.steamwar.bungeecore.commands;
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import de.steamwar.bungeecore.BungeeCore;
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import de.steamwar.bungeecore.Message;
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import de.steamwar.bungeecore.sql.Event;
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import de.steamwar.bungeecore.sql.EventFight;
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import de.steamwar.bungeecore.sql.Team;
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@ -44,7 +45,7 @@ public class EventRescheduleCommand extends BasicCommand {
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ProxiedPlayer player = (ProxiedPlayer) sender;
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if(args.length != 2){
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BungeeCore.send(player, BungeeCore.CHAT_PREFIX + "§c/eventreschedule [Team1 (Blue)] [Team2 (Red)]");
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Message.send("EVENTRESCHEDULE_SYNTAX", player);
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return;
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}
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@ -52,7 +53,7 @@ public class EventRescheduleCommand extends BasicCommand {
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Team teamRed = Team.get(args[1]);
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Event event = Event.get();
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if(teamBlue == null || teamRed == null || event == null){
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BungeeCore.send(player, BungeeCore.CHAT_PREFIX + "§cEin Team ist unbekannt / Derzeit kein Event");
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Message.send("EVENTRESCHEDULE_UNKNOWN_TEAM", player);
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return;
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}
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@ -65,13 +66,13 @@ public class EventRescheduleCommand extends BasicCommand {
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continue;
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if(fight.getTeamBlue() == teamBlue.getTeamId() && fight.getTeamRed() == teamRed.getTeamId()){
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BungeeCore.send(player, BungeeCore.CHAT_PREFIX + "§aKampf startet in 30s");
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Message.send("EVENTRESCHEDULE_STARTING", player);
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fight.reschedule();
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EventFight.loadAllComingFights();
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return;
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}
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}
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BungeeCore.send(player, BungeeCore.CHAT_PREFIX + "§cKein Kampf zwischen den Teams gefunden");
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Message.send("EVENTRESCHEDULE_NO_FIGHT", player);
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}
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}
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@ -170,6 +170,12 @@ EVENT_CURRENT_FIGHT=§7{0} §{1}{2}§8 vs §{3}{4}
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EVENT_CURRENT_FIGHT_WIN=§8: §7Sieg §{0}{1}
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EVENT_CURRENT_FIGHT_DRAW=§8: §7Unentschieden
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#EventRescheduleCommand
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EVENTRESCHEDULE_SYNTAX=§c/eventreschedule [Team1 (Blue)] [Team2 (Red)]
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EVENTRESCHEDULE_UNKNOWN_TEAM=§cEin Team ist unbekannt / Derzeit kein Event
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EVENTRESCHEDULE_NO_FIGHT="§cKein Kampf zwischen den Teams gefunden"
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EVENTRESCHEDULE_STARTING=§aKampf startet in 30s
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#CheckCommand
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CHECK_REMINDER=§7Es sind §e{0} §7Schematics zu prüfen§8!
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CHECK_NOT_CHECKING=§cDu prüfst derzeit nicht.
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