+Fix BauCommand.isLocked +Update BauLockState.NONE to BauLockState.NOBODY +Move Userconfig.getUserLockState to BauCommand
Dieser Commit ist enthalten in:
Ursprung
c2211bdedf
Commit
ef6435b176
@ -81,11 +81,11 @@ public class BauCommand extends BasicCommand {
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break;
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break;
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case "lock":
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case "lock":
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setLocked(SteamwarUser.get(p), args[1]);
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setLocked(SteamwarUser.get(p), args);
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break;
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break;
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case "unlock":
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case "unlock":
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setLocked(SteamwarUser.get(p), "OPEN");
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setLocked(SteamwarUser.get(p), new String[]{"", "open"});
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break;
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break;
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default:
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default:
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@ -327,22 +327,28 @@ public class BauCommand extends BasicCommand {
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}
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}
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private static boolean isLocked(SteamwarUser owner, SteamwarUser target) {
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private static boolean isLocked(SteamwarUser owner, SteamwarUser target) {
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BauLockState activeLockState = UserConfig.getUserLockState(owner.getId());
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BauLockState activeLockState = getUserLockState(owner.getId());
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if(activeLockState == null)
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if(activeLockState == null)
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activeLockState = BauLockState.OPEN;
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activeLockState = BauLockState.OPEN;
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return activeLockState == BauLockState.NONE || (activeLockState == BauLockState.TEAM && !(Team.get(owner.getId()) == Team.get(target.getId())));
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return activeLockState == BauLockState.NOBODY || (activeLockState == BauLockState.TEAM && owner.getTeam() == target.getTeam());
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}
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}
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private static void setLocked(SteamwarUser owner, String arg) {
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private static final String bauLockConfigName = "baulockstate";
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if(arg == null || BauLockState.valueOf(arg) == null) {
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private static void setLocked(SteamwarUser owner, String[] args) {
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if(args.length < 2 || BauLockState.valueOf(args[1]) == null) {
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Message.send("BAU_LOCKED_OPTIONS", owner.getPlayer());
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Message.send("BAU_LOCKED_OPTIONS", owner.getPlayer());
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return;
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return;
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}
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}
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UserConfig.updateUserConfig(owner.getId(), UserConfig.lockConfigName, arg.toUpperCase());
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Message.send("BAU_LOCKED_" + arg, owner.getPlayer());
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String lockState = args[1].toUpperCase();
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UserConfig.updateUserConfig(owner.getId(), bauLockConfigName, lockState);
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Message.send("BAU_LOCKED_" + lockState, owner.getPlayer());
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}
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}
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private static BauLockState getUserLockState(int userID) {
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return BauLockState.valueOf(UserConfig.getConfig(userID, bauLockConfigName));
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}
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}
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}
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@ -2,7 +2,7 @@ package de.steamwar.bungeecore.sql;
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public enum BauLockState {
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public enum BauLockState {
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NONE, // Locks the build server for all users
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NOBODY, // Locks the build server for all users
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TEAM, //opens the build server only for every added user which is in the same team as the buildOwner
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TEAM, //opens the build server only for every added user which is in the same team as the buildOwner
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OPEN //unlocks the build server for all users
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OPEN //unlocks the build server for all users
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}
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}
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@ -3,18 +3,11 @@ package de.steamwar.bungeecore.sql;
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import java.util.UUID;
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import java.util.UUID;
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public class UserConfig {
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public class UserConfig {
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public static final String lockConfigName = "baulockstate";
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private static final Statement insert = new Statement("INSERT INTO `UserConfig`(`User`, `Config`, `Value`) VALUES (?,?,?)");
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private static final Statement insert = new Statement("INSERT INTO `UserConfig`(`User`, `Config`, `Value`) VALUES (?,?,?)");
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private static final Statement update = new Statement("UPDATE `UserConfig` SET `Value`= ? WHERE 'User' = ? AND 'Config' = ?");
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private static final Statement update = new Statement("UPDATE `UserConfig` SET `Value`= ? WHERE 'User' = ? AND 'Config' = ?");
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private static final Statement select = new Statement("SELECT `Value` FROM `UserConfig` WHERE 'User' = ? AND 'Config' = ?");
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private static final Statement select = new Statement("SELECT `Value` FROM `UserConfig` WHERE 'User' = ? AND 'Config' = ?");
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private static final Statement delete = new Statement("DELETE FROM `UserConfig` WHERE 'User' = ? AND 'Config' = ?");
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private static final Statement delete = new Statement("DELETE FROM `UserConfig` WHERE 'User' = ? AND 'Config' = ?");
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public static BauLockState getUserLockState(int userID) {
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return BauLockState.valueOf(getConfig(userID, lockConfigName));
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}
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public static String getConfig(int userID, String config) {
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public static String getConfig(int userID, String config) {
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return select.select(rs -> {
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return select.select(rs -> {
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if(rs.next())
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if(rs.next())
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@ -200,9 +200,9 @@ BAU_ADDMEMBER_ADDED=§aThe player was added to your world.
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BAU_ADDMEMBER_ADDED_TARGET=§aYou have been added to the world of §e{0}§a.
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BAU_ADDMEMBER_ADDED_TARGET=§aYou have been added to the world of §e{0}§a.
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BAU_TP_USAGE=§8/§7build tp §8[§eplayer§8]
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BAU_TP_USAGE=§8/§7build tp §8[§eplayer§8]
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BAU_TP_NOALLOWED=§cYou are not allowed to teleport to this player's world.
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BAU_TP_NOALLOWED=§cYou are not allowed to teleport to this player's world.
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BAU_LOCKED_NOALLOWED=&cThe buildserver is currently locked.
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BAU_LOCKED_NOALLOWED=&cThe build server is currently locked.
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BAU_LOCKED_OPTIONS=§eBuildserver lock options: §cnone§8, §eteam§8, §aopen§8.
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BAU_LOCKED_OPTIONS=§eBuild server lock options: §cnone§8, §eteam§8, §aopen§8.
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BAU_LOCKED_NONE=§eYou have closed your buildserver to all players.
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BAU_LOCKED_NOBODY=§eYou have closed your buildserver to all players.
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BAU_LOCKED_TEAM=§eYou've closed your buildserver to all beside added team members.
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BAU_LOCKED_TEAM=§eYou've closed your buildserver to all beside added team members.
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BAU_LOCKED_OPEN=§eYou have reopened your build for all added players.
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BAU_LOCKED_OPEN=§eYou have reopened your build for all added players.
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BAU_DELMEMBER_USAGE=§8/§7build delmember §8[§eplayer§8]
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BAU_DELMEMBER_USAGE=§8/§7build delmember §8[§eplayer§8]
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@ -38,8 +38,8 @@ HELP_JOIN=§7Trete mit §8/§ejoin §8[§eSpieler§8] §7einem Kampf bei!
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HELP_JOIN_HOVER=§eSpieler beitreten
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HELP_JOIN_HOVER=§eSpieler beitreten
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HELP_LOCAL=§7Schreibe mit §8/§elocal §7nur auf dem lokalen Server!
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HELP_LOCAL=§7Schreibe mit §8/§elocal §7nur auf dem lokalen Server!
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HELP_LOCAL_HOVER=§eLokaler Chat
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HELP_LOCAL_HOVER=§eLokaler Chat
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HELP_BAU_LOCK=§8/§ebuild lock §8- §7Schließe den Bauserver für bestimmte Spieler.
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HELP_BAU_LOCK=§8/§ebuild lock §8- §7Sperre dein Bauserver für bestimmte Spieler.
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HELP_BAU_LOCK_HOVER=§eSchließe deinen bau
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HELP_BAU_LOCK_HOVER=§eSperre deinen bau
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HELP_BAU_UNLOCK=§8/§ebuild unlock §8- §7SÖffne den Bauserver für alle vertrauten Spieler.
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HELP_BAU_UNLOCK=§8/§ebuild unlock §8- §7SÖffne den Bauserver für alle vertrauten Spieler.
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HELP_BAU_UNLOCK_HOVER=§eÖffne deinen bau
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HELP_BAU_UNLOCK_HOVER=§eÖffne deinen bau
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@ -184,10 +184,10 @@ BAU_ADDMEMBER_ADDED=§aDer Spieler wurde zu deiner Welt hinzugefügt.
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BAU_ADDMEMBER_ADDED_TARGET=§aDu wurdest zu der Welt von §e{0} §ahinzugefügt.
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BAU_ADDMEMBER_ADDED_TARGET=§aDu wurdest zu der Welt von §e{0} §ahinzugefügt.
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BAU_TP_USAGE=§8/§7bau tp §8[§eSpieler§8]
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BAU_TP_USAGE=§8/§7bau tp §8[§eSpieler§8]
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BAU_TP_NOALLOWED=§cDu darfst dich nicht auf diese Welt teleportieren.
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BAU_TP_NOALLOWED=§cDu darfst dich nicht auf diese Welt teleportieren.
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BAU_LOCKED_NOALLOWED=&cDer Buildserver ist momentan gelocked.
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BAU_LOCKED_NOALLOWED=&cDer Bauserver ist momentan gesperrt.
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BAU_LOCKED_OPTIONS=§eBauserver schließ optionen: §cnone§8, §eteam§8, §aopen§8.
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BAU_LOCKED_OPTIONS=§eBauserver sperr optionen: §cnone§8, §eteam§8, §aopen§8.
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BAU_LOCKED_NONE=§eDu hast dein Bau für alle Spieler geschlossen.
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BAU_LOCKED_NOBODY=§eDu hast dein Bau für alle Spieler geschlossen.
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BAU_LOCKED_TEAM=§eDu hast dein Bau für alle außer hinzugefügte Teammitglieder geschlossen.
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BAU_LOCKED_TEAM=§eDu hast dein Bau für alle außer hinzugefügte Teammitglieder gesperrt.
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BAU_LOCKED_OPEN=§eDu hast dein Bau für alle hinzugefügten Spieler wieder geöffnet.
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BAU_LOCKED_OPEN=§eDu hast dein Bau für alle hinzugefügten Spieler wieder geöffnet.
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BAU_DELMEMBER_USAGE=§8/§7bau delmember §8[§eSpieler§8]
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BAU_DELMEMBER_USAGE=§8/§7bau delmember §8[§eSpieler§8]
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BAU_DELMEMBER_SELFDEL=§cDu kannst dich nicht selbst entfernen!
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BAU_DELMEMBER_SELFDEL=§cDu kannst dich nicht selbst entfernen!
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