SteamWar/BungeeCore
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Merge pull request 'New replay available calc + admin replay' (#309) from adminReplay into master
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SteamWarCI Build successful

Reviewed-on: #309
Reviewed-by: YoyoNow <jwsteam@nidido.de>
Dieser Commit ist enthalten in:
Lixfel 2022-03-15 08:23:16 +01:00
Commit 8001f91992
2 geänderte Dateien mit 19 neuen und 20 gelöschten Zeilen

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@ -29,13 +29,17 @@ public class ReplayCommand extends BasicCommand {
ProxiedPlayer player = (ProxiedPlayer) sender;
new SWStreamInv<>(player, Message.parse("REPLAY_TITLE", player), (click, fight) -> {
if(!fight.isReplayAvailable()) {
SteamwarUser user = SteamwarUser.get(player.getUniqueId());
boolean adminReplay = false;
if (user.getUserGroup().isAdminGroup() && click.isShiftClick() && fight.replayExists()) {
adminReplay = true;
} else if(!fight.replayAllowed()) {
Message.send("REPLAY_UNAVAILABLE", player);
return;
}
ArenaMode mode = fight.getGameMode();
SubserverSystem.sendPlayer(SubserverSystem.startArena(mode, mode.getRandomMap(), 0, 0, 0, fight.getFightID(), null, null, null, null), player);
SubserverSystem.sendPlayer(SubserverSystem.startArena(mode, mode.getRandomMap(), adminReplay ? -1 : 0, 0, 0, fight.getFightID(), null, null, null, null), player);
}, page -> Fight.getPage(page, 45).stream().map(fight -> new SWListInv.SWListEntry<>(getFightItem(player, fight), fight)).collect(Collectors.toList())).open();
}
@ -48,11 +52,11 @@ public class ReplayCommand extends BasicCommand {
lore.add(Message.parse("REPLAY_TIME", player, fight.getStartTime()));
lore.add("");
lore.add(Message.parse("REPLAY_SERVER", player, fight.getServer()));
if(!fight.isReplayAvailable())
if(!fight.replayAllowed())
lore.add(Message.parse("REPLAY_UNAVAILABLE", player));
item.setLore(lore);
if(fight.isReplayAvailable())
if(fight.replayAllowed())
item.setEnchanted(true);
return item;

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@ -5,30 +5,25 @@ import de.steamwar.bungeecore.ArenaMode;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.sql.Timestamp;
import java.time.Instant;
import java.util.ArrayList;
import java.util.List;
import java.util.stream.Collectors;
public class Fight {
private static final Statement getPage = new Statement("SELECT FightID, GameMode, Server, StartTime, Duration, BlueLeader, RedLeader, BlueSchem, RedSchem, Win, WinCondition, ReplayLock, Replay is not NULL AS ReplayAvailable FROM Fight ORDER BY FightID DESC LIMIT ?, ?");
private static final Statement getPage = new Statement("SELECT f.FightID, f.GameMode, f.Server, f.StartTime, f.BlueLeader, f.RedLeader, (b.NodeId IS NULL OR b.AllowReplay) AND (r.NodeId IS NULL OR r.AllowReplay) AS ReplayAllowed, f.Win, f.Replay IS NOT NULL AS ReplayExists FROM Fight f LEFT OUTER JOIN SchematicNode b ON f.BlueSchem = b.NodeId LEFT OUTER JOIN SchematicNode r ON f.RedSchem = r.NodeId ORDER BY FightID DESC LIMIT ?, ?");
private final int fightID;
private final String gameMode;
private final String server;
private final Timestamp startTime;
private final int duration;
private final int blueLeader;
private final int redLeader;
private final int blueSchem;
private final int redSchem;
private final int win;
private final String winCondition;
private final Timestamp replayLock;
private final boolean replayAvailable;
private final boolean replayExists;
private final boolean replayAllowed;
private final List<FightPlayer> bluePlayers = new ArrayList<>();
private final List<FightPlayer> redPlayers = new ArrayList<>();
@ -38,15 +33,11 @@ public class Fight {
gameMode = rs.getString("GameMode");
server = rs.getString("Server");
startTime = rs.getTimestamp("StartTime");
duration = rs.getInt("Duration");
blueLeader = rs.getInt("BlueLeader");
redLeader = rs.getInt("RedLeader");
blueSchem = rs.getInt("BlueSchem");
redSchem = rs.getInt("RedSchem");
replayAllowed = rs.getBoolean("ReplayAllowed");
win = rs.getInt("Win");
winCondition = rs.getString("WinCondition");
replayLock = rs.getTimestamp("ReplayLock");
replayAvailable = rs.getBoolean("ReplayAvailable");
replayExists = rs.getBoolean("ReplayExists");
}
private void initPlayers(List<FightPlayer> fightPlayers) {
@ -122,7 +113,11 @@ public class Fight {
return redPlayers;
}
public boolean isReplayAvailable() {
return replayAvailable && replayLock.before(Timestamp.from(Instant.now())) && getGameMode() != null;
public boolean replayAllowed() {
return replayExists() && replayAllowed;
}
public boolean replayExists() {
return replayExists && getGameMode() != null;
}
}