SteamWar/BungeeCore
Archiviert
13
2

Better Tablist footer

Dieser Commit ist enthalten in:
yoyosource 2021-06-21 16:52:39 +02:00
Ursprung e777846c66
Commit 4de062176a
2 geänderte Dateien mit 6 neuen und 8 gelöschten Zeilen

Datei anzeigen

@ -131,15 +131,13 @@ public class TablistManager extends BasicListener {
} }
private String calcHeader(ProxiedPlayer player){ private String calcHeader(ProxiedPlayer player){
int phase = (seconds % 16) / 4; int phase = (seconds % 16) / 3;
switch(phase){ switch(phase){
case 0: case 0:
return Message.parse("TABLIST_PHASE_0", player, ProxyServer.getInstance().getPlayers().size()); return Message.parse("TABLIST_PHASE_0", player);
case 1: case 1:
return Message.parse("TABLIST_PHASE_1", player); return Message.parse("TABLIST_PHASE_1", player);
case 2: case 2:
return Message.parse("TABLIST_PHASE_2", player);
case 3:
default: default:
return Message.parse("TABLIST_PHASE_DEFAULT", player); return Message.parse("TABLIST_PHASE_DEFAULT", player);
} }
@ -161,7 +159,7 @@ public class TablistManager extends BasicListener {
try { try {
ServerInfo currentServer = player.getServer().getInfo(); ServerInfo currentServer = player.getServer().getInfo();
setHeader(calcHeader(player)); setHeader(calcHeader(player));
setFooter("§e" + currentServer.getName() + " " + getPing() + "§8ms"); setFooter(Message.parse("TABLIST_FOOTER", player, currentServer.getName(), getPing(), ProxyServer.getInstance().getPlayers().size()));
setSize(size, 20); setSize(size, 20);
int i = 0; int i = 0;

Datei anzeigen

@ -475,10 +475,10 @@ POLL_ANWSER=§7{0}
POLL_ANWSER_HOVER=§e{0} §ewählen POLL_ANWSER_HOVER=§e{0} §ewählen
#TablistManager #TablistManager
TABLIST_PHASE_0=§8Spieler online: §e{0} TABLIST_PHASE_0=§8Teamspeak: §eSteam§8War.de
TABLIST_PHASE_1=§8Teamspeak: §eSteam§8War.de TABLIST_PHASE_1=§8Discord: §8https://§eSteam§8War.de/discord
TABLIST_PHASE_2=§8Discord: §8https://§eSteam§8War.de/discord
TABLIST_PHASE_DEFAULT=§8Website: https://§eSteam§8War.de TABLIST_PHASE_DEFAULT=§8Website: https://§eSteam§8War.de
TABLIST_FOOTER=§e{0} {1}§8ms §eSpieler§8: §7{2}
TABLIST_BAU=Bau TABLIST_BAU=Bau
#EventStarter #EventStarter