SteamWar/BungeeCore
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Fix concurrency
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SteamWarCI Build successful

Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Lixfel 2022-03-30 18:32:07 +02:00
Ursprung 82bd4b752d
Commit 385f5a5a36

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@ -26,15 +26,16 @@ import net.md_5.bungee.api.connection.ProxiedPlayer;
import java.util.HashMap;
import java.util.Map;
import java.util.Optional;
import java.util.concurrent.ConcurrentHashMap;
public class UserElo {
private UserElo() {}
public static final int ELO_DEFAULT = 1000;
private static final Map<String, Map<Integer, Optional<Integer>>> gameModeUserEloCache = new HashMap<>();
private static final Map<String, Integer> maxEloCache = new HashMap<>();
private static final Map<Integer, String> emblemCache = new HashMap<>();
private static final Map<String, Map<Integer, Optional<Integer>>> gameModeUserEloCache = new ConcurrentHashMap<>();
private static final Map<String, Integer> maxEloCache = new ConcurrentHashMap<>();
private static final Map<Integer, String> emblemCache = new ConcurrentHashMap<>();
private static final Statement elo = new Statement("SELECT Elo FROM UserElo WHERE UserID = ? AND GameMode = ? AND Season = ?");
private static final Statement setElo = new Statement("INSERT INTO UserElo (Season, GameMode, UserID, Elo) VALUES (?, ?, ?, ?) ON DUPLICATE KEY UPDATE Elo = VALUES(Elo)");