c3838138b4
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful
Signed-off-by: yoyosource <yoyosource@nidido.de>
1345 Zeilen
67 KiB
Properties
1345 Zeilen
67 KiB
Properties
#
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# This file is a part of the SteamWar software.
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#
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# Copyright (C) 2021 SteamWar.de-Serverteam
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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#
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PREFIX = §eBau§8System§8»
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TIME = HH:mm:ss
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DATE=........
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COMMAND_HELP_HEAD=§7---=== (§e{0}§7) ===---
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ONLY_SCHEMS=§cFolders are unselectable
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PAGE_LIST=§e Page ({0}/{1}) »»
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LIST_PREVIOUS_PAGE=§ePrevious page
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LIST_NEXT_PAGE=§eNext page
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# Scoreboard
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SCOREBOARD_TIME = Time
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SCOREBOARD_REGION = Region
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SCOREBOARD_TRACE = Trace
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SCOREBOARD_LOADER = Loader
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SCOREBOARD_TPS = TPS
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SCOREBOARD_TPS_FROZEN = §e Frozen
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SCOREBOARD_TRACE_TICKS = Ticks
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SCOREBOARD_TECHHIDER = TechHider
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SCOREBOARD_XRAY = XRay
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# Flags
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FLAG_COLOR = Color
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FLAG_TNT = TNT
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FLAG_FIRE = Fire
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FLAG_FREEZE = Freeze
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FLAG_PROTECT = Protect
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FLAG_FIRE_ALLOW = §con
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FLAG_FIRE_DENY = §aoff
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FLAG_FREEZE_ACTIVE = §aon
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FLAG_FREEZE_INACTIVE = §coff
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FLAG_PROTECT_ACTIVE = §aon
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FLAG_PROTECT_INACTIVE = §coff
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FLAG_TNT_ALLOW = §aon
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FLAG_TNT_DENY = §coff
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FLAG_TNT_ONLY_TB = §7no §ebuild area
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FLAG_COLOR_WHITE = §fWhite
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FLAG_COLOR_ORANGE = §6Orange
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FLAG_COLOR_MAGENTA = §dMagenta
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FLAG_COLOR_LIGHT_BLUE = §bLight blue
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FLAG_COLOR_YELLOW = §eYellow
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FLAG_COLOR_LIME = §aLime
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## This cannot be converted
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FLAG_COLOR_PINK = §ePink
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FLAG_COLOR_GRAY = §8Gray
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FLAG_COLOR_LIGHT_GRAY = §7Light gray
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FLAG_COLOR_CYAN = §3Cyan
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FLAG_COLOR_PURPLE = §5Purple
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FLAG_COLOR_BLUE = §1Blue
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## This cannot be converted
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FLAG_COLOR_BROWN = §eBrown
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FLAG_COLOR_GREEN = §2Green
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FLAG_COLOR_RED = §cRed
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FLAG_COLOR_BLACK = §0Black
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# Region
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REGION_TYPE_NORMAL = Normal
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REGION_TYPE_BUILD = Build area
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REGION_TYPE_ONLY_TB = Dummy
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# AttributesCopy
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ATTRIBUTES_CANT_COPY = §cYou need to hold the same item type and hover over the same block to copy.
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ATTRIBUTES_NO_COPY = §cNo attributes to copy.
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ATTRIBUTES_COPIED = §eAttributes copied.
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ATTRIBUTE_REMOVE_COMMAND_HELP = §8/§eattributeremove §8[§eattribute§8|§7all§8|§7*§8]
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ATTRIBUTE_REMOVE_ALL = §eAll attributes removed.
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ATTRIBUTE_REMOVE_SINGLE = §eAttribute §7{0}§e removed.
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ATTRIBUTE_REMOVE_NOT_FOUND = §cAttribute not found
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# AutoStart
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AUTOSTART_COMMAND_HELP = §8/§etimer §8- §7Retrieve AutostartTimer Tool
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AUTOSTART_ITEM_NAME = §eAutostartTimer
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AUTOSTART_ITEM_LORE = §eRight Click Block §8- §7Start Timer
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AUTOSTART_MESSAGE_NO_REGION = §cYou are not inside any region
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AUTOSTART_MESSAGE_RESET = §eAutostartTimer restarted
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AUTOSTART_MESSAGE_START = §eAutostartTimer started
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AUTOSTART_MESSAGE_RESULT1 = §eTime §7until §eexplosion §7at enemy§8:§e {0}
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AUTOSTART_MESSAGE_DATE_PATTERN=mm:ss SSSS
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AUTOSTART_MESSAGE_RESULT2 = §eTime difference in game-ticks §7until {0} seconds§8:§e {1}
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AUTOSTART_MESSAGE_RESULT3 = §7positive, if too few, negative if too many
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# Backup
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BACKUP_HELP_CREATE=§8/§ebackup create §8- §7Create a region backup
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BACKUP_HELP_LOAD=§8/§ebackup load §8[§7BackupName§8] §8- §7Load a region backup
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BACKUP_HELP_LIST=§8/§ebackup list §8- §7List all region backups
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BACKUP_HELP_GUI=§8/§ebackup gui §8- §7Open the backup GUI
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BACKUP_REGION_NO_REGION=§cYou are not inside any region
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BACKUP_NO_PERMS=§You do not have permission to use the backup system
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BACKUP_CREATE_SUCCESS=§7Backup created
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BACKUP_CREATE_FAILURE=§cBackup failed
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BACKUP_CREATE_NO_CHANGE=§7No changes to save
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BACKUP_LIST_HEAD=§7---=== (§eBackup §7{0}§7) ===---
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BACKUP_LIST_ENTRY=§7{0} §e[Load]
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BACKUP_LOAD_FAILURE=§cBackup load failed
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BACKUP_LOAD=§7Backup loaded
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BACKUP_INV_NAME=§eBackup
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BACKUP_ITEM_NAME=§eBackup §7from §e{0}
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BACKUP_LORE=§eClick to load
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# Bau
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BAU_COMMAND_HELP_INFO = §8/§ebau info §8- §7Alias for §8/§ebauinfo
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BAU_COMMAND_HELP_TOGGLEWE = §8/§ebau togglewe §8[§7Player§8] §8- §7Edit the WorldEdit permissions of a player
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BAU_COMMAND_HELP_TOGGLEWORLD = §8/§ebau toggleworld §8[§7Player§8] §8- §7Edit the World permissions of a player
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BAU_UNKNOWN_PLAYER = §cUnknown Player
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BAU_NO_PLAYER = §cThe player is no member of your world!
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BAU_NO_WORLD = §cThis is not your world!
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BAU_INFO_ITEM_NAME = §eBau-Management
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## This is used in BauInfoBauGuiItem.java
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BAU_INFO_ITEM_LORE_TNT = §7TNT§8: §e{0}
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BAU_INFO_ITEM_LORE_FREEZE = §7Freeze§8: §e{0}
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BAU_INFO_ITEM_LORE_DAMAGE=
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BAU_INFO_ITEM_LORE_FIRE = §7Fire§8: §e{0}
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BAU_INFO_ITEM_LORE_COLOR = §7Color§8: §e{0}
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BAU_INFO_ITEM_LORE_PROTECT = §7Protect§8: §e{0}
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BAU_INFO_COMMAND_HELP = §8/§ebauinfo §8- §7Information regarding this build server
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BAU_INFO_COMMAND_OWNER = §7Owner: §e{0}
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BAU_INFO_COMMAND_MEMBER = §7Member: §e
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BAU_INFO_MEMBER_INFO = §e{0}§8[{1}§8,{2}§8] §8
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BAU_INFO_MEMBER_WE_ALLOW = §aWE
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BAU_INFO_MEMBER_WE_DISALLOW = §cWE
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BAU_INFO_MEMBER_WORLD_ALLOW = §aW
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BAU_INFO_MEMBER_WORLD_DISALLOW = §cW
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BAU_INFO_COMMAND_FLAG = §e{0} §8: §7{1}
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BAU_INFO_COMMAND_TPS = TPS:§e
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# Countingwand
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COUNTINGWAND_COMMAND_HELP = §8/§ecountingwand §8- §7Receive a CountingWand
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COUNTINGWAND_ITEM_NAME = §eMeterstick
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COUNTINGWAND_ITEM_LORE1 = §eLeft-Click §8- §7Set the first position
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COUNTINGWAND_ITEM_LORE2 = §eRicht-Click §8- §7Set the second position
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COUNTINGWAND_MESSAGE_RCLICK = §7First position at: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8)
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COUNTINGWAND_MESSAGE_LCLICK = §7Second position at: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8)
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COUNTINGWAND_MESSAGE_VOLUME = §e{0}
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COUNTINGWAND_MESSAGE_DIMENSION = §e{0}§8, §e{1}§8, §e{2}
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# Design Endstone
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DESIGN_ENDSTONE_COMMAND_HELP = §8/§edesign endstone §8- §7Show where Endstone is
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DESIGN_ENDSTONE_REGION_ERROR = §cThis region has no build area
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DESIGN_ENDSTONE_ENABLE = §aEndstone is activated
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DESIGN_ENDSTONE_DISABLE = §cEndstone is deactivated
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# Detonator
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DETONATOR_LOC_REMOVE = §e{0} removed
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DETONATOR_LOC_ADD = §e{0} added
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DETONATOR_BUTTON_SWITCH=Lever
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DETONATOR_BUTTON_WOOD_BUTTON=Button
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DETONATOR_BUTTON_STONE_BUTTON=Button
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DETONATOR_BUTTON_PRESSURE_PLATE=Pressure plate
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DETONATOR_BUTTON_WEIGHTED-PRESSURE_PLATE=Pressure plate
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DETONATOR_BUTTON_TRIPWIRE=Tripwire
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DETONATOR_BUTTON_NOTEBLOCK=Noteblock
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DETONATOR_BUTTON_DAYLIGHTSENSOR=Daylight sensor
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DETONATOR_BUTTON_POWERABLE=Activateable block
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DETONATOR_BUTTON_INVALID=Invalid
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DETONATOR_WAND_NAME=§eDetonator
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DETONATOR_WAND_LORE_1=§eLeft-Click §8- §7Sets a point to be activated
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DETONATOR_WAND_LORE_2=§eLeft-Click + Shift §8- §eAdds a point
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DETONATOR_WAND_LORE_3=§eRight-Click §8- §eActivates all points
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DETONATOR_HELP_WAND=§8/§edetonator wand §8-§7 Receive a Detonator
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DETONATOR_HELP_CLICK=§8/§edetonator click §8-§7 Activate a Detonator (main-hand -> hotbar -> inventory)
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DETONATOR_HELP_CLEAR=§8/§edetonator clear §8-§7 Clear a Detonator
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DETONATOR_HELP_AUTOSTART=§8/§edetonator autostart §8-§7 Enable a Autostarttester automatically
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DETONATOR_AUTOSTART_ENABLE=§7Autostart with detonate §aenabled
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DETONATOR_AUTOSTART_DISABLE=§7Autostart with detonate §cdisabled
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DETONATOR_POINT_ACT=§eSingle point activated
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DETONATOR_POINTS_ACT=§e{0} points activated
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DETONATOR_INVALID_POINT=§cOne point could not be activated
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DETONATOR_INVALID_POINTS=§c{0} points could not be activated
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DETONATOR_INVALID_BLOCK=§eThe block could not be addded
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# Hotbar
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HOTBAR_HELP_GENERIC=§7Saves a hotbar. While joining a bau with an empty inventory this hotbar will be used
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HOTBAR_HELP_SAVE=§8/§ehotbar save §8-§7 Saves your current hotbar
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HOTBAR_HELP_LOAD=§8/§ehotbar load §8-§7 Loads the saved hotbar
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HOTBAR_HELP_SHOW=§8/§ehotbar show §8-§7 Displays the saved hotbar
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HOTBAR_SAVED=§7Hotbar saved
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HOTBAR_LOADED=§7Hotbar loaded
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HOTBAR_INVENTORY=Standard hotbar
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# GUI
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GUI_EDITOR_ITEM_NAME=§eGui editor
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GUI_NAME=Bau GUI
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GUI_NO_PERMISSION=§cYou do not have enough permissions for this
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GUI_NO_OWNER=§cYou are not the owner of this World
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GUI_NO_WORLD=§cYou do not have permissions to change the World
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GUI_NO_WORLDEDIT=§cYou do not have permissions to use WorldEdit
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GUI_NO_MEMBER=§cYou need to be a member of this World
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GUI_ITEM_LORE1=§7Use this item to open the bau gui
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GUI_ITEM_LORE2=§7or press swap hands twice.
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GUI_EDITOR_TITLE=Bau GUI Editor
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GUI_EDITOR_ITEM_ROW_P=§e+1 Row
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GUI_EDITOR_ITEM_ROW_M=§e-1 Row
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GUI_EDITOR_ITEM_TRASH=§cTrashcan
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GUI_EDITOR_ITEM_TRASH_LORE=§7Drop item here
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GUI_EDITOR_ITEM_MORE=§eMore items
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GUI_EDITOR_ITEM_CLOSE=§eClose
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GUI_EDITOR_TITLE_MORE=Select item
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# Script
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## Errors
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SCRIPT_SLEEP_ERROR = §cInsert a sleep into your script
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SCRIPT_COMMAND_ERROR_UNKNOWN_VAR = §cUnknown variable {0}
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SCRIPT_COMMAND_ERROR_EXPRESSION = §cExpression error with: {0}
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SCRIPT_COMMAND_ERROR_FIRST_ARG_NOVAR = §cThe first argument is missing and should be a variable
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SCRIPT_COMMAND_ERROR_FIRST_ARG_NONUMER = §cThe first argument is missing and should be a number
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SCRIPT_COMMAND_ERROR_FIRST_ARG_NOVAR_OR_VALUE = §cThe first argument is missing and should be a variable or a number
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SCRIPT_COMMAND_ERROR_FIRST_ARG_NOJUMPPOINT = §cThe first argument is missing and should be a jump-point
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SCRIPT_COMMAND_ERROR_SECOND_ARG_NOVAR = §cThe second argument is missing and should be a variable
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SCRIPT_COMMAND_ERROR_SECOND_ARG_NOVALUE = §cThe econd argument is missing and should be a value
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SCRIPT_COMMAND_ERROR_SECOND_ARG_NOJUMPPOINT = §cThe second argument is missing and should be a jump-point
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SCRIPT_COMMAND_ERROR_THIRD_ARG_NOVAR = §cThe third argument is missing and should be a variable
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SCRIPT_COMMAND_ERROR_THIRD_ARG_NOVALUE = §cThe third argument is missing and should be a value
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SCRIPT_COMMAND_ERROR_THIRD_ARG_NOVAR_OR_NUMBER = §cThe third argument is missing and should be a variable or a number
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SCRIPT_COMMAND_ERROR_FOURTH_ARG_NOVALUE = §cThe fourth argument is missing and should be a value
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SCRIPT_COMMAND_ERROR_BOOLEAN_COMPARE = §cOnly booleans can be compared
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SCRIPT_COMMAND_ERROR_NUMBER_COMPARE = §cOnly numbers can be compared
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SCRIPT_COMMAND_ERROR_NO_BOOLEAN = §cThe value is not a boolean
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SCRIPT_COMMAND_ERROR_ONLY_STRINGS_ALLOWED = §cOnly strings are allowed
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SCRIPT_COMMAND_ERROR_ONLY_NUMBERS_ALLOWED = §cOnly numbers are allowed
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SCRIPT_COMMAND_ERROR_UNKNOWN_OPERATION = §cUnknown operation: {0}
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## Commands
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SCRIPT_COMMAND_ARITHMETIC_ADD_ERROR = §cOnly numbers or strings can be added
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SCRIPT_COMMAND_ARITHMETIC_DIV_ERROR = §cOnly numbers can be divided
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SCRIPT_COMMAND_ARITHMETIC_MUL_ERROR = §cOnly numbers can be multiplied
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SCRIPT_COMMAND_ARITHMETIC_SUB_ERROR = §cOnly numbers can be subtracted
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SCRIPT_COMMAND_ARITHMETIC_POW_ERROR = §cOnly numbers can be raised to a power
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SCRIPT_COMMAND_ARITHMETIC_MOD_ERROR = §cOnly whole numbers can be used for modulo
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SCRIPT_COMMAND_ARITHMETIC_BIT_AND_ERROR = §cOnly whole numbers and booleans can be used for and
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SCRIPT_COMMAND_ARITHMETIC_BIT_OR_ERROR = §cOnly whole numbers and booleans can be used for or
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SCRIPT_COMMAND_ARITHMETIC_BIT_XOR_ERROR = §cOnly whole numbers and booleans can be used for xor
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SCRIPT_COMMAND_ARITHMETIC_BIT_LEFT_ERROR = §cOnly whole numbers can be used for left shift value
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SCRIPT_COMMAND_ARITHMETIC_BIT_RIGHT_ERROR = §cOnly whole numbers can be used for right shift value
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SCRIPT_COMMAND_ARITHMETIC_BIT_RIGHT_LOGIC_ERROR = §cOnly whole numbers can be used for logic right shift value
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SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_HELP_1 = §eceil §8<§7variable§8> §8<§7variable§8|§7value§8>
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SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_HELP_2 = §eceil §8<§7variable§8> §8<§7variable§8|§7value§8> §8<§7variable§8|§7value§8>
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SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_HELP_3 = Ceils the second number and writes it in the first or ceils the second number with the precision from the third number and writes it in the first
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SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_ERROR_1 = §cOnly floating point numbers can be ceiled
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SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_ERROR_2 = §cThe precision needs to be a whole number
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SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_HELP_1 = §efloor §8<§7variable§8> §8<§7variable§8|§7value§8>
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SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_HELP_2 = §efloor §8<§7variable§8> §8<§7variable§8|§7value§8> §8<§7variable§8|§7value§8>
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SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_HELP_3 = Floors the second number and writes it in the first or floors the second number with the precision from the third number and writes it in the first
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SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_ERROR_1 = §cOnly floating point numbers can be floored
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SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_ERROR_2 = §cThe precision needs to be a whole number
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SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_HELP_1 = §eround §8<§7variable§8> §8<§7variable§8|§7value§8>
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SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_HELP_2 = §eround §8<§7variable§8> §8<§7variable§8|§7value§8> §8<§7variable§8|§7value§8>
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SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_HELP_3 = Round the second number and writes it in the first or rounds the second number with the precision from the third number and writes it in the first
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SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_ERROR_1 = §cOnly floating point numbers can be rounded
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SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_ERROR_2 = §cThe precision needs to be a whole number
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SCRIPT_COMMAND_IO_ECHO_HELP_1 = §eecho §8<§7value§8>
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SCRIPT_COMMAND_IO_ECHO_HELP_2 = §7Send a message to the player. If the value is empty, the message will be empty as well
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SCRIPT_COMMAND_IO_ECHO_MESSAGE = §f{0}
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SCRIPT_COMMAND_IO_ECHOACTIONBAR_HELP_1 = §eechoactionbar §8<§7value§8>
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SCRIPT_COMMAND_IO_ECHOACTIONBAR_HELP_2 = §7Send a message to the player to the action bar. If the value is empty, the message will be empty as well
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SCRIPT_COMMAND_IO_INPUT_HELP_1 = §einput §8<§7variable§8> §8<§7text§8>
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SCRIPT_COMMAND_IO_INPUT_HELP_2 = §7Request an input from the player, which will be written in the variable. The text is optional
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SCRIPT_COMMAND_STRING_INSERT_HELP_1 = §einsert §8<§7variable§8> §8<§7variable§8> §8<§7number§8>
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SCRIPT_COMMAND_STRING_INSERT_HELP_2 = §einsert §8<§7variable§8> §8<§7variable§8> §8<§7variable§8> §8<§7number§8>
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SCRIPT_COMMAND_STRING_INSERT_HELP_3 = Insert something into a String at a given index. The number is the index and the variable is the string. Optionally the result can be written in another or a new variable
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SCRIPT_COMMAND_STRING_REMOVE_HELP_1 = §eremove §8<§7variable§8> §8<§7from variable§8>
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SCRIPT_COMMAND_STRING_REMOVE_HELP_2 = §eremove §8<§7variable§8> §8<§7variable§8> §8<§7from variable§8>
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SCRIPT_COMMAND_STRING_REMOVE_HELP_3 = Removes all occurrences of a string from another string.
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SCRIPT_COMMAND_STRING_REPLACE_HELP_1 = §ereplace §8<§7variable§8> §8<§7from variable§8> §8<§7to variable§8>
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SCRIPT_COMMAND_STRING_REPLACE_HELP_2 = §ereplace §8<§7variable§8> §8<§7variable§8> §8<§7from variable§8> §8<§7to variable§8>
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SCRIPT_COMMAND_STRING_REPLACE_HELP_3 = Replaces all occurrences of a string from another string with a given string
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SCRIPT_COMMAND_STRING_SUBSTRING_HELP_1 = §esubstring §8<§7variable§8> §8<§7number§8>
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SCRIPT_COMMAND_STRING_SUBSTRING_HELP_2 = §esubstring §8<§7variable§8> §8<§7variable§8> §8<§7number§8>
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SCRIPT_COMMAND_STRING_SUBSTRING_HELP_3 = Shortens a string either from the start or the end, depending on whether the given index is positive (start) or negative (end)
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SCRIPT_COMMAND_VARIABLE_CONST_HELP_1 = §econst §8<§7variable§8> §8[§7value§8(§7s§8)§8]
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SCRIPT_COMMAND_VARIABLE_CONST_HELP_2 = Writes a value in a constant, which can be a number, a boolean or a string
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SCRIPT_COMMAND_VARIABLE_CONVERT_HELP_1 = §econvert §8<§7variable§8> §8<§7value§8>
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SCRIPT_COMMAND_VARIABLE_CONVERT_HELP_2 = Converts a value to 'number' if it's a number, or to 'boolean' if it's either 'true' or 'false'. Otherwise it remains of type 'text'.
|
|
|
|
SCRIPT_COMMAND_VARIABLE_GLOBAL_HELP_1 = §eglobal §8<§7variable§8> §8[§7value§8(§7s§8)§8]
|
|
SCRIPT_COMMAND_VARIABLE_GLOBAL_HELP_2 = Writes a value in a variable, which can be a number, a boolean or a string
|
|
|
|
SCRIPT_COMMAND_VARIABLE_UNGLOBAL_HELP_1 = §eunglobal §8<§7variable§8>
|
|
SCRIPT_COMMAND_VARIABLE_UNGLOBAL_HELP_2 = Deletes a global variable.
|
|
|
|
SCRIPT_COMMAND_VARIABLE_UNVAR_HELP_1 = §eunvar §8<§7variable§8>
|
|
SCRIPT_COMMAND_VARIABLE_UNVAR_HELP_2 = Deletes a local variable.
|
|
|
|
SCRIPT_COMMAND_VARIABLE_VAR_HELP_1 = §evar §8<§7variable§8> §8[§7value§8(§7s§8)§8]
|
|
SCRIPT_COMMAND_VARIABLE_VAR_HELP_2 = Writes a value in a variable, which can be a number, a boolean or a string
|
|
|
|
SCRIPT_COMMAND_WORLD_GETMATERIAL_HELP_1 = §egetmaterial §8<§7variable§8> §8<§7number§8> §8<§7number§8> §8<§7number§8>
|
|
SCRIPT_COMMAND_WORLD_GETMATERIAL_HELP_2 = Writes the material of a block in the world in the variable
|
|
|
|
SCRIPT_COMMAND_WORLD_SETMATERIAL_HELP_1 = §esetmaterial §8<§7variable§8> §8<§7number§8> §8<§7number§8> §8<§7number§8>
|
|
SCRIPT_COMMAND_WORLD_SETMATERIAL_HELP_2 = Sets a block in the world with the given material, given in the variable
|
|
|
|
SCRIPT_COMMAND_EXIT_HELP_1 = §eexit
|
|
SCRIPT_COMMAND_EXIT_HELP_2 = Exits the script
|
|
|
|
SCRIPT_COMMAND_IF_HELP_1 = §eif §8<§7true/false§8> §8<§7jump-point§8>
|
|
SCRIPT_COMMAND_IF_HELP_2 = §eif §8<§7true/false§8> §8<§7jump-point§8> §8<§7jump-point§8>
|
|
SCRIPT_COMMAND_IF_HELP_3 = §7Jump to the first jump-point if the given value is true or the second jump-point otherwise.
|
|
|
|
SCRIPT_COMMAND_JUMP_HELP_1 = §ejump §8<§7jump-point§8>
|
|
SCRIPT_COMMAND_JUMP_HELP_2 = §7Jump to a jump-point. A jump-point is a line with §8'§7.§8'§7 before.
|
|
SCRIPT_COMMAND_JUMP_ERROR = §cUnknown jump-point: {0}
|
|
|
|
SCRIPT_COMMAND_CALL_HELP_1 = §ecall §8<§7jump-point§8>
|
|
SCRIPT_COMMAND_CALL_HELP_2 = §7Jump to a jump-point. A jump-point is a line with §8'§7.§8'§7 before. Building a return stack alongside. Use 'return' to jump back.
|
|
SCRIPT_COMMAND_CALL_ERROR = §cUnknown jump-point: {0}
|
|
|
|
SCRIPT_COMMAND_RETURN_HELP_1 = §ereturn
|
|
SCRIPT_COMMAND_RETURN_HELP_2 = §7Jump back to the last 'call' command
|
|
SCRIPT_COMMAND_RETURN_ERROR = §cNo 'call' command executed before
|
|
|
|
SCRIPT_COMMAND_SLEEP_HELP_1 = §esleep §8<§7time§8>
|
|
SCRIPT_COMMAND_SLEEP_HELP_2 = Pauses the execution by the given number of game ticks.
|
|
SCRIPT_COMMAND_SLEEP_ERROR = §cThe given number needs to be greater than zero.
|
|
|
|
## GUI
|
|
SCRIPT_GUI_ITEM_NAME = §eScript Help
|
|
|
|
## CustomScript
|
|
SCRIPT_HOTKEY_ITEM_NAME = §7Hotkey§8: §e{0} §8-§7 {1}
|
|
SCRIPT_EVENT_ITEM_NAME = §7Event§8: §e{0} §8-§7 {1}
|
|
SCRIPT_COMMAND_ITEM_NAME = §7Command§8: §e{0}
|
|
|
|
## Script Menu GUI
|
|
SCRIPT_MENU_GUI_ITEM_LORE_1 = §7Click to retrieve
|
|
SCRIPT_MENU_GUI_ITEM_LORE_2 = §7Shift-Click to copy
|
|
SCRIPT_MENU_GUI_NAME = §eScript Commands {0}{1}§7%
|
|
SCRIPT_MENU_GUI_ITEM_ADD_NAME = §eInsert
|
|
SCRIPT_MENU_GUI_ITEM_ADD_LORE = §7Click with a book to insert
|
|
|
|
SCRIPT_MENU_GUI_DUPLICATE_COMMAND = §cCommand '{0}' already defined
|
|
SCRIPT_MENU_GUI_UNKNOWN_EVENT = §cEvent '{0}' cannot be defined
|
|
SCRIPT_MENU_GUI_LIMIT = §cScript-Book limit reached
|
|
|
|
## ScriptCommand
|
|
SCRIPT_COMMAND_HELP = §8/§escript §8- §7Opens the ScriptGUI
|
|
SCRIPT_COMMAND_HELP_MENU = §8/§escript menu §8- §7Opens the ScriptGUI for custom commands shares across baus
|
|
|
|
## Script GUI
|
|
SCRIPT_GUI_NAME = Script Elements
|
|
SCRIPT_GUI_COMMAND_CHAT = §eScript Command§8: §e{0}
|
|
|
|
SCRIPT_GUI_CUSTOM_HOTKEYS = §eCustom Hotkeys
|
|
SCRIPT_GUI_CUSTOM_HOTKEYS_COMMANDS_LORE_1 = §7Write§8: §e#!HOTKEY 'Char'
|
|
SCRIPT_GUI_CUSTOM_HOTKEYS_COMMANDS_LORE_2 = §7at the beginning of a Script Book to use a custom hotkey. The 'Char' can be any char between '§eA§7' and '§eZ§7' as well as '§e0§7' and '§e9§7'. While executing two variables are available: §epressed§7, §ereleased§7.
|
|
SCRIPT_GUI_CUSTOM_HOTKEYS_COMMANDS_LORE_3 = §7You can add modifiers like "SHIFT", "CTRL", "ALT" or "META" to the hotkey. §7Example: §e#!HOTKEY SHIFT+A
|
|
SCRIPT_GUI_CUSTOM_HOTKEYS_COMMANDS_LORE_4 = §7
|
|
SCRIPT_GUI_CUSTOM_HOTKEYS_COMMANDS_LORE_5 = §cThis can only be used in conjunction with the Fabric-Mod: §eAdvancedScripts §7found on §ehttps://steamwar.de/downloads
|
|
|
|
SCRIPT_GUI_CUSTOM_COMMANDS = §eCustom Commands
|
|
SCRIPT_GUI_CUSTOM_COMMANDS_LORE_1 = §7Write§8: §e#!CMD 'COMMAND'
|
|
SCRIPT_GUI_CUSTOM_COMMANDS_LORE_2 = §7at the beginning of a Script Book to use a custom command. The command always starts with §e/§7 and can be structured as you wish. Everything in pointy Brackets '§e<>§7' will be counted as a Parameter and therefore as a variable. Parameters in round brackets '§e()§7' are optional. Simple texts as parameters get a variable with the same name with the values true/false, depending on whether the value was given or not
|
|
|
|
SCRIPT_GUI_CUSTOM_EVENTS = §eCustom Events
|
|
SCRIPT_GUI_CUSTOM_EVENTS_LORE_1 = §7Write§8: §e#!EVENT 'EventName'
|
|
SCRIPT_GUI_CUSTOM_EVENTS_LORE_2 = §7at the beginning of a Script Book to use a custom event. Every event can ve canceled by using 'var cancel true'. After the event name are the variables which are usable in a Script Book.
|
|
SCRIPT_GUI_CUSTOM_EVENTS_LORE_3 = §7Usable Events are:
|
|
SCRIPT_GUI_CUSTOM_EVENTS_LORE_4 = §eFF
|
|
SCRIPT_GUI_CUSTOM_EVENTS_LORE_5 = §ePlaceBlock §8-§7 blockX, blockY, blockZ, blockType
|
|
SCRIPT_GUI_CUSTOM_EVENTS_LORE_6 = §eBreakBlock §8-§7 blockX, blockY, blockZ, blockType
|
|
SCRIPT_GUI_CUSTOM_EVENTS_LORE_7 = §eRightClick §8-§7 blockInHand, action, handType,
|
|
SCRIPT_GUI_CUSTOM_EVENTS_LORE_8 = §7 hasBlock §8[§7blockX, blockY, blockZ, blockFace§8]§e*
|
|
SCRIPT_GUI_CUSTOM_EVENTS_LORE_9 = §eLeftClick §8-§7 blockInHand, action, handType,
|
|
SCRIPT_GUI_CUSTOM_EVENTS_LORE_10 = §7 hasBlock §8[§7blockX, blockY, blockZ, blockFace§8]§e*
|
|
SCRIPT_GUI_CUSTOM_EVENTS_LORE_11 = §eTNTSpawn
|
|
SCRIPT_GUI_CUSTOM_EVENTS_LORE_12 = §eTNTExplode §8-§7 x, y, z
|
|
SCRIPT_GUI_CUSTOM_EVENTS_LORE_13 = §eTNTExplodeInBuild §8-§7 x, y, z
|
|
SCRIPT_GUI_CUSTOM_EVENTS_LORE_14 = §eSelfJoin §8-§7 x, y, z, playerName
|
|
SCRIPT_GUI_CUSTOM_EVENTS_LORE_15 = §eSelfLeave §8-§7 x, y, z, playerName
|
|
SCRIPT_GUI_CUSTOM_EVENTS_LORE_16 = §eDropItem §8-§7 material, x, y, z
|
|
SCRIPT_GUI_CUSTOM_EVENTS_LORE_17 = §eEntityDeath §8-§7 entityType, x, y, z
|
|
SCRIPT_GUI_CUSTOM_EVENTS_LORE_18 = §eScoreboard
|
|
SCRIPT_GUI_CUSTOM_EVENTS_LORE_STAR_1 = §e* §8-§7 Everything in brackets is only set if the variable before is set on §etrue§7.
|
|
|
|
SCRIPT_GUI_OTHER = §eOther
|
|
SCRIPT_GUI_OTHER_LORE_1 = §7Comments start with §e#§7.
|
|
SCRIPT_GUI_OTHER_LORE_2 = §7Jump_Points start with §e.§7.
|
|
SCRIPT_GUI_OTHER_LORE_3 = §7A variable name enclosed in '§e{}§7' is replaced by its value. A variable can be prefixed with '§econst.§7' or '§elocal.§7' or '§eglobal.§7'.
|
|
SCRIPT_GUI_OTHER_LORE_4 = §7The following applies:
|
|
SCRIPT_GUI_OTHER_LORE_5 = §7- Local variables are only available in the script book.
|
|
SCRIPT_GUI_OTHER_LORE_6 = §7- Global variables are available in every script book.
|
|
SCRIPT_GUI_OTHER_LORE_7 = §7- Constant variables are variables from the server (e.g. player name, TPS, etc.)
|
|
SCRIPT_GUI_OTHER_LORE_8 = §7A variable can be appended with '§e.length§7' or '§e.type§7' or '§e.isset§7'.
|
|
SCRIPT_GUI_OTHER_LORE_9 = §7The following applies:
|
|
SCRIPT_GUI_OTHER_LORE_10 = §7- Length returns the length of the variable as a number.
|
|
SCRIPT_GUI_OTHER_LORE_11 = §7- Type returns the type (number, floating_number, text or boolean) as text.
|
|
SCRIPT_GUI_OTHER_LORE_12 = §7- Isset returns as a boolean whether the variable exists.
|
|
SCRIPT_GUI_OTHER_LORE_13 = §7Mathematical as well as logical operations can be specified in '§e{}§7'.
|
|
SCRIPT_GUI_OTHER_LORE_14 = §7The following applies:
|
|
SCRIPT_GUI_OTHER_LORE_15 = §7- arithmetic operators: §e+ * - /§7 as well as §e%§7 for modulo
|
|
SCRIPT_GUI_OTHER_LORE_16 = §7- Logical operators: §e==§7; §e!=§7; §e<=§7; §e>=§7; §e<§7; §e>§7; §e&&§7; §e||§7 (this is the character for or)
|
|
SCRIPT_GUI_OTHER_LORE_17 = §7- Bitwise operators: §e&§7; §e|§7; §e^
|
|
SCRIPT_GUI_OTHER_LORE_18 = §7- Shift operators: §e<<§7; §e>>§7; §e>>>§7
|
|
|
|
SCRIPT_GUI_COMMAND_NAME = §7Command: §e{0}
|
|
|
|
SCRIPT_GUI_CUSTOM_VARIABLES = §eCustom Variables
|
|
|
|
SCRIPT_GUI_CONSTANT_TIME_NAME = §7Constant §etime
|
|
SCRIPT_GUI_CONSTANT_TIME_LORE = §7Formatted time variable.
|
|
|
|
SCRIPT_GUI_CONSTANT_TICKS_NAME = §7Constant §eticks
|
|
SCRIPT_GUI_CONSTANT_TICKS_LORE = §7Ticks since server start.
|
|
|
|
SCRIPT_GUI_CONSTANT_TRACE_NAME = §7Constant §etrace
|
|
SCRIPT_GUI_CONSTANT_TRACE_LORE = §etrue§7 if the trace is activated.
|
|
|
|
SCRIPT_GUI_CONSTANT_AUTO_TRACE_NAME = §7Constant §eautotrace
|
|
SCRIPT_GUI_CONSTANT_AUTO_TRACE_LORE = §etrue§7 if the auto trace is activated.
|
|
|
|
SCRIPT_GUI_CONSTANT_TRACE_STATUS_NAME = §7Constant §etrace_status
|
|
SCRIPT_GUI_CONSTANT_TRACE_STATUS_LORE = §7One of: §eOFF§8, §eIDLE§8, §eIDLE_AUTO_EXPLODE§8, §eIDLE_AUTO_IGNITE§8, §eIDLE_SINGLE
|
|
|
|
SCRIPT_GUI_CONSTANT_TRACE_TIME_NAME = §7Constant §etrace_time
|
|
SCRIPT_GUI_CONSTANT_TRACE_TIME_LORE = §e0§7 if the trace is not active, otherwise the time in ticks since the trace was started.
|
|
|
|
SCRIPT_GUI_CONSTANT_LOADER_STATUS_NAME = §7Constant §eloader_status
|
|
SCRIPT_GUI_CONSTANT_LOADER_STATUS_LORE = §7One of: §eOFF§8, §eSETUP§8, §eRUNNING§8, §eSINGLE§8, §ePAUSE§8, §eEND
|
|
|
|
SCRIPT_GUI_CONSTANT_TNT_NAME = §7Constant §etnt
|
|
SCRIPT_GUI_CONSTANT_TNT_LORE = §etrue§7 if tnt is not deactivated.
|
|
|
|
SCRIPT_GUI_CONSTANT_ONLY_TB_NAME = §7Constant §etnt_onlytb
|
|
SCRIPT_GUI_CONSTANT_ONLY_TB_LORE = §etrue§7 if tnt no build is activated.
|
|
|
|
SCRIPT_GUI_CONSTANT_FREEZE_NAME = §7Constant §efreeze
|
|
SCRIPT_GUI_CONSTANT_FREEZE_LORE = §etrue§7 if freeze is not deactivated.
|
|
|
|
SCRIPT_GUI_CONSTANT_FIRE_NAME = §7Constant §efire
|
|
SCRIPT_GUI_CONSTANT_FIRE_LORE = §etrue§7 if fire is not deactivated.
|
|
|
|
SCRIPT_GUI_CONSTANT_PROTECT_NAME = §7Constant §eprotect
|
|
SCRIPT_GUI_CONSTANT_PROTECT_LORE = §etrue§7 if protect is activated.
|
|
|
|
SCRIPT_GUI_CONSTANT_X_NAME = §7Constant §ex
|
|
SCRIPT_GUI_CONSTANT_X_LORE = §ex§7 position of the player.
|
|
|
|
SCRIPT_GUI_CONSTANT_Y_NAME = §7Constant §ey
|
|
SCRIPT_GUI_CONSTANT_Y_LORE = §ey§7 position of the player.
|
|
|
|
SCRIPT_GUI_CONSTANT_Z_NAME = §7Constant §ez
|
|
SCRIPT_GUI_CONSTANT_Z_LORE = §ez§7 position of the player.
|
|
|
|
SCRIPT_GUI_CONSTANT_NAME_NAME = §7Constant §ename
|
|
SCRIPT_GUI_CONSTANT_NAME_LORE = §eDisplay§7 name of the player.
|
|
|
|
SCRIPT_GUI_CONSTANT_SNEAK_NAME = §7Constant §esneaking
|
|
SCRIPT_GUI_CONSTANT_SNEAK_LORE = §etrue§7 if the player is sneaking.
|
|
|
|
SCRIPT_GUI_CONSTANT_SPRINTING_NAME = §7Constant §esprinting
|
|
SCRIPT_GUI_CONSTANT_SPRINTING_LORE = §etrue§7 is the player is sprinting.
|
|
|
|
SCRIPT_GUI_CONSTANT_SLOT_NAME = §7Constant §eslot
|
|
SCRIPT_GUI_CONSTANT_SLOT_LORE = §e0-8§7 for the selected slot.
|
|
|
|
SCRIPT_GUI_CONSTANT_SLOT_MATERIAL_NAME = §7Constant §eslotmaterial
|
|
SCRIPT_GUI_CONSTANT_SLOT_MATERIAL_LORE = §eMaterial§7 of the item in the current slot
|
|
|
|
SCRIPT_GUI_CONSTANT_OFF_HAND_MATERIAL_NAME = §7Constant §eoffhandmaterial
|
|
SCRIPT_GUI_CONSTANT_OFF_HAND_MATERIAL_LORE = §eMaterial§7 of the item in the off hand
|
|
|
|
SCRIPT_GUI_CONSTANT_SLOT_MATERIAL_DISPLAY_NAME = §7Constant §ematerialname
|
|
SCRIPT_GUI_CONSTANT_SLOT_MATERIAL_DISPLAY_LORE = §eName§7 of the item in the current slot
|
|
|
|
SCRIPT_GUI_CONSTANT_OFF_HAND_MATERIAL_DISPLAY_NAME = §7Constant §eoffmaterialname
|
|
SCRIPT_GUI_CONSTANT_OFF_HAND_MATERIAL_DISPLAY_LORE = §eName§7 of the item in the off hand
|
|
|
|
SCRIPT_GUI_CONSTANT_REGION_TYPE_NAME = §7Constant §eregion_type
|
|
SCRIPT_GUI_CONSTANT_REGION_TYPE_LORE = §eregion type§7 of the current region
|
|
|
|
SCRIPT_GUI_CONSTANT_REGION_NAME_NAME = §7Constant §eregion_name
|
|
SCRIPT_GUI_CONSTANT_REGION_NAME_LORE = §eregion name§7 of the current region
|
|
|
|
SCRIPT_GUI_CONSTANT_TPS_NAME = §7Constant §etps
|
|
SCRIPT_GUI_CONSTANT_TPS_LORE = §etps§7 of the server
|
|
|
|
SCRIPT_GUI_CONSTANT_TPS_LIMIT_NAME = §7Constant §etps_limit
|
|
SCRIPT_GUI_CONSTANT_TPS_LIMIT_LORE = §etps_limit§7 of the server
|
|
|
|
# Shield Printing
|
|
SHIELD_PRINTING_NO_REGION = §cYou are not in a region.
|
|
SHIELD_PRINTING_NOT_RUNNING = §cThe shield printing is not running.
|
|
SHIELD_PRINTING_DISALLOWED = §cYou are not allowed to use shield printing here.
|
|
SHIELD_PRINTING_BOSSBAR = §fMovements: {0}
|
|
SHIELD_PRINTING_BOSSBAR_COPIED = §fMovements: {0} Copied: {1}
|
|
|
|
SHIELD_PRINTING_START = §aThe shield printing has been started.
|
|
SHIELD_PRINTING_COPY = §aThe shield has been copied.
|
|
SHIELD_PRINTING_APPLY = §aThe shield has been applied.
|
|
SHIELD_PRINTING_STOP = §aThe shield printing has been stopped.
|
|
|
|
# Unsign Book
|
|
UNSIGN_HELP=§8/§eunsign §8- §7Make a signed book writable again
|
|
|
|
# Simulator
|
|
SIMULATOR_HELP = §8/§esimulator §8-§7 Gives you the simulator wand
|
|
SIMULATOR_CREATE_HELP = §8/§esimulator create §8[§7name§8] §8-§7 Create a new simulator
|
|
SIMULATOR_CHANGE_HELP = §8/§esimulator change §8-§7 Change your simulator wand selection
|
|
SIMULATOR_DELETE_HELP = §8/§esimulator delete §8[§7name§8] §8-§7 Deletes the simulator
|
|
SIMULATOR_START_HELP = §8/§esimulator start §8[§7name§8] §8-§7 Starts the simulator
|
|
SIMULATOR_COPY_HELP = §8/§esimulator copy §8[§7to-copy§8] §8[§7name§8] §8-§7 Copy the simulator
|
|
SIMULATOR_NO_PERMS = §cYou are not allowed to use the simulator here
|
|
|
|
SIMULATOR_GUI_ITEM_NAME = §eTNT Simulator
|
|
|
|
SIMULATOR_NO_SIM_IN_HAND = §cNo simulator item selected
|
|
SIMULATOR_GUI_SELECT_SIM = Simulator selection
|
|
SIMULATOR_GUI_CREATE_SIM = §eCreate simulator
|
|
SIMULATOR_GUI_CREATE_SIM_GUI = Create simulator
|
|
SIMULATOR_NAME_ALREADY_EXISTS = §cSimulator already exists
|
|
SIMULATOR_NAME_INVALID = §cInvalid name
|
|
SIMULATOR_NOT_EXISTS = §cSimulator does not exist
|
|
SIMULATOR_CREATE = §aSimulator created
|
|
SIMULATOR_EDIT_LOCATION = §7Edit position
|
|
SIMULATOR_EDIT_PROPERTIES = §7Edit properties
|
|
SIMULATOR_EDIT_OTHER = §7Edit other
|
|
SIMULATOR_EDIT_GROUP = §7Edit group
|
|
|
|
SIMULATOR_EDIT_GROUP_MENU = §eEdit group
|
|
|
|
SIMULATOR_WAND_NAME = §eSimulator
|
|
SIMULATOR_WAND_NAME_SELECTED = §7Simulator §8- §e{0}
|
|
SIMULATOR_WAND_LORE_1 = §eRight click §8- §7Adds a position
|
|
SIMULATOR_WAND_LORE_2 = §eSneaking §8- §7Free movement
|
|
SIMULATOR_WAND_LORE_3 = §eLeft click §8- §7Start the simulation
|
|
SIMULATOR_WAND_LORE_4 = §eRight click in air §8- §7Opens the gui
|
|
SIMULATOR_WAND_LORE_5 = §eOffhand §8- §7Simulator preview
|
|
|
|
SIMULATOR_REGION_FROZEN = §cSimulator cannot be used inside frozen regions
|
|
|
|
## Other
|
|
SIMULATOR_PLUS_ONE = §7+1
|
|
SIMULATOR_PLUS_PIXEL_SHIFT = §eShift §7Click for §e+0,0625
|
|
SIMULATOR_PLUS_FIVE_SHIFT = §eShift §7Click for §e+5
|
|
SIMULATOR_MINUS_ONE = §7-1
|
|
SIMULATOR_MINUS_PIXEL_SHIFT = §eShift §7Click for §e-0,0625
|
|
SIMULATOR_MINUS_FIVE_SHIFT = §eShift §7Click for §e-5
|
|
SIMULATOR_POSITION_X = §7x-Position
|
|
SIMULATOR_POSITION_Y = §7y-Position
|
|
SIMULATOR_POSITION_Z = §7z-Position
|
|
SIMULATOR_BACK = §eBack
|
|
|
|
SIMULATOR_GUI_TOTAL_TNT = §7Total TNT§8: §e{0}
|
|
|
|
SIMULATOR_DELETED = §cSimulator deleted
|
|
|
|
## GUI
|
|
SIMULATOR_POSITION_EDIT = §eEdit position
|
|
SIMULATOR_POSITION_ADD = §eSet position
|
|
SIMULATOR_GUI_TNT_SPAWN_NAME = §eTNT
|
|
SIMULATOR_GUI_TNT_SPAWN_LORE_1 = §7TNT-Count§8: §e{0}
|
|
SIMULATOR_GUI_TNT_SPAWN_LORE_2 = §7Tick§8: §e{0}
|
|
SIMULATOR_GUI_TNT_SPAWN_LORE_3 = §7Lifespan§8: §e{0}
|
|
SIMULATOR_GUI_TNT_SPAWN_LORE_4 = §7
|
|
SIMULATOR_GUI_TNT_SPAWN_LORE_5 = §7x§8: §e{0}
|
|
SIMULATOR_GUI_TNT_SPAWN_LORE_6 = §7y§8: §e{0}
|
|
SIMULATOR_GUI_TNT_SPAWN_LORE_7 = §7z§8: §e{0}
|
|
SIMULATOR_GUI_TNT_GROUP_NAME = §eTNT group
|
|
SIMULATOR_GUI_TNT_GROUP_LORE_1 = §7Element count§8: §e{0}
|
|
SIMULATOR_GUI_TNT_GROUP_LORE_2 = §7Tick§8: §e{0}
|
|
SIMULATOR_GUI_TNT_GROUP_LORE_3 = §7
|
|
SIMULATOR_GUI_TNT_GROUP_LORE_4 = §7x§8: §e{0}
|
|
SIMULATOR_GUI_TNT_GROUP_LORE_5 = §7y§8: §e{0}
|
|
SIMULATOR_GUI_TNT_GROUP_LORE_6 = §7z§8: §e{0}
|
|
SIMULATOR_GUI_TNT_DISABLED = §cDisabled
|
|
SIMULATOR_GUI_NAME = Simulator
|
|
SIMULATOR_GUI_DELETE = §cDelete TNT
|
|
SIMULATOR_GUI_START = §eStart
|
|
SIMULATOR_GUI_AUTO_TRACE = §eAutoTrace§8: §7{0}
|
|
SIMULATOR_GUI_MOVE_ALL = §eMove all
|
|
|
|
SIMULATOR_ALIGNMENT_CENTER = §7Alignment§8: §eCenter
|
|
SIMULATOR_ALIGNMENT_POSITIVE_X = §7Alignment§8: §ePositive X
|
|
SIMULATOR_ALIGNMENT_NEGATIVE_X = §7Alignment§8: §eNegative X
|
|
SIMULATOR_ALIGNMENT_POSITIVE_Z = §7Alignment§8: §ePositive Z
|
|
SIMULATOR_ALIGNMENT_NEGATIVE_Z = §7Alignment§8: §eNegative Z
|
|
|
|
SIMULATOR_MOVE_ALL_GUI_NAME = Move TNT
|
|
|
|
SIMULATOR_TNT_SPAWN_GUI_NAME = Configure TNT {0}
|
|
SIMULATOR_TNT_SPAWN_EDIT_LOCATION = - Location
|
|
SIMULATOR_TNT_SPAWN_EDIT_PROPERTIES = - Properties
|
|
SIMULATOR_TNT_SPAWN_EDIT_OTHER = - Other
|
|
SIMULATOR_TNT_SPAWN_LORE = §eClick to change
|
|
SIMULATOR_TNT_SPAWN_COUNT = §7TNT-Count §8- §e{0}
|
|
SIMULATOR_TNT_SPAWN_COUNT_ANVIL_GUI_NAME = TNT-Count
|
|
SIMULATOR_TNT_SPAWN_TICK = §7Tick §8- §e{0}
|
|
SIMULATOR_TNT_SPAWN_TICK_ANVIL_GUI_NAME = Tick offset
|
|
SIMULATOR_TNT_SPAWN_FUSE = §7Lifespan §8- §e{0}
|
|
SIMULATOR_TNT_SPAWN_FUSE_ANVIL_GUI_NAME = Fuse-Ticks
|
|
SIMULATOR_TNT_SPAWN_VELOCITY_NAME = §7TNT
|
|
SIMULATOR_TNT_SPAWN_VELOCITY_X = §7TNT §eJump X §8- {0}
|
|
SIMULATOR_TNT_SPAWN_VELOCITY_Y = §7TNT §eJump Y §8- {0}
|
|
SIMULATOR_TNT_SPAWN_VELOCITY_Z = §7TNT §eJump Z §8- {0}
|
|
SIMULATOR_TNT_SPAWN_VELOCITY_ON = §aon
|
|
SIMULATOR_TNT_SPAWN_VELOCITY_OFF = §coff
|
|
SIMULATOR_TNT_SPAWN_POSITION_X = §7x-Position §8- §e{0}
|
|
SIMULATOR_TNT_SPAWN_POSITION_Y = §7y-Position §8- §e{0}
|
|
SIMULATOR_TNT_SPAWN_POSITION_Z = §7z-Position §8- §e{0}
|
|
SIMULATOR_TNT_SPAWN_ACTIVATED_NAME = §7Primed by
|
|
SIMULATOR_TNT_SPAWN_ACTIVATED_WITH = §7Primed by §8- §e{0}
|
|
SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_COMPARATOR = Comparator
|
|
SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_REPEATER = Repeater
|
|
SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_OBSERVER = Observer
|
|
SIMULATOR_TNT_SPAWN_INACTIVE = §7> §7{0}
|
|
SIMULATOR_TNT_SPAWN_ACTIVE = §e> §7{0}
|
|
SIMULATOR_TNT_SPAWN_MATERIAL = §eMaterial
|
|
SIMULATOR_TNT_SPAWN_MATERIAL_LORE_1 = §7Current material§8: §e{0}
|
|
SIMULATOR_TNT_SPAWN_MATERIAL_LORE_2 = §eLeft-Click §7to change
|
|
SIMULATOR_TNT_SPAWN_MATERIAL_LORE_3 = §eRight-Click §7to reset
|
|
SIMULATOR_TNT_SPAWN_ENABLED = §aEnabled
|
|
SIMULATOR_TNT_SPAWN_DISABLED = §cDisabled
|
|
SIMULATOR_MATERIAL_GUI_NAME = Change material
|
|
SIMULATOR_MATERIAL_NAME = §e{0}
|
|
SIMULATOR_MATERIAL_NAME_LORE = §7Material §8- §e{0}
|
|
SIMULATOR_MATERIAL_CLICK = §eClick to choose
|
|
SIMULATOR_TNT_SPAWN_ADD_IGNITION_PHASE = §eAdd prime phase
|
|
SIMULATOR_TNT_SPAWN_ADD_TNT = §eAdd TNT
|
|
SIMULATOR_TNT_SPAWN_REMOVE_TNT = §cRemove
|
|
SIMULATOR_TNT_SPAWN_POSITION_ANVIL_GUI_NAME = Position
|
|
|
|
# SmartPlace
|
|
SMART_PLACE_HELP = §8/§esmartplace §8-§7 Toggles SmartPlace
|
|
SMART_PLACE_INFO = §7Places rotatable blocks §eaway§7 from you when §esneaking§7.
|
|
SMART_PLACE_ENABLE = §aSmartPlace activated
|
|
SMART_PLACE_DISABLE = §cSmartPlace deactivated
|
|
|
|
# InventoryFiller
|
|
INVENTORY_FILL_HELP = §8/§einventoryfill §8- §7Toggles InventoryFill
|
|
INVENTORY_FILL_INFO = §7Helps you fill containers by looking at them while sneaking and dropping the item. Or just scroll on a container to change the amount of the item inside.
|
|
INVENTORY_FILL_ENABLE = §aInventoryFiller activated
|
|
INVENTORY_FILL_DISABLE = §cInventoryFiller deactivated
|
|
|
|
# Killchecker
|
|
KILLCHECKER_HELP_ENABLE = §8/§ekillchecker enable §8- §7Enables Killchecker / Recalculates kills
|
|
KILLCHECKER_HELP_DISABLE = §8/§ekillchecker disable §8- §7Disables Killchecker
|
|
KILLCHECKER_INFO = §7Shows the overlaps of cannon kills in your build area.
|
|
KILLCHECKER_INFO2 = §7Only colorable blocks like Wool, Terractotta, Stained Glass and Concrete are counted.
|
|
KILLCHECKER_ENABLE = §aKillchecker activated
|
|
KILLCHECKER_DISABLE = §cKillchecker deactivated
|
|
KILLCHECKER_BOSSBAR = §e§l{0} §7(§e{1}%§7) §e§l{2}§7 cannons
|
|
|
|
# BlockCounter
|
|
BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Toggle on/off
|
|
BLOCK_COUNTER_HELP_ENABLE = §8/§eblockcounter enable §8- §7Toggles BlockCounter on
|
|
BLOCK_COUNTER_HELP_DISABLE = §8/§eblockcounter disable §8- §7Toggles BlockCounter off
|
|
BLOCK_COUNTER_MESSAGE = §7Counter §8> §e{0} §7Blocks §e{1} §7TNT §e{2} §7Blocks/TNT §e{3} §7Blocks/tick
|
|
BLOCK_COUNTER_MESSAGE_SECOND = §7Counter §8> §e{0} §7Blocks §e{1} §7TNT §e{2} §7Blocks/TNT §e{3} §7Blocks/s
|
|
BLOCK_COUNTER_ENABLE = §7BlockCounter activated
|
|
BLOCK_COUNTER_DISABLE = §7BlockCounter deactivated
|
|
|
|
# DepthCounter
|
|
DEPTH_COUNTER_COMMAND_ENABLE_HELP = §8/§edepthcounter enable §8- §7Activate the depth-counter
|
|
DEPTH_COUNTER_COMMAND_DISABLE_HELP = §8/§edepthcounter disable §8- §7Deactivate the depth-counter
|
|
DEPTH_COUNTER_COMMAND_INFO_HELP = §8/§edepthcounter info §8- §7Lists active counting modes
|
|
DEPTH_COUNTER_COMMAND_TOGGLE_HELP = §8/§edepthcounter toggle §8<§7CountMode§8> §8- §7Toggle counting modes
|
|
DEPTH_COUNTER_ENABLE_MESSAGE = §7You activated the depth-counter
|
|
DEPTH_COUNTER_DISABLE_MESSAGE = §7You deactivated the depth-counter
|
|
DEPTH_COUNTER_ACTIVE_MESSAGE = §7Active couting modes: §e{0}§8.
|
|
DEPTH_COUNTER_MESSAGE = §7Damage §8> §7{0}
|
|
DEPTH_COUNTER_HIGHLIGHT = §e
|
|
DEPTH_COUNTER_SEPARATOR = §7 §7
|
|
DEPTH_COUNTER_X = X: {0}
|
|
DEPTH_COUNTER_Y = Y: {0}
|
|
DEPTH_COUNTER_Z = Z: {0}
|
|
DEPTH_COUNTER_TNT = §7TNT§8: §e{0}
|
|
|
|
# TPSLimit
|
|
TICK_STEP_HELP = §8/§etick step §8<§7Ticks§8> §8- §7Step n ticks
|
|
TICK_STEP_SINGLE_HELP = §8/§etick step §8- §7Step one tick
|
|
TICK_WARP_HELP = §8/§etick warp §8<§7Ticks§8> §8- §7Warp n ticks
|
|
TICK_CANCEL_HELP = §8/§etick cancel §8- §7Cancels tick step/warp
|
|
TICK_ERROR = §cYou can not activate another §8'§e/tick step§8'§c or §8'§e/tick warp§8'§c
|
|
TICK_CANCEL_ERROR = §cYou have no §8'§e/tick step§8'§c or §8'§e/tick warp§8'§c active
|
|
TICK_STEP = §eSkipping {0} ticks
|
|
TICK_STEP_LEFT = §eSkipping {0} more ticks
|
|
TICK_WARP = §eWarping {0} ticks
|
|
TICK_WARP_LEFT = §eWarping {0} more ticks
|
|
TICK_CANCEL = §eWarps and Steps canceled
|
|
TPSLIMIT_GUI_ITEM_NAME = §eTPS limiter
|
|
TPSLIMIT_GUI_ITEM_LORE = §7Currently: §e{0}
|
|
TPSLIMIT_ANVIL_GUI = New TPS limit
|
|
TPSLIMIT_HELP = §8/§etpslimit §8[§7TPS§8|§edefault§8] §8- §7Sets TPS on Build
|
|
TPSLIMIT_CURRENT = §7Current TPS limit§8: §e{0}
|
|
TPSLIMIT_NO_PERMS = §cYou are not allowed to use the TPS-Limiter here
|
|
TPSLIMIT_SET = §eSet TPS limit to {0}
|
|
TPSLIMIT_FROZEN = §eTPS frozen
|
|
TPSLIMIT_INVALID = §cOnly numbers between 0,5 and {0}, and 'default'{1} allowed.
|
|
TPSLIMIT_INVALID_FROZEN = §c and '0'
|
|
|
|
# Trace
|
|
TRACE_RECORD=§aon
|
|
TRACE_IDLE=§coff
|
|
TRACE_IDLE_SINGLE=§esingle
|
|
TRACE_IDLE_AUTO_EXPLODE=§eauto §8(§7explode§8)
|
|
TRACE_IDLE_AUTO_IGNITE=§eauto §8(§7ignite§8)
|
|
TRACE_MESSAGE_AUTO_IDLE_EXPLODE = §aAuto-Tracer explode started
|
|
TRACE_MESSAGE_AUTO_IDLE_IGNITE = §aAuto-Tracer ignite started
|
|
TRACE_MESSAGE_START = §aTNT-Tracer started
|
|
TRACE_MESSAGE_SINGLE = §aSingle-Tracer started
|
|
TRACE_MESSAGE_STOP = §cTNT-Tracer stopped
|
|
TRACE_MESSAGE_DELETE = §cAll TNT-positions deleted
|
|
TRACE_MESSAGE_SHOW = §aAll TNT-positions shown
|
|
TRACE_MESSAGE_HIDE = §cAll TNT-positions hidden
|
|
TRACE_MESSAGE_ISOLATE = §aTNT-positions isolated
|
|
TRACE_MESSAGE_UNISOLATE = §cTNT-positions hidden
|
|
TRACE_MESSAGE_CLICK_ISOLATE = §eClick to §aisolate§8/§cunisolate
|
|
TRACE_MESSAGE_DISALLOWED = §cYou are not allowed to use the TNT-Tracer here
|
|
TRACE_MESSAGE_NO_REGION = §cYou are not in a region
|
|
|
|
TRACE_COMMAND_HELP_START = §8/§etrace start §8- §7Starts recording of all TNT-positions
|
|
TRACE_COMMAND_HELP_SINGLE = §8/§etrace single §8- §7Starts a single recording of all TNT-positions
|
|
TRACE_COMMAND_HELP_STOP = §8/§etrace stop §8- §7Stops the TNT-Tracer
|
|
TRACE_COMMAND_HELP_AUTO = §8/§etrace toggleauto §8- §7Automatic start of recording
|
|
TRACE_COMMAND_HELP_SHOW = §8/§etrace show §8<§eParameter§8> - §7Shows all TNT-positions
|
|
TRACE_COMMAND_HELP_HIDE = §8/§etrace hide §8- §7Hides all TNT-positions
|
|
TRACE_COMMAND_HELP_DELETE = §8/§etrace delete §8- §7Deletes all TNT-positions
|
|
TRACE_COMMAND_HELP_GUI = §8/§etrace gui §8- §7Shows the Trace GUI
|
|
TRACE_COMMAND_HELP_REPLAY = §8/§etrace replay §8[§7tick§8] §8- §7Replays your recording
|
|
TRACE_COMMAND_HELP_REPLAY_DISABLE = §8/§etrace replay disable §8- §7Stops the replay
|
|
TRACE_COMMAND_HELP_REPLAY_NEXT = §8/§etrace replay next §8[§7step§8] §8- §7Jump one§8/§7step tick forward
|
|
TRACE_COMMAND_HELP_REPLAY_PREVIOUS = §8/§etrace replay previous §8[§7step§8] §8- §7Jump one§8/§7step tick back
|
|
TRACE_COMMAND_HELP_REPLAY_LOOP = §8/§etrace replay loop §8<§7start§8> §8<§7end§8> §8[§7speed§8] §8- §7Loop the replay
|
|
|
|
TRACE_GUI_ITEM_NAME = §eTracer
|
|
TRACE_GUI_ITEM_LORE = §7Status§8: {0}
|
|
TRACE_GUI_NAME = Trace Gui
|
|
TRACE_GUI_TRACE_INACTIVE = §eStart Tracer
|
|
TRACE_GUI_TRACE_ACTIVE = §eStop Tracer
|
|
TRACE_GUI_TRACE_ACTIVE_AUTO = §eAuto-Trace is active
|
|
TRACE_GUI_AUTO_TRACE_INACTIVE = §eacitvate Auto-Tracer
|
|
TRACE_GUI_AUTO_TRACE_ACTIVE = §edeactivate Auto-Tracer
|
|
TRACE_GUI_DELETE = §eDelete trace
|
|
|
|
TRACE_GUI_TITLE = Trace GUI
|
|
TRACE_GUI_ITEM_BACK = §eBack
|
|
TRACE_GUI_ITEM = §eTrace §8- §e{0} §7TNT
|
|
TRACE_GUI_CLEAR = §eDelete traces
|
|
TRACE_GUI_RECORD_ITEM = §eTNT §8- §e{0} §7Positions
|
|
TRACE_GUI_RECORD_CLEAR = §eDelete TNT
|
|
TRACE_GUI_POSITION_ITEM = §ePosition
|
|
TRACE_GUI_POSITION_X = §7X§8: §e{0}
|
|
TRACE_GUI_POSITION_Y = §7Y§8: §e{0}
|
|
TRACE_GUI_POSITION_Z = §7Z§8: §e{0}
|
|
TRACE_GUI_POSITION_SOURCE = §7Source§8: §e{0}
|
|
TRACE_GUI_POSITION_EXPLODED = §7Exploded§8: §e{0}
|
|
|
|
# Loader
|
|
LOADER_OFF = §coff
|
|
LOADER_SETUP = §eSetup
|
|
LOADER_RUNNING = §aRunning
|
|
LOADER_SINGLE_SIDEBAR = §aSingle
|
|
LOADER_PAUSE = §7Pause
|
|
LOADER_END = §8Finished
|
|
|
|
LOADER_MESSAGE_CLEAR = §7Loader cleared
|
|
LOADER_MESSAGE_CLEAR_HELP = §cYou have to be in Setup-Mode to clear the Loader
|
|
LOADER_MESSAGE_TNT = §eTNT added {0}
|
|
LOADER_MESSAGE_INTERACT = §e{0} added {1}
|
|
LOADER_BUTTON_SWITCH=Lever
|
|
LOADER_BUTTON_WOOD_BUTTON=Button
|
|
LOADER_BUTTON_STONE_BUTTON=Button
|
|
LOADER_BUTTON_PRESSURE_PLATE=Pressure plate
|
|
LOADER_BUTTON_WEIGHTED_PRESSURE_PLATE=Pressure plate
|
|
LOADER_BUTTON_TRIPWIRE=Tripwire
|
|
LOADER_BUTTON_NOTEBLOCK=Noteblock
|
|
LOADER_BUTTON_DAYLIGHTSENSOR=Daylightsensor
|
|
LOADER_BUTTON_INVALID=Invalid
|
|
LOADER_HELP_SETUP=§8/§eloader setup §8- §7Starts recording actions
|
|
LOADER_HELP_UNDO=§8/§7loader undo §8- §7Removes last recorded action
|
|
LOADER_HELP_START=§8/§eloader start §8- §7Playback of previously recorded action
|
|
LOADER_HELP_WAIT=§8/§7loader wait §8[§7Ticks§8] - §7Sets wait time between shots
|
|
LOADER_HELP_SPEED=§8/§7loader speed §8[§7Ticks§8] - §7Sets wait time between actions
|
|
LOADER_HELP_PAUSE=§8/§7loader pause §8- §7Pauses Loader
|
|
LOADER_HELP_RESUME=§8/§7loader resume §8- §7Resumes Loader
|
|
LOADER_HELP_STOP=§8/§eloader stop §8- §7Stops recording/playback
|
|
LOADER_HELP_CLEAR=§8/§eloader clear §8- §7Clears recording
|
|
LOADER_HELP_SINGLE=§8/§eloader single §8- §7Starts a single shot
|
|
LOADER_HELP_OTHER=§7The loader works with §eIngame§8-§eTicks §7(20 ticks per Second)
|
|
LOADER_NO_LOADER=§cYou have no Laoder. Create one with /loader setup
|
|
LOADER_BACK_SETUP=§7DYour Loader is in Setup again
|
|
LOADER_NEW=§7Load your cannon and fire it once, to initialise the loader.
|
|
LOADER_HOW_TO_START=§7Then, execute /§eloader start§7 to start the Loader
|
|
LOADER_ACTIVE=§7The Loader is now active.
|
|
LOADER_STOP=§7The Loader has been stopped.
|
|
LOADER_PAUSED=§7The Loader is now paused.
|
|
LOADER_RESUME=§7The Loader is resuming.
|
|
LOADER_SINGLE=§7The Loader is shooting once.
|
|
LOADER_SMALL_TIME=§cThe wait time is too small
|
|
LOADER_NEW_TIME=§7The wait time is now: {0}, before {1}
|
|
LOADER_NEW_LOAD_TIME=§7The action wait time is now: {0}, before {1}
|
|
LOADER_UNDO=§7Undo succesful.
|
|
LOADER_PERMS=§cYou are not allowed to use the Loader here
|
|
LOADER_GUI_NAME=§eLoader
|
|
LOADER_GUI_NEW=§eNew Loader
|
|
LOADER_GUI_START=§eStart Loader
|
|
LOADER_GUI_PAUSE=§7pause Loader
|
|
LOADER_GUI_UNDO=§7Undo last action
|
|
LOADER_GUI_WAIT=§7Shot delay
|
|
LOADER_GUI_WAIT_LORE=§7Currently: §e{0}
|
|
LOADER_GUI_WAIT_TITLE=§7Shot delay
|
|
LOADER_GUI_SPEED=§eSpeed
|
|
LOADER_GUI_SPEED_LORE=§7Currently: §e{0}
|
|
LOADER_GUI_SPEED_TITLE=§7Block placing speed
|
|
LOADER_GUI_STOP=§eStop Loader
|
|
# Loadtimer
|
|
LOADTIMER_HELP_OVERVIEW=§7Compete with your friends loading your cannon and get information about the cannon
|
|
LOADTIMER_HELP_START_1=§8/§eloadtimer start §8-§7 Starts the simple Loadtimer
|
|
LOADTIMER_HELP_START_2=§8/§7loadtimer start §8[§7full/half§8] - §7Starts the Loadtimer in a given mode
|
|
LOADTIMER_HELP_START_3=§7Loadtimer Modes: Full -> Measures from the priming of the first TNT to the explosion of the first propellant. Is better at calculating the shot frequency. Half -> Only measures until activation
|
|
LOADTIMER_HELP_STOP=§8/§eloadtimer stop §8-§7 Stops current Loadtimer
|
|
LOADTIMER_GUI_GLOBAL=§eLoadtimer does not exist in the global region!
|
|
LOADTIMER_GUI_STOP=§eStop Loadtimer
|
|
LOADTIMER_GUI_START=§eStart Loadtimer
|
|
LOADTIMER_GUI_TITLE=Loadtimer Mode
|
|
LOADTIMER_GUI_FULL=§eFull
|
|
LOADTIMER_GUI_HALF=§eHalf
|
|
LOADTIMER_WAITING=§7Place a TNT to start...
|
|
LOADTIMER_BOSSBAR=§7Tick: §e{0}§7(§e{1}§7) Time: §e{2}s §7Tnt: §e{3} §7Blocks
|
|
LOADTIMER_ACTIVATED=§7Waiting until priming
|
|
LOADTIMER_IGNITION=§7Waiting for explosion
|
|
LOADTIMER_SUMARY_HEAD=§7---=== (§eLoadtimer-Results§7) ===---
|
|
LOADTIMER_SUMARY_PLAYERTABLE_HEAD=§7Player: §eTNT §7(§eTNT/s§7)
|
|
LOADTIMER_SUMARY_PLAYERTABLE_PLAYER=§7{0}: §e{1} §7(§e{2}/s§7)
|
|
LOADTIMER_SUMARY_PLAYERTABLE_ALL=Total
|
|
LOADTIMER_SUMARY_TIMES_HEAD=§7Time: §eSeconds §7(§eTicks§7)
|
|
LOADTIMER_SUMARY_TIMES_START = §7 || §7Start!
|
|
LOADTIMER_SUMARY_TIMES_ACTIVATION = §7 || Activation: §e{0}s §7(§e{1}t§7)
|
|
LOADTIMER_SUMARY_TIMES_IGNITION = §7 || Priming: §e{0}s §7(§e{1}t§7)
|
|
LOADTIMER_SUMARY_TIMES_EXPLOSION = §7 || Explosion: §e{0}s §7(§e{1}t§7)
|
|
LOADTIMER_SUMARY_TIMES_LAST=§7\\/
|
|
LOADTIMER_SUMARY_STATS_HEAD=§7Cannon-Stats§8:
|
|
LOADTIMER_SUMARY_STATS_TNT=§7TNT: §e{0}
|
|
LOADTIMER_SUMARY_STATS_FREQ=§7Loading frequency: §e{0}/m§8, §7Shot frequency: §e{1}/m
|
|
|
|
# Observer
|
|
OBSERVER_HELP = §7Right-Click an Observer to get the Trace. Flame particles have to be enabled. The Particles will be shown in the block.
|
|
OBSERVER_HELP_ENABLE = §8/§eobserver enable §8-§7 Activates the Observer-Tracer
|
|
OBSERVER_HELP_DISABLE = §8/§eobserver disable §8-§7 Deactivates the Observer-Tracer
|
|
OBSERVER_HELP_DELETE = §8/§eobserver delete §8-§7 Deletes the Obersver-Tracer
|
|
OBSERVER_HELP_RETRACE = §8/§eobserver retrace §8-§7 Retraces The Observer-Tracer
|
|
OBSERVER_ENABLE = §7Observer trace started
|
|
OBSERVER_DISABLE = §7Observer trace stopped
|
|
OBSERVER_DELETE = §7Observer trace deleted
|
|
OBSERVER_RETRACE_DONE = §7Observer trace retraced
|
|
OBSERVER_RETRACE_NO_TRACE = §7No Observer trace to retrace
|
|
|
|
# Other
|
|
OTHER_ITEMS_TELEPORT_NAME=§eTeleporter
|
|
OTHER_ITEMS_TELEPORT_GUI_NAME=Teleport
|
|
OTHER_ITEMS_TELEPORT_PLAYER_OFFLINE=§cThis Player is offline
|
|
OTHER_ITEMS_CLEAR_NAME=§eClear
|
|
OTHER_ITEMS_DECLUTTER_NAME=§eDeclutter
|
|
OTHER_ITEMS_GAMEMODE_NAME=§eGamemode
|
|
OTHER_ITEMS_GAMEMODE_LORE_1=§eRight-Click§8:§7 Toggle between creative and spectator
|
|
OTHER_ITEMS_GAMEMODE_LORE_2=§eLeft-Click§8:§7 Toggle between survival and adventure
|
|
OTHER_ITEMS_KILLALL_NAME=§eKillAll
|
|
OTHER_ITEMS_KILLALL_LORE_1=§eWithout Shift§8:§7 only this region
|
|
OTHER_ITEMS_KILLALL_LORE_2=§eWith Shift§8:§7 global
|
|
OTHER_ITEMS_INVENTORY_FILL_NAME=§eInventoryFill
|
|
OTHER_ITEMS_INVENTORY_FILL_LORE_ACTIVE=§aActivated
|
|
OTHER_ITEMS_INVENTORY_FILL_LORE_INACTIVE=§aDisabled
|
|
OTHER_SLOT_INVALID_SLOT=§cInvalid slot
|
|
OTHER_NOCLIP_SLOT_INFO=§7With /slot you can change the selected slot and take another block in the slot.
|
|
OTHER_NOCLIP_SLOT_HELP_PICK = §8/§eslot pick §8-§7 Take the faced block into your inventory.
|
|
OTHER_NOCLIP_SLOT_HELP_DROP = §8/§eslot drop §8-§7 Clears your slot
|
|
OTHER_CLEAR_HELP_SELF=§8/§eclear §8- §7Clears your inventory
|
|
OTHER_CLEAR_HELP_PLAYER=§8/§eclear §8[§7Player§8] §8- §7Clears a player inventory
|
|
OTHER_CLEAR_CLEARED=Your inventory was cleared.
|
|
OTHER_CLEAR_FROM=Your invetnory was cleared by {0}.
|
|
OTHER_CLEAR_TO=The inventory of {0} §7was cleared.
|
|
OTHER_CLEAR_NO_PERMS=§cYou are not allowed to clear other's inventory here.
|
|
OTHER_DECLUTTER_HELP=§8/§edeclutter §8- §7Organise your inventory
|
|
OTHER_DECLUTTER_DONE=§aYour inventory was organised.
|
|
OTHER_GAMEMODE_UNKNOWN=§cUnknown gamemode.
|
|
OTHER_GAMEMODE_POSSIBLE=§cPossible gamemodes: survival, adventure, creative, specator.
|
|
OTHER_KILLALL_HELP_SELF=§8/§ekillall §8- §7Remove all entities from your region
|
|
OTHER_KILLALL_HELP_ALL=§8/§ekillall §8[§7Global§8/Local§7] §8- §7Remove all entities from your region or globally
|
|
OTHER_KILLALL_REGION=§a{0} Entities removed
|
|
OTHER_KILLALL_GLOBAL=§a{0} Entities removed from the world
|
|
OTHER_TELEPORT_HELP = §8/§etp §8[§7Player§8] §8-§7 Teleports you to another player
|
|
OTHER_TELEPORT_SELF_0=§cBe one with yourself!
|
|
OTHER_TELEPORT_SELF_1=§cYou need someone to play with? We have a TeamSpeak!
|
|
OTHER_TELEPORT_SELF_2=§cBlocks left to travel: 0; ETA: 0:00
|
|
OTHER_TELEPORT_SELF_3=§cA little Movement is important.
|
|
OTHER_TELEPORT_SELF_4=§cFor such a distance?
|
|
OTHER_TIME_HELP=§8/§etime §8<§7Time 0=Morining§8, §76000=Midday§8, §718000=Midnight§8> - §7Sets the time on the Build
|
|
OTHER_TIME_NO_PERM=§cYou are not allowed to change the time here
|
|
OTHER_TIME_INVALID=§cPlease input a time between 0 and 24000
|
|
OTHER_TIME_RESULT=§7§oWhooosh
|
|
OTHER_TPS_HEAD = §7TPS: 1s 10s 1m 5m 10m
|
|
OTHER_TPS_MESSAGE = §7 §e{0}§7 §e{1}§7 §e{2}§7 §e{3}§7 §e{4}
|
|
OTHER_TPS_SINGLE = §8TPS: §e{0}
|
|
OTHER_WORLDSPAWN_HELP=§8/§eworldspawn §8-§e Teleport to the spawn
|
|
# DebugStick
|
|
DEBUG_STICK_COMMAND_HELP=§8/§edebugstick §8-§7 receive a debugstick
|
|
DEBUG_STICK_NAME=§eDebugstick
|
|
#Skull Gui
|
|
SKULL_GUI_ITEM_NAME = §ePlayer Heads
|
|
ANVIL_INV_NAME=Player name
|
|
# StructureVoid
|
|
STRUCTURE_VOID_COMMAND_HELP=§8/§estructureVoid §8-§7 Receive a StructureVoid
|
|
# Dragon Egg
|
|
DRAGON_EGG_COMMAND_HELP=§8/§edragonegg §8-§7 Receive a Dragon Egg
|
|
# NightVision
|
|
NIGHT_VISION_HELP=§8/§enightvision §8-§7 Toggel nightvision.
|
|
NIGHT_VISION_OFF=§eNightvision deactivated
|
|
NIGHT_VISION_ON=§eNightvision activated
|
|
NIGHT_VISION_ITEM_ON = §7Nightvision: §eActivated
|
|
NIGHT_VISION_ITEM_OFF = §7Nightvision: §eDeactivated
|
|
|
|
#Navigation Wand
|
|
NAVIGATION_WAND=§eNavigation Wand
|
|
NAVIGATION_WAND_LEFT_CLICK=§eLeft click: jump to location
|
|
NAVIGATION_WAND_RIGHT_CLICK=§eRight click: pass through walls
|
|
# Material
|
|
MATERIAL_SEARCH_PROPERTY_TRUE = §aShould have
|
|
MATERIAL_SEARCH_PROPERTY_FALSE = §cShould not have
|
|
MATERIAL_SEARCH_PROPERTY_IGNORE = §eIgnore
|
|
MATERIAL_INV_NAME=§eMaterial {0}/{1}
|
|
MATERIAL_SEARCH=§eSearch
|
|
MATERIAL_BACK=§eBack
|
|
MATERIAL_SEARCH_NAME=§eName
|
|
MATERIAL_SEARCH_TRANSPARENT=§eTransparent
|
|
MATERIAL_SEARCH_SOLID=§eSolid
|
|
MATERIAL_SEARCH_GRAVITY=§eFalling
|
|
MATERIAL_SEARCH_OCCLUDING=§eOccluding
|
|
MATERIAL_SEARCH_INTERACTEABLE=§eInteractable
|
|
MATERIAL_SEARCH_FLAMMABLE=§eFlammable
|
|
MATERIAL_SEARCH_BURNABLE=§eBurnable
|
|
MATERIAL_SEARCH_WATERLOGGABLE=§eWaterloggable
|
|
MATERIAL_SEARCH_UNMOVEABLE=§eUnmoveable
|
|
MATERIAL_SEARCH_BLASTRESISTANCE=§eBlast resistance
|
|
MATERIAL_SEARCH_VALUE=§8: §e{0}
|
|
MATERIAL_BLAST_RESISTANCE=§8- §eBlast resistance§8: §7{0}
|
|
MATERIAL_HARDNESS=§8- §eHardness§8: §7{0}
|
|
MATERIAL_TNT_BREAKABLE=§8- §eDestructible by TNT
|
|
MATERIAL_TNT_UNBREAKABLE=§8- §eIndestructible by TNT
|
|
MATERIAL_TRANSPARENT=§8- §eTransparent block
|
|
MATERIAL_SOLID=§8- §eSolid block
|
|
MATERIAL_GRAVITY=§8- §eFalling block
|
|
MATERIAL_OCCLUDING=§8- §eOccluding block
|
|
MATERIAL_INTERACTABLE=§8- §eInteractable block
|
|
MATERIAL_FLAMMABLE=§8- §eFlammable block
|
|
MATERIAL_BURNABLE=§8- §eBurnable block
|
|
MATERIAL_WATERLOGGABLE=§8- §eWaterloggable block
|
|
MATERIAL_UNMOVABLE=§8- §eUnmovable block
|
|
# Redstonetester
|
|
RT_HELP=§8/§eredstonetester §8-§7 Gives you the redstone tester
|
|
RT_GIVEN=§7Measure the time between activation of components
|
|
RT_ITEM_NAME=§eRedstonetester
|
|
RT_ITEM_LORE_1=§eLeftclick block §8-§7 Sets the 1. Position
|
|
RT_ITEM_LORE_2=§eRightclick block §8-§7 Sets the 2. Position
|
|
RT_ITEM_LORE_3=§eShift-rightclick in air §8-§7 Reset
|
|
RT_LOC=§8: §e{0} {1} {2}
|
|
RT_INVALID_LOC=§cUnknown Position
|
|
RT_RESULT=§7Difference§8: §e{0}§7 Ticks §8,§7 R-Ticks §e{1}
|
|
RT_ACTIVATE=§7Positions deleted§8.
|
|
# Region Items
|
|
REGION_ITEM_COLOR=§7Color: §e{0}
|
|
REGION_ITEM_COLOR_CHOOSE=Choose color
|
|
REGION_ITEM_FIRE_ALLOW=§7Fire: §eActivated
|
|
REGION_ITEM_FIRE_DISALLOW=§7Fire: §eDeactivated
|
|
REGION_ITEM_FREEZE_ALLOW=§7Freeze: §eActivated
|
|
REGION_ITEM_FREEZE_DISALLOW=§7Freeze: §eDeactivated
|
|
REGION_ITEM_PROTECT_ALLOW=§7Protect: §eActivated
|
|
REGION_ITEM_PROTECT_DISALLOW=§7Protect: §eDeactivated
|
|
REGION_ITEM_RESET=§eReset
|
|
REGION_ITEM_TESTBLOCK=§eDummy
|
|
REGION_ITEM_TNT_OFF=§7TNT: §eDeactivated
|
|
REGION_ITEM_TNT_ONLY_TB=§7TNT: §eonly dummy
|
|
REGION_ITEM_TNT_ON=§7TNT: §eActivated
|
|
REGION_ITEM_SELECTOR_TITLE=Tnt Mode
|
|
REGION_ITEM_SELECTOR_ON=§eActivate
|
|
REGION_ITEM_SELECTOR_ONLY_TB=§eonly dummy
|
|
REGION_ITEM_SELECTOR_OFF=§eDeactivate
|
|
#Region
|
|
REGION_COLOR_HELP_COLOR=§8/§ecolor §8[§7Color§8] §8- §7Sets the color of the region
|
|
REGION_COLOR_HELP_COLOR_TYPE=§8/§ecolor §8[§7Color§8] §8[§7Type§8] §8- §7Sets the color of the region or globally
|
|
REGION_COLOR_GLOBAL=§7All regions color set to §e{0}
|
|
REGION_COLOR_NO_REGION=§cYou are currently not in any region
|
|
REGION_COLOR_NO_PERMS=§cThis is not your world!
|
|
REGION_FIRE_HELP=§8/§efire §8- §7Toggle fire damage
|
|
REGION_FIRE_NO_PERMS=§cYou are not allowed to toggle fire damage here
|
|
REGION_FIRE_ENABLED=§cFire damage deactivated in this region
|
|
REGION_FIRE_DISABLED=§aFire damage activated in this region
|
|
REGION_FREEZE_HELP=§8/§efreeze §8- §7Toggle Freeze
|
|
REGION_FREEZE_NO_PERMS=§cYou are not allowed to freeze this world
|
|
REGION_FREEZE_ENABLED=§cRegion frozen
|
|
REGION_FREEZE_DISABLED=§aRegion thawed
|
|
REGION_PROTECT_HELP=§8/§eprotect §8- §7Protect the region
|
|
REGION_PROTECT_DISABLE=§cProtection disabled
|
|
REGION_PROTECT_ENABLE=§aProtection enabled
|
|
REGION_PROTECT_NO_PERMS=§cYou are not allowed to protect the floor here
|
|
REGION_PROTECT_FALSE_REGION=§cYou are not currently in a (M)WG-region
|
|
REGION_REGION_HELP_UNDO=§8/§eregion undo §8- §7undo the last 20 /testblock or /reset
|
|
REGION_REGION_HELP_REDO=§8/§eregion redo §8- §7redo the last 20 §8/§7rg undo
|
|
REGION_REGION_HELP_RESTORE=§8/§eregion restore §8- §7Resets the region, without removing your builds
|
|
REGION_REGION_HELP_RESTORE_SCHEMATIC=§8/§eregion restore §8[§7Schematic§8] §8- §7Resets the region, withoout removing your builds
|
|
REGION_REGION_HELP_COPYPOINT=§8/§eregion copypoint §8- §7Teleport to the regions copy point
|
|
REGION_REGION_HELP_TESTBLOCKPOINT=§8/§eregion testblockpoint §8- §7Teleport to the regions dummy point
|
|
REGION_REGION_HELP_CHANGETYPE_INFO=§8/§eregion changetype §8- §7Returns the region type
|
|
REGION_REGION_HELP_CHANGETYPE=§8/§eregion changetype §8[§7Type§8] §8- §8Sets the region type
|
|
REGION_REGION_HELP_CHANGESKIN_INFO=§8/§eregion changeskin §8- §7Returns the region skin
|
|
REGION_REGION_HELP_CHANGESKIN=§8/§eregion changeskin §8[§7Skin§8] §8- §8Sets the region skin
|
|
REGION_REGION_NOTHING_UNDO=§cNothing left to undo
|
|
REGION_REGION_UNDID=§7Last action undone
|
|
REGION_REGION_NOTHING_REDO=§cNothing left to redo
|
|
REGION_REGION_REDID=§7Last action redone
|
|
REGION_REGION_RESTORED=§7Region reset
|
|
REGION_REGION_FAILED_RESTORE=§cError resetting the region
|
|
REGION_REGION_COLORED=§7Region recolored
|
|
REGION_REGION_COLORED_FAILED=§7Use §e/rg restore§7 to manually change the region's color
|
|
REGION_REGION_FAILED_COLORED=§cError recoloring the region
|
|
REGION_REGION_TP_COPY=§7Teleported to the copy point
|
|
REGION_REGION_TP_TEST_BLOCK=§7Teleported to the tesblock
|
|
REGION_REGION_TP_UNKNOWN=§cUndefined teleport point
|
|
REGION_REGION_NO_REGION=§cYou are not inside any region
|
|
REGION_REGION_NO_PERMS=§cYou are not allowed to change the region
|
|
REGION_REGION_CHANGETYPE_INFO=§7RRegion type is §e{0}
|
|
REGION_REGION_CHANGETYPE_UNKNOWN=§cRegion type is invalid
|
|
REGION_REGION_CHANGETYPE_INVALID=§cRegion type is not allowed here
|
|
REGION_REGION_CHANGETYPE_CHANGE=§7Region type changed to §e{0}
|
|
REGION_REGION_CHANGETYPE_CHANGE_UPDATE=§7Click §e§lHERE §7to change the region type
|
|
REGION_REGION_CHANGETYPE_CHANGE_UPDATE_HOVER=§8/§ereset
|
|
REGION_REGION_CHANGESKIN_INFO=§7Region skin is §e{0}
|
|
REGION_REGION_CHANGESKIN_INFO_CREATOR=§7Skin created by §e{0}
|
|
REGION_REGION_CHANGESKIN_UNKNOWN=§cRegion skin is invalid
|
|
REGION_REGION_CHANGESKIN_INVALID=§cRegion skin is not allowed here
|
|
REGION_REGION_CHANGESKIN_CHANGE=§7Region skin changed to §e{0}
|
|
REGION_REGION_CHANGESKIN_CHANGE_UPDATE=§7Click §e§lHERE §7to apply the skin
|
|
REGION_REGION_CHANGESKIN_CHANGE_UPDATE_HOVER=§8/§ereset
|
|
REGION_RESET_HELP_RESET=§8/§ereset §8- §7Resets the region
|
|
REGION_RESET_HELP_SCHEMATIC=§8/§ereset §8[§7Schematic§8] §8- §7Resets the region using a schematic
|
|
REGION_RESET_RESETED=§7Region reset
|
|
REGION_RESET_ERROR=§cError reseting the region
|
|
REGION_RESET_NO_PERMS=§cYou are not allowed to reset the region here
|
|
REGION_RESET_NO_REGION=§cYou are currently not in any region
|
|
REGION_TB_HELP_RESET=§8/§etestblock §8- §7Reset the dummy
|
|
REGION_TB_HELP_RESET_EXTENSION=§8/§etestblock §8[§7ExtensionType§8] §8- §7Reset the dummy
|
|
REGION_TB_HELP_SCHEMATIC=§8/§etestblock §8[§7Schematic§8] §8- §7Reset the dummy using a schematic
|
|
REGION_TB_HELP_SCHEMATIC_EXTENSION=§8/§etestblock §8[§7Schematic§8] §8[§7ExtensionType§8] §8- §7Reset the dummy using a schematic
|
|
REGION_TB_DONE=§7Dummy reset
|
|
REGION_TB_ERROR=§cError resetting the dummy
|
|
REGION_TB_NO_PERMS=§cYou are not allowed to reset the dummy here
|
|
REGION_TB_NO_REGION=§cYou are currently not in any region
|
|
REGION_TNT_HELP=§8/§etnt §8- §7Change the TNT behaviour
|
|
REGION_TNT_HELP_MODE=§8/§etnt §8[§7Mode§8] §8- §7Set TNT behaviour to a given mode
|
|
REGION_TNT_ON=§aTNT-Damage activated
|
|
REGION_TNT_OFF=§cTNT-Damage deactivated
|
|
REGION_TNT_TB=§aTNT-Damage activated outside the building area
|
|
REGION_TNT_NO_PERMS=§cYou are not allowed to toggle tnt damage here
|
|
REGION_TNT_BUILD=§cAn explosion would have destroyed blocks in the building area
|
|
# Team
|
|
LOCK_SCHEM_NO_USER=§7This player does not exist!
|
|
LOCK_SCHEM_NO_SCHEM=§7This player does not have a schem with that name!
|
|
LOCK_SCHEM_DIR=§7The given schem is a directory
|
|
LOCK_SCHEM_LOCKED=§e{0} §7by §e{1} §7was reset from §e{2} §7to §eNORMAL §7.
|
|
LOCK_SCHEM_HELP=§8/§eschemlock §8[§7Owner§8] [§7Schematic§8] - §7Lock a schematic (Notify user about locking reason!)
|
|
AFK_KICK_MESSAGE=§cNothing happened on this server for 5 minutes.
|
|
AFK_WARNING_MESSAGE=§cThis server will stop in one minute if you remain inactive
|
|
|
|
SKIN_HELP = §8/§eskin §8[§7Shortform§8] §8[§7Creator§8|§epublic§8] §8[§7Name...§8] §8- §7Creates the skin schematic. Use 'public' as creator to have no creator, then copy the message to YoyoNow by clicking
|
|
SKIN_NO_REGION=§7You are not in a region with a changealbe skin
|
|
SKIN_ALREADY_EXISTS=§cThis skin already exists like this
|
|
SKIN_MESSAGE=§7Skin created
|
|
SKIN_MESSAGE_HOVER=§eClick to copy for YoyoNow and send
|
|
|
|
# Panzern
|
|
PANZERN_HELP = §8/§epanzern §8[§7Block§8] §8[§7Slab§8] §8- §7Armor your WorldEdit selection
|
|
PANZERN_PREPARE1 = §71. Check, if barrels reach until border of armor.
|
|
PANZERN_PREPARE2 = §72. Carpet on the floor in walkways helps with armoring.
|
|
PANZERN_PREPARE3 = §73. Shieldtechnology should be encased.
|
|
PANZERN_PREPARE4 = §74. Standing in the region that is being armored can improve armoring.
|
|
PANZERN_NO_PERM = §cYou are not allowed to use the armoring system here
|
|
PANZERN_NO_WORLDEDIT = §cYou have no WorldEdit selcetion
|
|
PANZERN_PROGRESS = §e{0} §7Blocks left, §e{1} §7Blocks per second, §e{2} §7block delta
|
|
PANZERN_DONE = §aDone
|
|
|
|
# Laufbau
|
|
LAUFBAU_HELP = §8/§elaufbau §8[§7smallest§8|§7blastresistant§8] §8- §7Build a barrel in your WorldEdit selection using the traces
|
|
LAUFBAU_HELP_SETTINGS = §8/§elaufbau settings §8- §7Opens the settings GUI
|
|
LAUFBAU_PREPARE1 = §71. Trace the cannons as often as necessary, in all modes.
|
|
LAUFBAU_PREPARE2 = §72. Try to delete all fails from the traces.
|
|
LAUFBAU_NO_PERM = §cYou are not allowed to use the barrel building system here
|
|
LAUFBAU_NO_WORLDEDIT = §cYou don't have a WorldEdit selection
|
|
LAUFBAU_STATE_FILTERING_TRACES = Filtering traces
|
|
LAUFBAU_STATE_PROCESSING_TRACES = Connnecting traces
|
|
LAUFBAU_STATE_CREATE_LAUF = Create Barrel
|
|
LAUFBAU_SIMPLE_PROGRESS = §e{0}§8: §e{1}§8/§e{2} §7Time left§8: §e{3}
|
|
LAUFBAU_DONE = §aDone
|
|
|
|
LAUFBAU_SETTINGS_GUI_NAME = §eLaufbau
|
|
LAUFBAU_SETTINGS_ACTIVE = §aActive
|
|
LAUFBAU_SETTINGS_INACTIVE = §cInactive
|
|
LAUFBAU_SETTINGS_MIXED = §e{0}§8/§e{1} §aActive
|
|
LAUFBAU_SETTINGS_GUI_BACK = §eBack
|
|
|
|
LAUFBAU_SETTINGS_TOGGLE = §eClick §8-§7 Toggle
|
|
LAUFBAU_SETTINGS_ADVANCED = §eMiddle-Click §8-§7 Advanced settings
|
|
|
|
LAUFBAU_BLOCK_COBWEB = §eCobweb
|
|
LAUFBAU_BLOCK_GRASS_PATH = §eGrass Path
|
|
LAUFBAU_BLOCK_SOUL_SAND = §eSoul Sand
|
|
LAUFBAU_BLOCK_COCOA = §eCocoa
|
|
LAUFBAU_BLOCK_TURTLE_EGG = §eTurtle Eggs
|
|
LAUFBAU_BLOCK_CHEST = §eChest
|
|
LAUFBAU_BLOCK_SNOW = §eSnow Layer
|
|
LAUFBAU_BLOCK_PLAYER_WALL_HEAD = §ePlayer Wall Head
|
|
LAUFBAU_BLOCK_STONECUTTER = §eStonecutter
|
|
LAUFBAU_BLOCK_PLAYER_HEAD = §ePlayer Head
|
|
LAUFBAU_BLOCK_CAKE = §eCake
|
|
LAUFBAU_BLOCK_END_STONE_BRICK_SLAB = §eEndstone Brick Slabs
|
|
LAUFBAU_BLOCK_SEA_PICKLE = §eSea Pickles
|
|
LAUFBAU_BLOCK_CAMPFIRE = §eCampfire
|
|
LAUFBAU_BLOCK_FLOWER_POT = §eFlower Pot
|
|
LAUFBAU_BLOCK_IRON_TRAPDOOR = §eIron Trapdoor
|
|
LAUFBAU_BLOCK_LILY_PAD = §eLily Pad
|
|
LAUFBAU_BLOCK_WHITE_CARPET = §eCarpet
|
|
LAUFBAU_BLOCK_END_ROD = §eEnd Rod
|
|
LAUFBAU_BLOCK_LIGHTNING_ROD = §eLightning Rod
|
|
LAUFBAU_BLOCK_CONDUIT = §eConduit
|
|
LAUFBAU_BLOCK_BREWING_STAND = §eBrewing Stand
|
|
LAUFBAU_BLOCK_BELL = §eBell
|
|
LAUFBAU_BLOCK_GRINDSTONE = §eGrindstone
|
|
LAUFBAU_BLOCK_HOPPER = §eHopper
|
|
LAUFBAU_BLOCK_LANTERN = §eLantern
|
|
LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS = §eEndstone Brick Stairs
|
|
LAUFBAU_BLOCK_CHORUS_PLANT = §eChorus Plant
|
|
LAUFBAU_BLOCK_NETHER_BRICK_FENCE = §eNether Brick Fence
|
|
LAUFBAU_BLOCK_IRON_BARS = §eIron Bars
|
|
LAUFBAU_BLOCK_END_STONE_BRICK_WALL = §eEndstone Brick Walls
|
|
LAUFBAU_BLOCK_SMALL_AMETHYST_BUD = §eSmall Amethyst Bud
|
|
LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD = §eMedium Amethyst Bud
|
|
LAUFBAU_BLOCK_LARGE_AMETHYST_BUD = §eLarge Amethyst Bud
|
|
LAUFBAU_BLOCK_AMETHYST_CLUSTER = §eAmethyst Cluster
|
|
LAUFBAU_BLOCK_CHAIN = §eChain
|
|
LAUFBAU_BLOCK_BIG_DRIP_LEAF = §eBig Drip Leaf
|
|
LAUFBAU_BLOCK_DRAGON_EGG = §eDragon Egg
|
|
LAUFBAU_BLOCK_AZALEA = §eAzalea
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LAUFBAU_BLOCK_CANDLE = §eCandle
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LAUFBAU_BLOCK_CANDLE_CAKE = §eCake with Candle
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LAUFBAU_BLOCK_LECTERN = §eLectern
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LAUFBAU_FACING_NORTH = §8-§7 Facing North
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LAUFBAU_FACING_SOUTH = §8-§7 Facing South
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LAUFBAU_FACING_WEST = §8-§7 Facing West
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LAUFBAU_FACING_EAST = §8-§7 Facing East
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LAUFBAU_FACING_UP = §8-§7 Facing Up
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LAUFBAU_FACING_DOWN = §8-§7 Facing Down
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LAUFBAU_COUNT_1 = §8-§7 Count 1
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LAUFBAU_COUNT_2 = §8-§7 Count 2
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LAUFBAU_COUNT_3 = §8-§7 Count 3
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LAUFBAU_COUNT_4 = §8-§7 Count 4
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LAUFBAU_LAYERS_8 = §8-§7 Layers 8
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LAUFBAU_LAYERS_7 = §8-§7 Layers 7
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LAUFBAU_LAYERS_6 = §8-§7 Layers 6
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LAUFBAU_LAYERS_3 = §8-§7 Layers 3
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LAUFBAU_LAYERS_2 = §8-§7 Layers 2
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LAUFBAU_TYPE_BOTTOM = §8-§7 Type bottom
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LAUFBAU_TYPE_TOP = §8-§7 Type top
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LAUFBAU_HALF_BOTTOM = §8-§7 Half bottom
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LAUFBAU_HALF_TOP = §8-§7 Half top
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LAUFBAU_OPEN = §8-§7 Opened
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LAUFBAU_ATTACHMENT_CEILING = §8-§7 Attachment Ceiling
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LAUFBAU_ATTACHMENT_FLOOR = §8-§7 Attachment Floor
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LAUFBAU_ATTACHMENT_DOUBLE_WALL = §8-§7 Attachment double Wall
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LAUFBAU_ATTACHMENT_SINGLE_WALL = §8-§7 Attachment single Wall
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LAUFBAU_ATTACHMENT_WALL = §8-§7 Attachment Wall
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LAUFBAU_CONNECTION_FLOOR = §8-§7 Connection Floor
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LAUFBAU_CONNECTION_NORTH = §8-§7 Connection North
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LAUFBAU_CONNECTION_SOUTH = §8-§7 Connection South
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LAUFBAU_CONNECTION_EAST = §8-§7 Connection East
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LAUFBAU_CONNECTION_WEST = §8-§7 Connection West
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LAUFBAU_CONNECTION_DOWN = §8-§7 Connection Bottom
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LAUFBAU_CONNECTION_UP = §8-§7 Connection Top
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LAUFBAU_HANGING = §8-§7 hanging
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LAUFBAU_SHAPE_STRAIGHT = §8-§7 Shape straight
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LAUFBAU_SHAPE_OUTER_LEFT = §8-§7 Shape outer links
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LAUFBAU_SHAPE_INNER_LEFT = §8-§7 Shape inner left
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LAUFBAU_TILT_NONE = §8-§7 Tilt none
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LAUFBAU_TILT_PARTIAL = §8-§7 Tilt partial
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# UTILS
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SELECT_HELP = §8/§eselect §8[§7RegionsTyp§8] §8- §7Select a region type
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SELECT_EXTENSION_HELP = §8/§eselect §8[§7RegionsTyp§8] §8[§7Extension§8] §8- §7Select a region type with or without extension
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SELECT_NO_PERMS = §cYou are not allowed to use the slection tool here
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SELECT_GLOBAL_REGION = §cThe global region cannot be selected
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SELECT_NO_TYPE = §cThis region has no {0}
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SELECT_NO_EXTENSION = §cThis region has no extension
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SELECT_MESSAGE = §7WorldEdit selection set to {0}, {1}, {2} and {3}, {4}, {5}
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SKULL_HELP = §8/§eskull §8[§eplayer§8] §8-§7 Receive a player head
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SKULL_INVALID = §cInvalid player name
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SKULL_ITEM = §e{0}§8s Head
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SPEED_HELP = §8/§espeed §8[§71§8-§710§8|§edefault§8] §8-§7 Set your flight and walking speed.
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SPEED_CURRENT = §7Current speed§8: §e{0}
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SPEED_TOO_SMALL = §c{0} is too small
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SPEED_TOO_HIGH = §c{0} is too big
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SPEED_ITEM = §eSpeed
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SPEED_ITEM_LORE = §7Currently: §e
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SPEED_TAB_NAME = Input speed
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WORLDEDIT_WAND = WorldEdit Wand
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WORLDEDIT_LEFTCLICK = Left click: select pos #1
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WORLDEDIT_RIGHTCLICK = Right click: select pos #2
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TNT_CLICK_HEADER = §8---=== §eTNT §8===---
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TNT_CLICK_ORDER = §eEntity Order§8: §e{0}
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TNT_CLICK_FUSE_TIME = §eFuseTime§8: §e{0}
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TNT_CLICK_POSITION_X = §7Position §eX§8: §e{0}
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TNT_CLICK_POSITION_Y = §7Position §eY§8: §e{0}
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TNT_CLICK_POSITION_Z = §7Position §eZ§8: §e{0}
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TNT_CLICK_VELOCITY_X = §7Velocity §eX§8: §e{0}
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TNT_CLICK_VELOCITY_Y = §7Velocity §eY§8: §e{0}
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TNT_CLICK_VELOCITY_Z = §7Velocity §eZ§8: §e{0}
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TNT_CLICK_COUNT = §7Count §8: §e{0}
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TNT_CLICK_ISOLATE = §eIsolate
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SELECT_ITEM_CHOOSE_EXTENSION = Choose extension
|
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SELECT_ITEM_CHOOSE_SELECTION = Choose selection
|
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SELECT_ITEM_NORMAL_EXTENSION = §eNormal
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SELECT_ITEM_EXTENDED_EXTENSION= §eExtension
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SELECT_ITEM_SELECT= §eSelect
|
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SELECT_ITEM_AUSWAHL= §7Selection: §7{0} {1}
|
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SELECT_ITEM_RIGHT_CLICK=§7Right-Click to change
|
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SELECT_ITEM_BAURAHMEN=§eBuild area
|
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SELECT_ITEM_BAUPLATTFORM=§eBuild platform
|
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SELECT_ITEM_TESTBLOCK=§eDummy
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CHESTFILLER_FILLED = §eChest filled
|
|
CHESTFILLER_COUNT = §7{0}§8: §e§l{1}
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PISTON_HELP_1 = §7Right click on piston with a slime ball to calculate the moved blocks.
|
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PISTON_HELP_2 = §7Count is red, if one unmoveable block is present.
|
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PISTON_HELP_3 = §7Count is yellow, if too many blocks are present.
|
|
PISTON_INFO = §7Moved Blocks {0}{1}§8/§712
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|
# Warp
|
|
WARP_DISALLOWED = §cYou are not allowed to use the warp here
|
|
WARP_LOC_X = §7X§8: §e{0}
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|
WARP_LOC_Y = §7Y§8: §e{0}
|
|
WARP_LOC_Z = §7Z§8: §e{0}
|
|
WARP_EXISTS=§7The warp with the name §e{0} §7already exists
|
|
WARP_NAME_RESERVED=§7You can not use §c{0} §7as name for a warp
|
|
WARP_CREATED=§7The warp §e{0} §7was created
|
|
WARP_DELETE_HOVER=§7delete §e{0}
|
|
WARP_DELETED=§e{0} §7deleted
|
|
WARP_TELEPORT_HOVER=§7Teleport to §e{0}
|
|
WARP_MATERIAL_CHOOSE=Choose material
|
|
WARP_GUI_NAME=Warps
|
|
WARP_GUI_NO=§cNo warps exist
|
|
WARP_GUI_DISTANCE=§7Distance: §e{0} §7blocks
|
|
WARP_GUI_LCLICK=§7Left click to teleport
|
|
WARP_GUI_RCLICK=§7Rickt click to edit
|
|
WARP_INFO_NAME=§7Name: §e{0}
|
|
WARP_HELP_ADD=§8/§ewarp add §8[§7name§8] §8- §7Create a new warp
|
|
WARP_HELP_TELEPORT=§8/§ewarp §8[§7name§8] §8- §7Teleport to a warp
|
|
WARP_HELP_INFO=§8/§ewarp info §8[§7name§8] §8- §7Information regarding one warp
|
|
WARP_HELP_DELETE=§8/§ewarp delete §8[§7name§8] §8- §7Delete a warp
|
|
WARP_HELP_GUI=§8/§ewarp gui §8- §7Open the Warp-GUI
|
|
WARP_HELP_LIST=§8/§ewarp list §8- §7List all warps
|
|
|
|
# WORLD
|
|
STOP_HELP = §8/§estop §8- §7Stops the server
|
|
STOP_NO_PERMS = §cYou do not have the permission to stop the server
|
|
STOP_MESSAGE = §eServer is stopping
|
|
WORLD_EDIT_NO_PERMS = §cYou do not have the permission to use WorldEdit
|
|
|
|
KICKALL_HELP = §8/§ekickall §8- §7Kick all players from the server except the owner
|
|
KICKALL_NO_PERM = §cThis is not your world!
|
|
|
|
# Techhider
|
|
TECHHIDER_HELP = §8/§etechhider §8- §7Toggle Techhider
|
|
TECHHIDER_GLOBAL = §cNo techhider in global region
|
|
TECHHIDER_ON = §aTechhider activated
|
|
TECHHIDER_OFF = §cTechhider deactivated
|
|
|
|
# XRAY
|
|
XRAY_HELP = §8/§exray §8- §7Toggle Xray
|
|
XRAY_GLOBAL = §cNo xray in global region
|
|
XRAY_ON = §aXray activated
|
|
XRAY_OFF = §cXray deactivated
|
|
|
|
|
|
# WorldEdit
|
|
COLORREPLACE_HELP = §8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Replace all blocks of one color with another
|
|
|
|
TYPEREPLACE_HELP = §8//§etyreplace §8[§7type§8] §8[§7type§8] §8- §7Replace all blocks of one type with another
|
|
|
|
# Schematic
|
|
SCHEMATIC_GUI_ITEM=§eSchematics
|