SteamWar/BauSystem2.0
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BauSystem2.0/BauSystem_19/src/de/steamwar/bausystem/entities/WarpEntity19.java
yoyosource 36efdd9a5f
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful
Fix warp entity sound
Signed-off-by: yoyosource <yoyosource@nidido.de>
2022-08-07 17:55:39 +02:00

82 Zeilen
2.8 KiB
Java

/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.entities;
import de.steamwar.bausystem.features.warp.AbstractWarpEntity;
import de.steamwar.bausystem.shared.BaseArmorStand19;
import net.minecraft.network.chat.IChatMutableComponent;
import net.minecraft.network.chat.contents.LiteralContents;
import net.minecraft.network.protocol.game.PacketPlayOutEntityMetadata;
import net.minecraft.network.protocol.game.PacketPlayOutEntityTeleport;
import net.minecraft.server.network.PlayerConnection;
import org.bukkit.World;
import org.bukkit.craftbukkit.v1_19_R1.entity.CraftPlayer;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
public class WarpEntity19 extends BaseArmorStand19 implements AbstractWarpEntity {
public WarpEntity19(World world, Vector position, String name) {
super(world, position);
this.j(true);
this.a(true);
setName(name);
this.e(true);
this.S = -12000;
}
@Override
public void display(Player player) {
sendEntity(player);
}
@Override
public void setName(String name) {
this.n(true);
this.b(IChatMutableComponent.a(new LiteralContents(name)));
}
@Override
public boolean hide(Player player) {
sendEntityDestroy(player);
ag();
return true;
}
@Override
public void sendMetaData(Player player) {
PacketPlayOutEntityMetadata packetPlayOutEntityMetadata = new PacketPlayOutEntityMetadata(ae(), Y, true);
PlayerConnection playerConnection = ((CraftPlayer) player).getHandle().b;
playerConnection.a(packetPlayOutEntityMetadata);
}
@Override
public void teleport(Player player, Vector position) {
setPosRaw(position.getX(), position.getY(), position.getZ(), false);
PacketPlayOutEntityTeleport packetPlayOutEntityTeleport = new PacketPlayOutEntityTeleport(this);
((CraftPlayer) player).getHandle().b.a(packetPlayOutEntityTeleport);
}
@Override
public Vector getPosition() {
return new Vector(df(), dh(), dj());
}
}