9003884dad
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SteamWarCI Build successful
Signed-off-by: Chaoscaot <chaoscaot@zohomail.eu>
1109 Zeilen
51 KiB
Properties
1109 Zeilen
51 KiB
Properties
#
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# This file is a part of the SteamWar software.
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#
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# Copyright (C) 2021 SteamWar.de-Serverteam
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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#
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PREFIX = §eBau§8System§8»
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TIME = HH:mm:ss
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DATE=........
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COMMAND_HELP_HEAD=§7---=== (§e{0}§7) ===---
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ONLY_SCHEMS=§cFolders are unselectable
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PAGE_LIST=§e Page ({0}/{1}) »»
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LIST_PREVIOUS_PAGE=§ePrevious page
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LIST_NEXT_PAGE=§eNext page
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# Scoreboard
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SCOREBOARD_TIME = Time
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SCOREBOARD_REGION = Region
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SCOREBOARD_TRACE = Trace
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SCOREBOARD_LOADER = Loader
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SCOREBOARD_TPS = TPS
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SCOREBOARD_TPS_FROZEN = §e Frozen
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SCOREBOARD_TRACE_TICKS = Ticks
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SCOREBOARD_TECHHIDER = TechHider§8: §aOn
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SCOREBOARD_XRAY = XRay§8: §aOn
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# Flags
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FLAG_COLOR = Color
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FLAG_TNT = TNT
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FLAG_FIRE = Fire
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FLAG_FREEZE = Freeze
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FLAG_PROTECT = Protect
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FLAG_ITEMS = Items
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FLAG_FIRE_ALLOW = §con
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FLAG_FIRE_DENY = §aoff
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FLAG_FREEZE_ACTIVE = §aon
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FLAG_FREEZE_INACTIVE = §coff
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FLAG_PROTECT_ACTIVE = §aon
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FLAG_PROTECT_INACTIVE = §coff
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FLAG_TNT_ALLOW = §aon
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FLAG_TNT_DENY = §coff
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FLAG_TNT_ONLY_TB = §7no §ebuild area
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FLAG_ITEMS_ACTIVE = §aon
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FLAG_ITEMS_INACTIVE = §coff
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FLAG_COLOR_WHITE = §fWhite
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FLAG_COLOR_ORANGE = §6Orange
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FLAG_COLOR_MAGENTA = §dMagenta
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FLAG_COLOR_LIGHT_BLUE = §bLight blue
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FLAG_COLOR_YELLOW = §eYellow
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FLAG_COLOR_LIME = §aLime
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## This cannot be converted
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FLAG_COLOR_PINK = §ePink
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FLAG_COLOR_GRAY = §8Gray
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FLAG_COLOR_LIGHT_GRAY = §7Light gray
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FLAG_COLOR_CYAN = §3Cyan
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FLAG_COLOR_PURPLE = §5Purple
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FLAG_COLOR_BLUE = §1Blue
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## This cannot be converted
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FLAG_COLOR_BROWN = §eBrown
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FLAG_COLOR_GREEN = §2Green
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FLAG_COLOR_RED = §cRed
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FLAG_COLOR_BLACK = §0Black
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# Region
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REGION_TYPE_NORMAL = Normal
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REGION_TYPE_BUILD = Build area
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REGION_TYPE_ONLY_TB = Dummy
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# AttributesCopy
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ATTRIBUTES_CANT_COPY = §cYou need to hold the same item type and hover over the same block to copy.
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ATTRIBUTES_NO_COPY = §cNo attributes to copy.
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ATTRIBUTES_COPIED = §eAttributes copied.
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ATTRIBUTE_REMOVE_COMMAND_HELP = §8/§eattributeremove §8[§eattribute§8|§7all§8|§7*§8]
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ATTRIBUTE_REMOVE_ALL = §eAll attributes removed.
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ATTRIBUTE_REMOVE_SINGLE = §eAttribute §7{0}§e removed.
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ATTRIBUTE_REMOVE_NOT_FOUND = §cAttribute not found
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# AutoStart
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AUTOSTART_COMMAND_HELP = §8/§etimer §8- §7Retrieve AutostartTimer Tool
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AUTOSTART_ITEM_NAME = §eAutostartTimer
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AUTOSTART_ITEM_LORE = §eRight Click Block §8- §7Start Timer
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AUTOSTART_MESSAGE_NO_REGION = §cYou are not inside any region
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AUTOSTART_MESSAGE_RESET = §eAutostartTimer restarted
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AUTOSTART_MESSAGE_START = §eAutostartTimer started
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AUTOSTART_MESSAGE_RESULT1 = §eTime §7until §eexplosion §7at enemy§8:§e {0}
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AUTOSTART_MESSAGE_DATE_PATTERN=mm:ss SSSS
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AUTOSTART_MESSAGE_RESULT2 = §eTime difference in game-ticks §7until {0} seconds§8:§e {1}
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AUTOSTART_MESSAGE_RESULT3 = §7positive, if too few, negative if too many
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# Backup
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BACKUP_HELP_CREATE=§8/§ebackup create §8- §7Create a region backup
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BACKUP_HELP_LOAD=§8/§ebackup load §8[§7BackupName§8] §8- §7Load a region backup
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BACKUP_HELP_LIST=§8/§ebackup list §8- §7List all region backups
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BACKUP_HELP_GUI=§8/§ebackup gui §8- §7Open the backup GUI
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BACKUP_REGION_NO_REGION=§cYou are not inside any region
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BACKUP_NO_PERMS=§You do not have permission to use the backup system
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BACKUP_CREATE_SUCCESS=§7Backup created
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BACKUP_CREATE_FAILURE=§cBackup failed
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BACKUP_CREATE_NO_CHANGE=§7No changes to save
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BACKUP_LIST_HEAD=§7---=== (§eBackup §7{0}§7) ===---
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BACKUP_LIST_ENTRY=§7{0} §e[Load]
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BACKUP_LOAD_FAILURE=§cBackup load failed
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BACKUP_LOAD=§7Backup loaded
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BACKUP_INV_NAME=§eBackup
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BACKUP_ITEM_NAME=§eBackup §7from §e{0}
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BACKUP_LORE=§eClick to load
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# Bau
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BAU_COMMAND_HELP_INFO = §8/§ebau info §8- §7Alias for §8/§ebauinfo
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BAU_COMMAND_HELP_TOGGLEWE = §8/§ebau togglewe §8[§7Player§8] §8- §7Edit the WorldEdit permissions of a player
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BAU_COMMAND_HELP_TOGGLEWORLD = §8/§ebau toggleworld §8[§7Player§8] §8- §7Edit the World permissions of a player
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BAU_UNKNOWN_PLAYER = §cUnknown Player
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BAU_NO_PLAYER = §cThe player is no member of your world!
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BAU_NO_WORLD = §cThis is not your world!
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BAU_INFO_ITEM_NAME = §eBau-Management
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## This is used in BauInfoBauGuiItem.java
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BAU_INFO_ITEM_LORE_TNT = §7TNT§8: §e{0}
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BAU_INFO_ITEM_LORE_FREEZE = §7Freeze§8: §e{0}
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BAU_INFO_ITEM_LORE_DAMAGE=
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BAU_INFO_ITEM_LORE_FIRE = §7Fire§8: §e{0}
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BAU_INFO_ITEM_LORE_COLOR = §7Color§8: §e{0}
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BAU_INFO_ITEM_LORE_PROTECT = §7Protect§8: §e{0}
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BAU_INFO_ITEM_LORE_ITEMS = §7Items§8: §e{0}
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BAU_INFO_COMMAND_HELP = §8/§ebauinfo §8- §7Information regarding this build server
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BAU_INFO_COMMAND_OWNER = §7Owner: §e{0}
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BAU_INFO_COMMAND_MEMBER = §7Member: §e
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BAU_INFO_MEMBER_INFO = §e{0}§8[{1}§8,{2}§8] §8
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BAU_INFO_MEMBER_WE_ALLOW = §aWE
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BAU_INFO_MEMBER_WE_DISALLOW = §cWE
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BAU_INFO_MEMBER_WORLD_ALLOW = §aW
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BAU_INFO_MEMBER_WORLD_DISALLOW = §cW
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BAU_INFO_COMMAND_FLAG = §e{0} §8: §7{1}
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BAU_INFO_COMMAND_TPS = TPS:§e
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# Countingwand
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COUNTINGWAND_COMMAND_HELP = §8/§ecountingwand §8- §7Receive a CountingWand
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COUNTINGWAND_ITEM_NAME = §eMeterstick
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COUNTINGWAND_ITEM_LORE1 = §eLeft-Click §8- §7Set the first position
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COUNTINGWAND_ITEM_LORE2 = §eRicht-Click §8- §7Set the second position
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COUNTINGWAND_MESSAGE_RCLICK = §7First position at: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8)
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COUNTINGWAND_MESSAGE_LCLICK = §7Second position at: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8)
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COUNTINGWAND_MESSAGE_VOLUME = §e{0}
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COUNTINGWAND_MESSAGE_DIMENSION = §e{0}§8, §e{1}§8, §e{2}
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# Design Endstone
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DESIGN_ENDSTONE_COMMAND_HELP = §8/§edesign endstone §8- §7Show where Endstone is
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DESIGN_ENDSTONE_REGION_ERROR = §cThis region has no build area
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DESIGN_ENDSTONE_ENABLE = §aEndstone is activated
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DESIGN_ENDSTONE_DISABLE = §cEndstone is deactivated
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# Detonator
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DETONATOR_LOC_REMOVE = §e{0} removed
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DETONATOR_LOC_ADD = §e{0} added
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DETONATOR_BUTTON_SWITCH=Lever
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DETONATOR_BUTTON_WOOD_BUTTON=Button
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DETONATOR_BUTTON_STONE_BUTTON=Button
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DETONATOR_BUTTON_PRESSURE_PLATE=Pressure plate
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DETONATOR_BUTTON_WEIGHTED-PRESSURE_PLATE=Pressure plate
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DETONATOR_BUTTON_TRIPWIRE=Tripwire
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DETONATOR_BUTTON_NOTEBLOCK=Noteblock
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DETONATOR_BUTTON_DAYLIGHTSENSOR=Daylight sensor
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DETONATOR_BUTTON_POWERABLE=Activateable block
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DETONATOR_BUTTON_INVALID=Invalid
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DETONATOR_WAND_NAME=§eDetonator
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DETONATOR_WAND_LORE_1=§eLeft-Click §8- §7Sets a point to be activated
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DETONATOR_WAND_LORE_2=§eLeft-Click + Shift §8- §eAdds a point
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DETONATOR_WAND_LORE_3=§eRight-Click §8- §eActivates all points
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DETONATOR_HELP_WAND=§8/§edetonator wand §8-§7 Receive a Detonator
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DETONATOR_HELP_CLICK=§8/§edetonator click §8-§7 Activate a Detonator (main-hand -> hotbar -> inventory)
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DETONATOR_HELP_CLEAR=§8/§edetonator clear §8-§7 Clear a Detonator
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DETONATOR_HELP_AUTOSTART=§8/§edetonator autostart §8-§7 Enable a Autostarttester automatically
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DETONATOR_AUTOSTART_ENABLE=§7Autostart with detonate §aenabled
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DETONATOR_AUTOSTART_DISABLE=§7Autostart with detonate §cdisabled
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DETONATOR_POINT_ACT=§eSingle point activated
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DETONATOR_POINTS_ACT=§e{0} points activated
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DETONATOR_INVALID_POINT=§cOne point could not be activated
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DETONATOR_INVALID_POINTS=§c{0} points could not be activated
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DETONATOR_INVALID_BLOCK=§eThe block could not be addded
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# Hotbar
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HOTBAR_HELP_GENERIC=§7Saves a hotbar. While joining a bau with an empty inventory this hotbar will be used
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HOTBAR_HELP_SAVE=§8/§ehotbar save §8-§7 Saves your current hotbar
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HOTBAR_HELP_LOAD=§8/§ehotbar load §8-§7 Loads the saved hotbar
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HOTBAR_HELP_SHOW=§8/§ehotbar show §8-§7 Displays the saved hotbar
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HOTBAR_SAVED=§7Hotbar saved
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HOTBAR_LOADED=§7Hotbar loaded
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HOTBAR_INVENTORY=Standard hotbar
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# GUI
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GUI_EDITOR_ITEM_NAME=§eGui editor
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GUI_NAME=Bau GUI
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GUI_NO_PERMISSION=§cYou do not have enough permissions for this
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GUI_NO_OWNER=§cYou are not the owner of this World
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GUI_NO_WORLD=§cYou do not have permissions to change the World
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GUI_NO_WORLDEDIT=§cYou do not have permissions to use WorldEdit
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GUI_NO_MEMBER=§cYou need to be a member of this World
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GUI_ITEM_LORE1=§7Use this item to open the bau gui
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GUI_ITEM_LORE2=§7or press swap hands twice.
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GUI_EDITOR_TITLE=Bau GUI Editor
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GUI_EDITOR_ITEM_ROW_P=§e+1 Row
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GUI_EDITOR_ITEM_ROW_M=§e-1 Row
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GUI_EDITOR_ITEM_TRASH=§cTrashcan
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GUI_EDITOR_ITEM_TRASH_LORE=§7Drop item here
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GUI_EDITOR_ITEM_MORE=§eMore items
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GUI_EDITOR_ITEM_CLOSE=§eClose
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GUI_EDITOR_TITLE_MORE=Select item
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# Script
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## Errors
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SCRIPT_ERROR_GUI=§cError in parsing script: Line {0}
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SCRIPT_ERROR_GLOBAL=§cError in global script: Line {0}
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SCRIPT_ERROR_CLICK=§cError in script: Line {0}
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SCRIPT_ERROR_ONLY_IN_GLOBAL=§cThis function is only available in global scripts
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## CustomScript
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SCRIPT_HOTKEY_ITEM_NAME = §7Hotkey§8: §e{0}
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SCRIPT_EVENT_ITEM_NAME = §7Event§8: §e{0}
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SCRIPT_COMMAND_ITEM_NAME = §7Command§8: §e/{0}
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## Script Menu GUI
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SCRIPT_MENU_GUI_ITEM_LORE_1 = §7Click to retrieve
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SCRIPT_MENU_GUI_ITEM_LORE_2 = §7Shift-Click to copy
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SCRIPT_MENU_GUI_ITEM_LORE_3 = §7Right-Click to edit
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SCRIPT_MENU_GUI_ITEM_LORE_4 = §7Middle-Click to preview
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SCRIPT_MENU_GUI_NAME = §eScript-Menu
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SCRIPT_MENU_GUI_ITEM_ADD_NAME = §eInsert
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SCRIPT_MENU_GUI_ITEM_ADD_LORE = §7Click with a book to insert
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SCRIPT_MENU_GUI_ENTER_NAME = §eEnter a name
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# Shield Printing
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SHIELD_PRINTING_HELP_START = §8/§eshieldprinting start §8- §7Starts the shield printing
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SHIELD_PRINTING_HELP_COPY = §8/§eshieldprinting copy §8- §7Copies the shield configuration
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SHIELD_PRINTING_HELP_APPLY = §8/§eshieldprinting apply §8- §7Applies the shield configuration
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SHIELD_PRINTING_HELP_STOP = §8/§eshieldprinting stop §8- §7Stops the shield printing
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SHIELD_PRINTING_HELP_STEP_1 = §81. §7Paste the schematic you want to use
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SHIELD_PRINTING_HELP_STEP_2 = §82. §7Start the shield printing with §8/§eshieldprinting start
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SHIELD_PRINTING_HELP_STEP_3 = §83. §7Wait until the shield printing is finished
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SHIELD_PRINTING_HELP_STEP_4 = §84. §7Edit the shields if necessary
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SHIELD_PRINTING_HELP_STEP_5 = §85. §7Copy the shields printing with §8/§eshieldprinting copy
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SHIELD_PRINTING_HELP_STEP_6 = §86. §7Paste the original schematic
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SHIELD_PRINTING_HELP_STEP_7 = §87. §7Apply the shield printing with §8/§eshieldprinting apply
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SHIELD_PRINTING_NO_REGION = §cYou are not in a region.
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SHIELD_PRINTING_NOT_RUNNING = §cThe shield printing is not running.
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SHIELD_PRINTING_DISALLOWED = §cYou are not allowed to use shield printing here.
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SHIELD_PRINTING_BOSSBAR = §fMovements: {0}
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SHIELD_PRINTING_BOSSBAR_COPIED = §fMovements: {0} Copied: {1}
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SHIELD_PRINTING_START = §aThe shield printing has been started.
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SHIELD_PRINTING_COPY = §aThe shield has been copied.
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SHIELD_PRINTING_APPLY = §aThe shield has been applied.
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SHIELD_PRINTING_STOP = §aThe shield printing has been stopped.
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# Unsign Book
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UNSIGN_HELP=§8/§eunsign §8- §7Make a signed book writable again
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# Simulator
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SIMULATOR_HELP = §8/§esimulator §8-§7 Gives you the simulator wand
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SIMULATOR_CREATE_HELP = §8/§esimulator create §8[§7name§8] §8-§7 Create a new simulator
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SIMULATOR_CHANGE_HELP = §8/§esimulator change §8-§7 Change your simulator wand selection
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SIMULATOR_DELETE_HELP = §8/§esimulator delete §8[§7name§8] §8-§7 Deletes the simulator
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SIMULATOR_START_HELP = §8/§esimulator start §8[§7name§8] §8-§7 Starts the simulator
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SIMULATOR_COPY_HELP = §8/§esimulator copy §8[§7to-copy§8] §8[§7name§8] §8-§7 Copy the simulator
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SIMULATOR_NO_PERMS = §cYou are not allowed to use the simulator here
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SIMULATOR_GUI_ITEM_NAME = §eTNT Simulator
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SIMULATOR_NO_SIM_IN_HAND = §cNo simulator item selected
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SIMULATOR_GUI_SELECT_SIM = Simulator selection
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SIMULATOR_GUI_CREATE_SIM = §eCreate simulator
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SIMULATOR_GUI_CREATE_SIM_GUI = Create simulator
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SIMULATOR_NAME_ALREADY_EXISTS = §cSimulator already exists
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SIMULATOR_NAME_INVALID = §cInvalid name
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SIMULATOR_NOT_EXISTS = §cSimulator does not exist
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SIMULATOR_CREATE = §aSimulator created
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SIMULATOR_EDIT_LOCATION = §7Edit position
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SIMULATOR_EDIT_PROPERTIES = §7Edit properties
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SIMULATOR_EDIT_OTHER = §7Edit other
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SIMULATOR_EDIT_GROUP = §7Edit group
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SIMULATOR_EDIT_GROUP_MENU = §eEdit group
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SIMULATOR_WAND_NAME = §eSimulator
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SIMULATOR_WAND_NAME_SELECTED = §7Simulator §8- §e{0}
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SIMULATOR_WAND_LORE_1 = §eRight click §8- §7Adds a position
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SIMULATOR_WAND_LORE_2 = §eSneaking §8- §7Free movement
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SIMULATOR_WAND_LORE_3 = §eLeft click §8- §7Start the simulation
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SIMULATOR_WAND_LORE_4 = §eRight click in air §8- §7Opens the gui
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SIMULATOR_WAND_LORE_5 = §eOffhand §8- §7Simulator preview
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SIMULATOR_REGION_FROZEN = §cSimulator cannot be used inside frozen regions
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## Other
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SIMULATOR_PLUS_ONE = §7+1
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SIMULATOR_PLUS_PIXEL_SHIFT = §eShift §7Click for §e+0,0625
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SIMULATOR_PLUS_FIVE_SHIFT = §eShift §7Click for §e+5
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SIMULATOR_MINUS_ONE = §7-1
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SIMULATOR_MINUS_PIXEL_SHIFT = §eShift §7Click for §e-0,0625
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SIMULATOR_MINUS_FIVE_SHIFT = §eShift §7Click for §e-5
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SIMULATOR_POSITION_X = §7x-Position
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SIMULATOR_POSITION_Y = §7y-Position
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SIMULATOR_POSITION_Z = §7z-Position
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SIMULATOR_BACK = §eBack
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SIMULATOR_GUI_TOTAL_TNT = §7Total TNT§8: §e{0}
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SIMULATOR_DELETED = §cSimulator deleted
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## GUI
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SIMULATOR_POSITION_EDIT = §eEdit position
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SIMULATOR_POSITION_ADD = §eSet position
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SIMULATOR_GUI_TNT_SPAWN_NAME = §eTNT
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SIMULATOR_GUI_TNT_SPAWN_LORE_1 = §7TNT-Count§8: §e{0}
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SIMULATOR_GUI_TNT_SPAWN_LORE_2 = §7Tick§8: §e{0}
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SIMULATOR_GUI_TNT_SPAWN_LORE_3 = §7Lifespan§8: §e{0}
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SIMULATOR_GUI_TNT_SPAWN_LORE_4 = §7
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SIMULATOR_GUI_TNT_SPAWN_LORE_5 = §7x§8: §e{0}
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SIMULATOR_GUI_TNT_SPAWN_LORE_6 = §7y§8: §e{0}
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SIMULATOR_GUI_TNT_SPAWN_LORE_7 = §7z§8: §e{0}
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SIMULATOR_GUI_TNT_GROUP_NAME = §eTNT group
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SIMULATOR_GUI_TNT_GROUP_LORE_1 = §7Element count§8: §e{0}
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SIMULATOR_GUI_TNT_GROUP_LORE_2 = §7Tick§8: §e{0}
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SIMULATOR_GUI_TNT_GROUP_LORE_3 = §7
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SIMULATOR_GUI_TNT_GROUP_LORE_4 = §7x§8: §e{0}
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SIMULATOR_GUI_TNT_GROUP_LORE_5 = §7y§8: §e{0}
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SIMULATOR_GUI_TNT_GROUP_LORE_6 = §7z§8: §e{0}
|
|
SIMULATOR_GUI_TNT_DISABLED = §cDisabled
|
|
SIMULATOR_GUI_NAME = Simulator
|
|
SIMULATOR_GUI_DELETE = §cDelete TNT
|
|
SIMULATOR_GUI_AUTO_TRACE = §eAutoTrace§8: §7{0}
|
|
SIMULATOR_GUI_MOVE_ALL = §eMove all
|
|
|
|
SIMULATOR_ALIGNMENT_CENTER = §7Alignment§8: §eCenter
|
|
SIMULATOR_ALIGNMENT_POSITIVE_X = §7Alignment§8: §ePositive X
|
|
SIMULATOR_ALIGNMENT_NEGATIVE_X = §7Alignment§8: §eNegative X
|
|
SIMULATOR_ALIGNMENT_POSITIVE_Z = §7Alignment§8: §ePositive Z
|
|
SIMULATOR_ALIGNMENT_NEGATIVE_Z = §7Alignment§8: §eNegative Z
|
|
|
|
SIMULATOR_MOVE_ALL_GUI_NAME = Move TNT
|
|
|
|
SIMULATOR_TNT_SPAWN_GUI_NAME = Configure TNT {0}
|
|
SIMULATOR_TNT_SPAWN_EDIT_LOCATION = - Location
|
|
SIMULATOR_TNT_SPAWN_EDIT_PROPERTIES = - Properties
|
|
SIMULATOR_TNT_SPAWN_EDIT_OTHER = - Other
|
|
SIMULATOR_TNT_SPAWN_LORE = §eClick to change
|
|
SIMULATOR_TNT_SPAWN_COUNT = §7TNT-Count §8- §e{0}
|
|
SIMULATOR_TNT_SPAWN_COUNT_ANVIL_GUI_NAME = TNT-Count
|
|
SIMULATOR_TNT_SPAWN_TICK = §7Tick §8- §e{0}
|
|
SIMULATOR_TNT_SPAWN_TICK_ANVIL_GUI_NAME = Tick offset
|
|
SIMULATOR_TNT_SPAWN_FUSE = §7Lifespan §8- §e{0}
|
|
SIMULATOR_TNT_SPAWN_FUSE_ANVIL_GUI_NAME = Fuse-Ticks
|
|
SIMULATOR_TNT_SPAWN_VELOCITY_NAME = §7TNT
|
|
SIMULATOR_TNT_SPAWN_VELOCITY_X = §7TNT §eJump X §8- {0}
|
|
SIMULATOR_TNT_SPAWN_VELOCITY_Y = §7TNT §eJump Y §8- {0}
|
|
SIMULATOR_TNT_SPAWN_VELOCITY_Z = §7TNT §eJump Z §8- {0}
|
|
SIMULATOR_TNT_SPAWN_VELOCITY_ON = §aon
|
|
SIMULATOR_TNT_SPAWN_VELOCITY_OFF = §coff
|
|
SIMULATOR_TNT_SPAWN_POSITION_X = §7x-Position §8- §e{0}
|
|
SIMULATOR_TNT_SPAWN_POSITION_Y = §7y-Position §8- §e{0}
|
|
SIMULATOR_TNT_SPAWN_POSITION_Z = §7z-Position §8- §e{0}
|
|
SIMULATOR_TNT_SPAWN_ACTIVATED_NAME = §7Primed by
|
|
SIMULATOR_TNT_SPAWN_ACTIVATED_WITH = §7Primed by §8- §e{0}
|
|
SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_COMPARATOR = Comparator
|
|
SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_REPEATER = Repeater
|
|
SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_OBSERVER = Observer
|
|
SIMULATOR_TNT_SPAWN_INACTIVE = §7> §7{0}
|
|
SIMULATOR_TNT_SPAWN_ACTIVE = §e> §7{0}
|
|
SIMULATOR_TNT_SPAWN_MATERIAL = §eMaterial
|
|
SIMULATOR_TNT_SPAWN_MATERIAL_LORE_1 = §7Current material§8: §e{0}
|
|
SIMULATOR_TNT_SPAWN_MATERIAL_LORE_2 = §eLeft-Click §7to change
|
|
SIMULATOR_TNT_SPAWN_MATERIAL_LORE_3 = §eRight-Click §7to reset
|
|
SIMULATOR_TNT_SPAWN_ENABLED = §aEnabled
|
|
SIMULATOR_TNT_SPAWN_DISABLED = §cDisabled
|
|
SIMULATOR_MATERIAL_GUI_NAME = Change material
|
|
SIMULATOR_MATERIAL_NAME = §e{0}
|
|
SIMULATOR_MATERIAL_NAME_LORE = §7Material §8- §e{0}
|
|
SIMULATOR_MATERIAL_CLICK = §eClick to choose
|
|
SIMULATOR_TNT_SPAWN_ADD_IGNITION_PHASE = §eAdd prime phase
|
|
SIMULATOR_TNT_SPAWN_ADD_TNT = §eAdd TNT
|
|
SIMULATOR_TNT_SPAWN_REMOVE_TNT = §cRemove
|
|
SIMULATOR_TNT_SPAWN_POSITION_ANVIL_GUI_NAME = Position
|
|
|
|
# SmartPlace
|
|
SMART_PLACE_HELP = §8/§esmartplace §8-§7 Toggles SmartPlace
|
|
SMART_PLACE_INFO = §7Places rotatable blocks §eaway§7 from you when §esneaking§7.
|
|
SMART_PLACE_ENABLE = §aSmartPlace activated
|
|
SMART_PLACE_DISABLE = §cSmartPlace deactivated
|
|
|
|
# InventoryFiller
|
|
INVENTORY_FILL_HELP = §8/§einventoryfill §8- §7Toggles InventoryFill
|
|
INVENTORY_FILL_INFO = §7Helps you fill containers by looking at them while sneaking and dropping the item. Or just scroll on a container to change the amount of the item inside.
|
|
INVENTORY_FILL_ENABLE = §aInventoryFiller activated
|
|
INVENTORY_FILL_DISABLE = §cInventoryFiller deactivated
|
|
|
|
# Killchecker
|
|
KILLCHECKER_HELP_ENABLE = §8/§ekillchecker enable §8- §7Enables Killchecker / Recalculates kills
|
|
KILLCHECKER_HELP_DISABLE = §8/§ekillchecker disable §8- §7Disables Killchecker
|
|
KILLCHECKER_INFO = §7Shows the overlaps of cannon kills in your build area.
|
|
KILLCHECKER_INFO2 = §7Only colorable blocks like Wool, Terractotta, Stained Glass and Concrete are counted.
|
|
KILLCHECKER_ENABLE = §aKillchecker activated
|
|
KILLCHECKER_DISABLE = §cKillchecker deactivated
|
|
KILLCHECKER_BOSSBAR = §e§l{0} §7(§e{1}%§7) §e§l{2}§7 cannons
|
|
|
|
# BlockCounter
|
|
BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Toggle on/off
|
|
BLOCK_COUNTER_HELP_ENABLE = §8/§eblockcounter enable §8- §7Toggles BlockCounter on
|
|
BLOCK_COUNTER_HELP_DISABLE = §8/§eblockcounter disable §8- §7Toggles BlockCounter off
|
|
BLOCK_COUNTER_MESSAGE = §7Damage §8> §e{0} §7Blocks §e{1} §7TNT §e{2} §7Blocks/TNT §e{3} §7Blocks/tick
|
|
BLOCK_COUNTER_MESSAGE_SECOND = §7Damage §8> §e{0} §7Blocks §e{1} §7TNT §e{2} §7Blocks/TNT §e{3} §7Blocks/s
|
|
BLOCK_COUNTER_ENABLE = §7BlockCounter activated
|
|
BLOCK_COUNTER_DISABLE = §7BlockCounter deactivated
|
|
|
|
# DepthCounter
|
|
DEPTH_COUNTER_MESSAGE = §7Depth §8> §7
|
|
DEPTH_COUNTER_COUNT = {0}{1}§8×{2}{3}§8×{4}{5}
|
|
DEPTH_COUNTER_HOVER = §7X§8ק7Y§8ק7Z
|
|
DEPTH_COUNTER_TNT = §7 TNT§8: §e{0}
|
|
|
|
# TPSLimit
|
|
TICK_STEP_HELP = §8/§etick step §8<§7Ticks§8> §8- §7Step n ticks
|
|
TICK_STEP_SINGLE_HELP = §8/§etick step §8- §7Step one tick
|
|
TICK_WARP_HELP = §8/§etick warp §8<§7Ticks§8> §8- §7Warp n ticks
|
|
TICK_CANCEL_HELP = §8/§etick cancel §8- §7Cancels tick step/warp
|
|
TICK_ERROR = §cYou can not activate another §8'§e/tick step§8'§c or §8'§e/tick warp§8'§c
|
|
TICK_CANCEL_ERROR = §cYou have no §8'§e/tick step§8'§c or §8'§e/tick warp§8'§c active
|
|
TICK_STEP = §eSkipping {0} ticks
|
|
TICK_STEP_LEFT = §eSkipping {0} more ticks
|
|
TICK_WARP = §eWarping {0} ticks
|
|
TICK_WARP_LEFT = §eWarping {0} more ticks
|
|
TICK_CANCEL = §eWarps and Steps canceled
|
|
TPSLIMIT_GUI_ITEM_NAME = §eTPS limiter
|
|
TPSLIMIT_GUI_ITEM_LORE = §7Currently: §e{0}
|
|
TPSLIMIT_ANVIL_GUI = New TPS limit
|
|
TPSLIMIT_HELP = §8/§etpslimit §8[§7TPS§8|§edefault§8] §8- §7Sets TPS on Build
|
|
TPSLIMIT_CURRENT = §7Current TPS limit§8: §e{0}
|
|
TPSLIMIT_NO_PERMS = §cYou are not allowed to use the TPS-Limiter here
|
|
TPSLIMIT_SET = §eSet TPS limit to {0}
|
|
TPSLIMIT_FROZEN = §eTPS frozen
|
|
TPSLIMIT_INVALID = §cOnly numbers between 0,5 and {0}, and 'default'{1} allowed.
|
|
TPSLIMIT_INVALID_FROZEN = §c and '0'
|
|
|
|
# Trace
|
|
TRACE_RECORD=§aon
|
|
TRACE_HAS_TRACES=§ehas Traces
|
|
TRACE_IDLE_SINGLE=§esingle
|
|
TRACE_IDLE_AUTO_EXPLODE=§eauto §8(§7explode§8)
|
|
TRACE_IDLE_AUTO_IGNITE=§eauto §8(§7ignite§8)
|
|
TRACE_MESSAGE_AUTO_IDLE_EXPLODE = §aAuto-Tracer explode started
|
|
TRACE_MESSAGE_AUTO_IDLE_IGNITE = §aAuto-Tracer ignite started
|
|
TRACE_MESSAGE_START = §aTNT-Tracer started
|
|
TRACE_MESSAGE_SINGLE = §aSingle-Tracer started
|
|
TRACE_MESSAGE_STOP = §cTNT-Tracer stopped
|
|
TRACE_MESSAGE_DELETE = §cAll TNT-positions deleted
|
|
TRACE_MESSAGE_SHOW = §aAll TNT-positions shown
|
|
TRACE_MESSAGE_HIDE = §cAll TNT-positions hidden
|
|
TRACE_MESSAGE_ISOLATE = §aTNT-positions isolated
|
|
TRACE_MESSAGE_UNISOLATE = §cTNT-positions hidden
|
|
TRACE_MESSAGE_CLICK_ISOLATE = §eClick to §aisolate§8/§cunisolate
|
|
TRACE_MESSAGE_DISALLOWED = §cYou are not allowed to use the TNT-Tracer here
|
|
|
|
TRACE_COMMAND_HELP_START = §8/§etrace start §8- §7Starts recording of all TNT-positions
|
|
TRACE_COMMAND_HELP_SINGLE = §8/§etrace single §8- §7Starts a single recording of all TNT-positions
|
|
TRACE_COMMAND_HELP_STOP = §8/§etrace stop §8- §7Stops the TNT-Tracer
|
|
TRACE_COMMAND_HELP_AUTO = §8/§etrace toggleauto §8- §7Automatic start of recording
|
|
TRACE_COMMAND_HELP_SHOW = §8/§etrace show §8<§eParameter§8> - §7Shows all TNT-positions
|
|
TRACE_COMMAND_HELP_HIDE = §8/§etrace hide §8- §7Hides all TNT-positions
|
|
TRACE_COMMAND_HELP_DELETE = §8/§etrace delete §8- §7Deletes all TNT-positions
|
|
TRACE_COMMAND_HELP_GUI = §8/§etrace gui §8- §7Shows the Trace GUI
|
|
TRACE_COMMAND_HELP_REPLAY = §8/§etrace replay §8[§7tick§8] §8- §7Replays your recording
|
|
TRACE_COMMAND_HELP_REPLAY_DISABLE = §8/§etrace replay disable §8- §7Stops the replay
|
|
TRACE_COMMAND_HELP_REPLAY_NEXT = §8/§etrace replay next §8[§7step§8] §8- §7Jump one§8/§7step tick forward
|
|
TRACE_COMMAND_HELP_REPLAY_PREVIOUS = §8/§etrace replay previous §8[§7step§8] §8- §7Jump one§8/§7step tick back
|
|
TRACE_COMMAND_HELP_REPLAY_LOOP = §8/§etrace replay loop §8<§7start§8> §8<§7end§8> §8[§7speed§8] §8- §7Loop the replay
|
|
|
|
TRACE_GUI_ITEM_NAME = §eTracer
|
|
TRACE_GUI_ITEM_LORE = §7Status§8: {0}
|
|
TRACE_GUI_NAME = Trace Gui
|
|
TRACE_GUI_TRACE_INACTIVE = §eStart Tracer
|
|
TRACE_GUI_TRACE_ACTIVE = §eStop Tracer
|
|
TRACE_GUI_TRACE_ACTIVE_AUTO = §eAuto-Trace is active
|
|
TRACE_GUI_AUTO_TRACE_INACTIVE = §eacitvate Auto-Tracer
|
|
TRACE_GUI_AUTO_TRACE_ACTIVE = §edeactivate Auto-Tracer
|
|
TRACE_GUI_DELETE = §eDelete trace
|
|
|
|
TRACE_GUI_TITLE = Trace GUI
|
|
TRACE_GUI_ITEM_BACK = §eBack
|
|
TRACE_GUI_ITEM = §eTrace §8- §e{0} §7TNT
|
|
TRACE_GUI_CLEAR = §eDelete traces
|
|
TRACE_GUI_RECORD_ITEM = §eTNT §8- §e{0} §7Positions
|
|
TRACE_GUI_RECORD_CLEAR = §eDelete TNT
|
|
TRACE_GUI_POSITION_ITEM = §ePosition
|
|
TRACE_GUI_POSITION_X = §7X§8: §e{0}
|
|
TRACE_GUI_POSITION_Y = §7Y§8: §e{0}
|
|
TRACE_GUI_POSITION_Z = §7Z§8: §e{0}
|
|
TRACE_GUI_POSITION_SOURCE = §7Source§8: §e{0}
|
|
TRACE_GUI_POSITION_EXPLODED = §7Exploded§8: §e{0}
|
|
|
|
# Loader
|
|
LOADER_SETUP = §eSetup
|
|
LOADER_RUNNING = §aRunning
|
|
LOADER_PAUSE = §7Pause
|
|
LOADER_END = §8Finished
|
|
|
|
LOADER_MESSAGE_INTERACT=§e{0} added {1}
|
|
LOADER_BUTTON_TNT=TNT
|
|
LOADER_BUTTON_SWITCH=Lever
|
|
LOADER_BUTTON_WOOD_BUTTON=Wooden Button
|
|
LOADER_BUTTON_STONE_BUTTON=Stone Button
|
|
LOADER_BUTTON_PRESSURE_PLATE=Pressure plate
|
|
LOADER_BUTTON_WEIGHTED_PRESSURE_PLATE=Pressure plate
|
|
LOADER_BUTTON_TRIPWIRE=Tripwire
|
|
LOADER_BUTTON_NOTEBLOCK=Noteblock
|
|
LOADER_BUTTON_DAYLIGHT_DETECTOR=Daylight Detector
|
|
LOADER_BUTTON_COMPARATOR=Comparator
|
|
LOADER_BUTTON_REPEATER=Repeater
|
|
LOADER_BUTTON_LECTERN=Lectern
|
|
LOADER_BUTTON_TRAPDOOR=Trapdoor
|
|
LOADER_BUTTON_DOOR=Door
|
|
LOADER_BUTTON_FENCEGATE=Fencegate
|
|
|
|
LOADER_HELP_SETUP=§8/§eloader setup §8- §7Starts recording actions
|
|
LOADER_SETUP_STOP_FIRST=§cPlease stop the current loader first!
|
|
LOADER_HELP_START=§8/§eloader start §8- §7Playback of previously recorded action
|
|
LOADER_HELP_PAUSE=§8/§7loader pause §8- §7Pauses Loader
|
|
LOADER_HELP_GUI=§8/§7loader gui §8- §7Shows Loader gui
|
|
LOADER_HELP_STOP=§8/§eloader stop §8- §7Stops recording/playback
|
|
LOADER_NO_LOADER=§cYou have no Laoder. Create one with /loader setup
|
|
LOADER_NEW=§7Load your cannon and fire it once, to initialise the loader.
|
|
LOADER_HOW_TO_START=§7Then, execute /§eloader start§7 to start the Loader
|
|
LOADER_ACTIVE=§7The Loader is now active.
|
|
LOADER_STOP=§7The Loader has been stopped.
|
|
LOADER_PAUSED=§7The Loader is now paused.
|
|
LOADER_PERMS=§cYou are not allowed to use the Loader here
|
|
|
|
LOADER_NOTHING_RECORDED=§cYou have not recorded anything yet!
|
|
LOADER_GUI_TITLE=Loader GUI
|
|
LOADER_GUI_SHOW_INTERACTIONS=§eShow only Interactions
|
|
LOADER_GUI_SHOW_WAITS=§eShow only Waits
|
|
LOADER_GUI_SHOW_WAITS_SET_BETWEEN_TNT=§7Wait Time between TNT
|
|
LOADER_GUI_SHOW_WAITS_SET_ALL=§7Wait Time all
|
|
LOADER_GUI_SHOW_WAITS_TITLE=§7Wait Time
|
|
LOADER_GUI_SETTINGS_TITLE=Settings
|
|
LOADER_GUI_SETTINGS_BACK=§8Back
|
|
LOADER_GUI_SETTINGS_DELETE=§cDelete
|
|
LOADER_GUI_WAIT_TITLE=Settings
|
|
LOADER_GUI_WAIT_BACK=§8Back
|
|
|
|
LOADER_GUI_CLICK_TO_EDIT=§7Klicke zum editieren
|
|
LOADER_GUI_ITEM_NAME=§7{0}§8: §e{1}
|
|
LOADER_SETTING_NAME=§7{0}
|
|
LOADER_SETTING_MODES=§7Modi§8: §e{0}
|
|
LOADER_SETTING_POWER=§7Redstone Stärke§8: §e{0}
|
|
LOADER_SETTING_TICKS=§7Ticks§8: §e{0}
|
|
LOADER_SETTING_REPEATER=§7Repeater§8: §e{0}
|
|
LOADER_SETTING_WAIT=§7Wartezeit§8: §e{0} Tick(s)
|
|
LOADER_SETTING_WAIT_NAME=Wartezeit
|
|
LOADER_SETTING_TICKS_NAME=Ticks
|
|
LOADER_SETTING_TICKS_REMOVE_ONE=§c-1
|
|
LOADER_SETTING_TICKS_REMOVE_ONE_SHIFT=§7Shift§8: §c-5
|
|
LOADER_SETTING_TICKS_ADD_ONE=§a+1
|
|
LOADER_SETTING_TICKS_ADD_ONE_SHIFT=§7Shift§8: §a+5
|
|
LOADER_SETTING_TNT_NAME=§cTNT
|
|
LOADER_SETTING_TNT_X=§7X§8: §e{0}
|
|
LOADER_SETTING_TNT_Y=§7Y§8: §e{0}
|
|
LOADER_SETTING_TNT_Z=§7Z§8: §e{0}
|
|
LOADER_INTERACTION_NOOP=NOOP
|
|
LOADER_INTERACTION_INTERACT=Interagiere
|
|
LOADER_INTERACTION_POWERED=Aktiviert
|
|
LOADER_INTERACTION_UNPOWERED=Deaktiviert
|
|
LOADER_INTERACTION_PAGE_PREV=Vorherige Seite
|
|
LOADER_INTERACTION_PAGE_NEXT=Nächste Seite
|
|
LOADER_INTERACTION_PAGE=Seite {0}
|
|
LOADER_INTERACTION_ACTIVE=Aktiviert
|
|
LOADER_INTERACTION_INACTIVE=Deaktiviert
|
|
LOADER_INTERACTION_WAIT_FOR=Darauf warten
|
|
LOADER_INTERACTION_NO_WAIT_FOR=Nicht darauf warten
|
|
LOADER_INTERACTION_OPEN=Geöffnet
|
|
LOADER_INTERACTION_CLOSED=Geschlossen
|
|
|
|
# Loadtimer
|
|
LOADTIMER_HELP_OVERVIEW=§7Compete with your friends loading your cannon and get information about the cannon
|
|
LOADTIMER_HELP_START_1=§8/§eloadtimer start §8-§7 Starts the simple Loadtimer
|
|
LOADTIMER_HELP_START_2=§8/§7loadtimer start §8[§7full/half§8] - §7Starts the Loadtimer in a given mode
|
|
LOADTIMER_HELP_START_3=§7Loadtimer Modes: Full -> Measures from the priming of the first TNT to the explosion of the first propellant. Is better at calculating the shot frequency. Half -> Only measures until activation
|
|
LOADTIMER_HELP_STOP=§8/§eloadtimer stop §8-§7 Stops current Loadtimer
|
|
LOADTIMER_GUI_GLOBAL=§eLoadtimer does not exist in the global region!
|
|
LOADTIMER_GUI_STOP=§eStop Loadtimer
|
|
LOADTIMER_GUI_START=§eStart Loadtimer
|
|
LOADTIMER_GUI_TITLE=Loadtimer Mode
|
|
LOADTIMER_GUI_FULL=§eFull
|
|
LOADTIMER_GUI_HALF=§eHalf
|
|
LOADTIMER_WAITING=§7Place a TNT to start...
|
|
LOADTIMER_BOSSBAR=§7Tick: §e{0}§7(§e{1}§7) Time: §e{2}s §7Tnt: §e{3} §7Blocks
|
|
LOADTIMER_ACTIVATED=§7Waiting until priming
|
|
LOADTIMER_IGNITION=§7Waiting for explosion
|
|
LOADTIMER_SUMARY_HEAD=§7---=== (§eLoadtimer-Results§7) ===---
|
|
LOADTIMER_SUMARY_PLAYERTABLE_HEAD=§7Player: §eTNT §7(§eTNT/s§7)
|
|
LOADTIMER_SUMARY_PLAYERTABLE_PLAYER=§7{0}: §e{1} §7(§e{2}/s§7)
|
|
LOADTIMER_SUMARY_PLAYERTABLE_ALL=Total
|
|
LOADTIMER_SUMARY_TIMES_HEAD=§7Time: §eSeconds §7(§eTicks§7)
|
|
LOADTIMER_SUMARY_TIMES_START = §7 || §7Start!
|
|
LOADTIMER_SUMARY_TIMES_ACTIVATION = §7 || Activation: §e{0}s §7(§e{1}t§7)
|
|
LOADTIMER_SUMARY_TIMES_IGNITION = §7 || Priming: §e{0}s §7(§e{1}t§7)
|
|
LOADTIMER_SUMARY_TIMES_EXPLOSION = §7 || Explosion: §e{0}s §7(§e{1}t§7)
|
|
LOADTIMER_SUMARY_TIMES_LAST=§7\\/
|
|
LOADTIMER_SUMARY_STATS_HEAD=§7Cannon-Stats§8:
|
|
LOADTIMER_SUMARY_STATS_TNT=§7TNT: §e{0}
|
|
LOADTIMER_SUMARY_STATS_FREQ=§7Loading frequency: §e{0}/m§8, §7Shot frequency: §e{1}/m
|
|
|
|
# Observer
|
|
OBSERVER_HELP = §7Right-Click an Observer to get the Trace. Flame particles have to be enabled. The Particles will be shown in the block.
|
|
OBSERVER_HELP_ENABLE = §8/§eobserver enable §8-§7 Activates the Observer-Tracer
|
|
OBSERVER_HELP_DISABLE = §8/§eobserver disable §8-§7 Deactivates the Observer-Tracer
|
|
OBSERVER_HELP_DELETE = §8/§eobserver delete §8-§7 Deletes the Obersver-Tracer
|
|
OBSERVER_HELP_RETRACE = §8/§eobserver retrace §8-§7 Retraces The Observer-Tracer
|
|
OBSERVER_ENABLE = §7Observer trace started
|
|
OBSERVER_DISABLE = §7Observer trace stopped
|
|
OBSERVER_DELETE = §7Observer trace deleted
|
|
OBSERVER_RETRACE_DONE = §7Observer trace retraced
|
|
OBSERVER_RETRACE_NO_TRACE = §7No Observer trace to retrace
|
|
|
|
# Other
|
|
OTHER_ITEMS_TELEPORT_NAME=§eTeleporter
|
|
OTHER_ITEMS_TELEPORT_GUI_NAME=Teleport
|
|
OTHER_ITEMS_TELEPORT_PLAYER_OFFLINE=§cThis Player is offline
|
|
OTHER_ITEMS_CLEAR_NAME=§eClear
|
|
OTHER_ITEMS_DECLUTTER_NAME=§eDeclutter
|
|
OTHER_ITEMS_GAMEMODE_NAME=§eGamemode
|
|
OTHER_ITEMS_GAMEMODE_LORE_1=§eRight-Click§8:§7 Toggle between creative and spectator
|
|
OTHER_ITEMS_GAMEMODE_LORE_2=§eLeft-Click§8:§7 Toggle between survival and adventure
|
|
OTHER_ITEMS_KILLALL_NAME=§eKillAll
|
|
OTHER_ITEMS_KILLALL_LORE_1=§eWithout Shift§8:§7 only this region
|
|
OTHER_ITEMS_KILLALL_LORE_2=§eWith Shift§8:§7 global
|
|
OTHER_ITEMS_INVENTORY_FILL_NAME=§eInventoryFill
|
|
OTHER_ITEMS_INVENTORY_FILL_LORE_ACTIVE=§aActivated
|
|
OTHER_ITEMS_INVENTORY_FILL_LORE_INACTIVE=§aDisabled
|
|
OTHER_SLOT_INVALID_SLOT=§cInvalid slot
|
|
OTHER_NOCLIP_SLOT_INFO=§7With /slot you can change the selected slot and take another block in the slot.
|
|
OTHER_NOCLIP_SLOT_HELP_PICK = §8/§eslot pick §8-§7 Take the faced block into your inventory.
|
|
OTHER_NOCLIP_SLOT_HELP_DROP = §8/§eslot drop §8-§7 Clears your slot
|
|
OTHER_CLEAR_HELP_SELF=§8/§eclear §8- §7Clears your inventory
|
|
OTHER_CLEAR_HELP_PLAYER=§8/§eclear §8[§7Player§8] §8- §7Clears a player inventory
|
|
OTHER_CLEAR_CLEARED=Your inventory was cleared.
|
|
OTHER_CLEAR_FROM=Your invetnory was cleared by {0}.
|
|
OTHER_CLEAR_TO=The inventory of {0} §7was cleared.
|
|
OTHER_CLEAR_NO_PERMS=§cYou are not allowed to clear other's inventory here.
|
|
OTHER_DECLUTTER_HELP=§8/§edeclutter §8- §7Organise your inventory
|
|
OTHER_DECLUTTER_DONE=§aYour inventory was organised.
|
|
OTHER_GAMEMODE_UNKNOWN=§cUnknown gamemode.
|
|
OTHER_GAMEMODE_POSSIBLE=§cPossible gamemodes: survival, adventure, creative, specator.
|
|
OTHER_KILLALL_HELP_SELF=§8/§ekillall §8- §7Remove all entities from your region
|
|
OTHER_KILLALL_HELP_ALL=§8/§ekillall §8[§7Global§8/Local§7] §8- §7Remove all entities from your region or globally
|
|
OTHER_KILLALL_REGION=§a{0} Entities removed
|
|
OTHER_KILLALL_GLOBAL=§a{0} Entities removed from the world
|
|
OTHER_TELEPORT_HELP = §8/§etp §8[§7Player§8] §8-§7 Teleports you to another player
|
|
OTHER_TELEPORT_SELF_0=§cBe one with yourself!
|
|
OTHER_TELEPORT_SELF_1=§cYou need someone to play with? We have a TeamSpeak!
|
|
OTHER_TELEPORT_SELF_2=§cBlocks left to travel: 0; ETA: 0:00
|
|
OTHER_TELEPORT_SELF_3=§cA little Movement is important.
|
|
OTHER_TELEPORT_SELF_4=§cFor such a distance?
|
|
OTHER_TIME_HELP=§8/§etime §8<§7Time 0=Morining§8, §76000=Midday§8, §718000=Midnight§8> - §7Sets the time on the Build
|
|
OTHER_TIME_NO_PERM=§cYou are not allowed to change the time here
|
|
OTHER_TIME_INVALID=§cPlease input a time between 0 and 24000
|
|
OTHER_TIME_RESULT=§7§oWhooosh
|
|
OTHER_TPS_HEAD = §7TPS: 1s 10s 1m 5m 10m
|
|
OTHER_TPS_MESSAGE = §7 §e{0}§7 §e{1}§7 §e{2}§7 §e{3}§7 §e{4}
|
|
OTHER_TPS_SINGLE = §8TPS: §e{0}
|
|
OTHER_WORLDSPAWN_HELP=§8/§eworldspawn §8-§e Teleport to the spawn
|
|
# DebugStick
|
|
DEBUG_STICK_COMMAND_HELP=§8/§edebugstick §8-§7 receive a debugstick
|
|
DEBUG_STICK_NAME=§eDebugstick
|
|
#Skull Gui
|
|
SKULL_GUI_ITEM_NAME = §ePlayer Heads
|
|
ANVIL_INV_NAME=Player name
|
|
# StructureVoid
|
|
STRUCTURE_VOID_COMMAND_HELP=§8/§estructureVoid §8-§7 Receive a StructureVoid
|
|
# Dragon Egg
|
|
DRAGON_EGG_COMMAND_HELP=§8/§edragonegg §8-§7 Receive a Dragon Egg
|
|
# NightVision
|
|
NIGHT_VISION_HELP=§8/§enightvision §8-§7 Toggel nightvision.
|
|
NIGHT_VISION_OFF=§eNightvision deactivated
|
|
NIGHT_VISION_ON=§eNightvision activated
|
|
NIGHT_VISION_ITEM_ON = §7Nightvision: §eActivated
|
|
NIGHT_VISION_ITEM_OFF = §7Nightvision: §eDeactivated
|
|
|
|
#Navigation Wand
|
|
NAVIGATION_WAND=§eNavigation Wand
|
|
NAVIGATION_WAND_LEFT_CLICK=§eLeft click: jump to location
|
|
NAVIGATION_WAND_RIGHT_CLICK=§eRight click: pass through walls
|
|
# Material
|
|
MATERIAL_SEARCH_PROPERTY_TRUE = §aShould have
|
|
MATERIAL_SEARCH_PROPERTY_FALSE = §cShould not have
|
|
MATERIAL_SEARCH_PROPERTY_IGNORE = §eIgnore
|
|
MATERIAL_INV_NAME=§eMaterial {0}/{1}
|
|
MATERIAL_SEARCH=§eSearch
|
|
MATERIAL_BACK=§eBack
|
|
MATERIAL_SEARCH_NAME=§eName
|
|
MATERIAL_SEARCH_TRANSPARENT=§eTransparent
|
|
MATERIAL_SEARCH_SOLID=§eSolid
|
|
MATERIAL_SEARCH_GRAVITY=§eFalling
|
|
MATERIAL_SEARCH_OCCLUDING=§eOccluding
|
|
MATERIAL_SEARCH_INTERACTEABLE=§eInteractable
|
|
MATERIAL_SEARCH_FLAMMABLE=§eFlammable
|
|
MATERIAL_SEARCH_BURNABLE=§eBurnable
|
|
MATERIAL_SEARCH_WATERLOGGABLE=§eWaterloggable
|
|
MATERIAL_SEARCH_UNMOVEABLE=§eUnmoveable
|
|
MATERIAL_SEARCH_BLASTRESISTANCE=§eBlast resistance
|
|
MATERIAL_SEARCH_VALUE=§8: §e{0}
|
|
MATERIAL_BLAST_RESISTANCE=§8- §eBlast resistance§8: §7{0}
|
|
MATERIAL_HARDNESS=§8- §eHardness§8: §7{0}
|
|
MATERIAL_TNT_BREAKABLE=§8- §eDestructible by TNT
|
|
MATERIAL_TNT_UNBREAKABLE=§8- §eIndestructible by TNT
|
|
MATERIAL_TRANSPARENT=§8- §eTransparent block
|
|
MATERIAL_SOLID=§8- §eSolid block
|
|
MATERIAL_GRAVITY=§8- §eFalling block
|
|
MATERIAL_OCCLUDING=§8- §eOccluding block
|
|
MATERIAL_INTERACTABLE=§8- §eInteractable block
|
|
MATERIAL_FLAMMABLE=§8- §eFlammable block
|
|
MATERIAL_BURNABLE=§8- §eBurnable block
|
|
MATERIAL_WATERLOGGABLE=§8- §eWaterloggable block
|
|
MATERIAL_UNMOVABLE=§8- §eUnmovable block
|
|
# Redstonetester
|
|
RT_HELP=§8/§eredstonetester §8-§7 Gives you the redstone tester
|
|
RT_GIVEN=§7Measure the time between activation of components
|
|
RT_ITEM_NAME=§eRedstonetester
|
|
RT_ITEM_LORE_1=§eLeftclick block §8-§7 Sets the 1. Position
|
|
RT_ITEM_LORE_2=§eRightclick block §8-§7 Sets the 2. Position
|
|
RT_ITEM_LORE_3=§eShift-rightclick in air §8-§7 Reset
|
|
RT_LOC=§8: §e{0} {1} {2}
|
|
RT_INVALID_LOC=§cUnknown Position
|
|
RT_RESULT=§7Difference§8: §e{0}§7 Ticks §8,§7 R-Ticks §e{1}
|
|
RT_ACTIVATE=§7Positions deleted§8.
|
|
# Region Items
|
|
REGION_ITEM_COLOR=§7Color: §e{0}
|
|
REGION_ITEM_COLOR_CHOOSE=Choose color
|
|
REGION_ITEM_FIRE_ALLOW=§7Fire: §eActivated
|
|
REGION_ITEM_FIRE_DISALLOW=§7Fire: §eDeactivated
|
|
REGION_ITEM_FREEZE_ALLOW=§7Freeze: §eActivated
|
|
REGION_ITEM_FREEZE_DISALLOW=§7Freeze: §eDeactivated
|
|
REGION_ITEM_PROTECT_ALLOW=§7Protect: §eActivated
|
|
REGION_ITEM_PROTECT_DISALLOW=§7Protect: §eDeactivated
|
|
REGION_ITEM_RESET=§eReset
|
|
REGION_ITEM_TESTBLOCK=§eDummy
|
|
REGION_ITEM_TNT_OFF=§7TNT: §eDeactivated
|
|
REGION_ITEM_TNT_ONLY_TB=§7TNT: §eonly dummy
|
|
REGION_ITEM_TNT_ON=§7TNT: §eActivated
|
|
REGION_ITEM_SELECTOR_TITLE=Tnt Mode
|
|
REGION_ITEM_SELECTOR_ON=§eActivate
|
|
REGION_ITEM_SELECTOR_ONLY_TB=§eonly dummy
|
|
REGION_ITEM_SELECTOR_OFF=§eDeactivate
|
|
#Region
|
|
REGION_COLOR_HELP_COLOR=§8/§ecolor §8[§7Color§8] §8- §7Sets the color of the region
|
|
REGION_COLOR_HELP_COLOR_TYPE=§8/§ecolor §8[§7Color§8] §8[§7Type§8] §8- §7Sets the color of the region or globally
|
|
REGION_COLOR_GLOBAL=§7All regions color set to §e{0}
|
|
REGION_COLOR_NO_REGION=§cYou are currently not in any region
|
|
REGION_COLOR_NO_PERMS=§cThis is not your world!
|
|
REGION_FIRE_HELP=§8/§efire §8- §7Toggle fire damage
|
|
REGION_FIRE_NO_PERMS=§cYou are not allowed to toggle fire damage here
|
|
REGION_FIRE_ENABLED=§cFire damage deactivated in this region
|
|
REGION_FIRE_DISABLED=§aFire damage activated in this region
|
|
REGION_FREEZE_HELP=§8/§efreeze §8- §7Toggle Freeze
|
|
REGION_FREEZE_NO_PERMS=§cYou are not allowed to freeze this world
|
|
REGION_FREEZE_ENABLED=§cRegion frozen
|
|
REGION_FREEZE_DISABLED=§aRegion thawed
|
|
REGION_ITEMS_HELP=§8/§eitems §8- §7Toggle Items
|
|
REGION_ITEMS_NO_PERMS=§cYou are not allowed to toggle items in this world
|
|
REGION_ITEMS_ENABLED=§aItems enabled in this region
|
|
REGION_ITEMS_DISABLED_GLOBAL=§cItems disabled in this world
|
|
REGION_ITEMS_DISABLED=§cItems disabled in this region
|
|
REGION_PROTECT_HELP=§8/§eprotect §8- §7Protect the region
|
|
REGION_PROTECT_DISABLE=§cProtection disabled
|
|
REGION_PROTECT_ENABLE=§aProtection enabled
|
|
REGION_PROTECT_NO_PERMS=§cYou are not allowed to protect the floor here
|
|
REGION_PROTECT_FALSE_REGION=§cYou are not currently in a (M)WG-region
|
|
REGION_REGION_HELP_UNDO=§8/§eregion undo §8- §7undo the last 20 /testblock or /reset
|
|
REGION_REGION_HELP_REDO=§8/§eregion redo §8- §7redo the last 20 §8/§7rg undo
|
|
REGION_REGION_HELP_RESTORE=§8/§eregion restore §8- §7Resets the region, without removing your builds
|
|
REGION_REGION_HELP_RESTORE_SCHEMATIC=§8/§eregion restore §8[§7Schematic§8] §8- §7Resets the region, withoout removing your builds
|
|
REGION_REGION_HELP_COPYPOINT=§8/§eregion copypoint §8- §7Teleport to the regions copy point
|
|
REGION_REGION_HELP_TESTBLOCKPOINT=§8/§eregion testblockpoint §8- §7Teleport to the regions dummy point
|
|
REGION_REGION_HELP_CHANGETYPE_INFO=§8/§eregion changetype §8- §7Returns the region type
|
|
REGION_REGION_HELP_CHANGETYPE=§8/§eregion changetype §8[§7Type§8] §8- §8Sets the region type
|
|
REGION_REGION_HELP_CHANGESKIN_INFO=§8/§eregion changeskin §8- §7Returns the region skin
|
|
REGION_REGION_HELP_CHANGESKIN=§8/§eregion changeskin §8[§7Skin§8] §8- §8Sets the region skin
|
|
REGION_REGION_NOTHING_UNDO=§cNothing left to undo
|
|
REGION_REGION_UNDID=§7Last action undone
|
|
REGION_REGION_NOTHING_REDO=§cNothing left to redo
|
|
REGION_REGION_REDID=§7Last action redone
|
|
REGION_REGION_RESTORED=§7Region reset
|
|
REGION_REGION_FAILED_RESTORE=§cError resetting the region
|
|
REGION_REGION_COLORED=§7Region recolored
|
|
REGION_REGION_COLORED_FAILED=§7Use §e/rg restore§7 to manually change the region's color
|
|
REGION_REGION_FAILED_COLORED=§cError recoloring the region
|
|
REGION_REGION_TP_COPY=§7Teleported to the copy point
|
|
REGION_REGION_TP_TEST_BLOCK=§7Teleported to the tesblock
|
|
REGION_REGION_TP_UNKNOWN=§cUndefined teleport point
|
|
REGION_REGION_NO_REGION=§cYou are not inside any region
|
|
REGION_REGION_NO_PERMS=§cYou are not allowed to change the region
|
|
REGION_REGION_CHANGETYPE_INFO=§7RRegion type is §e{0}
|
|
REGION_REGION_CHANGETYPE_UNKNOWN=§cRegion type is invalid
|
|
REGION_REGION_CHANGETYPE_INVALID=§cRegion type is not allowed here
|
|
REGION_REGION_CHANGETYPE_CHANGE=§7Region type changed to §e{0}
|
|
REGION_REGION_CHANGETYPE_CHANGE_UPDATE=§7Click §e§lHERE §7to change the region type
|
|
REGION_REGION_CHANGETYPE_CHANGE_UPDATE_HOVER=§8/§ereset
|
|
REGION_REGION_CHANGESKIN_INFO=§7Region skin is §e{0}
|
|
REGION_REGION_CHANGESKIN_INFO_CREATOR=§7Skin created by §e{0}
|
|
REGION_REGION_CHANGESKIN_UNKNOWN=§cRegion skin is invalid
|
|
REGION_REGION_CHANGESKIN_INVALID=§cRegion skin is not allowed here
|
|
REGION_REGION_CHANGESKIN_CHANGE=§7Region skin changed to §e{0}
|
|
REGION_REGION_CHANGESKIN_CHANGE_UPDATE=§7Click §e§lHERE §7to apply the skin
|
|
REGION_REGION_CHANGESKIN_CHANGE_UPDATE_HOVER=§8/§ereset
|
|
REGION_RESET_HELP_RESET=§8/§ereset §8- §7Resets the region
|
|
REGION_RESET_HELP_SCHEMATIC=§8/§ereset §8[§7Schematic§8] §8- §7Resets the region using a schematic
|
|
REGION_RESET_RESETED=§7Region reset
|
|
REGION_RESET_ERROR=§cError reseting the region
|
|
REGION_RESET_NO_PERMS=§cYou are not allowed to reset the region here
|
|
REGION_RESET_NO_REGION=§cYou are currently not in any region
|
|
REGION_TB_HELP_RESET=§8/§etestblock §8- §7Reset the dummy
|
|
REGION_TB_HELP_RESET_EXTENSION=§8/§etestblock §8[§7ExtensionType§8] §8- §7Reset the dummy
|
|
REGION_TB_HELP_SCHEMATIC=§8/§etestblock §8[§7Schematic§8] §8- §7Reset the dummy using a schematic
|
|
REGION_TB_HELP_SCHEMATIC_EXTENSION=§8/§etestblock §8[§7Schematic§8] §8[§7ExtensionType§8] §8- §7Reset the dummy using a schematic
|
|
REGION_TB_DONE=§7Dummy reset
|
|
REGION_TB_ERROR=§cError resetting the dummy
|
|
REGION_TB_NO_PERMS=§cYou are not allowed to reset the dummy here
|
|
REGION_TB_NO_REGION=§cYou are currently not in any region
|
|
REGION_TB_NO_SCHEMSHARING=§cYou currently cannot share schematics until {0}.
|
|
REGION_TB_NO_SCHEMRECEIVING=§cThe Owner of this build server cannot receive any schematics until {0}.
|
|
REGION_TNT_HELP=§8/§etnt §8- §7Change the TNT behaviour
|
|
REGION_TNT_HELP_MODE=§8/§etnt §8[§7Mode§8] §8- §7Set TNT behaviour to a given mode
|
|
REGION_TNT_ON=§aTNT-Damage activated
|
|
REGION_TNT_OFF=§cTNT-Damage deactivated
|
|
REGION_TNT_TB=§aTNT-Damage activated outside the building area
|
|
REGION_TNT_NO_PERMS=§cYou are not allowed to toggle tnt damage here
|
|
REGION_TNT_BUILD=§cAn explosion would have destroyed blocks in the building area
|
|
# Team
|
|
LOCK_SCHEM_NO_USER=§7This player does not exist!
|
|
LOCK_SCHEM_NO_SCHEM=§7This player does not have a schem with that name!
|
|
LOCK_SCHEM_DIR=§7The given schem is a directory
|
|
LOCK_SCHEM_LOCKED=§e{0} §7by §e{1} §7was reset from §e{2} §7to §eNORMAL §7.
|
|
LOCK_SCHEM_HELP=§8/§eschemlock §8[§7Owner§8] [§7Schematic§8] - §7Lock a schematic (Notify user about locking reason!)
|
|
AFK_KICK_MESSAGE=§cNothing happened on this server for 5 minutes.
|
|
AFK_WARNING_MESSAGE=§cThis server will stop in one minute if you remain inactive
|
|
|
|
SKIN_HELP = §8/§eskin §8[§7Shortform§8] §8[§7Creator§8|§epublic§8] §8[§7Name...§8] §8- §7Creates the skin schematic. Use 'public' as creator to have no creator, then copy the message to YoyoNow by clicking
|
|
SKIN_NO_REGION=§7You are not in a region with a changealbe skin
|
|
SKIN_ALREADY_EXISTS=§cThis skin already exists like this
|
|
SKIN_MESSAGE=§7Skin created
|
|
SKIN_MESSAGE_HOVER=§eClick to copy for YoyoNow and send
|
|
|
|
# Panzern
|
|
PANZERN_HELP = §8/§epanzern §8[§7Block§8] §8[§7Slab§8] §8- §7Armor your WorldEdit selection
|
|
PANZERN_PREPARE1 = §71. Check, if barrels reach until border of armor.
|
|
PANZERN_PREPARE2 = §72. Carpet on the floor in walkways helps with armoring.
|
|
PANZERN_PREPARE3 = §73. Shieldtechnology should be encased.
|
|
PANZERN_PREPARE4 = §74. Standing in the region that is being armored can improve armoring.
|
|
PANZERN_NO_PERM = §cYou are not allowed to use the armoring system here
|
|
PANZERN_NO_WORLDEDIT = §cYou have no WorldEdit selcetion
|
|
PANZERN_PROGRESS = §e{0} §7Blocks left, §e{1} §7Blocks per second, §e{2} §7block delta
|
|
PANZERN_DONE = §aDone
|
|
|
|
# Laufbau
|
|
LAUFBAU_HELP = §8/§elaufbau §8[§7smallest§8|§7blastresistant§8] §8- §7Build a barrel in your WorldEdit selection using the traces
|
|
LAUFBAU_HELP_SETTINGS = §8/§elaufbau settings §8- §7Opens the settings GUI
|
|
LAUFBAU_PREPARE1 = §71. Trace the cannons as often as necessary, in all modes.
|
|
LAUFBAU_PREPARE2 = §72. Try to delete all fails from the traces.
|
|
LAUFBAU_NO_PERM = §cYou are not allowed to use the barrel building system here
|
|
LAUFBAU_NO_WORLDEDIT = §cYou don't have a WorldEdit selection
|
|
LAUFBAU_STATE_FILTERING_TRACES = Filtering traces
|
|
LAUFBAU_STATE_PROCESSING_TRACES = Connnecting traces
|
|
LAUFBAU_STATE_CREATE_LAUF = Create Barrel
|
|
LAUFBAU_SIMPLE_PROGRESS = §e{0}§8: §e{1}§8/§e{2} §7Time left§8: §e{3}
|
|
LAUFBAU_DONE = §aDone
|
|
|
|
LAUFBAU_SETTINGS_GUI_NAME = §eLaufbau
|
|
LAUFBAU_SETTINGS_ACTIVE = §aActive
|
|
LAUFBAU_SETTINGS_INACTIVE = §cInactive
|
|
LAUFBAU_SETTINGS_MIXED = §e{0}§8/§e{1} §aActive
|
|
LAUFBAU_SETTINGS_GUI_BACK = §eBack
|
|
|
|
LAUFBAU_SETTINGS_TOGGLE = §eClick §8-§7 Toggle
|
|
LAUFBAU_SETTINGS_ADVANCED = §eMiddle-Click §8-§7 Advanced settings
|
|
|
|
LAUFBAU_BLOCK_COBWEB = §eCobweb
|
|
LAUFBAU_BLOCK_GRASS_PATH = §eGrass Path
|
|
LAUFBAU_BLOCK_SOUL_SAND = §eSoul Sand
|
|
LAUFBAU_BLOCK_COCOA = §eCocoa
|
|
LAUFBAU_BLOCK_TURTLE_EGG = §eTurtle Eggs
|
|
LAUFBAU_BLOCK_CHEST = §eChest
|
|
LAUFBAU_BLOCK_SNOW = §eSnow Layer
|
|
LAUFBAU_BLOCK_PLAYER_WALL_HEAD = §ePlayer Wall Head
|
|
LAUFBAU_BLOCK_STONECUTTER = §eStonecutter
|
|
LAUFBAU_BLOCK_PLAYER_HEAD = §ePlayer Head
|
|
LAUFBAU_BLOCK_CAKE = §eCake
|
|
LAUFBAU_BLOCK_END_STONE_BRICK_SLAB = §eEndstone Brick Slabs
|
|
LAUFBAU_BLOCK_SEA_PICKLE = §eSea Pickles
|
|
LAUFBAU_BLOCK_CAMPFIRE = §eCampfire
|
|
LAUFBAU_BLOCK_FLOWER_POT = §eFlower Pot
|
|
LAUFBAU_BLOCK_IRON_TRAPDOOR = §eIron Trapdoor
|
|
LAUFBAU_BLOCK_LILY_PAD = §eLily Pad
|
|
LAUFBAU_BLOCK_WHITE_CARPET = §eCarpet
|
|
LAUFBAU_BLOCK_END_ROD = §eEnd Rod
|
|
LAUFBAU_BLOCK_LIGHTNING_ROD = §eLightning Rod
|
|
LAUFBAU_BLOCK_CONDUIT = §eConduit
|
|
LAUFBAU_BLOCK_BREWING_STAND = §eBrewing Stand
|
|
LAUFBAU_BLOCK_BELL = §eBell
|
|
LAUFBAU_BLOCK_GRINDSTONE = §eGrindstone
|
|
LAUFBAU_BLOCK_HOPPER = §eHopper
|
|
LAUFBAU_BLOCK_LANTERN = §eLantern
|
|
LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS = §eEndstone Brick Stairs
|
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LAUFBAU_BLOCK_CHORUS_PLANT = §eChorus Plant
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LAUFBAU_BLOCK_NETHER_BRICK_FENCE = §eNether Brick Fence
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LAUFBAU_BLOCK_IRON_BARS = §eIron Bars
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LAUFBAU_BLOCK_END_STONE_BRICK_WALL = §eEndstone Brick Walls
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LAUFBAU_BLOCK_SMALL_AMETHYST_BUD = §eSmall Amethyst Bud
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LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD = §eMedium Amethyst Bud
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LAUFBAU_BLOCK_LARGE_AMETHYST_BUD = §eLarge Amethyst Bud
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LAUFBAU_BLOCK_AMETHYST_CLUSTER = §eAmethyst Cluster
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LAUFBAU_BLOCK_CHAIN = §eChain
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LAUFBAU_BLOCK_BIG_DRIP_LEAF = §eBig Drip Leaf
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LAUFBAU_BLOCK_DRAGON_EGG = §eDragon Egg
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LAUFBAU_BLOCK_AZALEA = §eAzalea
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LAUFBAU_BLOCK_CANDLE = §eCandle
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LAUFBAU_BLOCK_CANDLE_CAKE = §eCake with Candle
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LAUFBAU_BLOCK_LECTERN = §eLectern
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LAUFBAU_FACING_NORTH = §8-§7 Facing North
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LAUFBAU_FACING_SOUTH = §8-§7 Facing South
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LAUFBAU_FACING_WEST = §8-§7 Facing West
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LAUFBAU_FACING_EAST = §8-§7 Facing East
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LAUFBAU_FACING_UP = §8-§7 Facing Up
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LAUFBAU_FACING_DOWN = §8-§7 Facing Down
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LAUFBAU_COUNT_1 = §8-§7 Count 1
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LAUFBAU_COUNT_2 = §8-§7 Count 2
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LAUFBAU_COUNT_3 = §8-§7 Count 3
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LAUFBAU_COUNT_4 = §8-§7 Count 4
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LAUFBAU_LAYERS_8 = §8-§7 Layers 8
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LAUFBAU_LAYERS_7 = §8-§7 Layers 7
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LAUFBAU_LAYERS_6 = §8-§7 Layers 6
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LAUFBAU_LAYERS_3 = §8-§7 Layers 3
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LAUFBAU_LAYERS_2 = §8-§7 Layers 2
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LAUFBAU_TYPE_BOTTOM = §8-§7 Type bottom
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LAUFBAU_TYPE_TOP = §8-§7 Type top
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LAUFBAU_HALF_BOTTOM = §8-§7 Half bottom
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LAUFBAU_HALF_TOP = §8-§7 Half top
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LAUFBAU_OPEN = §8-§7 Opened
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LAUFBAU_ATTACHMENT_CEILING = §8-§7 Attachment Ceiling
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LAUFBAU_ATTACHMENT_FLOOR = §8-§7 Attachment Floor
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LAUFBAU_ATTACHMENT_DOUBLE_WALL = §8-§7 Attachment double Wall
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LAUFBAU_ATTACHMENT_SINGLE_WALL = §8-§7 Attachment single Wall
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LAUFBAU_ATTACHMENT_WALL = §8-§7 Attachment Wall
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LAUFBAU_CONNECTION_FLOOR = §8-§7 Connection Floor
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LAUFBAU_CONNECTION_NORTH = §8-§7 Connection North
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LAUFBAU_CONNECTION_SOUTH = §8-§7 Connection South
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LAUFBAU_CONNECTION_EAST = §8-§7 Connection East
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LAUFBAU_CONNECTION_WEST = §8-§7 Connection West
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LAUFBAU_CONNECTION_DOWN = §8-§7 Connection Bottom
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LAUFBAU_CONNECTION_UP = §8-§7 Connection Top
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LAUFBAU_HANGING = §8-§7 hanging
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LAUFBAU_SHAPE_STRAIGHT = §8-§7 Shape straight
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LAUFBAU_SHAPE_OUTER_LEFT = §8-§7 Shape outer links
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LAUFBAU_SHAPE_INNER_LEFT = §8-§7 Shape inner left
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LAUFBAU_TILT_NONE = §8-§7 Tilt none
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LAUFBAU_TILT_PARTIAL = §8-§7 Tilt partial
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# UTILS
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SELECT_HELP = §8/§eselect §8[§7RegionsTyp§8] §8- §7Select a region type
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SELECT_EXTENSION_HELP = §8/§eselect §8[§7RegionsTyp§8] §8[§7Extension§8] §8- §7Select a region type with or without extension
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SELECT_NO_PERMS = §cYou are not allowed to use the slection tool here
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SELECT_GLOBAL_REGION = §cThe global region cannot be selected
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SELECT_NO_TYPE = §cThis region has no {0}
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SELECT_NO_EXTENSION = §cThis region has no extension
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SELECT_MESSAGE = §7WorldEdit selection set to {0}, {1}, {2} and {3}, {4}, {5}
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SKULL_HELP = §8/§eskull §8[§eplayer§8] §8-§7 Receive a player head
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SKULL_INVALID = §cInvalid player name
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SKULL_ITEM = §e{0}§8s Head
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SPEED_HELP = §8/§espeed §8[§71§8-§710§8|§edefault§8] §8-§7 Set your flight and walking speed.
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SPEED_CURRENT = §7Current speed§8: §e{0}
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SPEED_TOO_SMALL = §c{0} is too small
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SPEED_TOO_HIGH = §c{0} is too big
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SPEED_ITEM = §eSpeed
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SPEED_ITEM_LORE = §7Currently: §e
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SPEED_TAB_NAME = Input speed
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WORLDEDIT_WAND = WorldEdit Wand
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WORLDEDIT_LEFTCLICK = Left click: select pos #1
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WORLDEDIT_RIGHTCLICK = Right click: select pos #2
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TNT_CLICK_HEADER = §8---=== §eTNT §8===---
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TNT_CLICK_ORDER = §eEntity Order§8: §e{0}
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TNT_CLICK_FUSE_TIME = §eFuseTime§8: §e{0}
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TNT_CLICK_POSITION_X = §7Position §eX§8: §e{0}
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TNT_CLICK_POSITION_Y = §7Position §eY§8: §e{0}
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TNT_CLICK_POSITION_Z = §7Position §eZ§8: §e{0}
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TNT_CLICK_VELOCITY_X = §7Velocity §eX§8: §e{0}
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TNT_CLICK_VELOCITY_Y = §7Velocity §eY§8: §e{0}
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TNT_CLICK_VELOCITY_Z = §7Velocity §eZ§8: §e{0}
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TNT_CLICK_COUNT = §7Count §8: §e{0}
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TNT_CLICK_ISOLATE = §eIsolate
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SELECT_ITEM_CHOOSE_EXTENSION = Choose extension
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SELECT_ITEM_CHOOSE_SELECTION = Choose selection
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SELECT_ITEM_NORMAL_EXTENSION = §eNormal
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SELECT_ITEM_EXTENDED_EXTENSION= §eExtension
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SELECT_ITEM_SELECT= §eSelect
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SELECT_ITEM_AUSWAHL= §7Selection: §7{0} {1}
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SELECT_ITEM_RIGHT_CLICK=§7Right-Click to change
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SELECT_ITEM_BAURAHMEN=§eBuild area
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SELECT_ITEM_BAUPLATTFORM=§eBuild platform
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SELECT_ITEM_TESTBLOCK=§eDummy
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CHESTFILLER_FILLED = §eChest filled
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CHESTFILLER_COUNT = §7{0}§8: §e§l{1}
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PISTON_HELP_1 = §7Right click on piston with a slime ball to calculate the moved blocks.
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PISTON_HELP_2 = §7Count is red, if one unmoveable block is present.
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PISTON_HELP_3 = §7Count is yellow, if too many blocks are present.
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PISTON_INFO = §7Moved Blocks {0}{1}§8/§712
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# Warp
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WARP_DISALLOWED = §cYou are not allowed to use the warp here
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WARP_LOC_X = §7X§8: §e{0}
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WARP_LOC_Y = §7Y§8: §e{0}
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WARP_LOC_Z = §7Z§8: §e{0}
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WARP_EXISTS=§7The warp with the name §e{0} §7already exists
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WARP_NAME_RESERVED=§7You can not use §c{0} §7as name for a warp
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WARP_CREATED=§7The warp §e{0} §7was created
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WARP_DELETE_HOVER=§7delete §e{0}
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WARP_DELETED=§e{0} §7deleted
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WARP_TELEPORT_HOVER=§7Teleport to §e{0}
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WARP_MATERIAL_CHOOSE=Choose material
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WARP_GUI_NAME=Warps
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WARP_GUI_NO=§cNo warps exist
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WARP_GUI_DISTANCE=§7Distance: §e{0} §7blocks
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WARP_GUI_LCLICK=§7Left click to teleport
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WARP_GUI_RCLICK=§7Rickt click to edit
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WARP_INFO_NAME=§7Name: §e{0}
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WARP_HELP_ADD=§8/§ewarp add §8[§7name§8] §8- §7Create a new warp
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WARP_HELP_TELEPORT=§8/§ewarp §8[§7name§8] §8- §7Teleport to a warp
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WARP_HELP_INFO=§8/§ewarp info §8[§7name§8] §8- §7Information regarding one warp
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WARP_HELP_DELETE=§8/§ewarp delete §8[§7name§8] §8- §7Delete a warp
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WARP_HELP_GUI=§8/§ewarp gui §8- §7Open the Warp-GUI
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WARP_HELP_LIST=§8/§ewarp list §8- §7List all warps
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# WORLD
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STOP_HELP = §8/§estop §8- §7Stops the server
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STOP_NO_PERMS = §cYou do not have the permission to stop the server
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STOP_MESSAGE = §eServer is stopping
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WORLD_EDIT_NO_PERMS = §cYou do not have the permission to use WorldEdit
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KICKALL_HELP = §8/§ekickall §8- §7Kick all players from the server except the owner
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KICKALL_NO_PERM = §cThis is not your world!
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# Techhider
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TECHHIDER_HELP = §8/§etechhider §8- §7Toggle Techhider
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TECHHIDER_GLOBAL = §cNo techhider in global region
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TECHHIDER_ON = §aTechhider activated
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TECHHIDER_OFF = §cTechhider deactivated
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# XRAY
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XRAY_HELP = §8/§exray §8- §7Toggle Xray
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XRAY_GLOBAL = §cNo xray in global region
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XRAY_ON = §aXray activated
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XRAY_OFF = §cXray deactivated
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# WorldEdit
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COLORREPLACE_HELP = §8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Replace all blocks of one color with another
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TYPEREPLACE_HELP = §8//§etyreplace §8[§7type§8] §8[§7type§8] §8- §7Replace all blocks of one type with another
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# Schematic
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SCHEMATIC_GUI_ITEM=§eSchematics
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