83a281b278
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful
Cleanup some mess from before
60 Zeilen
2.7 KiB
Java
60 Zeilen
2.7 KiB
Java
/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2022 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.utils;
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import com.comphenix.tinyprotocol.Reflection;
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import de.steamwar.bausystem.utils.PlayerMovementWrapper;
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import net.minecraft.server.v1_15_R1.EntityPlayer;
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import net.minecraft.server.v1_15_R1.PacketPlayInFlying;
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import net.minecraft.server.v1_15_R1.PacketPlayOutEntity;
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import net.minecraft.server.v1_15_R1.PacketPlayOutEntityTeleport;
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import org.bukkit.craftbukkit.v1_15_R1.entity.CraftPlayer;
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import org.bukkit.entity.Player;
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public class PlayerMovementWrapper15 implements PlayerMovementWrapper {
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@Override
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public void setPosition(Player player, Object object) {
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PacketPlayInFlying packetPlayInFlying = ((PacketPlayInFlying) object);
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EntityPlayer entityPlayer = ((CraftPlayer) player).getHandle();
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if (Float.isNaN(packetPlayInFlying.a(Float.NaN))) {
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entityPlayer.e(packetPlayInFlying.a(0.0), packetPlayInFlying.b(0.0), packetPlayInFlying.c(0.0));
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} else {
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entityPlayer.setLocation(packetPlayInFlying.a(0.0), packetPlayInFlying.b(0.0), packetPlayInFlying.c(0.0), packetPlayInFlying.a(0F), packetPlayInFlying.b(0F));
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}
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}
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@Override
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public Object convertToOut(Player player, Object object) {
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PacketPlayInFlying packetPlayInFlying = ((PacketPlayInFlying) object);
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Object packet = Reflection.newInstance(teleportPacket);
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teleportEntity.set(packet, player.getEntityId());
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teleportPosition.set(packet, packetPlayInFlying.a(0.0), packetPlayInFlying.b(0.0), packetPlayInFlying.c(0.0));
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if (Float.isNaN(packetPlayInFlying.a(Float.NaN))) {
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teleportYaw.set(packet, rotToByte(player.getLocation().getYaw()));
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teleportPitch.set(packet, rotToByte(player.getLocation().getPitch()));
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} else {
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teleportYaw.set(packet, rotToByte(packetPlayInFlying.a(0.0F)));
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teleportPitch.set(packet, rotToByte(packetPlayInFlying.b(0.0F)));
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}
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return packet;
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}
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}
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