SteamWar/BauSystem2.0
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BauSystem2.0/BauSystem_Main/src/BauSystem.properties
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Properties

#
# This file is a part of the SteamWar software.
#
# Copyright (C) 2021 SteamWar.de-Serverteam
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
PREFIX=§eBau§8System§8»
TIME=HH:mm:ss
DATE=........
COMMAND_HELP_HEAD=§7---=== (§e{0}§7) ===---
ONLY_SCHEMS=§cFolders are unselectable
PAGE_LIST=§e Page ({0}/{1}) »»
LIST_PREVIOUS_PAGE=§ePrevious page
LIST_NEXT_PAGE=§eNext page
# Permissions
NO_PERMISSION=You are not allowed to use that here
SPECTATOR=§fSpectator
# Scoreboard
SCOREBOARD_TIME=Time
SCOREBOARD_REGION=Region
SCOREBOARD_TRACE=Trace
SCOREBOARD_LOADER=Loader
SCOREBOARD_TPS=TPS
SCOREBOARD_TPS_FROZEN=§eFrozen
SCOREBOARD_TRACE_TICKS=Ticks
SCOREBOARD_TECHHIDER=TechHider§8: §aOn
SCOREBOARD_XRAY=XRay§8: §aOn
SCOREBOARD_LOCK_TEAM=Bau Lock§8: §eTeam
SCOREBOARD_LOCK_TEAM_AND_SERVERTEAM=Bau Lock§8: §e(Server) Team
SCOREBOARD_LOCK_SERVERTEAM=Bau Lock§8: §eServer Team
SCOREBOARD_LOCK_NOBODY=Bau Lock§8: §cNobody
# Flags
FLAG_COLOR=Color
FLAG_TNT=TNT
FLAG_FIRE=Fire
FLAG_FREEZE=Freeze
FLAG_PROTECT=Protect
FLAG_ITEMS=Items
FLAG_TESTBLOCK=Testblock
FLAG_CHANGED=Changed
FLAG_FIRE_ALLOW=§con
FLAG_FIRE_DENY=§aoff
FLAG_FREEZE_ACTIVE=§aon
FLAG_FREEZE_INACTIVE=§coff
FLAG_PROTECT_ACTIVE=§aon
FLAG_PROTECT_INACTIVE=§coff
FLAG_TNT_ALLOW=§aon
FLAG_TNT_DENY=§coff
FLAG_TNT_ONLY_TB=§7no §ebuild area
FLAG_TNT_ONLY_BUILD=§7no §etestblock area
FLAG_ITEMS_ACTIVE=§aon
FLAG_ITEMS_INACTIVE=§coff
FLAG_COLOR_WHITE=§fWhite
FLAG_COLOR_ORANGE=§6Orange
FLAG_COLOR_MAGENTA=§dMagenta
FLAG_COLOR_LIGHT_BLUE=§bLight blue
FLAG_COLOR_YELLOW=§eYellow
FLAG_COLOR_LIME=§aLime
## This cannot be converted
FLAG_COLOR_PINK=§ePink
FLAG_COLOR_GRAY=§8Gray
FLAG_COLOR_LIGHT_GRAY=§7Light gray
FLAG_COLOR_CYAN=§3Cyan
FLAG_COLOR_PURPLE=§5Purple
FLAG_COLOR_BLUE=§1Blue
## This cannot be converted
FLAG_COLOR_BROWN=§eBrown
FLAG_COLOR_GREEN=§2Green
FLAG_COLOR_RED=§cRed
FLAG_COLOR_BLACK=§0Black
FLAG_TESTBLOCK_NO_VALUE=§eNo Value
FLAG_TESTBLOCK_NORTH=§eNorth
FLAG_TESTBLOCK_SOUTH=§eSouth
FLAG_CHANGED_NO_CHANGE=§cNo
FLAG_CHANGED_HAS_CHANGE=§aYes
# Region
REGION_TYPE_NORMAL=Normal
REGION_TYPE_BUILD=Build area
REGION_TYPE_ONLY_TB=Dummy
# AttributesCopy
ATTRIBUTES_CANT_COPY=§cYou need to hold the same item type and hover over the same block to copy.
ATTRIBUTES_NO_COPY=§cNo attributes to copy.
ATTRIBUTES_COPIED=§eAttributes copied.
ATTRIBUTE_REMOVE_COMMAND_HELP=§8/§eattributeremove §8[§eattribute§8|§7all§8|§7*§8]
ATTRIBUTE_REMOVE_ALL=§eAll attributes removed.
ATTRIBUTE_REMOVE_SINGLE=§eAttribute §7{0}§e removed.
ATTRIBUTE_REMOVE_NOT_FOUND=§cAttribute not found
# AutoStart
AUTOSTART_COMMAND_HELP=§8/§etimer §8- §7Retrieve AutostartTimer Tool
AUTOSTART_ITEM_NAME=§eAutostartTimer
AUTOSTART_ITEM_LORE=§eRight Click Block §8- §7Start Timer
AUTOSTART_MESSAGE_NO_REGION=§cYou are not inside any region
AUTOSTART_MESSAGE_RESET=§eAutostartTimer restarted
AUTOSTART_MESSAGE_START=§eAutostartTimer started
AUTOSTART_MESSAGE_RESULT1=§eTime §7until §eexplosion §7at enemy§8:§e {0}§7 game ticks
AUTOSTART_MESSAGE_RESULT2=§7Time difference in §egame-ticks §7until {0} seconds§8:§e {1}
AUTOSTART_MESSAGE_RESULT3=§7positive, if too few, negative if too many
# Backup
BACKUP_HELP_CREATE=§8/§ebackup create §8- §7Create a region backup
BACKUP_HELP_LOAD=§8/§ebackup load §8[§7BackupName§8] §8- §7Load a region backup
BACKUP_HELP_LIST=§8/§ebackup list §8- §7List all region backups
BACKUP_HELP_GUI=§8/§ebackup gui §8- §7Open the backup GUI
BACKUP_REGION_NO_REGION=§cYou are not inside any region
BACKUP_CREATE_SUCCESS=§7Backup created
BACKUP_CREATE_FAILURE=§cBackup failed
BACKUP_CREATE_NO_CHANGE=§7No changes to save
BACKUP_LIST_HEAD=§7---=== (§eBackup §7{0}§7) ===---
BACKUP_LIST_ENTRY=§7{0} §e[Load]
BACKUP_LOAD_FAILURE=§cBackup load failed
BACKUP_LOAD=§7Backup loaded
BACKUP_INV_NAME=§eBackup
BACKUP_ITEM_NAME=§eBackup §7from §e{0}
BACKUP_LORE=§eClick to load
# Bau
BAU_COMMAND_HELP_INFO=§8/§ebau info §8- §7Alias for §8/§ebauinfo
BAU_INFO_ITEM_NAME=§eBau-Management
## This is used in BauInfoBauGuiItem.java
BAU_INFO_ITEM_LORE_TNT=§7TNT§8: §e{0}
BAU_INFO_ITEM_LORE_FREEZE=§7Freeze§8: §e{0}
BAU_INFO_ITEM_LORE_FIRE=§7Fire§8: §e{0}
BAU_INFO_ITEM_LORE_COLOR=§7Color§8: §e{0}
BAU_INFO_ITEM_LORE_PROTECT=§7Protect§8: §e{0}
BAU_INFO_ITEM_LORE_ITEMS=§7Items§8: §e{0}
BAU_INFO_COMMAND_HELP=§8/§ebauinfo §8- §7Information regarding this build server
BAU_INFO_COMMAND_OWNER=§7Owner§8: §e{0}
BAU_INFO_COMMAND_MEMBER=§7{0} §8[§7{1}§8]§8: §e{2}
BAU_INFO_COMMAND_FLAG=§7{0}§8: §7{1}
BAU_INFO_COMMAND_TPS=§7TPS§8:§e
# Countingwand
COUNTINGWAND_COMMAND_HELP=§8/§ecountingwand §8- §7Receive a CountingWand
COUNTINGWAND_ITEM_NAME=§eMeterstick
COUNTINGWAND_ITEM_LORE1=§eLeft-Click §8- §7Set the first position
COUNTINGWAND_ITEM_LORE2=§eRicht-Click §8- §7Set the second position
COUNTINGWAND_MESSAGE_RCLICK=§7First position at: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8)
COUNTINGWAND_MESSAGE_LCLICK=§7Second position at: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8)
COUNTINGWAND_MESSAGE_VOLUME=§e{0}
COUNTINGWAND_MESSAGE_DIMENSION=§e{0}§8, §e{1}§8, §e{2}
# Design Endstone
DESIGN_ENDSTONE_COMMAND_HELP=§8/§edesignendstone §8- §7Highlight endstone in design
DESIGN_ENDSTONE_REGION_ERROR=§cThis region has no build area
DESIGN_ENDSTONE_ENABLE=§aEndstone is highlighted
DESIGN_ENDSTONE_DISABLE=§cEndstone is no longer hightlighted
# Detonator
DETONATOR_LOC_REMOVE=§e{0} removed
DETONATOR_LOC_ADD=§e{0} added
DETONATOR_BUTTON_SWITCH=Lever
DETONATOR_BUTTON_WOOD_BUTTON=Button
DETONATOR_BUTTON_STONE_BUTTON=Button
DETONATOR_BUTTON_PRESSURE_PLATE=Pressure plate
DETONATOR_BUTTON_WEIGHTED-PRESSURE_PLATE=Pressure plate
DETONATOR_BUTTON_TRIPWIRE=Tripwire
DETONATOR_BUTTON_NOTEBLOCK=Noteblock
DETONATOR_BUTTON_DAYLIGHTSENSOR=Daylight sensor
DETONATOR_BUTTON_POWERABLE=Activateable block
DETONATOR_BUTTON_INVALID=Invalid
DETONATOR_WAND_NAME=§eDetonator
DETONATOR_WAND_LORE_1=§eLeft-Click §8- §7Sets a point to be activated
DETONATOR_WAND_LORE_2=§eLeft-Click + Shift §8- §eAdds a point
DETONATOR_WAND_LORE_3=§eRight-Click §8- §eActivates all points
DETONATOR_HELP_WAND=§8/§edetonator wand §8-§7 Receive a Detonator
DETONATOR_HELP_CLICK=§8/§edetonator click §8-§7 Activate a Detonator (main-hand -> hotbar -> inventory)
DETONATOR_HELP_CLEAR=§8/§edetonator clear §8-§7 Clear a Detonator
DETONATOR_HELP_AUTOSTART=§8/§edetonator autostart §8-§7 Enable a Autostarttester automatically
DETONATOR_AUTOSTART_ENABLE=§7Autostart with detonate §aenabled
DETONATOR_AUTOSTART_DISABLE=§7Autostart with detonate §cdisabled
DETONATOR_POINT_ACT=§eSingle point activated
DETONATOR_POINTS_ACT=§e{0} points activated
DETONATOR_INVALID_POINT=§cOne point could not be activated
DETONATOR_INVALID_POINTS=§c{0} points could not be activated
DETONATOR_INVALID_BLOCK=§eThe block could not be addded
# Hotbar
HOTBAR_HELP_GENERIC=§7Saves a hotbar. While joining a bau with an empty inventory this hotbar will be used.
HOTBAR_HELP_SAVE=§8/§ehotbar save §8-§7 Saves your current hotbar
HOTBAR_HELP_LOAD=§8/§ehotbar load §8-§7 Loads the saved hotbar
HOTBAR_HELP_SHOW=§8/§ehotbar show §8-§7 Displays the saved hotbar
HOTBAR_SAVED=§7Hotbar saved
HOTBAR_LOADED=§7Hotbar loaded
HOTBAR_INVENTORY=Standard hotbar
# GUI
GUI_EDITOR_ITEM_NAME=§eGui editor
GUI_NAME=Bau GUI
GUI_ITEM_LORE1=§7Use this item to open the bau gui
GUI_ITEM_LORE2=§7or press swap hands twice.
GUI_EDITOR_TITLE=Bau GUI Editor
GUI_EDITOR_ITEM_ROW_P=§e+1 Row
GUI_EDITOR_ITEM_ROW_M=§e-1 Row
GUI_EDITOR_ITEM_TRASH=§cTrashcan
GUI_EDITOR_ITEM_TRASH_LORE=§7Drop item here
GUI_EDITOR_ITEM_MORE=§eMore items
GUI_EDITOR_ITEM_CLOSE=§eClose
GUI_EDITOR_TITLE_MORE=Select item
# Script
## Errors
SCRIPT_ERROR_GUI=§cError in parsing script: Line {0}
SCRIPT_ERROR_GLOBAL=§cError in global script: Line {0}
SCRIPT_ERROR_CLICK=§cError in script: Line {0}
SCRIPT_ERROR_ONLY_IN_GLOBAL=§cThis function is only available in global scripts
## CustomScript
SCRIPT_HOTKEY_ITEM_NAME=§7Hotkey§8: §e{0}
SCRIPT_EVENT_ITEM_NAME=§7Event§8: §e{0}
SCRIPT_COMMAND_ITEM_NAME=§7Command§8: §e/{0}
## Script Menu GUI
SCRIPT_MENU_GUI_ITEM_LORE_1=§7Click to retrieve
SCRIPT_MENU_GUI_ITEM_LORE_2=§7Shift-Click to copy
SCRIPT_MENU_GUI_ITEM_LORE_3=§7Right-Click to edit
SCRIPT_MENU_GUI_ITEM_LORE_4=§7Middle-Click to preview
SCRIPT_MENU_GUI_NAME=§eScript-Menu
SCRIPT_MENU_GUI_ITEM_ADD_NAME=§eInsert
SCRIPT_MENU_GUI_ITEM_ADD_LORE=§7Click with a book to insert
SCRIPT_MENU_GUI_ENTER_NAME=§eEnter a name
SCRIPT_DEPRECATED=§cThe function §8\'§e{0}§8\'§c is deprecated and will be removed in the future. Please use §8\'§e{1}§8\'§c instead.
# Shield Printing
SHIELD_PRINTING_HELP_START=§8/§eshieldprinting start §8- §7Starts the shield printing
SHIELD_PRINTING_HELP_COPY=§8/§eshieldprinting copy §8- §7Copies the shield configuration
SHIELD_PRINTING_HELP_APPLY=§8/§eshieldprinting apply §8- §7Applies the shield configuration
SHIELD_PRINTING_HELP_STOP=§8/§eshieldprinting stop §8- §7Stops the shield printing
SHIELD_PRINTING_HELP_STEP_1=§81. §7Paste the schematic you want to use
SHIELD_PRINTING_HELP_STEP_2=§82. §7Start the shield printing with §8/§eshieldprinting start
SHIELD_PRINTING_HELP_STEP_3=§83. §7Wait until the shield printing is finished
SHIELD_PRINTING_HELP_STEP_4=§84. §7Edit the shields if necessary
SHIELD_PRINTING_HELP_STEP_5=§85. §7Copy the shields printing with §8/§eshieldprinting copy
SHIELD_PRINTING_HELP_STEP_6=§86. §7Paste the original schematic
SHIELD_PRINTING_HELP_STEP_7=§87. §7Apply the shield printing with §8/§eshieldprinting apply
SHIELD_PRINTING_NO_REGION=§cYou are not in a region.
SHIELD_PRINTING_NOT_RUNNING=§cThe shield printing is not running.
SHIELD_PRINTING_BOSSBAR=§fMovements: {0}
SHIELD_PRINTING_BOSSBAR_COPIED=§fMovements: {0} Copied: {1}
SHIELD_PRINTING_GUI_NAME=§7Shield Printing
SHIELD_PRINTING_GUI_APPLY=§aApply
SHIELD_PRINTING_GUI_STATE_PREVIOUS=§7R-Click§8: §7Previous
SHIELD_PRINTING_GUI_STATE_NEXT=§7L-Click§8: §7Next
SHIELD_PRINTING_GUI_STATE_ACTIVE=§e> §7{0}
SHIELD_PRINTING_GUI_STATE_INACTIVE=§8> §7{0}
SHIELD_PRINTING_GUI_STATE_FROM_ORIGINAL=Original
SHIELD_PRINTING_GUI_STATE_FROM_COPY=Copy
SHIELD_PRINTING_GUI_STATE_ALWAYS_ON=On
SHIELD_PRINTING_GUI_STATE_ALWAYS_OFF=Off
SHIELD_PRINTING_GUI_STATE_ALWAYS_OPEN=Open
SHIELD_PRINTING_GUI_STATE_ALWAYS_CLOSED=Closed
SHIELD_PRINTING_GUI_STATE_FENCE=§7{0} §fFence Connections
SHIELD_PRINTING_GUI_STATE_OPENABLE=§7{0} §fOpened
SHIELD_PRINTING_GUI_STATE_PISTON=§7{0} §fExtended
SHIELD_PRINTING_GUI_STATE_POWERABLE=§7{0} §fPowered
SHIELD_PRINTING_GUI_STATE_WALL=§7{0} §fWall Connections
SHIELD_PRINTING_START=§aThe shield printing has been started.
SHIELD_PRINTING_COPY=§aThe shield has been copied.
SHIELD_PRINTING_APPLY=§aThe shield has been applied.
SHIELD_PRINTING_STOP=§aThe shield printing has been stopped.
# Unsign Book
UNSIGN_HELP=§8/§eunsign §8- §7Make a signed book writable again
# Simulator
SIMULATOR_HELP=§8/§esimulator §8-§7 Gives you the simulator wand
SIMULATOR_CREATE_HELP=§8/§esimulator create §8[§7name§8] §8-§7 Create a new simulator
SIMULATOR_CHANGE_HELP=§8/§esimulator change §8-§7 Change your simulator wand selection
SIMULATOR_DELETE_HELP=§8/§esimulator delete §8[§7name§8] §8-§7 Deletes the simulator
SIMULATOR_START_HELP=§8/§esimulator start §8[§7name§8] §8-§7 Starts the simulator
SIMULATOR_COPY_HELP=§8/§esimulator copy §8[§7to-copy§8] §8[§7name§8] §8-§7 Copy the simulator
SIMULATOR_GUI_ITEM_NAME=§eTNT Simulator
SIMULATOR_NO_SIM_IN_HAND=§cNo simulator item selected
SIMULATOR_GUI_SELECT_SIM=Simulator selection
SIMULATOR_GUI_CREATE_SIM=§eCreate simulator
SIMULATOR_GUI_CREATE_SIM_GUI=Create simulator
SIMULATOR_NAME_ALREADY_EXISTS=§cSimulator already exists
SIMULATOR_NAME_INVALID=§cInvalid name
SIMULATOR_ERROR_COPY=§cCopy failed
SIMULATOR_NOT_EXISTS=§cSimulator does not exist
SIMULATOR_CREATE=§aSimulator created
SIMULATOR_EDIT_LOCATION=§7Edit position
SIMULATOR_EDIT_PROPERTIES=§7Edit properties
SIMULATOR_EDIT_OTHER=§7Edit other
SIMULATOR_EDIT_GROUP=§7Edit group
SIMULATOR_EDIT_GROUP_MENU=§eEdit group
SIMULATOR_WAND_NAME=§eSimulator
SIMULATOR_WAND_NAME_SELECTED=§7Simulator §8- §e{0}
SIMULATOR_WAND_LORE_1=§eRight click §8- §7Adds a position
SIMULATOR_WAND_LORE_2=§eSneaking §8- §7Free movement
SIMULATOR_WAND_LORE_3=§eLeft click §8- §7Start the simulation
SIMULATOR_WAND_LORE_4=§eRight click in air §8- §7Opens the gui
SIMULATOR_WAND_LORE_5=§eDouble Sneak §8- §7Swap between TNT and Redstone Block
SIMULATOR_REGION_FROZEN=§cSimulator cannot be used inside frozen regions
## Other
SIMULATOR_PLUS_ONE=§7+1
SIMULATOR_PLUS_PIXEL_SHIFT=§eShift §7Click for §e+0,0625
SIMULATOR_PLUS_FIVE_SHIFT=§eShift §7Click for §e+5
SIMULATOR_MINUS_ONE=§7-1
SIMULATOR_MINUS_PIXEL_SHIFT=§eShift §7Click for §e-0,0625
SIMULATOR_MINUS_FIVE_SHIFT=§eShift §7Click for §e-5
SIMULATOR_POSITION_X=§7x-Position
SIMULATOR_POSITION_Y=§7y-Position
SIMULATOR_POSITION_Z=§7z-Position
SIMULATOR_BACK=§eBack
SIMULATOR_GUI_TOTAL_TNT=§7Total TNT§8: §e{0}
SIMULATOR_DELETED=§cSimulator deleted
## GUI
SIMULATOR_POSITION_EDIT=§eEdit position
SIMULATOR_POSITION_ADD=§eSet position
SIMULATOR_GUI_TNT_SPAWN_NAME=§eTNT
SIMULATOR_GUI_TNT_SPAWN_LORE_1=§7TNT-Count§8: §e{0}
SIMULATOR_GUI_TNT_SPAWN_LORE_2=§7Tick§8: §e{0}
SIMULATOR_GUI_TNT_SPAWN_LORE_3=§7Lifespan§8: §e{0}
SIMULATOR_GUI_TNT_SPAWN_LORE_4=§7
SIMULATOR_GUI_TNT_SPAWN_LORE_5=§7x§8: §e{0}
SIMULATOR_GUI_TNT_SPAWN_LORE_6=§7y§8: §e{0}
SIMULATOR_GUI_TNT_SPAWN_LORE_7=§7z§8: §e{0}
SIMULATOR_GUI_TNT_GROUP_NAME=§eTNT group
SIMULATOR_GUI_TNT_GROUP_LORE_1=§7Element count§8: §e{0}
SIMULATOR_GUI_TNT_GROUP_LORE_2=§7Tick§8: §e{0}
SIMULATOR_GUI_TNT_GROUP_LORE_3=§7
SIMULATOR_GUI_TNT_GROUP_LORE_4=§7x§8: §e{0}
SIMULATOR_GUI_TNT_GROUP_LORE_5=§7y§8: §e{0}
SIMULATOR_GUI_TNT_GROUP_LORE_6=§7z§8: §e{0}
SIMULATOR_GUI_TNT_DISABLED=§cDisabled
SIMULATOR_GUI_NAME=Simulator
SIMULATOR_GUI_DELETE=§cDelete TNT
SIMULATOR_GUI_AUTO_TRACE=§eAutoTrace§8: §7{0}
SIMULATOR_GUI_MOVE_ALL=§eMove all
SIMULATOR_ALIGNMENT_CENTER=§7Alignment§8: §eCenter
SIMULATOR_ALIGNMENT_POSITIVE_X=§7Alignment§8: §ePositive X
SIMULATOR_ALIGNMENT_NEGATIVE_X=§7Alignment§8: §eNegative X
SIMULATOR_ALIGNMENT_POSITIVE_Z=§7Alignment§8: §ePositive Z
SIMULATOR_ALIGNMENT_NEGATIVE_Z=§7Alignment§8: §eNegative Z
SIMULATOR_MOVE_ALL_GUI_NAME=Move TNT
SIMULATOR_TNT_SPAWN_GUI_NAME=Configure TNT {0}
SIMULATOR_TNT_SPAWN_EDIT_LOCATION=- Location
SIMULATOR_TNT_SPAWN_EDIT_PROPERTIES=- Properties
SIMULATOR_TNT_SPAWN_EDIT_OTHER=- Other
SIMULATOR_TNT_SPAWN_LORE=§eClick to change
SIMULATOR_TNT_SPAWN_COUNT=§7TNT-Count §8- §e{0}
SIMULATOR_TNT_SPAWN_COUNT_ANVIL_GUI_NAME=TNT-Count
SIMULATOR_TNT_SPAWN_TICK=§7Tick §8- §e{0}
SIMULATOR_TNT_SPAWN_TICK_ANVIL_GUI_NAME=Tick offset
SIMULATOR_TNT_SPAWN_FUSE=§7Lifespan §8- §e{0}
SIMULATOR_TNT_SPAWN_FUSE_ANVIL_GUI_NAME=Fuse-Ticks
SIMULATOR_TNT_SPAWN_VELOCITY_NAME=§7TNT
SIMULATOR_TNT_SPAWN_VELOCITY_X=§7TNT §eJump X §8- {0}
SIMULATOR_TNT_SPAWN_VELOCITY_Y=§7TNT §eJump Y §8- {0}
SIMULATOR_TNT_SPAWN_VELOCITY_Z=§7TNT §eJump Z §8- {0}
SIMULATOR_TNT_SPAWN_VELOCITY_ON=§aon
SIMULATOR_TNT_SPAWN_VELOCITY_OFF=§coff
SIMULATOR_TNT_SPAWN_POSITION_X=§7x-Position §8- §e{0}
SIMULATOR_TNT_SPAWN_POSITION_Y=§7y-Position §8- §e{0}
SIMULATOR_TNT_SPAWN_POSITION_Z=§7z-Position §8- §e{0}
SIMULATOR_TNT_SPAWN_ACTIVATED_NAME=§7Primed by
SIMULATOR_TNT_SPAWN_ACTIVATED_WITH=§7Primed by §8- §e{0}
SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_COMPARATOR=Comparator
SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_REPEATER=Repeater
SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_OBSERVER=Observer
SIMULATOR_TNT_SPAWN_INACTIVE=§7> §7{0}
SIMULATOR_TNT_SPAWN_ACTIVE=§e> §7{0}
SIMULATOR_TNT_SPAWN_MATERIAL=§eMaterial
SIMULATOR_TNT_SPAWN_MATERIAL_LORE_1=§7Current material§8: §e{0}
SIMULATOR_TNT_SPAWN_MATERIAL_LORE_2=§eLeft-Click §7to change
SIMULATOR_TNT_SPAWN_MATERIAL_LORE_3=§eRight-Click §7to reset
SIMULATOR_TNT_SPAWN_ENABLED=§aEnabled
SIMULATOR_TNT_SPAWN_DISABLED=§cDisabled
SIMULATOR_MATERIAL_GUI_NAME=Change material
SIMULATOR_MATERIAL_NAME=§e{0}
SIMULATOR_MATERIAL_NAME_LORE=§7Material §8- §e{0}
SIMULATOR_MATERIAL_CLICK=§eClick to choose
SIMULATOR_TNT_SPAWN_ADD_IGNITION_PHASE=§eAdd prime phase
SIMULATOR_TNT_SPAWN_ADD_TNT=§eAdd TNT
SIMULATOR_TNT_SPAWN_REMOVE_TNT=§cRemove
SIMULATOR_TNT_SPAWN_POSITION_ANVIL_GUI_NAME=Position
# SmartPlace
SMART_PLACE_HELP=§8/§esmartplace §8-§7 Toggles SmartPlace
SMART_PLACE_INFO=§7Places rotatable blocks §eaway§7 from you when §esneaking§7.
SMART_PLACE_ENABLE=§aSmartPlace activated
SMART_PLACE_DISABLE=§cSmartPlace deactivated
# InventoryFiller
INVENTORY_FILL_HELP=§8/§einventoryfill §8- §7Toggles InventoryFill
INVENTORY_FILL_INFO=§7Helps you fill containers by looking at them while sneaking and dropping the item. Or just scroll on a container to change the amount of the item inside.
INVENTORY_FILL_ENABLE=§aInventoryFiller activated
INVENTORY_FILL_DISABLE=§cInventoryFiller deactivated
# Killchecker
KILLCHECKER_HELP_ENABLE=§8/§ekillchecker enable §8- §7Enables Killchecker / Recalculates kills
KILLCHECKER_HELP_DISABLE=§8/§ekillchecker disable §8- §7Disables Killchecker
KILLCHECKER_INFO=§7Shows the overlaps of cannon kills in your build area.
KILLCHECKER_INFO2=§7Only colorable blocks like Wool, Terractotta, Stained Glass and Concrete are counted.
KILLCHECKER_ENABLE=§aKillchecker activated
KILLCHECKER_DISABLE=§cKillchecker deactivated
KILLCHECKER_BOSSBAR=§e§l{0} §7(§e{1}%§7) §e§l{2}§7 cannons
# BlockCounter
BLOCK_COUNTER_HELP_TOGGLE=§8/§eblockcounter §8- §7Toggle on/off
BLOCK_COUNTER_HELP_ENABLE=§8/§eblockcounter enable §8- §7Toggles BlockCounter on
BLOCK_COUNTER_HELP_DISABLE=§8/§eblockcounter disable §8- §7Toggles BlockCounter off
BLOCK_COUNTER_MESSAGE=§7Damage §8> §e{0} §7Blocks §e{1} §7TNT §e{2} §7Blocks/TNT §e{3} §7Blocks/tick
BLOCK_COUNTER_MESSAGE_SECOND=§7Damage §8> §e{0} §7Blocks §e{1} §7TNT §e{2} §7Blocks/TNT §e{3} §7Blocks/s
BLOCK_COUNTER_ENABLE=§7BlockCounter activated
BLOCK_COUNTER_DISABLE=§7BlockCounter deactivated
# DepthCounter
DEPTH_COUNTER_MESSAGE=§7Depth §8> §7
DEPTH_COUNTER_COUNT={0}{1}§8×{2}{3}§8×{4}{5}
DEPTH_COUNTER_HOVER=§7X§8ק7Y§8ק7Z
DEPTH_COUNTER_TNT=§7 TNT§8: §e{0}
# TPSLimit
TPSLIMIT_FREEZE_HELP=§8/§etpslimit 0 §8-§7 Freeze TPS
TPSLIMIT_LIMIT_HELP=§8/§etpslimit §8[§720>x>0.5§8] §8-§7 Slow TPS down
TPSLIMIT_WARP_HELP=§8/§etpslimit §8[§7x>20§8] §8-§7 Speed TPS up
TPSLIMIT_DEFAULT_HELP=§8/§etpslimit default §8-§7 Set TPS to 20
TPSLIMIT_HELP=§8/§etpslimit §8-§7 Show current TPS
TICK_FREEZE_HELP=§8/§etick rate 0 §8-§7 Freeze TPS
TICK_FREEZE_HELP_2=§8/§etick freeze §8-§7 Freeze TPS
TICK_UNFREEZE_HELP=§8/§etick unfreeze §8-§7 Set TPS to 20
TICK_LIMIT_HELP=§8/§etick rate §8[§720>x>0.5§8] §8-§7 Slow TPS down
TICK_WARP_HELP=§8/§etick rate §8[§7x>20§8] §8-§7 Speed TPS up
TICK_DEFAULT_HELP=§8/§etick rate default §8-§7 Set TPS to 20
TICK_HELP=§8/§etick rate §8-§7 Show current TPS
TICK_STEPPING_HELP=§8/§etick step §8<§7Ticks§8> §8-§7 Step n ticks or 1 forward
TICK_WARPING_HELP=§8/§etick warp §8<§7Ticks§8> §8<§7TPS§8> §8-§7 Warp n ticks or 1 forward
TICK_BOSSBAR=§7Skipped §e{0}§8/§7{1}
TPSLIMIT_GUI_ITEM_NAME=§eTPS limiter
TPSLIMIT_GUI_ITEM_LORE=§7Currently: §e{0}
TPSLIMIT_ANVIL_GUI=New TPS limit
TPSLIMIT_CURRENT=§7Current TPS limit§8: §e{0}
TPSLIMIT_SET=§eSet TPS limit to {0}
TPSLIMIT_FROZEN=§eTPS frozen
# Trace
TRACE_RECORD=§aon
TRACE_HAS_TRACES=§ehas Traces
TRACE_IDLE_AUTO=§eauto
TRACE_MESSAGE_START=§aTNT-Tracer started
TRACE_MESSAGE_AUTO_START=§eAuto TNT-Tracer started
TRACE_MESSAGE_AUTO_STOP=§cAuto TNT-Tracer stopped
TRACE_MESSAGE_STOP=§cTNT-Tracer stopped
TRACE_MESSAGE_CLEAR=§cAll TNT-positions deleted
TRACE_MESSAGE_DELETE=§cTrace TNT-positions deleted
TRACE_MESSAGE_SHOW=§aAll TNT-positions shown
TRACE_MESSAGE_HIDE=§cAll TNT-positions hidden
TRACE_MESSAGE_SHOW_AT=§aTNT-positions shown at {0}
TRACE_MESSAGE_SHOW_FROM=§aAll TNT-positions shown from {0}
TRACE_MESSAGE_SHOW_FROM_TO=§aAll TNT-positions shown from {0} to {1}
TRACE_MESSAGE_SHOW_TO_SMALLER=§cTo must be bigger then from
TRACE_MESSAGE_CLICK_ISOLATE=§eClick to §aisolate§8/§cunisolate
TRACE_MESSAGE_ISOLATE=§eTNT Positions have been isolated
TRACE_MESSAGE_BROADCAST=§e{0} shared his trace show state.
TRACE_MESSAGE_BROADCAST_HOVER=§eClick to view
TRACE_MESSAGE_FOLLOW=§aYou are now following {0} Trace show state
TRACE_MESSAGE_FOLLOW_SELF=§cYou cannot follow yourself!
TRACE_MESSAGE_UNFOLLOW=§cYou are no longer following a Trace show state
TRACE_COMMAND_HELP_START=§8/§etrace start §8- §7Starts recording of all TNT-positions
TRACE_COMMAND_HELP_STOP=§8/§etrace stop §8- §7Stops the TNT-Tracer
TRACE_COMMAND_HELP_AUTO=§8/§etrace toggleauto §8- §7Automatic start of recording
TRACE_COMMAND_HELP_SHOW=§8/§etrace show §8<§eParameter§8> - §7Shows all TNT-positions
TRACE_COMMAND_HELP_SHOW_AT=§8/§etrace show §7at §8<§eTIME§8> - §7Shows all Trace Positions at §8<§eTIME§8>
TRACE_COMMAND_HELP_SHOW_AT_WITH=§8/§etrace show §7at §8<§eTIME§8> §7with §8<§eParameter§8> - §7Shows all Trace Positions at §8<§eTIME§8>
TRACE_COMMAND_HELP_SHOW_FROM=§8/§etrace show §7from §8<§eFROM§8> - §7Shows all Trace Positions from §8<§eFROM§8>
TRACE_COMMAND_HELP_SHOW_FROM_WITH=§8/§etrace show §7from §8<§eFROM§8> §7with §8<§eParameter§8> - §7Shows all Trace Positions from §8<§eFROM§8>
TRACE_COMMAND_HELP_SHOW_FROM_TO=§8/§etrace show §7from §8<§eFROM§8> §7to §8<§eTO§8> - §7Shows all Trace Positions from §8<§eFROM§8> to §8<§eTO§8>
TRACE_COMMAND_HELP_SHOW_FROM_TO_WITH=§8/§etrace show §7from §8<§eFROM§8> §7to §8<§eTO§8> §7with §8<§eParameter§8> - §7Shows all Trace Positions from §8<§eFROM§8> to §8<§eTO§8>
TRACE_COMMAND_HELP_HIDE=§8/§etrace hide §8- §7Hides all TNT-positions
TRACE_COMMAND_HELP_DELETE=§8/§etrace delete §8[§eTrace§8] §8- §7Deletes all TNT-positions or a Trace
TRACE_COMMAND_HELP_ISOLATE=§8/§etrace isolate §8[§eTrace§8] §8[§eTNT§8] §8- §7Isolates specific TNTs from the Trace
TRACE_COMMAND_HELP_BROADCAST=§8/§etrace broadcast §8- §7Share your current Trace show state with others
TRACE_COMMAND_HELP_FOLLOW=§8/§etrace follow §8[§ePlayer§8] §8- §7Follow a players Trace show state
TRACE_COMMAND_HELP_UNFOLLOW=§8/§etrace unfollow §8- §7Unfollow the Trace show state
TRACE_GUI_ITEM_NAME=§eTracer
TRACE_GUI_ITEM_LORE=§7Status§8: {0}
TRACE_GUI_NAME=Trace Gui
TRACE_GUI_TRACE_INACTIVE=§eStart Tracer
TRACE_GUI_TRACE_ACTIVE=§eStop Tracer
TRACE_GUI_TRACE_ACTIVE_AUTO=§eAuto-Trace is active
TRACE_GUI_AUTO_TRACE_INACTIVE=§eacitvate Auto-Tracer
TRACE_GUI_AUTO_TRACE_ACTIVE=§edeactivate Auto-Tracer
TRACE_GUI_DELETE=§eDelete trace
# Loader
LOADER_SETUP=§eSetup
LOADER_RUNNING=§aRunning
LOADER_PAUSE=§7Pause
LOADER_END=§8Finished
LOADER_SINGLE=§aSingle
LOADER_MESSAGE_INTERACT=§e{0} added {1}
LOADER_MESSAGE_UNINTERACT=§eRemoved Element
LOADER_BUTTON_TNT=TNT
LOADER_BUTTON_SWITCH=Lever
LOADER_BUTTON_WOOD_BUTTON=Wooden Button
LOADER_BUTTON_STONE_BUTTON=Stone Button
LOADER_BUTTON_PRESSURE_PLATE=Pressure plate
LOADER_BUTTON_WEIGHTED_PRESSURE_PLATE=Pressure plate
LOADER_BUTTON_TRIPWIRE=Tripwire
LOADER_BUTTON_NOTEBLOCK=Noteblock
LOADER_BUTTON_DAYLIGHT_DETECTOR=Daylight Detector
LOADER_BUTTON_COMPARATOR=Comparator
LOADER_BUTTON_REPEATER=Repeater
LOADER_BUTTON_LECTERN=Lectern
LOADER_BUTTON_TRAPDOOR=Trapdoor
LOADER_BUTTON_DOOR=Door
LOADER_BUTTON_FENCEGATE=Fencegate
LOADER_HELP_SETUP=§8/§eloader setup §8- §7Starts recording actions
LOADER_SETUP_STOP_FIRST=§cPlease stop the current loader first!
LOADER_HELP_START=§8/§eloader start §8- §7Playback of previously recorded actions
LOADER_HELP_SINGLE=§8/§7loader single - §7Single playback of previously recoded actions
LOADER_HELP_PAUSE=§8/§7loader pause §8- §7Pauses Loader
LOADER_HELP_GUI=§8/§7loader gui §8- §7Shows Loader gui
LOADER_HELP_STOP=§8/§eloader stop §8- §7Stops recording/playback
LOADER_HELP_WAIT=§8/§7loader wait §8[§7Ticks§8] - §7Sets wait time between shots
LOADER_HELP_SPEED=§8/§7loader speed §8[§7Ticks§8] - §7Sets wait time between actions
LOADER_NO_LOADER=§cYou have no Laoder. Create one with /loader setup
LOADER_NEW=§7Load your cannon and fire it once, to initialise the loader.
LOADER_HOW_TO_START=§7Then, execute /§eloader start§7 to start the Loader
LOADER_ACTIVE=§7The Loader is now active.
LOADER_STOP=§7The Loader has been stopped.
LOADER_SINGLE_CMD=§7The Loader does a single playback.
LOADER_PAUSED=§7The Loader is now paused.
LOADER_SMALL_TIME=§cThe wait time is too small
LOADER_NEW_TIME=§7The wait time is now: {0}
LOADER_NEW_LOAD_TIME=§7The action wait time is now: {0}
LOADER_NOTHING_RECORDED=§cYou have not recorded anything yet!
LOADER_GUI_TITLE=Loader GUI
LOADER_GUI_SHOW_ALL=Show all
LOADER_GUI_SHOW_INTERACTIONS=Show only Interactions
LOADER_GUI_SHOW_WAITS=Show only Waits
LOADER_GUI_SHOW_WAITS_BETWEEN_TNT=Show only Waits between TNT
LOADER_GUI_SHOW_TNT=Show TNT
LOADER_GUI_SHOW_WAITS_SET_ALL=§7Wait Time all
LOADER_GUI_SHOW_WAITS_TITLE=§7Wait Time
LOADER_GUI_SETTINGS_TITLE=Settings
LOADER_GUI_COPY_TITLE=Copy amount
LOADER_GUI_SETTINGS_BACK=§8Back
LOADER_GUI_SETTINGS_COPY=§7Copy
LOADER_GUI_SETTINGS_DELETE=§cDelete
LOADER_GUI_WAIT_TITLE=Settings
LOADER_GUI_WAIT_BACK=§8Back
LOADER_GUI_CLICK_TO_EDIT=§7Click to edit
LOADER_GUI_ITEM_NAME=§7{0}§8: §e{1}
LOADER_SETTING_NAME=§7{0}
LOADER_SETTING_MODES=§7Modes§8: §e{0}
LOADER_SETTING_POWER=§7Power§8: §e{0}
LOADER_SETTING_TICKS=§7Ticks§8: §e{0}
LOADER_SETTING_REPEATER=§7Repeater§8: §e{0}
LOADER_SETTING_WAIT=§7Wait§8: §e{0} Tick(s)
LOADER_SETTING_WAIT_NAME=Wait
LOADER_SETTING_TICKS_NAME=Ticks
LOADER_SETTING_TICKS_REMOVE_ONE=§c-1
LOADER_SETTING_TICKS_REMOVE_ONE_SHIFT=§7Shift§8: §c-5
LOADER_SETTING_TICKS_ADD_ONE=§a+1
LOADER_SETTING_TICKS_ADD_ONE_SHIFT=§7Shift§8: §a+5
LOADER_SETTING_TNT_NAME=§cTNT
LOADER_SETTING_TNT_X=§7X§8: §e{0}
LOADER_SETTING_TNT_Y=§7Y§8: §e{0}
LOADER_SETTING_TNT_Z=§7Z§8: §e{0}
LOADER_INTERACTION_NOOP=NOOP
LOADER_INTERACTION_PLACE=Place
LOADER_INTERACTION_INTERACT=Interact
LOADER_INTERACTION_POWERED=Powered
LOADER_INTERACTION_UNPOWERED=Unpowered
LOADER_INTERACTION_PAGE_PREV=Previous Page
LOADER_INTERACTION_PAGE_NEXT=Next Page
LOADER_INTERACTION_PAGE=Page {0}
LOADER_INTERACTION_ACTIVE=Active
LOADER_INTERACTION_INACTIVE=Inactive
LOADER_INTERACTION_WAIT_FOR=Wait for
LOADER_INTERACTION_NO_WAIT_FOR=No wait for
LOADER_INTERACTION_OPEN=Open
LOADER_INTERACTION_CLOSED=Closed
LOADER_INTERACTION_COMPARE=Compare
LOADER_INTERACTION_SUBTRACT=Subtract
# Loadtimer
LOADTIMER_HELP_OVERVIEW=§7Compete with your friends loading your cannon and get information about the cannon
LOADTIMER_HELP_START_1=§8/§eloadtimer start §8-§7 Starts the simple Loadtimer
LOADTIMER_HELP_START_2=§8/§7loadtimer start §8[§7full/half§8] - §7Starts the Loadtimer in a given mode
LOADTIMER_HELP_START_3=§7Loadtimer Modes: Full -> Measures from the priming of the first TNT to the explosion of the first propellant. Is better at calculating the shot frequency. Half -> Only measures until activation
LOADTIMER_HELP_STOP=§8/§eloadtimer stop §8-§7 Stops current Loadtimer
LOADTIMER_GUI_GLOBAL=§eLoadtimer does not exist in the global region!
LOADTIMER_GUI_STOP=§eStop Loadtimer
LOADTIMER_GUI_START=§eStart Loadtimer
LOADTIMER_GUI_TITLE=Loadtimer Mode
LOADTIMER_GUI_FULL=§eFull
LOADTIMER_GUI_HALF=§eHalf
LOADTIMER_WAITING=§7Place a TNT to start...
LOADTIMER_BOSSBAR=§7Tick: §e{0}§7(§e{1}§7) Time: §e{2}s §7Tnt: §e{3} §7Blocks
LOADTIMER_ACTIVATED=§7Waiting until priming
LOADTIMER_IGNITION=§7Waiting for explosion
LOADTIMER_SUMARY_HEAD=§7---=== (§eLoadtimer-Results§7) ===---
LOADTIMER_SUMARY_PLAYERTABLE_HEAD=§7Player: §eTNT §7(§eTNT/s§7)
LOADTIMER_SUMARY_PLAYERTABLE_PLAYER=§7{0}: §e{1} §7(§e{2}/s§7)
LOADTIMER_SUMARY_PLAYERTABLE_ALL=Total
LOADTIMER_SUMARY_TIMES_HEAD=§7Time: §eSeconds §7(§eTicks§7)
LOADTIMER_SUMARY_TIMES_START=§7 || §7Start!
LOADTIMER_SUMARY_TIMES_ACTIVATION=§7 || Activation: §e{0}s §7(§e{1}t§7)
LOADTIMER_SUMARY_TIMES_IGNITION=§7 || Priming: §e{0}s §7(§e{1}t§7)
LOADTIMER_SUMARY_TIMES_EXPLOSION=§7 || Explosion: §e{0}s §7(§e{1}t§7)
LOADTIMER_SUMARY_TIMES_LAST=§7\\/
LOADTIMER_SUMARY_STATS_HEAD=§7Cannon-Stats§8:
LOADTIMER_SUMARY_STATS_TNT=§7TNT: §e{0}
LOADTIMER_SUMARY_STATS_FREQ=§7Loading frequency: §e{0}/m§8, §7Shot frequency: §e{1}/m
# Observer
OBSERVER_HELP=§7Right-Click an Observer to get the Trace. Flame particles have to be enabled. The Particles will be shown in the block.
OBSERVER_HELP_ENABLE=§8/§eobserver enable §8-§7 Activates the Observer-Tracer
OBSERVER_HELP_DISABLE=§8/§eobserver disable §8-§7 Deactivates the Observer-Tracer
OBSERVER_HELP_DELETE=§8/§eobserver delete §8-§7 Deletes the Obersver-Tracer
OBSERVER_HELP_RETRACE=§8/§eobserver retrace §8-§7 Retraces The Observer-Tracer
OBSERVER_ENABLE=§7Observer trace started
OBSERVER_DISABLE=§7Observer trace stopped
OBSERVER_DELETE=§7Observer trace deleted
OBSERVER_RETRACE_DONE=§7Observer trace retraced
OBSERVER_RETRACE_NO_TRACE=§7No Observer trace to retrace
# Other
OTHER_ITEMS_TELEPORT_NAME=§eTeleporter
OTHER_ITEMS_TELEPORT_GUI_NAME=Teleport
OTHER_ITEMS_TELEPORT_PLAYER_OFFLINE=§cThis Player is offline
OTHER_ITEMS_CLEAR_NAME=§eClear
OTHER_ITEMS_DECLUTTER_NAME=§eDeclutter
OTHER_ITEMS_GAMEMODE_NAME=§eGamemode
OTHER_ITEMS_GAMEMODE_LORE_1=§eRight-Click§8:§7 Toggle between creative and spectator
OTHER_ITEMS_GAMEMODE_LORE_2=§eLeft-Click§8:§7 Toggle between survival and adventure
OTHER_ITEMS_KILLALL_NAME=§eKillAll
OTHER_ITEMS_KILLALL_LORE_1=§eWithout Shift§8:§7 only this region
OTHER_ITEMS_KILLALL_LORE_2=§eWith Shift§8:§7 global
OTHER_ITEMS_INVENTORY_FILL_NAME=§eInventoryFill
OTHER_ITEMS_INVENTORY_FILL_LORE_ACTIVE=§aActivated
OTHER_ITEMS_INVENTORY_FILL_LORE_INACTIVE=§aDisabled
OTHER_SLOT_INVALID_SLOT=§cInvalid slot
OTHER_NOCLIP_SLOT_INFO=§7With /slot you can change the selected slot and take another block in the slot.
OTHER_NOCLIP_SLOT_HELP_PICK=§8/§eslot pick §8-§7 Take the faced block into your inventory.
OTHER_NOCLIP_SLOT_HELP_DROP=§8/§eslot drop §8-§7 Clears your slot
OTHER_CLEAR_HELP_SELF=§8/§eclear §8- §7Clears your inventory
OTHER_CLEAR_HELP_PLAYER=§8/§eclear §8[§7Player§8] §8- §7Clears a player inventory
OTHER_CLEAR_CLEARED=§7Your inventory was cleared.
OTHER_CLEAR_FROM=§7Your invetnory was cleared by {0}.
OTHER_CLEAR_TO=§7The inventory of {0} §7was cleared.
OTHER_DECLUTTER_HELP=§8/§edeclutter §8- §7Organise your inventory
OTHER_DECLUTTER_DONE=§aYour inventory was organised.
OTHER_GAMEMODE_UNKNOWN=§cUnknown gamemode.
OTHER_GAMEMODE_POSSIBLE=§cPossible gamemodes: survival, adventure, creative, specator.
OTHER_KILLALL_HELP_SELF=§8/§ekillall §8- §7Remove all entities from your region
OTHER_KILLALL_HELP_ALL=§8/§ekillall §8[§7Global§8/Local§7] §8- §7Remove all entities from your region or globally
OTHER_KILLALL_REGION=§a{0} Entities removed
OTHER_KILLALL_GLOBAL=§a{0} Entities removed from the world
OTHER_TELEPORT_HELP=§8/§etp §8[§7Player§8] §8-§7 Teleports you to another player
OTHER_TELEPORT_SELF_0=§cBe one with yourself!
OTHER_TELEPORT_SELF_1=§cYou need someone to play with? We have a TeamSpeak!
OTHER_TELEPORT_SELF_2=§cBlocks left to travel: 0; ETA: 0:00
OTHER_TELEPORT_SELF_3=§cA little Movement is important.
OTHER_TELEPORT_SELF_4=§cFor such a distance?
OTHER_TIME_HELP=§8/§etime §8<§7Time 0=Morining§8, §76000=Midday§8, §718000=Midnight§8> - §7Sets the time on the Build
OTHER_TIME_INVALID=§cPlease input a time between 0 and 24000
OTHER_TIME_RESULT=§7§oWhooosh
OTHER_TPS_HEAD=§7TPS: 1s 10s 1m 5m 10m
OTHER_TPS_MESSAGE=§7 §e{0}§7 §e{1}§7 §e{2}§7 §e{3}§7 §e{4}
OTHER_TPS_SINGLE=§8TPS: §e{0}
OTHER_WORLDSPAWN_HELP=§8/§eworldspawn §8-§e Teleport to the spawn
OTHER_BIND_HELP=§8/§ebind §8[§7Command§8] §8-§e Bind a command on item interaction
OTHER_BIND_ERROR=§cInvalid or unknown command
OTHER_BIND_UNBINDABLE=§cCould not bind command
OTHER_BIND_LORE=§eCommand§8:§7 {0}
OTHER_BIND_MESSAGE_BIND=§7Bound command §e{0} §7to item
OTHER_BIND_MESSAGE_UNBIND=§7Unbound command
# DebugStick
DEBUG_STICK_COMMAND_HELP=§8/§edebugstick §8-§7 receive a debugstick
DEBUG_STICK_NAME=§eDebugstick
#Skull Gui
SKULL_GUI_ITEM_NAME=§ePlayer Heads
ANVIL_INV_NAME=Player name
# StructureVoid
STRUCTURE_VOID_COMMAND_HELP=§8/§estructureVoid §8-§7 Receive a StructureVoid
# Dragon Egg
DRAGON_EGG_COMMAND_HELP=§8/§edragonegg §8-§7 Receive a Dragon Egg
# NightVision
NIGHT_VISION_HELP=§8/§enightvision §8-§7 Toggel nightvision.
NIGHT_VISION_OFF=§eNightvision deactivated
NIGHT_VISION_ON=§eNightvision activated
NIGHT_VISION_ITEM_ON=§7Nightvision: §eActivated
NIGHT_VISION_ITEM_OFF=§7Nightvision: §eDeactivated
#Navigation Wand
NAVIGATION_WAND=§eNavigation Wand
NAVIGATION_WAND_LEFT_CLICK=§eLeft click: jump to location
NAVIGATION_WAND_RIGHT_CLICK=§eRight click: pass through walls
# Material
MATERIAL_SEARCH_PROPERTY_TRUE=§aShould have
MATERIAL_SEARCH_PROPERTY_FALSE=§cShould not have
MATERIAL_SEARCH_PROPERTY_IGNORE=§eIgnore
MATERIAL_INV_NAME=§eMaterial {0}/{1}
MATERIAL_SEARCH=§eSearch
MATERIAL_BACK=§eBack
MATERIAL_SEARCH_NAME=§eName
MATERIAL_SEARCH_TRANSPARENT=§eTransparent
MATERIAL_SEARCH_SOLID=§eSolid
MATERIAL_SEARCH_GRAVITY=§eFalling
MATERIAL_SEARCH_OCCLUDING=§eOccluding
MATERIAL_SEARCH_INTERACTEABLE=§eInteractable
MATERIAL_SEARCH_FLAMMABLE=§eFlammable
MATERIAL_SEARCH_BURNABLE=§eBurnable
MATERIAL_SEARCH_WATERLOGGABLE=§eWaterloggable
MATERIAL_SEARCH_UNMOVEABLE=§eUnmoveable
MATERIAL_SEARCH_BLASTRESISTANCE=§eBlast resistance
MATERIAL_SEARCH_VALUE=§8: §e{0}
MATERIAL_BLAST_RESISTANCE=§8- §eBlast resistance§8: §7{0}
MATERIAL_HARDNESS=§8- §eHardness§8: §7{0}
MATERIAL_TNT_BREAKABLE=§8- §eDestructible by TNT
MATERIAL_TNT_UNBREAKABLE=§8- §eIndestructible by TNT
MATERIAL_TRANSPARENT=§8- §eTransparent block
MATERIAL_SOLID=§8- §eSolid block
MATERIAL_GRAVITY=§8- §eFalling block
MATERIAL_OCCLUDING=§8- §eOccluding block
MATERIAL_INTERACTABLE=§8- §eInteractable block
MATERIAL_FLAMMABLE=§8- §eFlammable block
MATERIAL_BURNABLE=§8- §eBurnable block
MATERIAL_WATERLOGGABLE=§8- §eWaterloggable block
MATERIAL_UNMOVABLE=§8- §eUnmovable block
# Region Items
REGION_ITEM_COLOR=§7Color: §e{0}
REGION_ITEM_COLOR_CHOOSE=Choose color
REGION_ITEM_FIRE_ALLOW=§7Fire: §eActivated
REGION_ITEM_FIRE_DISALLOW=§7Fire: §eDeactivated
REGION_ITEM_FREEZE_ALLOW=§7Freeze: §eActivated
REGION_ITEM_FREEZE_DISALLOW=§7Freeze: §eDeactivated
REGION_ITEM_PROTECT_ALLOW=§7Protect: §eActivated
REGION_ITEM_PROTECT_DISALLOW=§7Protect: §eDeactivated
REGION_ITEM_RESET=§eReset
REGION_ITEM_TESTBLOCK=§eDummy
REGION_ITEM_TNT_OFF=§7TNT: §eDeactivated
REGION_ITEM_TNT_ONLY_TB=§7TNT: §eonly dummy
REGION_ITEM_TNT_ONLY_BUILD=§7TNT: §eonly build
REGION_ITEM_TNT_ON=§7TNT: §eActivated
REGION_ITEM_SELECTOR_TITLE=Tnt Mode
REGION_ITEM_SELECTOR_ON=§eActivate
REGION_ITEM_SELECTOR_ONLY_TB=§eonly dummy
REGION_ITEM_SELECTOR_ONLY_BUILD=§eonly build
REGION_ITEM_SELECTOR_OFF=§eDeactivate
#Region
REGION_COLOR_HELP_COLOR=§8/§ecolor §8[§7Color§8] §8- §7Sets the color of the region
REGION_COLOR_HELP_COLOR_TYPE=§8/§ecolor §8[§7Color§8] §8[§7Type§8] §8- §7Sets the color of the region or globally
REGION_COLOR_GLOBAL=§7All regions color set to §e{0}
REGION_COLOR_NO_REGION=§cYou are currently not in any region
REGION_FIRE_HELP=§8/§efire §8- §7Toggle fire damage
REGION_FIRE_ENABLED=§cFire damage deactivated in this region
REGION_FIRE_DISABLED=§aFire damage activated in this region
REGION_FREEZE_HELP=§8/§efreeze §8- §7Toggle Freeze
REGION_FREEZE_ENABLED=§cRegion frozen
REGION_FREEZE_DISABLED=§aRegion thawed
REGION_ITEMS_HELP=§8/§eitems §8- §7Toggle Items
REGION_ITEMS_ENABLED=§aItems enabled in this region
REGION_ITEMS_DISABLED=§cItems disabled in this region
REGION_PROTECT_HELP=§8/§eprotect §8- §7Protect the region
REGION_PROTECT_DISABLE=§cProtection disabled
REGION_PROTECT_ENABLE=§aProtection enabled
REGION_PROTECT_FALSE_REGION=§cYou are not currently in a (M)WG-region
REGION_REGION_HELP_UNDO=§8/§eregion undo §8- §7undo the last 20 /testblock or /reset
REGION_REGION_HELP_REDO=§8/§eregion redo §8- §7redo the last 20 §8/§7rg undo
REGION_REGION_HELP_RESTORE=§8/§eregion restore §8- §7Resets the region, without removing your builds
REGION_REGION_HELP_RESTORE_SCHEMATIC=§8/§eregion restore §8[§7Schematic§8] §8- §7Resets the region, withoout removing your builds
REGION_REGION_HELP_COPYPOINT=§8/§eregion copypoint §8- §7Teleport to the regions copy point
REGION_REGION_HELP_TESTBLOCKPOINT=§8/§eregion testblockpoint §8- §7Teleport to the regions dummy point
REGION_REGION_HELP_CHANGESKIN_INFO=§8/§eregion changeskin §8- §7Returns the region skin
REGION_REGION_HELP_CHANGESKIN=§8/§eregion changeskin §8[§7Skin§8] §8- §8Sets the region skin
REGION_REGION_HELP_COPY=§8/§eregion copy [-e] [-s] §8- §8Copy the build area optional with extensions or selection at the copypoint
REGION_REGION_HELP_PASTE=§8/§eregion paste [-a] [-s] §8[§7Skin§8] §8- §8Pastes at the copypoint optional without air and selecting the pasted region
REGION_REGION_NOTHING_UNDO=§cNothing left to undo
REGION_REGION_UNDID=§7Last action undone
REGION_REGION_NOTHING_REDO=§cNothing left to redo
REGION_REGION_REDID=§7Last action redone
REGION_REGION_RESTORED=§7Region reset
REGION_REGION_FAILED_RESTORE=§cError resetting the region
REGION_REGION_COLORED=§7Region recolored
REGION_REGION_COLORED_FAILED=§7Use §e/rg restore§7 to manually change the region's color
REGION_REGION_FAILED_COLORED=§cError recoloring the region
REGION_REGION_TP_COPY=§7Teleported to the copy point
REGION_REGION_TP_TEST_BLOCK=§7Teleported to the tesblock
REGION_REGION_TP_UNKNOWN=§cUndefined teleport point
REGION_REGION_NO_REGION=§cYou are not inside any region
REGION_REGION_NO_BUILD=§cThis region has no build area
REGION_REGION_COPY_DONE=§eBuild region or selection copied
REGION_REGION_PASTE_DONE=§eBuild region or selection pasted
REGION_REGION_CHANGESKIN_INFO=§7Region skin is §e{0}
REGION_REGION_CHANGESKIN_INFO_CREATOR=§7Skin created by §e{0}
REGION_REGION_CHANGESKIN_UNKNOWN=§cRegion skin is invalid
REGION_REGION_CHANGESKIN_INVALID=§cRegion skin is not allowed here
REGION_REGION_CHANGESKIN_CHANGE=§7Region skin changed to §e{0}
REGION_REGION_CHANGESKIN_CHANGE_UPDATE=§7Click §e§lHERE §7to apply the skin
REGION_REGION_CHANGESKIN_CHANGE_UPDATE_HOVER=§8/§ereset
REGION_RESET_HELP_RESET=§8/§ereset §8- §7Resets the region
REGION_RESET_HELP_SCHEMATIC=§8/§ereset §8[§7Schematic§8] §8- §7Resets the region using a schematic
REGION_RESET_RESETED=§7Region reset
REGION_RESET_ERROR=§cError reseting the region
REGION_RESET_NO_REGION=§cYou are currently not in any region
REGION_TB_HELP_RESET=§8/§etestblock §8- §7Reset the dummy
REGION_TB_HELP_RESET_EXTENSION=§8/§etestblock §8[§7ExtensionType§8] §8- §7Reset the dummy
REGION_TB_HELP_SCHEMATIC=§8/§etestblock §8[§7Schematic§8] §8- §7Reset the dummy using a schematic
REGION_TB_HELP_SCHEMATIC_EXTENSION=§8/§etestblock §8[§7Schematic§8] §8[§7ExtensionType§8] §8- §7Reset the dummy using a schematic
REGION_TB_DONE=§7Dummy reset
REGION_TB_ERROR=§cError resetting the dummy
REGION_TB_NO_REGION=§cYou are currently not in any region
REGION_TB_NO_SCHEMSHARING=§cYou currently cannot share schematics until {0}.
REGION_TB_NO_SCHEMRECEIVING=§cThe Owner of this build server cannot receive any schematics until {0}.
REGION_TNT_HELP=§8/§etnt §8- §7Change the TNT behaviour
REGION_TNT_HELP_MODE=§8/§etnt §8[§7Mode§8] §8- §7Set TNT behaviour to a given mode
REGION_TNT_ON=§aTNT-Damage activated
REGION_TNT_OFF=§cTNT-Damage deactivated
REGION_TNT_TB=§aTNT-Damage activated outside the building area
REGION_TNT_BUILD=§aTNT-Damage activated outside the testblok area
REGION_TNT_BUILD_DESTROY=§cAn explosion would have destroyed blocks in the building area
REGION_TNT_TB_DESTROY=§cAn explosion would have destroyed blocks in the testblock area
AFK_KICK_MESSAGE=§cNothing happened on this server for 15 minutes.
AFK_WARNING_MESSAGE=§cThis server will stop in one minute if you remain inactive
SKIN_HELP=§8/§eskin §8[§7Shortform§8] §8[§7Creator§8|§epublic§8] §8[§7Name...§8] §8- §7Creates the skin schematic. Use 'public' as creator to have no creator, then copy the message to YoyoNow by clicking
SKIN_NO_REGION=§7You are not in a region with a changealbe skin
SKIN_ALREADY_EXISTS=§cThis skin already exists like this
SKIN_MESSAGE=§7Skin created
SKIN_MESSAGE_HOVER=§eClick to copy for YoyoNow and send
# Panzern
PANZERN_HELP=§8/§epanzern §8[§7Block§8] §8[§7Slab§8] §8- §7Armor your WorldEdit selection
PANZERN_PREPARE1=§71. Check, if barrels reach until border of armor.
PANZERN_PREPARE2=§72. Carpet on the floor in walkways helps with armoring.
PANZERN_PREPARE3=§73. Shieldtechnology should be encased.
PANZERN_PREPARE4=§74. Standing in the region that is being armored can improve armoring.
PANZERN_NO_WORLDEDIT=§cYou have no WorldEdit selcetion
PANZERN_PROGRESS=§e{0} §7Blocks left, §e{1} §7Blocks per second, §e{2} §7block delta
PANZERN_DONE=§aDone
# Laufbau
LAUFBAU_HELP=§8/§elaufbau §8[§7smallest§8|§7blastresistant§8] §8- §7Build a barrel in your WorldEdit selection using the traces
LAUFBAU_HELP_SETTINGS=§8/§elaufbau settings §8- §7Opens the settings GUI
LAUFBAU_PREPARE1=§71. Trace the cannons as often as necessary, in all modes.
LAUFBAU_PREPARE2=§72. Try to delete all fails from the traces.
LAUFBAU_NO_WORLDEDIT=§cYou don't have a WorldEdit selection
LAUFBAU_STATE_FILTERING_TRACES=Filtering traces
LAUFBAU_STATE_PROCESSING_TRACES=Connnecting traces
LAUFBAU_STATE_CREATE_LAUF=Create Barrel
LAUFBAU_SIMPLE_PROGRESS=§e{0}§8: §e{1}§8/§e{2} §7Time left§8: §e{3}
LAUFBAU_DONE=§aDone
LAUFBAU_SETTINGS_GUI_NAME=§eLaufbau
LAUFBAU_SETTINGS_ACTIVE=§aActive
LAUFBAU_SETTINGS_INACTIVE=§cInactive
LAUFBAU_SETTINGS_MIXED=§e{0}§8/§e{1} §aActive
LAUFBAU_SETTINGS_GUI_BACK=§eBack
LAUFBAU_SETTINGS_TOGGLE=§eClick §8-§7 Toggle
LAUFBAU_SETTINGS_ADVANCED=§eMiddle-Click §8-§7 Advanced settings
LAUFBAU_BLOCK_COBWEB=§eCobweb
LAUFBAU_BLOCK_GRASS_PATH=§eGrass Path
LAUFBAU_BLOCK_SOUL_SAND=§eSoul Sand
LAUFBAU_BLOCK_COCOA=§eCocoa
LAUFBAU_BLOCK_TURTLE_EGG=§eTurtle Eggs
LAUFBAU_BLOCK_CHEST=§eChest
LAUFBAU_BLOCK_SNOW=§eSnow Layer
LAUFBAU_BLOCK_PLAYER_WALL_HEAD=§ePlayer Wall Head
LAUFBAU_BLOCK_STONECUTTER=§eStonecutter
LAUFBAU_BLOCK_PLAYER_HEAD=§ePlayer Head
LAUFBAU_BLOCK_CAKE=§eCake
LAUFBAU_BLOCK_END_STONE_BRICK_SLAB=§eEndstone Brick Slabs
LAUFBAU_BLOCK_SEA_PICKLE=§eSea Pickles
LAUFBAU_BLOCK_CAMPFIRE=§eCampfire
LAUFBAU_BLOCK_FLOWER_POT=§eFlower Pot
LAUFBAU_BLOCK_IRON_TRAPDOOR=§eIron Trapdoor
LAUFBAU_BLOCK_LILY_PAD=§eLily Pad
LAUFBAU_BLOCK_WHITE_CARPET=§eCarpet
LAUFBAU_BLOCK_END_ROD=§eEnd Rod
LAUFBAU_BLOCK_LIGHTNING_ROD=§eLightning Rod
LAUFBAU_BLOCK_CONDUIT=§eConduit
LAUFBAU_BLOCK_BREWING_STAND=§eBrewing Stand
LAUFBAU_BLOCK_BELL=§eBell
LAUFBAU_BLOCK_GRINDSTONE=§eGrindstone
LAUFBAU_BLOCK_HOPPER=§eHopper
LAUFBAU_BLOCK_LANTERN=§eLantern
LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS=§eEndstone Brick Stairs
LAUFBAU_BLOCK_CHORUS_PLANT=§eChorus Plant
LAUFBAU_BLOCK_NETHER_BRICK_FENCE=§eNether Brick Fence
LAUFBAU_BLOCK_IRON_BARS=§eIron Bars
LAUFBAU_BLOCK_END_STONE_BRICK_WALL=§eEndstone Brick Walls
LAUFBAU_BLOCK_SMALL_AMETHYST_BUD=§eSmall Amethyst Bud
LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD=§eMedium Amethyst Bud
LAUFBAU_BLOCK_LARGE_AMETHYST_BUD=§eLarge Amethyst Bud
LAUFBAU_BLOCK_AMETHYST_CLUSTER=§eAmethyst Cluster
LAUFBAU_BLOCK_CHAIN=§eChain
LAUFBAU_BLOCK_BIG_DRIP_LEAF=§eBig Drip Leaf
LAUFBAU_BLOCK_DRAGON_EGG=§eDragon Egg
LAUFBAU_BLOCK_AZALEA=§eAzalea
LAUFBAU_BLOCK_CANDLE=§eCandle
LAUFBAU_BLOCK_CANDLE_CAKE=§eCake with Candle
LAUFBAU_BLOCK_LECTERN=§eLectern
LAUFBAU_FACING_NORTH=§8-§7 Facing North
LAUFBAU_FACING_SOUTH=§8-§7 Facing South
LAUFBAU_FACING_WEST=§8-§7 Facing West
LAUFBAU_FACING_EAST=§8-§7 Facing East
LAUFBAU_FACING_UP=§8-§7 Facing Up
LAUFBAU_FACING_DOWN=§8-§7 Facing Down
LAUFBAU_COUNT_1=§8-§7 Count 1
LAUFBAU_COUNT_2=§8-§7 Count 2
LAUFBAU_COUNT_3=§8-§7 Count 3
LAUFBAU_COUNT_4=§8-§7 Count 4
LAUFBAU_LAYERS_8=§8-§7 Layers 8
LAUFBAU_LAYERS_7=§8-§7 Layers 7
LAUFBAU_LAYERS_6=§8-§7 Layers 6
LAUFBAU_LAYERS_3=§8-§7 Layers 3
LAUFBAU_LAYERS_2=§8-§7 Layers 2
LAUFBAU_TYPE_BOTTOM=§8-§7 Type bottom
LAUFBAU_TYPE_TOP=§8-§7 Type top
LAUFBAU_HALF_BOTTOM=§8-§7 Half bottom
LAUFBAU_HALF_TOP=§8-§7 Half top
LAUFBAU_OPEN=§8-§7 Opened
LAUFBAU_ATTACHMENT_CEILING=§8-§7 Attachment Ceiling
LAUFBAU_ATTACHMENT_FLOOR=§8-§7 Attachment Floor
LAUFBAU_ATTACHMENT_DOUBLE_WALL=§8-§7 Attachment double Wall
LAUFBAU_ATTACHMENT_SINGLE_WALL=§8-§7 Attachment single Wall
LAUFBAU_ATTACHMENT_WALL=§8-§7 Attachment Wall
LAUFBAU_CONNECTION_FLOOR=§8-§7 Connection Floor
LAUFBAU_CONNECTION_NORTH=§8-§7 Connection North
LAUFBAU_CONNECTION_SOUTH=§8-§7 Connection South
LAUFBAU_CONNECTION_EAST=§8-§7 Connection East
LAUFBAU_CONNECTION_WEST=§8-§7 Connection West
LAUFBAU_CONNECTION_DOWN=§8-§7 Connection Bottom
LAUFBAU_CONNECTION_UP=§8-§7 Connection Top
LAUFBAU_HANGING=§8-§7 hanging
LAUFBAU_SHAPE_STRAIGHT=§8-§7 Shape straight
LAUFBAU_SHAPE_OUTER_LEFT=§8-§7 Shape outer links
LAUFBAU_SHAPE_INNER_LEFT=§8-§7 Shape inner left
LAUFBAU_TILT_NONE=§8-§7 Tilt none
LAUFBAU_TILT_PARTIAL=§8-§7 Tilt partial
# UTILS
SELECT_HELP=§8/§eselect §8[§7RegionsTyp§8] §8- §7Select a region type
SELECT_EXTENSION_HELP=§8/§eselect §8[§7RegionsTyp§8] §8[§7Extension§8] §8- §7Select a region type with or without extension
SELECT_GLOBAL_REGION=§cThe global region cannot be selected
SELECT_NO_TYPE=§cThis region has no {0}
SELECT_NO_EXTENSION=§cThis region has no extension
SELECT_MESSAGE=§7WorldEdit selection set to {0}, {1}, {2} and {3}, {4}, {5}
SKULL_HELP=§8/§eskull §8[§eplayer§8] §8-§7 Receive a player head
SKULL_INVALID=§cInvalid player name
SKULL_ITEM=§e{0}§8s Head
SPEED_HELP=§8/§espeed §8[§71§8-§710§8|§edefault§8] §8-§7 Set your flight and walking speed.
SPEED_CURRENT=§7Current speed§8: §e{0}
SPEED_TOO_SMALL=§c{0} is too small
SPEED_TOO_HIGH=§c{0} is too big
SPEED_ITEM=§eSpeed
SPEED_ITEM_LORE=§7Currently: §e
SPEED_TAB_NAME=Input speed
WORLDEDIT_WAND=WorldEdit Wand
WORLDEDIT_LEFTCLICK=Left click: select pos #1
WORLDEDIT_RIGHTCLICK=Right click: select pos #2
TNT_CLICK_HEADER=§8---=== §eTNT §8===---
TNT_CLICK_ORDER=§eEntity Order§8: §e{0}
TNT_CLICK_FUSE_TIME=§eFuseTime§8: §e{0}
TNT_CLICK_POSITION_X=§7Position §eX§8: §e{0}
TNT_CLICK_POSITION_Y=§7Position §eY§8: §e{0}
TNT_CLICK_POSITION_Z=§7Position §eZ§8: §e{0}
TNT_CLICK_VELOCITY_X=§7Velocity §eX§8: §e{0}
TNT_CLICK_VELOCITY_Y=§7Velocity §eY§8: §e{0}
TNT_CLICK_VELOCITY_Z=§7Velocity §eZ§8: §e{0}
TNT_CLICK_COUNT=§7Count §8: §e{0}
TNT_CLICK_ISOLATE=§eIsolate
SELECT_ITEM_CHOOSE_EXTENSION=Choose extension
SELECT_ITEM_CHOOSE_SELECTION=Choose selection
SELECT_ITEM_NORMAL_EXTENSION=§eNormal
SELECT_ITEM_EXTENDED_EXTENSION=§eExtension
SELECT_ITEM_SELECT=§eSelect
SELECT_ITEM_AUSWAHL=§7Selection: §7{0} {1}
SELECT_ITEM_RIGHT_CLICK=§7Right-Click to change
SELECT_ITEM_BAURAHMEN=§eBuild area
SELECT_ITEM_BAUPLATTFORM=§eBuild platform
SELECT_ITEM_TESTBLOCK=§eDummy
CHESTFILLER_FILLED=§eChest filled
CHESTFILLER_COUNT=§7{0}§8: §e§l{1}
PISTON_HELP_1=§7Right click on piston with a slime ball to calculate the moved blocks.
PISTON_HELP_2=§7Count is red, if one unmoveable block is present.
PISTON_HELP_3=§7Count is yellow, if too many blocks are present.
PISTON_INFO=§7Moved Blocks {0}{1}§8/§712
# Warp
WARP_LOC_X=§7X§8: §e{0}
WARP_LOC_Y=§7Y§8: §e{0}
WARP_LOC_Z=§7Z§8: §e{0}
WARP_EXISTS=§7The warp with the name §e{0} §7already exists
WARP_NAME_RESERVED=§7You can not use §c{0} §7as name for a warp
WARP_CREATED=§7The warp §e{0} §7was created
WARP_DELETE_HOVER=§7delete §e{0}
WARP_DELETED=§e{0} §7deleted
WARP_TELEPORT_HOVER=§7Teleport to §e{0}
WARP_MATERIAL_CHOOSE=Choose material
WARP_GUI_NAME=Warps
WARP_GUI_NO=§cNo warps exist
WARP_GUI_DISTANCE=§7Distance: §e{0} §7blocks
WARP_GUI_LCLICK=§7Left click to teleport
WARP_GUI_RCLICK=§7Right click to edit
WARP_INFO_NAME=§7Name: §e{0}
WARP_HELP_ADD=§8/§ewarp add §8[§7name§8] §8- §7Create a new warp
WARP_HELP_TELEPORT=§8/§ewarp §8[§7name§8] §8- §7Teleport to a warp
WARP_HELP_INFO=§8/§ewarp info §8[§7name§8] §8- §7Information regarding one warp
WARP_HELP_DELETE=§8/§ewarp delete §8[§7name§8] §8- §7Delete a warp
WARP_HELP_GUI=§8/§ewarp gui §8- §7Open the Warp-GUI
WARP_HELP_LIST=§8/§ewarp list §8- §7List all warps
# WORLD
STOP_HELP=§8/§estop §8- §7Stops the server
STOP_MESSAGE=§eServer is stopping
KICKALL_HELP=§8/§ekickall §8- §7Kick all players from the server except the owner
# Techhider
TECHHIDER_HELP=§8/§etechhider §8- §7Toggle Techhider
TECHHIDER_GLOBAL=§cNo techhider in global region
TECHHIDER_ON=§aTechhider activated
TECHHIDER_OFF=§cTechhider deactivated
# XRAY
XRAY_HELP=§8/§exray §8- §7Toggle Xray
XRAY_GLOBAL=§cNo xray in global region
XRAY_ON=§aXray activated
XRAY_OFF=§cXray deactivated
# WorldEdit
COLORREPLACE_HELP=§8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Replace all blocks of one color with another
TYPEREPLACE_HELP=§8//§etypereplace §8[§7type§8] §8[§7type§8] §8- §7Replace all blocks of one type with another
# Schematic
SCHEMATIC_GUI_ITEM=§eSchematics