SteamWar/BauSystem2.0
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BauSystem2.0/BauSystem_Main/src/de/steamwar/bausystem/utils/RayTraceUtils.java
yoyosource a8b3410749
Einige Prüfungen sind fehlgeschlagen
SteamWarCI Build failed
Update simulator internals to use REntityServer
Signed-off-by: yoyosource <yoyosource@nidido.de>
2023-02-24 09:36:03 +01:00

101 Zeilen
4.3 KiB
Java

/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;
import de.steamwar.entity.REntity;
import lombok.Data;
import lombok.experimental.UtilityClass;
import org.bukkit.FluidCollisionMode;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Player;
import org.bukkit.util.RayTraceResult;
import org.bukkit.util.Vector;
import java.util.List;
@UtilityClass
public class RayTraceUtils {
public static RRayTraceResult traceREntity(Player player, Location to, List<REntity> entityList) {
if (player.getGameMode() == GameMode.SPECTATOR) {
return null;
}
Location startPos = to.clone().add(0.0, player.getEyeHeight(), 0.0);
Vector direction = to.getDirection();
RayTraceResult blocks = player.getWorld().rayTraceBlocks(startPos, direction, 10.0, FluidCollisionMode.NEVER, true);
REntity nearestHitEntity = null;
RRayTraceResult nearestHitResult = null;
double nearestDistanceSq = Double.MAX_VALUE;
for (REntity entity: entityList) {
if (!isOccluded(startPos.toVector(), direction, new Vector(entity.getX(), entity.getY() + 0.5, entity.getZ()))) continue;
double distanceSq = new Vector(entity.getX(), entity.getY() + 0.5, entity.getZ()).distanceSquared(startPos.toVector());
if (distanceSq > 100.0) continue;
if (distanceSq < nearestDistanceSq) {
nearestHitEntity = entity;
nearestHitResult = new RRayTraceResult(new Vector(entity.getX(), entity.getY() + 0.5, entity.getZ()), null, null, entity);
nearestDistanceSq = distanceSq;
}
}
RRayTraceResult entities = nearestHitEntity == null ? null : new RRayTraceResult(nearestHitResult.getHitPosition(), nearestHitResult.getHitBlock(), nearestHitResult.getHitBlockFace(), nearestHitEntity);
if (blocks == null) {
return entities;
} else if (entities == null) {
return RRayTraceResult.fromRayTraceResult(blocks);
} else {
Vector startVec = startPos.toVector();
double blockHitDistance = startVec.distance(blocks.getHitPosition());
double entityHitDistanceSquared = startVec.distanceSquared(entities.getHitPosition());
return entityHitDistanceSquared < blockHitDistance * blockHitDistance ? entities : RRayTraceResult.fromRayTraceResult(blocks);
}
}
@Data
public static class RRayTraceResult {
private final Vector hitPosition;
private final Block hitBlock;
private final BlockFace hitBlockFace;
private final REntity hitEntity;
public static RRayTraceResult fromRayTraceResult(RayTraceResult rayTraceResult) {
return new RRayTraceResult(rayTraceResult.getHitPosition(), rayTraceResult.getHitBlock(), rayTraceResult.getHitBlockFace(), null);
}
}
public static boolean isOccluded(Vector a, Vector n, Vector b) {
// a = Head pos, n = View direction (normalized), b = entity center
// https://en.wikipedia.org/wiki/Distance_from_a_point_to_a_line#Vector_formulation
double abX = b.getX() - a.getX();
double abY = b.getY() - a.getY();
double abZ = b.getZ() - a.getZ();
double lambda = abX * n.getX() + abY * n.getY() + abZ * n.getZ();
double distX = abX - n.getX() * lambda;
double distY = abY - n.getY() * lambda;
double distZ = abZ - n.getZ() * lambda;
return Math.abs(distX) < 0.5 && Math.abs(distY) < 0.5 && Math.abs(distZ) < 0.5;
}
}