# # This file is a part of the SteamWar software. # # Copyright (C) 2021 SteamWar.de-Serverteam # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # PREFIX=§eBau§8System§8» TIME=HH:mm:ss DATE=........ COMMAND_HELP_HEAD=§7---=== (§e{0}§7) ===--- ONLY_SCHEMS=§cFolders are unselectable PAGE_LIST=§e Page ({0}/{1}) »» LIST_PREVIOUS_PAGE=§ePrevious page LIST_NEXT_PAGE=§eNext page # Permissions NO_PERMISSION=You are not allowed to use that here SPECTATOR=§fSpectator # Scoreboard SCOREBOARD_TIME=Time SCOREBOARD_REGION=Region SCOREBOARD_TRACE=Trace SCOREBOARD_LOADER=Loader SCOREBOARD_TPS=TPS SCOREBOARD_TPS_FROZEN=§eFrozen SCOREBOARD_TRACE_TICKS=Ticks SCOREBOARD_TECHHIDER=TechHider§8: §aOn SCOREBOARD_XRAY=XRay§8: §aOn SCOREBOARD_LOCK_TEAM=Bau Lock§8: §eTeam SCOREBOARD_LOCK_TEAM_AND_SERVERTEAM=Bau Lock§8: §e(Server) Team SCOREBOARD_LOCK_SERVERTEAM=Bau Lock§8: §eServer Team SCOREBOARD_LOCK_NOBODY=Bau Lock§8: §cNobody # Flags FLAG_COLOR=Color FLAG_TNT=TNT FLAG_FIRE=Fire FLAG_FREEZE=Freeze FLAG_PROTECT=Protect FLAG_ITEMS=Items FLAG_FIRE_ALLOW=§con FLAG_FIRE_DENY=§aoff FLAG_FREEZE_ACTIVE=§aon FLAG_FREEZE_INACTIVE=§coff FLAG_PROTECT_ACTIVE=§aon FLAG_PROTECT_INACTIVE=§coff FLAG_TNT_ALLOW=§aon FLAG_TNT_DENY=§coff FLAG_TNT_ONLY_TB=§7no §ebuild area FLAG_TNT_ONLY_BUILD=§7no §etestblock area FLAG_ITEMS_ACTIVE=§aon FLAG_ITEMS_INACTIVE=§coff FLAG_COLOR_WHITE=§fWhite FLAG_COLOR_ORANGE=§6Orange FLAG_COLOR_MAGENTA=§dMagenta FLAG_COLOR_LIGHT_BLUE=§bLight blue FLAG_COLOR_YELLOW=§eYellow FLAG_COLOR_LIME=§aLime ## This cannot be converted FLAG_COLOR_PINK=§ePink FLAG_COLOR_GRAY=§8Gray FLAG_COLOR_LIGHT_GRAY=§7Light gray FLAG_COLOR_CYAN=§3Cyan FLAG_COLOR_PURPLE=§5Purple FLAG_COLOR_BLUE=§1Blue ## This cannot be converted FLAG_COLOR_BROWN=§eBrown FLAG_COLOR_GREEN=§2Green FLAG_COLOR_RED=§cRed FLAG_COLOR_BLACK=§0Black # Region REGION_TYPE_NORMAL=Normal REGION_TYPE_BUILD=Build area REGION_TYPE_ONLY_TB=Dummy # AttributesCopy ATTRIBUTES_CANT_COPY=§cYou need to hold the same item type and hover over the same block to copy. ATTRIBUTES_NO_COPY=§cNo attributes to copy. ATTRIBUTES_COPIED=§eAttributes copied. ATTRIBUTE_REMOVE_COMMAND_HELP=§8/§eattributeremove §8[§eattribute§8|§7all§8|§7*§8] ATTRIBUTE_REMOVE_ALL=§eAll attributes removed. ATTRIBUTE_REMOVE_SINGLE=§eAttribute §7{0}§e removed. ATTRIBUTE_REMOVE_NOT_FOUND=§cAttribute not found # AutoStart AUTOSTART_COMMAND_HELP=§8/§etimer §8- §7Retrieve AutostartTimer Tool AUTOSTART_ITEM_NAME=§eAutostartTimer AUTOSTART_ITEM_LORE=§eRight Click Block §8- §7Start Timer AUTOSTART_MESSAGE_NO_REGION=§cYou are not inside any region AUTOSTART_MESSAGE_RESET=§eAutostartTimer restarted AUTOSTART_MESSAGE_START=§eAutostartTimer started AUTOSTART_MESSAGE_RESULT1=§eTime §7until §eexplosion §7at enemy§8:§e {0}§7 game ticks AUTOSTART_MESSAGE_RESULT2=§7Time difference in §egame-ticks §7until {0} seconds§8:§e {1} AUTOSTART_MESSAGE_RESULT3=§7positive, if too few, negative if too many # Backup BACKUP_HELP_CREATE=§8/§ebackup create §8- §7Create a region backup BACKUP_HELP_LOAD=§8/§ebackup load §8[§7BackupName§8] §8- §7Load a region backup BACKUP_HELP_LIST=§8/§ebackup list §8- §7List all region backups BACKUP_HELP_GUI=§8/§ebackup gui §8- §7Open the backup GUI BACKUP_REGION_NO_REGION=§cYou are not inside any region BACKUP_CREATE_SUCCESS=§7Backup created BACKUP_CREATE_FAILURE=§cBackup failed BACKUP_CREATE_NO_CHANGE=§7No changes to save BACKUP_LIST_HEAD=§7---=== (§eBackup §7{0}§7) ===--- BACKUP_LIST_ENTRY=§7{0} §e[Load] BACKUP_LOAD_FAILURE=§cBackup load failed BACKUP_LOAD=§7Backup loaded BACKUP_INV_NAME=§eBackup BACKUP_ITEM_NAME=§eBackup §7from §e{0} BACKUP_LORE=§eClick to load # Bau BAU_COMMAND_HELP_INFO=§8/§ebau info §8- §7Alias for §8/§ebauinfo BAU_INFO_ITEM_NAME=§eBau-Management ## This is used in BauInfoBauGuiItem.java BAU_INFO_ITEM_LORE_TNT=§7TNT§8: §e{0} BAU_INFO_ITEM_LORE_FREEZE=§7Freeze§8: §e{0} BAU_INFO_ITEM_LORE_FIRE=§7Fire§8: §e{0} BAU_INFO_ITEM_LORE_COLOR=§7Color§8: §e{0} BAU_INFO_ITEM_LORE_PROTECT=§7Protect§8: §e{0} BAU_INFO_ITEM_LORE_ITEMS=§7Items§8: §e{0} BAU_INFO_COMMAND_HELP=§8/§ebauinfo §8- §7Information regarding this build server BAU_INFO_COMMAND_OWNER=§7Owner§8: §e{0} BAU_INFO_COMMAND_MEMBER=§7{0} §8[§7{1}§8]§8: §e{2} BAU_INFO_COMMAND_FLAG=§7{0}§8: §7{1} BAU_INFO_COMMAND_TPS=§7TPS§8:§e # Countingwand COUNTINGWAND_COMMAND_HELP=§8/§ecountingwand §8- §7Receive a CountingWand COUNTINGWAND_ITEM_NAME=§eMeterstick COUNTINGWAND_ITEM_LORE1=§eLeft-Click §8- §7Set the first position COUNTINGWAND_ITEM_LORE2=§eRicht-Click §8- §7Set the second position COUNTINGWAND_MESSAGE_RCLICK=§7First position at: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8) COUNTINGWAND_MESSAGE_LCLICK=§7Second position at: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8) COUNTINGWAND_MESSAGE_VOLUME=§e{0} COUNTINGWAND_MESSAGE_DIMENSION=§e{0}§8, §e{1}§8, §e{2} # Design Endstone DESIGN_ENDSTONE_COMMAND_HELP=§8/§edesignendstone §8- §7Highlight endstone in design DESIGN_ENDSTONE_REGION_ERROR=§cThis region has no build area DESIGN_ENDSTONE_ENABLE=§aEndstone is highlighted DESIGN_ENDSTONE_DISABLE=§cEndstone is no longer hightlighted # Detonator DETONATOR_LOC_REMOVE=§e{0} removed DETONATOR_LOC_ADD=§e{0} added DETONATOR_BUTTON_SWITCH=Lever DETONATOR_BUTTON_WOOD_BUTTON=Button DETONATOR_BUTTON_STONE_BUTTON=Button DETONATOR_BUTTON_PRESSURE_PLATE=Pressure plate DETONATOR_BUTTON_WEIGHTED-PRESSURE_PLATE=Pressure plate DETONATOR_BUTTON_TRIPWIRE=Tripwire DETONATOR_BUTTON_NOTEBLOCK=Noteblock DETONATOR_BUTTON_DAYLIGHTSENSOR=Daylight sensor DETONATOR_BUTTON_POWERABLE=Activateable block DETONATOR_BUTTON_INVALID=Invalid DETONATOR_WAND_NAME=§eDetonator DETONATOR_WAND_LORE_1=§eLeft-Click §8- §7Sets a point to be activated DETONATOR_WAND_LORE_2=§eLeft-Click + Shift §8- §eAdds a point DETONATOR_WAND_LORE_3=§eRight-Click §8- §eActivates all points DETONATOR_HELP_WAND=§8/§edetonator wand §8-§7 Receive a Detonator DETONATOR_HELP_CLICK=§8/§edetonator click §8-§7 Activate a Detonator (main-hand -> hotbar -> inventory) DETONATOR_HELP_CLEAR=§8/§edetonator clear §8-§7 Clear a Detonator DETONATOR_HELP_AUTOSTART=§8/§edetonator autostart §8-§7 Enable a Autostarttester automatically DETONATOR_AUTOSTART_ENABLE=§7Autostart with detonate §aenabled DETONATOR_AUTOSTART_DISABLE=§7Autostart with detonate §cdisabled DETONATOR_POINT_ACT=§eSingle point activated DETONATOR_POINTS_ACT=§e{0} points activated DETONATOR_INVALID_POINT=§cOne point could not be activated DETONATOR_INVALID_POINTS=§c{0} points could not be activated DETONATOR_INVALID_BLOCK=§eThe block could not be addded # Hotbar HOTBAR_HELP_GENERIC=§7Saves a hotbar. While joining a bau with an empty inventory this hotbar will be used. HOTBAR_HELP_SAVE=§8/§ehotbar save §8-§7 Saves your current hotbar HOTBAR_HELP_LOAD=§8/§ehotbar load §8-§7 Loads the saved hotbar HOTBAR_HELP_SHOW=§8/§ehotbar show §8-§7 Displays the saved hotbar HOTBAR_SAVED=§7Hotbar saved HOTBAR_LOADED=§7Hotbar loaded HOTBAR_INVENTORY=Standard hotbar # GUI GUI_EDITOR_ITEM_NAME=§eGui editor GUI_NAME=Bau GUI GUI_ITEM_LORE1=§7Use this item to open the bau gui GUI_ITEM_LORE2=§7or press swap hands twice. GUI_EDITOR_TITLE=Bau GUI Editor GUI_EDITOR_ITEM_ROW_P=§e+1 Row GUI_EDITOR_ITEM_ROW_M=§e-1 Row GUI_EDITOR_ITEM_TRASH=§cTrashcan GUI_EDITOR_ITEM_TRASH_LORE=§7Drop item here GUI_EDITOR_ITEM_MORE=§eMore items GUI_EDITOR_ITEM_CLOSE=§eClose GUI_EDITOR_TITLE_MORE=Select item # Script ## Errors SCRIPT_ERROR_GUI=§cError in parsing script: Line {0} SCRIPT_ERROR_GLOBAL=§cError in global script: Line {0} SCRIPT_ERROR_CLICK=§cError in script: Line {0} SCRIPT_ERROR_ONLY_IN_GLOBAL=§cThis function is only available in global scripts ## CustomScript SCRIPT_HOTKEY_ITEM_NAME=§7Hotkey§8: §e{0} SCRIPT_EVENT_ITEM_NAME=§7Event§8: §e{0} SCRIPT_COMMAND_ITEM_NAME=§7Command§8: §e/{0} ## Script Menu GUI SCRIPT_MENU_GUI_ITEM_LORE_1=§7Click to retrieve SCRIPT_MENU_GUI_ITEM_LORE_2=§7Shift-Click to copy SCRIPT_MENU_GUI_ITEM_LORE_3=§7Right-Click to edit SCRIPT_MENU_GUI_ITEM_LORE_4=§7Middle-Click to preview SCRIPT_MENU_GUI_NAME=§eScript-Menu SCRIPT_MENU_GUI_ITEM_ADD_NAME=§eInsert SCRIPT_MENU_GUI_ITEM_ADD_LORE=§7Click with a book to insert SCRIPT_MENU_GUI_ENTER_NAME=§eEnter a name SCRIPT_DEPRECATED=§cThe function §8\'§e{0}§8\'§c is deprecated and will be removed in the future. Please use §8\'§e{1}§8\'§c instead. # Shield Printing SHIELD_PRINTING_HELP_START=§8/§eshieldprinting start §8- §7Starts the shield printing SHIELD_PRINTING_HELP_COPY=§8/§eshieldprinting copy §8- §7Copies the shield configuration SHIELD_PRINTING_HELP_APPLY=§8/§eshieldprinting apply §8- §7Applies the shield configuration SHIELD_PRINTING_HELP_STOP=§8/§eshieldprinting stop §8- §7Stops the shield printing SHIELD_PRINTING_HELP_STEP_1=§81. §7Paste the schematic you want to use SHIELD_PRINTING_HELP_STEP_2=§82. §7Start the shield printing with §8/§eshieldprinting start SHIELD_PRINTING_HELP_STEP_3=§83. §7Wait until the shield printing is finished SHIELD_PRINTING_HELP_STEP_4=§84. §7Edit the shields if necessary SHIELD_PRINTING_HELP_STEP_5=§85. §7Copy the shields printing with §8/§eshieldprinting copy SHIELD_PRINTING_HELP_STEP_6=§86. §7Paste the original schematic SHIELD_PRINTING_HELP_STEP_7=§87. §7Apply the shield printing with §8/§eshieldprinting apply SHIELD_PRINTING_NO_REGION=§cYou are not in a region. SHIELD_PRINTING_NOT_RUNNING=§cThe shield printing is not running. SHIELD_PRINTING_BOSSBAR=§fMovements: {0} SHIELD_PRINTING_BOSSBAR_COPIED=§fMovements: {0} Copied: {1} SHIELD_PRINTING_GUI_NAME=§7Shield Printing SHIELD_PRINTING_GUI_APPLY=§aApply SHIELD_PRINTING_GUI_STATE_PREVIOUS=§7R-Click§8: §7Previous SHIELD_PRINTING_GUI_STATE_NEXT=§7L-Click§8: §7Next SHIELD_PRINTING_GUI_STATE_ACTIVE=§e> §7{0} SHIELD_PRINTING_GUI_STATE_INACTIVE=§8> §7{0} SHIELD_PRINTING_GUI_STATE_FROM_ORIGINAL=Original SHIELD_PRINTING_GUI_STATE_FROM_COPY=Copy SHIELD_PRINTING_GUI_STATE_ALWAYS_ON=On SHIELD_PRINTING_GUI_STATE_ALWAYS_OFF=Off SHIELD_PRINTING_GUI_STATE_ALWAYS_OPEN=Open SHIELD_PRINTING_GUI_STATE_ALWAYS_CLOSED=Closed SHIELD_PRINTING_GUI_STATE_FENCE=§7{0} §fFence Connections SHIELD_PRINTING_GUI_STATE_OPENABLE=§7{0} §fOpened SHIELD_PRINTING_GUI_STATE_PISTON=§7{0} §fExtended SHIELD_PRINTING_GUI_STATE_POWERABLE=§7{0} §fPowered SHIELD_PRINTING_GUI_STATE_WALL=§7{0} §fWall Connections SHIELD_PRINTING_START=§aThe shield printing has been started. SHIELD_PRINTING_COPY=§aThe shield has been copied. SHIELD_PRINTING_APPLY=§aThe shield has been applied. SHIELD_PRINTING_STOP=§aThe shield printing has been stopped. # Unsign Book UNSIGN_HELP=§8/§eunsign §8- §7Make a signed book writable again # Simulator SIMULATOR_HELP=§8/§esimulator §8-§7 Gives you the simulator wand SIMULATOR_CREATE_HELP=§8/§esimulator create §8[§7name§8] §8-§7 Create a new simulator SIMULATOR_CHANGE_HELP=§8/§esimulator change §8-§7 Change your simulator wand selection SIMULATOR_DELETE_HELP=§8/§esimulator delete §8[§7name§8] §8-§7 Deletes the simulator SIMULATOR_START_HELP=§8/§esimulator start §8[§7name§8] §8-§7 Starts the simulator SIMULATOR_COPY_HELP=§8/§esimulator copy §8[§7to-copy§8] §8[§7name§8] §8-§7 Copy the simulator SIMULATOR_GUI_ITEM_NAME=§eTNT Simulator SIMULATOR_NO_SIM_IN_HAND=§cNo simulator item selected SIMULATOR_GUI_SELECT_SIM=Simulator selection SIMULATOR_GUI_CREATE_SIM=§eCreate simulator SIMULATOR_GUI_CREATE_SIM_GUI=Create simulator SIMULATOR_NAME_ALREADY_EXISTS=§cSimulator already exists SIMULATOR_NAME_INVALID=§cInvalid name SIMULATOR_ERROR_COPY=§cCopy failed SIMULATOR_NOT_EXISTS=§cSimulator does not exist SIMULATOR_CREATE=§aSimulator created SIMULATOR_EDIT_LOCATION=§7Edit position SIMULATOR_EDIT_PROPERTIES=§7Edit properties SIMULATOR_EDIT_OTHER=§7Edit other SIMULATOR_EDIT_GROUP=§7Edit group SIMULATOR_EDIT_GROUP_MENU=§eEdit group SIMULATOR_WAND_NAME=§eSimulator SIMULATOR_WAND_NAME_SELECTED=§7Simulator §8- §e{0} SIMULATOR_WAND_LORE_1=§eRight click §8- §7Adds a position SIMULATOR_WAND_LORE_2=§eSneaking §8- §7Free movement SIMULATOR_WAND_LORE_3=§eLeft click §8- §7Start the simulation SIMULATOR_WAND_LORE_4=§eRight click in air §8- §7Opens the gui SIMULATOR_WAND_LORE_5=§eDouble Sneak §8- §7Swap between TNT and Redstone Block SIMULATOR_REGION_FROZEN=§cSimulator cannot be used inside frozen regions ## Other SIMULATOR_PLUS_ONE=§7+1 SIMULATOR_PLUS_PIXEL_SHIFT=§eShift §7Click for §e+0,0625 SIMULATOR_PLUS_FIVE_SHIFT=§eShift §7Click for §e+5 SIMULATOR_MINUS_ONE=§7-1 SIMULATOR_MINUS_PIXEL_SHIFT=§eShift §7Click for §e-0,0625 SIMULATOR_MINUS_FIVE_SHIFT=§eShift §7Click for §e-5 SIMULATOR_POSITION_X=§7x-Position SIMULATOR_POSITION_Y=§7y-Position SIMULATOR_POSITION_Z=§7z-Position SIMULATOR_BACK=§eBack SIMULATOR_GUI_TOTAL_TNT=§7Total TNT§8: §e{0} SIMULATOR_DELETED=§cSimulator deleted ## GUI SIMULATOR_POSITION_EDIT=§eEdit position SIMULATOR_POSITION_ADD=§eSet position SIMULATOR_GUI_TNT_SPAWN_NAME=§eTNT SIMULATOR_GUI_TNT_SPAWN_LORE_1=§7TNT-Count§8: §e{0} SIMULATOR_GUI_TNT_SPAWN_LORE_2=§7Tick§8: §e{0} SIMULATOR_GUI_TNT_SPAWN_LORE_3=§7Lifespan§8: §e{0} SIMULATOR_GUI_TNT_SPAWN_LORE_4=§7 SIMULATOR_GUI_TNT_SPAWN_LORE_5=§7x§8: §e{0} SIMULATOR_GUI_TNT_SPAWN_LORE_6=§7y§8: §e{0} SIMULATOR_GUI_TNT_SPAWN_LORE_7=§7z§8: §e{0} SIMULATOR_GUI_TNT_GROUP_NAME=§eTNT group SIMULATOR_GUI_TNT_GROUP_LORE_1=§7Element count§8: §e{0} SIMULATOR_GUI_TNT_GROUP_LORE_2=§7Tick§8: §e{0} SIMULATOR_GUI_TNT_GROUP_LORE_3=§7 SIMULATOR_GUI_TNT_GROUP_LORE_4=§7x§8: §e{0} SIMULATOR_GUI_TNT_GROUP_LORE_5=§7y§8: §e{0} SIMULATOR_GUI_TNT_GROUP_LORE_6=§7z§8: §e{0} SIMULATOR_GUI_TNT_DISABLED=§cDisabled SIMULATOR_GUI_NAME=Simulator SIMULATOR_GUI_DELETE=§cDelete TNT SIMULATOR_GUI_AUTO_TRACE=§eAutoTrace§8: §7{0} SIMULATOR_GUI_MOVE_ALL=§eMove all SIMULATOR_ALIGNMENT_CENTER=§7Alignment§8: §eCenter SIMULATOR_ALIGNMENT_POSITIVE_X=§7Alignment§8: §ePositive X SIMULATOR_ALIGNMENT_NEGATIVE_X=§7Alignment§8: §eNegative X SIMULATOR_ALIGNMENT_POSITIVE_Z=§7Alignment§8: §ePositive Z SIMULATOR_ALIGNMENT_NEGATIVE_Z=§7Alignment§8: §eNegative Z SIMULATOR_MOVE_ALL_GUI_NAME=Move TNT SIMULATOR_TNT_SPAWN_GUI_NAME=Configure TNT {0} SIMULATOR_TNT_SPAWN_EDIT_LOCATION=- Location SIMULATOR_TNT_SPAWN_EDIT_PROPERTIES=- Properties SIMULATOR_TNT_SPAWN_EDIT_OTHER=- Other SIMULATOR_TNT_SPAWN_LORE=§eClick to change SIMULATOR_TNT_SPAWN_COUNT=§7TNT-Count §8- §e{0} SIMULATOR_TNT_SPAWN_COUNT_ANVIL_GUI_NAME=TNT-Count SIMULATOR_TNT_SPAWN_TICK=§7Tick §8- §e{0} SIMULATOR_TNT_SPAWN_TICK_ANVIL_GUI_NAME=Tick offset SIMULATOR_TNT_SPAWN_FUSE=§7Lifespan §8- §e{0} SIMULATOR_TNT_SPAWN_FUSE_ANVIL_GUI_NAME=Fuse-Ticks SIMULATOR_TNT_SPAWN_VELOCITY_NAME=§7TNT SIMULATOR_TNT_SPAWN_VELOCITY_X=§7TNT §eJump X §8- {0} SIMULATOR_TNT_SPAWN_VELOCITY_Y=§7TNT §eJump Y §8- {0} SIMULATOR_TNT_SPAWN_VELOCITY_Z=§7TNT §eJump Z §8- {0} SIMULATOR_TNT_SPAWN_VELOCITY_ON=§aon SIMULATOR_TNT_SPAWN_VELOCITY_OFF=§coff SIMULATOR_TNT_SPAWN_POSITION_X=§7x-Position §8- §e{0} SIMULATOR_TNT_SPAWN_POSITION_Y=§7y-Position §8- §e{0} SIMULATOR_TNT_SPAWN_POSITION_Z=§7z-Position §8- §e{0} SIMULATOR_TNT_SPAWN_ACTIVATED_NAME=§7Primed by SIMULATOR_TNT_SPAWN_ACTIVATED_WITH=§7Primed by §8- §e{0} SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_COMPARATOR=Comparator SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_REPEATER=Repeater SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_OBSERVER=Observer SIMULATOR_TNT_SPAWN_INACTIVE=§7> §7{0} SIMULATOR_TNT_SPAWN_ACTIVE=§e> §7{0} SIMULATOR_TNT_SPAWN_MATERIAL=§eMaterial SIMULATOR_TNT_SPAWN_MATERIAL_LORE_1=§7Current material§8: §e{0} SIMULATOR_TNT_SPAWN_MATERIAL_LORE_2=§eLeft-Click §7to change SIMULATOR_TNT_SPAWN_MATERIAL_LORE_3=§eRight-Click §7to reset SIMULATOR_TNT_SPAWN_ENABLED=§aEnabled SIMULATOR_TNT_SPAWN_DISABLED=§cDisabled SIMULATOR_MATERIAL_GUI_NAME=Change material SIMULATOR_MATERIAL_NAME=§e{0} SIMULATOR_MATERIAL_NAME_LORE=§7Material §8- §e{0} SIMULATOR_MATERIAL_CLICK=§eClick to choose SIMULATOR_TNT_SPAWN_ADD_IGNITION_PHASE=§eAdd prime phase SIMULATOR_TNT_SPAWN_ADD_TNT=§eAdd TNT SIMULATOR_TNT_SPAWN_REMOVE_TNT=§cRemove SIMULATOR_TNT_SPAWN_POSITION_ANVIL_GUI_NAME=Position # SmartPlace SMART_PLACE_HELP=§8/§esmartplace §8-§7 Toggles SmartPlace SMART_PLACE_INFO=§7Places rotatable blocks §eaway§7 from you when §esneaking§7. SMART_PLACE_ENABLE=§aSmartPlace activated SMART_PLACE_DISABLE=§cSmartPlace deactivated # InventoryFiller INVENTORY_FILL_HELP=§8/§einventoryfill §8- §7Toggles InventoryFill INVENTORY_FILL_INFO=§7Helps you fill containers by looking at them while sneaking and dropping the item. Or just scroll on a container to change the amount of the item inside. INVENTORY_FILL_ENABLE=§aInventoryFiller activated INVENTORY_FILL_DISABLE=§cInventoryFiller deactivated # Killchecker KILLCHECKER_HELP_ENABLE=§8/§ekillchecker enable §8- §7Enables Killchecker / Recalculates kills KILLCHECKER_HELP_DISABLE=§8/§ekillchecker disable §8- §7Disables Killchecker KILLCHECKER_INFO=§7Shows the overlaps of cannon kills in your build area. KILLCHECKER_INFO2=§7Only colorable blocks like Wool, Terractotta, Stained Glass and Concrete are counted. KILLCHECKER_ENABLE=§aKillchecker activated KILLCHECKER_DISABLE=§cKillchecker deactivated KILLCHECKER_BOSSBAR=§e§l{0} §7(§e{1}%§7) §e§l{2}§7 cannons # BlockCounter BLOCK_COUNTER_HELP_TOGGLE=§8/§eblockcounter §8- §7Toggle on/off BLOCK_COUNTER_HELP_ENABLE=§8/§eblockcounter enable §8- §7Toggles BlockCounter on BLOCK_COUNTER_HELP_DISABLE=§8/§eblockcounter disable §8- §7Toggles BlockCounter off BLOCK_COUNTER_MESSAGE=§7Damage §8> §e{0} §7Blocks §e{1} §7TNT §e{2} §7Blocks/TNT §e{3} §7Blocks/tick BLOCK_COUNTER_MESSAGE_SECOND=§7Damage §8> §e{0} §7Blocks §e{1} §7TNT §e{2} §7Blocks/TNT §e{3} §7Blocks/s BLOCK_COUNTER_ENABLE=§7BlockCounter activated BLOCK_COUNTER_DISABLE=§7BlockCounter deactivated # DepthCounter DEPTH_COUNTER_MESSAGE=§7Depth §8> §7 DEPTH_COUNTER_COUNT={0}{1}§8×{2}{3}§8×{4}{5} DEPTH_COUNTER_HOVER=§7X§8ק7Y§8ק7Z DEPTH_COUNTER_TNT=§7 TNT§8: §e{0} # TPSLimit TPSLIMIT_FREEZE_HELP=§8/§etpslimit 0 §8-§7 Freeze TPS TPSLIMIT_LIMIT_HELP=§8/§etpslimit §8[§720>x>0.5§8] §8-§7 Slow TPS down TPSLIMIT_WARP_HELP=§8/§etpslimit §8[§7x>20§8] §8-§7 Speed TPS up TPSLIMIT_DEFAULT_HELP=§8/§etpslimit default §8-§7 Set TPS to 20 TPSLIMIT_HELP=§8/§etpslimit §8-§7 Show current TPS TICK_FREEZE_HELP=§8/§etick rate 0 §8-§7 Freeze TPS TICK_FREEZE_HELP_2=§8/§etick freeze §8-§7 Freeze TPS TICK_UNFREEZE_HELP=§8/§etick unfreeze §8-§7 Set TPS to 20 TICK_LIMIT_HELP=§8/§etick rate §8[§720>x>0.5§8] §8-§7 Slow TPS down TICK_WARP_HELP=§8/§etick rate §8[§7x>20§8] §8-§7 Speed TPS up TICK_DEFAULT_HELP=§8/§etick rate default §8-§7 Set TPS to 20 TICK_HELP=§8/§etick rate §8-§7 Show current TPS TICK_STEPPING_HELP=§8/§etick step §8<§7Ticks§8> §8-§7 Step n ticks or 1 forward TICK_WARPING_HELP=§8/§etick warp §8<§7Ticks§8> §8<§7TPS§8> §8-§7 Warp n ticks or 1 forward TICK_BOSSBAR=§7Skipped §e{0}§8/§7{1} TPSLIMIT_GUI_ITEM_NAME=§eTPS limiter TPSLIMIT_GUI_ITEM_LORE=§7Currently: §e{0} TPSLIMIT_ANVIL_GUI=New TPS limit TPSLIMIT_CURRENT=§7Current TPS limit§8: §e{0} TPSLIMIT_SET=§eSet TPS limit to {0} TPSLIMIT_FROZEN=§eTPS frozen # Trace TRACE_RECORD=§aon TRACE_HAS_TRACES=§ehas Traces TRACE_IDLE_AUTO=§eauto TRACE_MESSAGE_START = §aTNT-Tracer started TRACE_MESSAGE_AUTO_START=§eAuto TNT-Tracer started TRACE_MESSAGE_AUTO_STOP=§cAuto TNT-Tracer stopped TRACE_MESSAGE_STOP = §cTNT-Tracer stopped TRACE_MESSAGE_CLEAR=§cAll TNT-positions deleted TRACE_MESSAGE_DELETE=§cTrace TNT-positions deleted TRACE_MESSAGE_SHOW=§aAll TNT-positions shown TRACE_MESSAGE_HIDE=§cAll TNT-positions hidden TRACE_MESSAGE_SHOW_AT=§aTNT-positions shown at {0} TRACE_MESSAGE_SHOW_FROM=§aAll TNT-positions shown from {0} TRACE_MESSAGE_SHOW_FROM_TO=§aAll TNT-positions shown from {0} to {1} TRACE_MESSAGE_SHOW_TO_SMALLER=§cTo must be bigger then from TRACE_MESSAGE_CLICK_ISOLATE=§eClick to §aisolate§8/§cunisolate TRACE_COMMAND_HELP_START=§8/§etrace start §8- §7Starts recording of all TNT-positions TRACE_COMMAND_HELP_STOP=§8/§etrace stop §8- §7Stops the TNT-Tracer TRACE_COMMAND_HELP_AUTO=§8/§etrace toggleauto §8- §7Automatic start of recording TRACE_COMMAND_HELP_SHOW=§8/§etrace show §8<§eParameter§8> - §7Shows all TNT-positions TRACE_MESSAGE_SHARE=§e{0} shared his trace show state. TRACE_MESSAGE_SHARE_HOVER=§eClick to view TRACE_MESSAGE_FOLLOW=§aYou are now following {0} Trace show state TRACE_MESSAGE_FOLLOW_SELF=§cYou cannot follow yourself! TRACE_MESSAGE_UNFOLLOW=§eYou are no longer following a Trace show state TRACE_COMMAND_HELP_SHOW_AT=§8/§etrace show §7at §8<§eTIME§8> - §7Shows all Trace Positions at §8<§eTIME§8> TRACE_COMMAND_HELP_SHOW_AT_WITH=§8/§etrace show §7at §8<§eTIME§8> §7with §8<§eParameter§8> - §7Shows all Trace Positions at §8<§eTIME§8> TRACE_COMMAND_HELP_SHOW_FROM=§8/§etrace show §7from §8<§eFROM§8> - §7Shows all Trace Positions from §8<§eFROM§8> TRACE_COMMAND_HELP_SHOW_FROM_WITH=§8/§etrace show §7from §8<§eFROM§8> §7with §8<§eParameter§8> - §7Shows all Trace Positions from §8<§eFROM§8> TRACE_COMMAND_HELP_SHOW_FROM_TO=§8/§etrace show §7from §8<§eFROM§8> §7to §8<§eTO§8> - §7Shows all Trace Positions from §8<§eFROM§8> to §8<§eTO§8> TRACE_COMMAND_HELP_SHOW_FROM_TO_WITH=§8/§etrace show §7from §8<§eFROM§8> §7to §8<§eTO§8> §7with §8<§eParameter§8> - §7Shows all Trace Positions from §8<§eFROM§8> to §8<§eTO§8> TRACE_COMMAND_HELP_HIDE=§8/§etrace hide §8- §7Hides all TNT-positions TRACE_COMMAND_HELP_DELETE=§8/§etrace delete §8[§eTrace§8] §8- §7Deletes all TNT-positions or a Trace TRACE_COMMAND_HELP_ISOLATE=§8/§etrace isolate §8[§eTrace§8] §8[§eTNT§8] §8- §7Isolates specific TNTs from the Trace TRACE_COMMAND_HELP_SHARE=§8/§etrace share §8- §7Share your current Trace show state with others TRACE_COMMAND_HELP_FOLLOW=§8/§etrace follow §8[§ePlayer§8] §8- §7Follow a players Trace show state TRACE_COMMAND_HELP_UNFOLLOW=§8/§etrace unfollow §8- §7Unfollow the Trace show state TRACE_GUI_ITEM_NAME = §eTracer TRACE_GUI_ITEM_LORE = §7Status§8: {0} TRACE_GUI_NAME = Trace Gui TRACE_GUI_TRACE_INACTIVE = §eStart Tracer TRACE_GUI_TRACE_ACTIVE = §eStop Tracer TRACE_GUI_TRACE_ACTIVE_AUTO = §eAuto-Trace is active TRACE_GUI_AUTO_TRACE_INACTIVE = §eacitvate Auto-Tracer TRACE_GUI_AUTO_TRACE_ACTIVE = §edeactivate Auto-Tracer TRACE_GUI_DELETE = §eDelete trace # Loader LOADER_SETUP=§eSetup LOADER_RUNNING=§aRunning LOADER_PAUSE=§7Pause LOADER_END=§8Finished LOADER_SINGLE=§aSingle LOADER_MESSAGE_INTERACT=§e{0} added {1} LOADER_MESSAGE_UNINTERACT=§eRemoved Element LOADER_BUTTON_TNT=TNT LOADER_BUTTON_SWITCH=Lever LOADER_BUTTON_WOOD_BUTTON=Wooden Button LOADER_BUTTON_STONE_BUTTON=Stone Button LOADER_BUTTON_PRESSURE_PLATE=Pressure plate LOADER_BUTTON_WEIGHTED_PRESSURE_PLATE=Pressure plate LOADER_BUTTON_TRIPWIRE=Tripwire LOADER_BUTTON_NOTEBLOCK=Noteblock LOADER_BUTTON_DAYLIGHT_DETECTOR=Daylight Detector LOADER_BUTTON_COMPARATOR=Comparator LOADER_BUTTON_REPEATER=Repeater LOADER_BUTTON_LECTERN=Lectern LOADER_BUTTON_TRAPDOOR=Trapdoor LOADER_BUTTON_DOOR=Door LOADER_BUTTON_FENCEGATE=Fencegate LOADER_HELP_SETUP=§8/§eloader setup §8- §7Starts recording actions LOADER_SETUP_STOP_FIRST=§cPlease stop the current loader first! LOADER_HELP_START=§8/§eloader start §8- §7Playback of previously recorded actions LOADER_HELP_SINGLE=§8/§7loader single - §7Single playback of previously recoded actions LOADER_HELP_PAUSE=§8/§7loader pause §8- §7Pauses Loader LOADER_HELP_GUI=§8/§7loader gui §8- §7Shows Loader gui LOADER_HELP_STOP=§8/§eloader stop §8- §7Stops recording/playback LOADER_HELP_WAIT=§8/§7loader wait §8[§7Ticks§8] - §7Sets wait time between shots LOADER_HELP_SPEED=§8/§7loader speed §8[§7Ticks§8] - §7Sets wait time between actions LOADER_NO_LOADER=§cYou have no Laoder. Create one with /loader setup LOADER_NEW=§7Load your cannon and fire it once, to initialise the loader. LOADER_HOW_TO_START=§7Then, execute /§eloader start§7 to start the Loader LOADER_ACTIVE=§7The Loader is now active. LOADER_STOP=§7The Loader has been stopped. LOADER_SINGLE_CMD=§7The Loader does a single playback. LOADER_PAUSED=§7The Loader is now paused. LOADER_SMALL_TIME=§cThe wait time is too small LOADER_NEW_TIME=§7The wait time is now: {0} LOADER_NEW_LOAD_TIME=§7The action wait time is now: {0} LOADER_NOTHING_RECORDED=§cYou have not recorded anything yet! LOADER_GUI_TITLE=Loader GUI LOADER_GUI_SHOW_ALL=Show all LOADER_GUI_SHOW_INTERACTIONS=Show only Interactions LOADER_GUI_SHOW_WAITS=Show only Waits LOADER_GUI_SHOW_WAITS_BETWEEN_TNT=Show only Waits between TNT LOADER_GUI_SHOW_TNT=Show TNT LOADER_GUI_SHOW_WAITS_SET_ALL=§7Wait Time all LOADER_GUI_SHOW_WAITS_TITLE=§7Wait Time LOADER_GUI_SETTINGS_TITLE=Settings LOADER_GUI_COPY_TITLE=Copy amount LOADER_GUI_SETTINGS_BACK=§8Back LOADER_GUI_SETTINGS_COPY=§7Copy LOADER_GUI_SETTINGS_DELETE=§cDelete LOADER_GUI_WAIT_TITLE=Settings LOADER_GUI_WAIT_BACK=§8Back LOADER_GUI_CLICK_TO_EDIT=§7Click to edit LOADER_GUI_ITEM_NAME=§7{0}§8: §e{1} LOADER_SETTING_NAME=§7{0} LOADER_SETTING_MODES=§7Modes§8: §e{0} LOADER_SETTING_POWER=§7Power§8: §e{0} LOADER_SETTING_TICKS=§7Ticks§8: §e{0} LOADER_SETTING_REPEATER=§7Repeater§8: §e{0} LOADER_SETTING_WAIT=§7Wait§8: §e{0} Tick(s) LOADER_SETTING_WAIT_NAME=Wait LOADER_SETTING_TICKS_NAME=Ticks LOADER_SETTING_TICKS_REMOVE_ONE=§c-1 LOADER_SETTING_TICKS_REMOVE_ONE_SHIFT=§7Shift§8: §c-5 LOADER_SETTING_TICKS_ADD_ONE=§a+1 LOADER_SETTING_TICKS_ADD_ONE_SHIFT=§7Shift§8: §a+5 LOADER_SETTING_TNT_NAME=§cTNT LOADER_SETTING_TNT_X=§7X§8: §e{0} LOADER_SETTING_TNT_Y=§7Y§8: §e{0} LOADER_SETTING_TNT_Z=§7Z§8: §e{0} LOADER_INTERACTION_NOOP=NOOP LOADER_INTERACTION_PLACE=Place LOADER_INTERACTION_INTERACT=Interact LOADER_INTERACTION_POWERED=Powered LOADER_INTERACTION_UNPOWERED=Unpowered LOADER_INTERACTION_PAGE_PREV=Previous Page LOADER_INTERACTION_PAGE_NEXT=Next Page LOADER_INTERACTION_PAGE=Page {0} LOADER_INTERACTION_ACTIVE=Active LOADER_INTERACTION_INACTIVE=Inactive LOADER_INTERACTION_WAIT_FOR=Wait for LOADER_INTERACTION_NO_WAIT_FOR=No wait for LOADER_INTERACTION_OPEN=Open LOADER_INTERACTION_CLOSED=Closed LOADER_INTERACTION_COMPARE=Compare LOADER_INTERACTION_SUBTRACT=Subtract # Loadtimer LOADTIMER_HELP_OVERVIEW=§7Compete with your friends loading your cannon and get information about the cannon LOADTIMER_HELP_START_1=§8/§eloadtimer start §8-§7 Starts the simple Loadtimer LOADTIMER_HELP_START_2=§8/§7loadtimer start §8[§7full/half§8] - §7Starts the Loadtimer in a given mode LOADTIMER_HELP_START_3=§7Loadtimer Modes: Full -> Measures from the priming of the first TNT to the explosion of the first propellant. Is better at calculating the shot frequency. Half -> Only measures until activation LOADTIMER_HELP_STOP=§8/§eloadtimer stop §8-§7 Stops current Loadtimer LOADTIMER_GUI_GLOBAL=§eLoadtimer does not exist in the global region! LOADTIMER_GUI_STOP=§eStop Loadtimer LOADTIMER_GUI_START=§eStart Loadtimer LOADTIMER_GUI_TITLE=Loadtimer Mode LOADTIMER_GUI_FULL=§eFull LOADTIMER_GUI_HALF=§eHalf LOADTIMER_WAITING=§7Place a TNT to start... LOADTIMER_BOSSBAR=§7Tick: §e{0}§7(§e{1}§7) Time: §e{2}s §7Tnt: §e{3} §7Blocks LOADTIMER_ACTIVATED=§7Waiting until priming LOADTIMER_IGNITION=§7Waiting for explosion LOADTIMER_SUMARY_HEAD=§7---=== (§eLoadtimer-Results§7) ===--- LOADTIMER_SUMARY_PLAYERTABLE_HEAD=§7Player: §eTNT §7(§eTNT/s§7) LOADTIMER_SUMARY_PLAYERTABLE_PLAYER=§7{0}: §e{1} §7(§e{2}/s§7) LOADTIMER_SUMARY_PLAYERTABLE_ALL=Total LOADTIMER_SUMARY_TIMES_HEAD=§7Time: §eSeconds §7(§eTicks§7) LOADTIMER_SUMARY_TIMES_START=§7 || §7Start! LOADTIMER_SUMARY_TIMES_ACTIVATION=§7 || Activation: §e{0}s §7(§e{1}t§7) LOADTIMER_SUMARY_TIMES_IGNITION=§7 || Priming: §e{0}s §7(§e{1}t§7) LOADTIMER_SUMARY_TIMES_EXPLOSION=§7 || Explosion: §e{0}s §7(§e{1}t§7) LOADTIMER_SUMARY_TIMES_LAST=§7\\/ LOADTIMER_SUMARY_STATS_HEAD=§7Cannon-Stats§8: LOADTIMER_SUMARY_STATS_TNT=§7TNT: §e{0} LOADTIMER_SUMARY_STATS_FREQ=§7Loading frequency: §e{0}/m§8, §7Shot frequency: §e{1}/m # Observer OBSERVER_HELP=§7Right-Click an Observer to get the Trace. Flame particles have to be enabled. The Particles will be shown in the block. OBSERVER_HELP_ENABLE=§8/§eobserver enable §8-§7 Activates the Observer-Tracer OBSERVER_HELP_DISABLE=§8/§eobserver disable §8-§7 Deactivates the Observer-Tracer OBSERVER_HELP_DELETE=§8/§eobserver delete §8-§7 Deletes the Obersver-Tracer OBSERVER_HELP_RETRACE=§8/§eobserver retrace §8-§7 Retraces The Observer-Tracer OBSERVER_ENABLE=§7Observer trace started OBSERVER_DISABLE=§7Observer trace stopped OBSERVER_DELETE=§7Observer trace deleted OBSERVER_RETRACE_DONE=§7Observer trace retraced OBSERVER_RETRACE_NO_TRACE=§7No Observer trace to retrace # Other OTHER_ITEMS_TELEPORT_NAME=§eTeleporter OTHER_ITEMS_TELEPORT_GUI_NAME=Teleport OTHER_ITEMS_TELEPORT_PLAYER_OFFLINE=§cThis Player is offline OTHER_ITEMS_CLEAR_NAME=§eClear OTHER_ITEMS_DECLUTTER_NAME=§eDeclutter OTHER_ITEMS_GAMEMODE_NAME=§eGamemode OTHER_ITEMS_GAMEMODE_LORE_1=§eRight-Click§8:§7 Toggle between creative and spectator OTHER_ITEMS_GAMEMODE_LORE_2=§eLeft-Click§8:§7 Toggle between survival and adventure OTHER_ITEMS_KILLALL_NAME=§eKillAll OTHER_ITEMS_KILLALL_LORE_1=§eWithout Shift§8:§7 only this region OTHER_ITEMS_KILLALL_LORE_2=§eWith Shift§8:§7 global OTHER_ITEMS_INVENTORY_FILL_NAME=§eInventoryFill OTHER_ITEMS_INVENTORY_FILL_LORE_ACTIVE=§aActivated OTHER_ITEMS_INVENTORY_FILL_LORE_INACTIVE=§aDisabled OTHER_SLOT_INVALID_SLOT=§cInvalid slot OTHER_NOCLIP_SLOT_INFO=§7With /slot you can change the selected slot and take another block in the slot. OTHER_NOCLIP_SLOT_HELP_PICK=§8/§eslot pick §8-§7 Take the faced block into your inventory. OTHER_NOCLIP_SLOT_HELP_DROP=§8/§eslot drop §8-§7 Clears your slot OTHER_CLEAR_HELP_SELF=§8/§eclear §8- §7Clears your inventory OTHER_CLEAR_HELP_PLAYER=§8/§eclear §8[§7Player§8] §8- §7Clears a player inventory OTHER_CLEAR_CLEARED=Your inventory was cleared. OTHER_CLEAR_FROM=Your invetnory was cleared by {0}. OTHER_CLEAR_TO=The inventory of {0} §7was cleared. OTHER_DECLUTTER_HELP=§8/§edeclutter §8- §7Organise your inventory OTHER_DECLUTTER_DONE=§aYour inventory was organised. OTHER_GAMEMODE_UNKNOWN=§cUnknown gamemode. OTHER_GAMEMODE_POSSIBLE=§cPossible gamemodes: survival, adventure, creative, specator. OTHER_KILLALL_HELP_SELF=§8/§ekillall §8- §7Remove all entities from your region OTHER_KILLALL_HELP_ALL=§8/§ekillall §8[§7Global§8/Local§7] §8- §7Remove all entities from your region or globally OTHER_KILLALL_REGION=§a{0} Entities removed OTHER_KILLALL_GLOBAL=§a{0} Entities removed from the world OTHER_TELEPORT_HELP=§8/§etp §8[§7Player§8] §8-§7 Teleports you to another player OTHER_TELEPORT_SELF_0=§cBe one with yourself! OTHER_TELEPORT_SELF_1=§cYou need someone to play with? We have a TeamSpeak! OTHER_TELEPORT_SELF_2=§cBlocks left to travel: 0; ETA: 0:00 OTHER_TELEPORT_SELF_3=§cA little Movement is important. OTHER_TELEPORT_SELF_4=§cFor such a distance? OTHER_TIME_HELP=§8/§etime §8<§7Time 0=Morining§8, §76000=Midday§8, §718000=Midnight§8> - §7Sets the time on the Build OTHER_TIME_INVALID=§cPlease input a time between 0 and 24000 OTHER_TIME_RESULT=§7§oWhooosh OTHER_TPS_HEAD=§7TPS: 1s 10s 1m 5m 10m OTHER_TPS_MESSAGE=§7 §e{0}§7 §e{1}§7 §e{2}§7 §e{3}§7 §e{4} OTHER_TPS_SINGLE=§8TPS: §e{0} OTHER_WORLDSPAWN_HELP=§8/§eworldspawn §8-§e Teleport to the spawn OTHER_BIND_HELP=§8/§ebind §8[§7Command§8] §8-§e Bind a command on item interaction OTHER_BIND_ERROR=§cInvalid or unknown command OTHER_BIND_UNBINDABLE=§cCould not bind command OTHER_BIND_LORE=§eCommand§8:§7 {0} OTHER_BIND_MESSAGE_BIND=§7Bound command §e{0} §7to item OTHER_BIND_MESSAGE_UNBIND=§7Unbound command # DebugStick DEBUG_STICK_COMMAND_HELP=§8/§edebugstick §8-§7 receive a debugstick DEBUG_STICK_NAME=§eDebugstick #Skull Gui SKULL_GUI_ITEM_NAME=§ePlayer Heads ANVIL_INV_NAME=Player name # StructureVoid STRUCTURE_VOID_COMMAND_HELP=§8/§estructureVoid §8-§7 Receive a StructureVoid # Dragon Egg DRAGON_EGG_COMMAND_HELP=§8/§edragonegg §8-§7 Receive a Dragon Egg # NightVision NIGHT_VISION_HELP=§8/§enightvision §8-§7 Toggel nightvision. NIGHT_VISION_OFF=§eNightvision deactivated NIGHT_VISION_ON=§eNightvision activated NIGHT_VISION_ITEM_ON=§7Nightvision: §eActivated NIGHT_VISION_ITEM_OFF=§7Nightvision: §eDeactivated #Navigation Wand NAVIGATION_WAND=§eNavigation Wand NAVIGATION_WAND_LEFT_CLICK=§eLeft click: jump to location NAVIGATION_WAND_RIGHT_CLICK=§eRight click: pass through walls # Material MATERIAL_SEARCH_PROPERTY_TRUE=§aShould have MATERIAL_SEARCH_PROPERTY_FALSE=§cShould not have MATERIAL_SEARCH_PROPERTY_IGNORE=§eIgnore MATERIAL_INV_NAME=§eMaterial {0}/{1} MATERIAL_SEARCH=§eSearch MATERIAL_BACK=§eBack MATERIAL_SEARCH_NAME=§eName MATERIAL_SEARCH_TRANSPARENT=§eTransparent MATERIAL_SEARCH_SOLID=§eSolid MATERIAL_SEARCH_GRAVITY=§eFalling MATERIAL_SEARCH_OCCLUDING=§eOccluding MATERIAL_SEARCH_INTERACTEABLE=§eInteractable MATERIAL_SEARCH_FLAMMABLE=§eFlammable MATERIAL_SEARCH_BURNABLE=§eBurnable MATERIAL_SEARCH_WATERLOGGABLE=§eWaterloggable MATERIAL_SEARCH_UNMOVEABLE=§eUnmoveable MATERIAL_SEARCH_BLASTRESISTANCE=§eBlast resistance MATERIAL_SEARCH_VALUE=§8: §e{0} MATERIAL_BLAST_RESISTANCE=§8- §eBlast resistance§8: §7{0} MATERIAL_HARDNESS=§8- §eHardness§8: §7{0} MATERIAL_TNT_BREAKABLE=§8- §eDestructible by TNT MATERIAL_TNT_UNBREAKABLE=§8- §eIndestructible by TNT MATERIAL_TRANSPARENT=§8- §eTransparent block MATERIAL_SOLID=§8- §eSolid block MATERIAL_GRAVITY=§8- §eFalling block MATERIAL_OCCLUDING=§8- §eOccluding block MATERIAL_INTERACTABLE=§8- §eInteractable block MATERIAL_FLAMMABLE=§8- §eFlammable block MATERIAL_BURNABLE=§8- §eBurnable block MATERIAL_WATERLOGGABLE=§8- §eWaterloggable block MATERIAL_UNMOVABLE=§8- §eUnmovable block # Region Items REGION_ITEM_COLOR=§7Color: §e{0} REGION_ITEM_COLOR_CHOOSE=Choose color REGION_ITEM_FIRE_ALLOW=§7Fire: §eActivated REGION_ITEM_FIRE_DISALLOW=§7Fire: §eDeactivated REGION_ITEM_FREEZE_ALLOW=§7Freeze: §eActivated REGION_ITEM_FREEZE_DISALLOW=§7Freeze: §eDeactivated REGION_ITEM_PROTECT_ALLOW=§7Protect: §eActivated REGION_ITEM_PROTECT_DISALLOW=§7Protect: §eDeactivated REGION_ITEM_RESET=§eReset REGION_ITEM_TESTBLOCK=§eDummy REGION_ITEM_TNT_OFF=§7TNT: §eDeactivated REGION_ITEM_TNT_ONLY_TB=§7TNT: §eonly dummy REGION_ITEM_TNT_ONLY_BUILD=§7TNT: §eonly build REGION_ITEM_TNT_ON=§7TNT: §eActivated REGION_ITEM_SELECTOR_TITLE=Tnt Mode REGION_ITEM_SELECTOR_ON=§eActivate REGION_ITEM_SELECTOR_ONLY_TB=§eonly dummy REGION_ITEM_SELECTOR_ONLY_BUILD=§eonly build REGION_ITEM_SELECTOR_OFF=§eDeactivate #Region REGION_COLOR_HELP_COLOR=§8/§ecolor §8[§7Color§8] §8- §7Sets the color of the region REGION_COLOR_HELP_COLOR_TYPE=§8/§ecolor §8[§7Color§8] §8[§7Type§8] §8- §7Sets the color of the region or globally REGION_COLOR_GLOBAL=§7All regions color set to §e{0} REGION_COLOR_NO_REGION=§cYou are currently not in any region REGION_FIRE_HELP=§8/§efire §8- §7Toggle fire damage REGION_FIRE_ENABLED=§cFire damage deactivated in this region REGION_FIRE_DISABLED=§aFire damage activated in this region REGION_FREEZE_HELP=§8/§efreeze §8- §7Toggle Freeze REGION_FREEZE_ENABLED=§cRegion frozen REGION_FREEZE_DISABLED=§aRegion thawed REGION_ITEMS_HELP=§8/§eitems §8- §7Toggle Items REGION_ITEMS_ENABLED=§aItems enabled in this region REGION_ITEMS_DISABLED=§cItems disabled in this region REGION_PROTECT_HELP=§8/§eprotect §8- §7Protect the region REGION_PROTECT_DISABLE=§cProtection disabled REGION_PROTECT_ENABLE=§aProtection enabled REGION_PROTECT_FALSE_REGION=§cYou are not currently in a (M)WG-region REGION_REGION_HELP_UNDO=§8/§eregion undo §8- §7undo the last 20 /testblock or /reset REGION_REGION_HELP_REDO=§8/§eregion redo §8- §7redo the last 20 §8/§7rg undo REGION_REGION_HELP_RESTORE=§8/§eregion restore §8- §7Resets the region, without removing your builds REGION_REGION_HELP_RESTORE_SCHEMATIC=§8/§eregion restore §8[§7Schematic§8] §8- §7Resets the region, withoout removing your builds REGION_REGION_HELP_COPYPOINT=§8/§eregion copypoint §8- §7Teleport to the regions copy point REGION_REGION_HELP_TESTBLOCKPOINT=§8/§eregion testblockpoint §8- §7Teleport to the regions dummy point REGION_REGION_HELP_CHANGESKIN_INFO=§8/§eregion changeskin §8- §7Returns the region skin REGION_REGION_HELP_CHANGESKIN=§8/§eregion changeskin §8[§7Skin§8] §8- §8Sets the region skin REGION_REGION_NOTHING_UNDO=§cNothing left to undo REGION_REGION_UNDID=§7Last action undone REGION_REGION_NOTHING_REDO=§cNothing left to redo REGION_REGION_REDID=§7Last action redone REGION_REGION_RESTORED=§7Region reset REGION_REGION_FAILED_RESTORE=§cError resetting the region REGION_REGION_COLORED=§7Region recolored REGION_REGION_COLORED_FAILED=§7Use §e/rg restore§7 to manually change the region's color REGION_REGION_FAILED_COLORED=§cError recoloring the region REGION_REGION_TP_COPY=§7Teleported to the copy point REGION_REGION_TP_TEST_BLOCK=§7Teleported to the tesblock REGION_REGION_TP_UNKNOWN=§cUndefined teleport point REGION_REGION_NO_REGION=§cYou are not inside any region REGION_REGION_CHANGESKIN_INFO=§7Region skin is §e{0} REGION_REGION_CHANGESKIN_INFO_CREATOR=§7Skin created by §e{0} REGION_REGION_CHANGESKIN_UNKNOWN=§cRegion skin is invalid REGION_REGION_CHANGESKIN_INVALID=§cRegion skin is not allowed here REGION_REGION_CHANGESKIN_CHANGE=§7Region skin changed to §e{0} REGION_REGION_CHANGESKIN_CHANGE_UPDATE=§7Click §e§lHERE §7to apply the skin REGION_REGION_CHANGESKIN_CHANGE_UPDATE_HOVER=§8/§ereset REGION_RESET_HELP_RESET=§8/§ereset §8- §7Resets the region REGION_RESET_HELP_SCHEMATIC=§8/§ereset §8[§7Schematic§8] §8- §7Resets the region using a schematic REGION_RESET_RESETED=§7Region reset REGION_RESET_ERROR=§cError reseting the region REGION_RESET_NO_REGION=§cYou are currently not in any region REGION_TB_HELP_RESET=§8/§etestblock §8- §7Reset the dummy REGION_TB_HELP_RESET_EXTENSION=§8/§etestblock §8[§7ExtensionType§8] §8- §7Reset the dummy REGION_TB_HELP_SCHEMATIC=§8/§etestblock §8[§7Schematic§8] §8- §7Reset the dummy using a schematic REGION_TB_HELP_SCHEMATIC_EXTENSION=§8/§etestblock §8[§7Schematic§8] §8[§7ExtensionType§8] §8- §7Reset the dummy using a schematic REGION_TB_DONE=§7Dummy reset REGION_TB_ERROR=§cError resetting the dummy REGION_TB_NO_REGION=§cYou are currently not in any region REGION_TB_NO_SCHEMSHARING=§cYou currently cannot share schematics until {0}. REGION_TB_NO_SCHEMRECEIVING=§cThe Owner of this build server cannot receive any schematics until {0}. REGION_TNT_HELP=§8/§etnt §8- §7Change the TNT behaviour REGION_TNT_HELP_MODE=§8/§etnt §8[§7Mode§8] §8- §7Set TNT behaviour to a given mode REGION_TNT_ON=§aTNT-Damage activated REGION_TNT_OFF=§cTNT-Damage deactivated REGION_TNT_TB=§aTNT-Damage activated outside the building area REGION_TNT_BUILD=§aTNT-Damage activated outside the testblok area REGION_TNT_BUILD_DESTROY=§cAn explosion would have destroyed blocks in the building area REGION_TNT_TB_DESTROY=§cAn explosion would have destroyed blocks in the testblock area AFK_KICK_MESSAGE=§cNothing happened on this server for 15 minutes. AFK_WARNING_MESSAGE=§cThis server will stop in one minute if you remain inactive SKIN_HELP=§8/§eskin §8[§7Shortform§8] §8[§7Creator§8|§epublic§8] §8[§7Name...§8] §8- §7Creates the skin schematic. Use 'public' as creator to have no creator, then copy the message to YoyoNow by clicking SKIN_NO_REGION=§7You are not in a region with a changealbe skin SKIN_ALREADY_EXISTS=§cThis skin already exists like this SKIN_MESSAGE=§7Skin created SKIN_MESSAGE_HOVER=§eClick to copy for YoyoNow and send # Panzern PANZERN_HELP=§8/§epanzern §8[§7Block§8] §8[§7Slab§8] §8- §7Armor your WorldEdit selection PANZERN_PREPARE1=§71. Check, if barrels reach until border of armor. PANZERN_PREPARE2=§72. Carpet on the floor in walkways helps with armoring. PANZERN_PREPARE3=§73. Shieldtechnology should be encased. PANZERN_PREPARE4=§74. Standing in the region that is being armored can improve armoring. PANZERN_NO_WORLDEDIT=§cYou have no WorldEdit selcetion PANZERN_PROGRESS=§e{0} §7Blocks left, §e{1} §7Blocks per second, §e{2} §7block delta PANZERN_DONE=§aDone # Laufbau LAUFBAU_HELP=§8/§elaufbau §8[§7smallest§8|§7blastresistant§8] §8- §7Build a barrel in your WorldEdit selection using the traces LAUFBAU_HELP_SETTINGS=§8/§elaufbau settings §8- §7Opens the settings GUI LAUFBAU_PREPARE1=§71. Trace the cannons as often as necessary, in all modes. LAUFBAU_PREPARE2=§72. Try to delete all fails from the traces. LAUFBAU_NO_WORLDEDIT=§cYou don't have a WorldEdit selection LAUFBAU_STATE_FILTERING_TRACES=Filtering traces LAUFBAU_STATE_PROCESSING_TRACES=Connnecting traces LAUFBAU_STATE_CREATE_LAUF=Create Barrel LAUFBAU_SIMPLE_PROGRESS=§e{0}§8: §e{1}§8/§e{2} §7Time left§8: §e{3} LAUFBAU_DONE=§aDone LAUFBAU_SETTINGS_GUI_NAME=§eLaufbau LAUFBAU_SETTINGS_ACTIVE=§aActive LAUFBAU_SETTINGS_INACTIVE=§cInactive LAUFBAU_SETTINGS_MIXED=§e{0}§8/§e{1} §aActive LAUFBAU_SETTINGS_GUI_BACK=§eBack LAUFBAU_SETTINGS_TOGGLE=§eClick §8-§7 Toggle LAUFBAU_SETTINGS_ADVANCED=§eMiddle-Click §8-§7 Advanced settings LAUFBAU_BLOCK_COBWEB=§eCobweb LAUFBAU_BLOCK_GRASS_PATH=§eGrass Path LAUFBAU_BLOCK_SOUL_SAND=§eSoul Sand LAUFBAU_BLOCK_COCOA=§eCocoa LAUFBAU_BLOCK_TURTLE_EGG=§eTurtle Eggs LAUFBAU_BLOCK_CHEST=§eChest LAUFBAU_BLOCK_SNOW=§eSnow Layer LAUFBAU_BLOCK_PLAYER_WALL_HEAD=§ePlayer Wall Head LAUFBAU_BLOCK_STONECUTTER=§eStonecutter LAUFBAU_BLOCK_PLAYER_HEAD=§ePlayer Head LAUFBAU_BLOCK_CAKE=§eCake LAUFBAU_BLOCK_END_STONE_BRICK_SLAB=§eEndstone Brick Slabs LAUFBAU_BLOCK_SEA_PICKLE=§eSea Pickles LAUFBAU_BLOCK_CAMPFIRE=§eCampfire LAUFBAU_BLOCK_FLOWER_POT=§eFlower Pot LAUFBAU_BLOCK_IRON_TRAPDOOR=§eIron Trapdoor LAUFBAU_BLOCK_LILY_PAD=§eLily Pad LAUFBAU_BLOCK_WHITE_CARPET=§eCarpet LAUFBAU_BLOCK_END_ROD=§eEnd Rod LAUFBAU_BLOCK_LIGHTNING_ROD=§eLightning Rod LAUFBAU_BLOCK_CONDUIT=§eConduit LAUFBAU_BLOCK_BREWING_STAND=§eBrewing Stand LAUFBAU_BLOCK_BELL=§eBell LAUFBAU_BLOCK_GRINDSTONE=§eGrindstone LAUFBAU_BLOCK_HOPPER=§eHopper LAUFBAU_BLOCK_LANTERN=§eLantern LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS=§eEndstone Brick Stairs LAUFBAU_BLOCK_CHORUS_PLANT=§eChorus Plant LAUFBAU_BLOCK_NETHER_BRICK_FENCE=§eNether Brick Fence LAUFBAU_BLOCK_IRON_BARS=§eIron Bars LAUFBAU_BLOCK_END_STONE_BRICK_WALL=§eEndstone Brick Walls LAUFBAU_BLOCK_SMALL_AMETHYST_BUD=§eSmall Amethyst Bud LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD=§eMedium Amethyst Bud LAUFBAU_BLOCK_LARGE_AMETHYST_BUD=§eLarge Amethyst Bud LAUFBAU_BLOCK_AMETHYST_CLUSTER=§eAmethyst Cluster LAUFBAU_BLOCK_CHAIN=§eChain LAUFBAU_BLOCK_BIG_DRIP_LEAF=§eBig Drip Leaf LAUFBAU_BLOCK_DRAGON_EGG=§eDragon Egg LAUFBAU_BLOCK_AZALEA=§eAzalea LAUFBAU_BLOCK_CANDLE=§eCandle LAUFBAU_BLOCK_CANDLE_CAKE=§eCake with Candle LAUFBAU_BLOCK_LECTERN=§eLectern LAUFBAU_FACING_NORTH=§8-§7 Facing North LAUFBAU_FACING_SOUTH=§8-§7 Facing South LAUFBAU_FACING_WEST=§8-§7 Facing West LAUFBAU_FACING_EAST=§8-§7 Facing East LAUFBAU_FACING_UP=§8-§7 Facing Up LAUFBAU_FACING_DOWN=§8-§7 Facing Down LAUFBAU_COUNT_1=§8-§7 Count 1 LAUFBAU_COUNT_2=§8-§7 Count 2 LAUFBAU_COUNT_3=§8-§7 Count 3 LAUFBAU_COUNT_4=§8-§7 Count 4 LAUFBAU_LAYERS_8=§8-§7 Layers 8 LAUFBAU_LAYERS_7=§8-§7 Layers 7 LAUFBAU_LAYERS_6=§8-§7 Layers 6 LAUFBAU_LAYERS_3=§8-§7 Layers 3 LAUFBAU_LAYERS_2=§8-§7 Layers 2 LAUFBAU_TYPE_BOTTOM=§8-§7 Type bottom LAUFBAU_TYPE_TOP=§8-§7 Type top LAUFBAU_HALF_BOTTOM=§8-§7 Half bottom LAUFBAU_HALF_TOP=§8-§7 Half top LAUFBAU_OPEN=§8-§7 Opened LAUFBAU_ATTACHMENT_CEILING=§8-§7 Attachment Ceiling LAUFBAU_ATTACHMENT_FLOOR=§8-§7 Attachment Floor LAUFBAU_ATTACHMENT_DOUBLE_WALL=§8-§7 Attachment double Wall LAUFBAU_ATTACHMENT_SINGLE_WALL=§8-§7 Attachment single Wall LAUFBAU_ATTACHMENT_WALL=§8-§7 Attachment Wall LAUFBAU_CONNECTION_FLOOR=§8-§7 Connection Floor LAUFBAU_CONNECTION_NORTH=§8-§7 Connection North LAUFBAU_CONNECTION_SOUTH=§8-§7 Connection South LAUFBAU_CONNECTION_EAST=§8-§7 Connection East LAUFBAU_CONNECTION_WEST=§8-§7 Connection West LAUFBAU_CONNECTION_DOWN=§8-§7 Connection Bottom LAUFBAU_CONNECTION_UP=§8-§7 Connection Top LAUFBAU_HANGING=§8-§7 hanging LAUFBAU_SHAPE_STRAIGHT=§8-§7 Shape straight LAUFBAU_SHAPE_OUTER_LEFT=§8-§7 Shape outer links LAUFBAU_SHAPE_INNER_LEFT=§8-§7 Shape inner left LAUFBAU_TILT_NONE=§8-§7 Tilt none LAUFBAU_TILT_PARTIAL=§8-§7 Tilt partial # UTILS SELECT_HELP=§8/§eselect §8[§7RegionsTyp§8] §8- §7Select a region type SELECT_EXTENSION_HELP=§8/§eselect §8[§7RegionsTyp§8] §8[§7Extension§8] §8- §7Select a region type with or without extension SELECT_GLOBAL_REGION=§cThe global region cannot be selected SELECT_NO_TYPE=§cThis region has no {0} SELECT_NO_EXTENSION=§cThis region has no extension SELECT_MESSAGE=§7WorldEdit selection set to {0}, {1}, {2} and {3}, {4}, {5} SKULL_HELP=§8/§eskull §8[§eplayer§8] §8-§7 Receive a player head SKULL_INVALID=§cInvalid player name SKULL_ITEM=§e{0}§8s Head SPEED_HELP=§8/§espeed §8[§71§8-§710§8|§edefault§8] §8-§7 Set your flight and walking speed. SPEED_CURRENT=§7Current speed§8: §e{0} SPEED_TOO_SMALL=§c{0} is too small SPEED_TOO_HIGH=§c{0} is too big SPEED_ITEM=§eSpeed SPEED_ITEM_LORE=§7Currently: §e SPEED_TAB_NAME=Input speed WORLDEDIT_WAND=WorldEdit Wand WORLDEDIT_LEFTCLICK=Left click: select pos #1 WORLDEDIT_RIGHTCLICK=Right click: select pos #2 TNT_CLICK_HEADER=§8---=== §eTNT §8===--- TNT_CLICK_ORDER=§eEntity Order§8: §e{0} TNT_CLICK_FUSE_TIME=§eFuseTime§8: §e{0} TNT_CLICK_POSITION_X=§7Position §eX§8: §e{0} TNT_CLICK_POSITION_Y=§7Position §eY§8: §e{0} TNT_CLICK_POSITION_Z=§7Position §eZ§8: §e{0} TNT_CLICK_VELOCITY_X=§7Velocity §eX§8: §e{0} TNT_CLICK_VELOCITY_Y=§7Velocity §eY§8: §e{0} TNT_CLICK_VELOCITY_Z=§7Velocity §eZ§8: §e{0} TNT_CLICK_COUNT=§7Count §8: §e{0} TNT_CLICK_ISOLATE=§eIsolate SELECT_ITEM_CHOOSE_EXTENSION=Choose extension SELECT_ITEM_CHOOSE_SELECTION=Choose selection SELECT_ITEM_NORMAL_EXTENSION=§eNormal SELECT_ITEM_EXTENDED_EXTENSION=§eExtension SELECT_ITEM_SELECT=§eSelect SELECT_ITEM_AUSWAHL=§7Selection: §7{0} {1} SELECT_ITEM_RIGHT_CLICK=§7Right-Click to change SELECT_ITEM_BAURAHMEN=§eBuild area SELECT_ITEM_BAUPLATTFORM=§eBuild platform SELECT_ITEM_TESTBLOCK=§eDummy CHESTFILLER_FILLED=§eChest filled CHESTFILLER_COUNT=§7{0}§8: §e§l{1} PISTON_HELP_1=§7Right click on piston with a slime ball to calculate the moved blocks. PISTON_HELP_2=§7Count is red, if one unmoveable block is present. PISTON_HELP_3=§7Count is yellow, if too many blocks are present. PISTON_INFO=§7Moved Blocks {0}{1}§8/§712 # Warp WARP_LOC_X=§7X§8: §e{0} WARP_LOC_Y=§7Y§8: §e{0} WARP_LOC_Z=§7Z§8: §e{0} WARP_EXISTS=§7The warp with the name §e{0} §7already exists WARP_NAME_RESERVED=§7You can not use §c{0} §7as name for a warp WARP_CREATED=§7The warp §e{0} §7was created WARP_DELETE_HOVER=§7delete §e{0} WARP_DELETED=§e{0} §7deleted WARP_TELEPORT_HOVER=§7Teleport to §e{0} WARP_MATERIAL_CHOOSE=Choose material WARP_GUI_NAME=Warps WARP_GUI_NO=§cNo warps exist WARP_GUI_DISTANCE=§7Distance: §e{0} §7blocks WARP_GUI_LCLICK=§7Left click to teleport WARP_GUI_RCLICK=§7Rickt click to edit WARP_INFO_NAME=§7Name: §e{0} WARP_HELP_ADD=§8/§ewarp add §8[§7name§8] §8- §7Create a new warp WARP_HELP_TELEPORT=§8/§ewarp §8[§7name§8] §8- §7Teleport to a warp WARP_HELP_INFO=§8/§ewarp info §8[§7name§8] §8- §7Information regarding one warp WARP_HELP_DELETE=§8/§ewarp delete §8[§7name§8] §8- §7Delete a warp WARP_HELP_GUI=§8/§ewarp gui §8- §7Open the Warp-GUI WARP_HELP_LIST=§8/§ewarp list §8- §7List all warps # WORLD STOP_HELP=§8/§estop §8- §7Stops the server STOP_MESSAGE=§eServer is stopping KICKALL_HELP=§8/§ekickall §8- §7Kick all players from the server except the owner # Techhider TECHHIDER_HELP=§8/§etechhider §8- §7Toggle Techhider TECHHIDER_GLOBAL=§cNo techhider in global region TECHHIDER_ON=§aTechhider activated TECHHIDER_OFF=§cTechhider deactivated # XRAY XRAY_HELP=§8/§exray §8- §7Toggle Xray XRAY_GLOBAL=§cNo xray in global region XRAY_ON=§aXray activated XRAY_OFF=§cXray deactivated # WorldEdit COLORREPLACE_HELP=§8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Replace all blocks of one color with another TYPEREPLACE_HELP=§8//§etyreplace §8[§7type§8] §8[§7type§8] §8- §7Replace all blocks of one type with another # Schematic SCHEMATIC_GUI_ITEM=§eSchematics