/* * This file is a part of the SteamWar software. * * Copyright (C) 2021 SteamWar.de-Serverteam * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ package de.steamwar.bausystem; import lombok.experimental.UtilityClass; import org.bukkit.Material; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; @UtilityClass public class SWUtils { public static void giveItemToPlayer(Player player, ItemStack itemStack) { if (itemStack == null || itemStack.getType() == Material.AIR) { return; } for (int i = 0; i < player.getInventory().getSize(); i++) { ItemStack current = player.getInventory().getItem(i); if (current != null && current.isSimilar(itemStack)) { player.getInventory().setItem(i, null); itemStack = current; break; } } ItemStack current = player.getInventory().getItemInMainHand(); player.getInventory().setItemInMainHand(itemStack); if (current.getType() != Material.AIR) { player.getInventory().addItem(current); } } }