PREFIX = §eBau§8System §8» TIME = HH:mm:ss DATE = ........ # Permission PERMISSION_WORLD = Einstellungen vornehmen PERMISSION_WORLD_EDIT = WorldEdit verwenden PERMISSION_CHANGE_YOU_ENABLE = §aDer Spieler darf nun {0} PERMISSION_CHANGE_YOU_DISABLE = §cDer Spieler darf nun nicht mehr {0} PERMISSION_CHANGE_OTHER_ENABLE = §aDu kannst nun auf der Welt von §6{0} §a{1} PERMISSION_CHANGE_OTHER_DISABLE = §cDu kannst nun nicht mehr auf der Welt von §6{0} §c{1} # Scoreboard SCOREBOARD_TIME = Uhrzeit SCOREBOARD_REGION = Region SCOREBOARD_TRACE = Trace SCOREBOARD_LOADER = Loader SCOREBOARD_TPS = TPS SCOREBOARD_TRACE_TICKS = Ticks SCOREBOARD_TRACE_TNT_COUNT = Anzahl TNT # Flags FLAG_COLOR = Color FLAG_TNT = TNT FLAG_FIRE = Fire FLAG_DAMAGE = Damage FLAG_FREEZE = Freeze FLAG_PROTECT = Protect FLAG_FIRE_ALLOW = §can FLAG_FIRE_DENY = §aaus FLAG_FREEZE_ACTIVE = §aan FLAG_FREEZE_INACTIVE = §aaus FLAG_PROTECT_ACTIVE = §aan FLAG_PROTECT_INACTIVE = §aaus FLAG_TNT_ALLOW = §aan FLAG_TNT_DENY = §caus FLAG_TNT_ONLY_TB = §7Kein §eBaurahmen FLAG_DAMAGE_ALLOW = §aan FLAG_DAMAGE_DENY = §caus FLAG_COLOR_WHITE = §fWeiß FLAG_COLOR_ORANGE = §6Orange FLAG_COLOR_MAGENTA = §dMagenta FLAG_COLOR_LIGHT_BLUE = §bHellblau FLAG_COLOR_YELLOW = §eGelb FLAG_COLOR_LIME = §aHellgrün ## This cannot be converted FLAG_COLOR_PINK = §ePink FLAG_COLOR_GRAY = §8Grau FLAG_COLOR_LIGHT_GRAY = §7Hellgrau FLAG_COLOR_CYAN = §3Cyan FLAG_COLOR_PURPLE = §5Lila FLAG_COLOR_BLUE = §1Blau ## This cannot be converted FLAG_COLOR_BROWN = §eBraun FLAG_COLOR_GREEN = §2Grün FLAG_COLOR_RED = §cRot FLAG_COLOR_BLACK = §0Schwarz # Region REGION_TYPE_NORMAL = Normal REGION_TYPE_BUILD = Baubereich REGION_TYPE_ONLY_TB = Testblock # Trace TRACE_RECORD = §aan TRACE_RECORD_AUTO = §an TRACE_IDLE = §caus TRACE_IDLE_AUTO = §eauto # Loader LOADER_OFF = §caus LOADER_SETUP = §eSetup LOADER_RUNNING = §aRunning LOADER_PAUSE = §7Pause LOADER_END = §8Finished