/* * This file is a part of the SteamWar software. * * Copyright (C) 2022 SteamWar.de-Serverteam * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ package de.steamwar.bausystem.utils; import de.steamwar.bausystem.utils.PlayerMovementWrapper; import net.minecraft.server.v1_15_R1.EntityPlayer; import net.minecraft.server.v1_15_R1.PacketPlayInFlying; import org.bukkit.craftbukkit.v1_15_R1.entity.CraftPlayer; import org.bukkit.entity.Player; public class PlayerMovementWrapper15 implements PlayerMovementWrapper { @Override public void setPosition(Player player, Object object) { PacketPlayInFlying packetPlayInFlying = ((PacketPlayInFlying) object); EntityPlayer entityPlayer = ((CraftPlayer) player).getHandle(); if (Float.isNaN(packetPlayInFlying.a(Float.NaN))) { entityPlayer.e(packetPlayInFlying.a(0.0), packetPlayInFlying.b(0.0), packetPlayInFlying.c(0.0)); } else { entityPlayer.setLocation(packetPlayInFlying.a(0.0), packetPlayInFlying.b(0.0), packetPlayInFlying.c(0.0), packetPlayInFlying.a(0F), packetPlayInFlying.b(0F)); } } }